TSW: Loregasm

It only took a few years, but I have finally collected every piece of launch lore on my main character in The Secret World.

Worst. Mission. EverIt was obviously quite a journey to get here, but it really doesn’t feel that way.

The great thing about lore in TSW is that it’s fascinating, but totally optional. The XP you get from it is negligible, and there’s little other reward for it beyond being able to read the lore itself.

So there’s never any need to stress over lore. For most of my time with the game I’ve just collected lore here and there as I go, viewing it as a nice treat when I do stumble across it. Only if I’m particularly interested in a subject or just one or two pieces away from completing a set will I put any real effort into finding lore (sometimes consulting a guide if necessary).

The first collection I ever completed — back during my free trial before I’d even bought the game — was The Black House. I was really entranced by the story, and I set out to learn all I could about the tragic history of Carrie Killian.

I don’t find the Black House as frightening as some do, but I always find its story deeply saddening, and all the more so because it is so believable (supernatural elements aside). It has some very uncomfortable things to say about human nature.The Oxford Tweed uniform awarded for completing the launch lore in The Secret World

Rumour mongering became ostracising. “Fraud” became “freak” became “devil worshipper.” “That handsome house” became “that den of evil.” A shrieking primate finally gets the courage to poke the curiosity, before running back up the tree, and soon all the talking monkeys are grabbing sticks.

Lore collecting is very low stress, and a nice way to unwind when I’m tired or in a bad mood. I welcome the challenge of TSW most of the time, but there are times when you just don’t have the energy for the game’s more strenuous aspects. Lore-hunting is a good option for such times.

I was also laid-back about lore hunting because I did not believe I would ever be able to finish my collection. Since I all but ignored dungeons, I figured the dungeon lore sections would always be incomplete.

The dungeon finder changed all that.

With dungeon groups now easy to find, I was able to finish my dungeon lore, and after years of on-and-off collecting, I had only a handful of lore entries left to collect in the greater world.

Hunting down the last few pieces of lore in TSWThe hunt was on.

Lore collecting, as mentioned above, is mostly a low stress activity, requiring nothing more than a keen eye and lots of footwork, but there were a few pieces that presented a greater challenge.

In order to complete my lore collection, I had to finally muster my courage and complete the game’s most infamous mission: The Cost of Magic.

After hearing so many horror stories, I had given up ever even attempting this mission. But I needed that lore, so it was time to swallow my hatred for platforming and slog through it.

I was right to be scared. The Cost of Magic can rot in Hell.

Oh, the stealth sections aren’t so bad. They’re hard, but not much harder than average for these things. Nothing to write home about. The jumping puzzle, though?

Horror. Utter horror.

So much suffering to reach this pointI despise platforming at the best of times, but in TSW, it’s a whole other level of awful. The jump physics in that game are unreliable, buggy, and downright nonsensical, obeying nothing resembling real world physics. If you’ve ever shot yourself off the side of the Black Pyramid, you know what I mean.

The Cost of Magic very nearly broke me, but on the advice of an old forum post, I tried lowering all my graphic settings to the minimum, and that made the difference. I don’t notice significant lag during normal play, but for something as precise as the jumping needed in Cost of Magic, the slightest latency will foul you up.

With lowered graphics settings, it was still frustrating, and it took a few tries, but I did manage to get the lore and complete the mission.

I also wasn’t thrilled to learn the last Draculesti lore piece I needed was part of The Castle, but I don’t think that mission is quite as bad as it’s cracked up to be, and after Cost of Magic, it seemed almost relaxing.

Those crates in the basement have scarred me for life, though.

And now my journey is complete.

The final boss fight of The Castle in The Secret WorldHaving now collected and read all of the base game’s lore, I still judge my favourite section to be that on the Blue Ridge Mine.

And what of the echoes? What past horrors do they enunciate?

O, sweetling. Your mind moves so linearly. In the half-light, in the alien gravity of filth, echoes move backwards. You hear the future coming.

It won’t be the future for long.

A close second would be the Facility’s lore. I think a lot of sci-fi geeks like myself can identify with Halina’s childhood dreams of exploring the stars, and it’s heartbreaking how the Red Hand exploited her innocent curiosity to turn her into something terrible.

TSW’s writing is mostly excellent, but one criticism that could be leveled against is that its villains tend to be fairly one-dimensional, lacking in nuance or sympathetic motivation. Halina is the exception.

The static and crackle. Halina sent out so many calls. Long after she is gone, after this planet is dust, after your sun collapses to a gravity smear, her voice will survive as a radio wraith, exploring the universe as she always wished.

Poor Halina. Sleep now, little one. Sleep as you did when a child, and smile and dream of stars that scream.

Halina Ilyushin, the final boss in The Secret World's Facility dungeonOf course, my lore-hunting days are not over. I have a lot of the lore added post-launch, but not all of it, and more is being added all the time. The new museum feature is looking to be the biggest lore-dump the game has seen since launch.

No, I’ll have plenty more honeycombs to collect.

Be seeing you, blog readers. In the half-light.

Superior Realities Fifth Anniversary: My Favourite Posts

It has now been five years to the day since I launched Superior Realities. In that time, I’ve written hundreds of posts, deleted thousands of spam comments, and wasted the time of countless people with my horrible, awful, wrong opinions. And I guess I had some fun or something.

My rogue's original face, now restored to its former glory in the new modelsLast year, I celebrated by posting my top ten posts as determined by traffic. This year, I’ve decided to highlight my personal favourite posts. The scale of my narcissism is such that there’s too many to fit into a top ten list, but I tried to avoid going too overboard, and considering I’ve published just shy of six hundred and fifty posts at this point, I’d say I’ve narrowed things down pretty well.

If you started following this blog relatively recently, consider this a good highlight real and perhaps check out some of the earlier posts that you might have missed.

If you’ve followed me since the beginning, how have you put up with me this long?

And if you have any favourite posts that aren’t on the list, let me know what stood out for you.

Into the Mists: The Wandering Isle:

I liked the entire “Into the Mists” series, in which I reviewed each new zone in Mists of Pandaria as I played them, but linking every post seemed a bit much, so I figured I’d just start with the beginning.

My hunter on the Wandering IsleI really enjoyed writing this series, and it’s interesting to come back now and again to revisit my first impressions of Pandaria.

I neglected to do a similar series for Warlords of Draenor because, well, Draenor blows, but I think I’ll get back to the idea for Legion. I’m thinking of “Under the Burning Skies” as a title.

My trinity of posts on the trinity:

Not that I’m not proud of this series, but if I’m going to be honest, I’m mostly linking it because I poured a lot of effort into it and am a little bitter it didn’t get more attention.

I’ve never pretended not to be an attention whore.

Off Topic: A Plea for Sanity:

Discussing such serious topics on the Internet may not be wise, and drawing further attention to it perhaps even less so, but there were things in that post that needed to be said, for my own peace of mind if nothing else, and sadly the message is not any less relevant now than it was a few months ago.

I doubt my little blog can make any significant positive impact, but I had to try.

Why the Abramsverse Is True Trek, and Why I’m no Longer a Trekkie:

The cast of Star Trek: EnterpriseAh, the catharsis of the epic nerd rant. Frankly I’m almost a little disappointed I didn’t get more hate for this.

Raving About The Secret World, Part Two: The Thinking Man’s MMO:

I write so many posts lavishing praise on The Secret World that you’d think Funcom was paying me to do it. Alas, that would require them to actually spend some money on marketing.

Of them all, this post probably does the best job of encapsulating what makes TSW so special.

I apologize for the crumby screenshots. I was still using my old computer when I wrote this.

The Great Horde Bias Rant:

If there are two things you can always count on me to produce, they are giant Warcraft rants, and controversial opinions that very few people agree with. This post covers both nicely.

And I think I made my case very well.

TSW Anniversary: MegaJoel, Livestreaming, and SO MUCH XP:

WITNESS THE GLORYJust for the memories, really. This was probably the single best day I’ve had as a gamer. To this day, I’m still friends with Moiren, and I still smile whenever I think back on Joelzilla.

It’s a day I will probably never equal, at least as far as gaming goes.

My Love/Hate Relationship with RPGs:

I think it was interesting to analyze the core traits, good and bad, of the RPG genre, and why it has at times been both my most and least favourite game genre.

As an aside, that post was written almost three years ago, and my main in TSW is still using the same sword. Now that’s gearing done right.

Wyrmrest Accord Shows Its Pride:

I have to say that participating in a gay pride march in World of Warcraft remains one of my all-time favourite gaming memories.

It’s not a party until the Goblin drag queen riding a woolly mammoth shows up.

A gay pride flagMy Favourite Word:

Verisimilitude!

In Her Sister’s Pose:

As a rule, I don’t think I’m particularly good at short fiction, but this story turned out very well, I think, and I’m very proud of it.

My pair of posts on female armour in fantasy:

Another controversial opinion. If I had to do it all over, I may have been slightly more tactful and less judgmental in my initial post, but on the whole I still stand by all points made, no matter how unpopular they may be.

When in Doubt, Elves:

Because Elves, that’s why.

Odin Is the Writer’s God:

There’s a reason there’s a statuette of Odin sitting above my bed (along with Skadi, Athena, Lakshmi, and Buddha — I’m covering all my bases).

Art of Odin, the All-FatherGaming: The Love/Hate Developers:

This post was just a lot of fun to write. Criticism is good, but often it’s easy to get bogged down in the inevitable gripes and bitterness that come with the passion of fandom. It was good to remind myself why I’m so passionate in the first place.