About Tyler F.M. Edwards

Freelance writer, fantasy novelist, and nerd of the highest order.

Landmark: And the Lights Went Out All Over the World

Landmark is no more.

In more ways than oneLast night, a day that began on a depressing note in Real Life ended with Landmark’s servers closing and a whole lot of melancholy all around.

Unfortunately, I was not able to be there for the very moment when Lumeria went dark for the last time (again, Real Life), but I did make sure to get in a final hour or so of play that afternoon.

I did what I had spent most of my Landmark career doing: I picked a map at random, teleported to it, and wandered around to whatever build looked potentially interesting.

Just in that short time I saw some pretty amazing creations: A surprisingly homey magitech lab, a palace of ice, a charming campground, and an unfinished but nonetheless spectacular castle full of nightmarish architecture and crackling electricity — surely a den of evil.

A sinister build in LandmarkAnd that, really, is what was special about Landmark. You could go to any map, walk in any direction, and in no time flat you’d be sure to find something beautiful, fascinating, or awe-inspiring. The traditional wisdom is that if you give players the tools to make their own content, the vast majority of it will be utter crap, but Landmark was stunning refutation of that notion.

If there’s one thing that really haunts me about the game’s closure, it’s the knowledge that there are undoubtedly many fantastic builds I never got to see.

Along the way I was also once again impressed by how beautiful the game world is even in its natural state. In one poetically appropriate moment, I crested a mountain and was greeted by a spectacular view of the sunset over the ocean.

I also took advantage of the cash shop fire sale to try on several new outfits, and I commiserated with the community. I am reminded that of all the online games I’ve spent significant time in, Landmark is the only one where I never had to add anyone to my ignore list.

Landmark was a game where even getting from point A to point B was funAnd the small things stuck out to me: how much fun the parkour movement is, how much I liked the look of my character. I will miss those things.

Of course, I won’t miss the lag, rubber-banding, and randomly being shot into the sky for no reason. So there’s that.

Near the end, a player named Arendhir was plugging their build, an Elven city, so I decided to visit it, and I found it to be one of the most spectacular builds I had the pleasure to encounter. I wish I’d had more time to explore it in detail.

Finally, I returned to my first build, the Grove, and sat beneath my tree-arch, watching the water. There, I logged off for the last time.

An Elven city built by Arendhir in LandmarkAs previously noted, this is the first MMO sunset that’s really affected me. I suppose I’m lucky it’s taken this long. In the end, I spent little time in Landmark in the weeks leading up to its closure, and realistically it probably isn’t something I would have sunk a lot more time into even if it had survived.

So I’m not totally heartbroken over it all. Hell, this isn’t even the saddest a video game has made me (which is, itself, a sad thing to admit to).

That said, I can’t escape the feeling something special has been lost. I’m not aware of any other game that allows people to express their creativity in such a vivid way, and I know there are times in the future when I’m going to miss the opportunity to log in and soak in the ambiance.

I may not be heartbroken, but I do still feel a certain melancholy. I will miss this game.

Now, I have only my memories of Landmark. Thankfully, in the digital age memories are easy to preserve. I have hundreds of screenshots of Landmark, and I also took a few videos before the end. They’re really more for my own benefit than anything (my poor video skills are abundantly apparent in them), but I am uploading them to YouTube for those few who may wish to see them, now or in future.

The last thing I ever saw in LandmarkIn general I do think it’s important to preserve not just this game, but any closed game. However small, these are parts of our culture, and they shouldn’t be forgotten. In addition to my efforts, there are MJ Guthrie’s videos for Massively OP, and I know there are at least one or two other players looking to preserve the game with image galleries and the like. Unfortunately I haven’t been able to find any links to share — if you know of anything, please comment with a link.

Thus it ends. Not with a bang, but a whimper. Farewell, Landmark. We hardly knew ye.

Review: The Dragon Apocalypse, Cinder

It’s been many long years of waiting, but I’ve finally gotten my hands on the fourth and final book of James Maxey’s wildly original Dragon Apocalypse series, Cinder.

Cover art for Cinder, book four of the Dragon Apocalypse series by James MaxeyThis is a series with a strange history. The first book, Greatshadow, is easily one of the best novels I’ve ever read, but while the following volumes still had many strengths, the truth is it’s pretty much been downhill from there. That sounds harsher than I mean it to, but the fact remains that while I’ve enjoyed each book, I’ve enjoyed each one less than the previous.

Part of this is due to the strange structure of the series. Halfway through, the Dragon Apocalypse changed its main character and its entire writing style. It was a jarring transition I still haven’t fully adjusted to.

It also seems there has been some real world turbulence for the series. I’m not clear on what exactly the story is, but Cinder seemed to take an awfully long time to make it to market, and it’s now under a different publisher than the previous books.

The change in publishers definitely wasn’t an upgrade, either, as the quality of the product has taken a hit. I have never seen a professional novel with anywhere near this many typos.

But whatever the journey, Cinder is finally here now.

It is a book of inconsistent quality. Once again, there’s been a shake-up of perspective. Now the novel’s perspective shifts regularly between the series’ large cast of characters, and while many of these characters are familiar, a lot of attention is spent on a new character, the book’s namesake, Cinder.

Cinder is the daughter of Stagger and Infidel. Conceived in the spirit realm, she has skin as black as midnight and the ability to shift between the physical and abstract realms at will.

Cinder is one of my main problems with the book, because I find her fairly dull in comparison to most of the other characters. This is the same problem I had with Sorrow in the last book, though ironically by now Sorrow has grown on me and I would have liked to have seen her get more attention this time.

It should also be noted that the long gap between Cinder and the previous book left my memory of the series to date rather atrophied, and that also probably hindered my enjoyment of the story. In retrospect I should have reread the rest of the series first, but my impatience got the better of me, and I spent the first few chapters mostly trying to remember who everyone was and what was going on.

However, my biggest problem with Cinder is that it feels very, very rushed. In this fourth and final installment, the Dragon Apocalypse has come at last, the primal dragons of ice and storm uniting to destroy the world of humanity and plunge the world into an eternal blizzard.

Cinder deals with spectacular, earth-shattering events. It has a massive cast of characters whose stories need closure. And it tries to deal with all this in less than 300 pages. There’s just not enough time to give everyone and everything its due.

If ever there was a series that should have been spread out to ten or so books, this was it. The Dragon Apocalypse boasts one of the most brilliantly colourful and wildly inventive settings in all of fantasy, with no shortage of bizarre and awe-inspiring places, creatures, characters, and concepts. Four short books simply isn’t enough to do justice to the world or its story.

Still, I don’t like dumping on this book so much. Partly this is because I have spent some time speaking with James Maxey in the past (briefly, several years ago, over email), and I found him to be very humble and gracious and an all around good guy.

And partly there is still a fair bit to appreciate in Cinder. As mentioned above, the setting of the Dragon Apocalypse still offers no shortage of wonders. I love the concept of the primal dragons, immortal beings whose souls have fused with the fundamental aspects of the natural world, and Cinder more so than any of its predecessors shows off the terrible grandeur of the primal dragons.

There are also still many great characters in the story, even if Cinder herself didn’t blow me away. It was great to see Infidel back in action, even if her role was relatively small, and I’d happily read an entire series devoted to the adventures of the Romer clan. Seriously, Gale is awesome; can we get a book that’s all about her?

Cover art for the complete Dragon Apocalypse collection by James MaxeyAnd I have to say that I did really like how it ended. Without spoiling anything, I think there’s a beautiful poetry to the final conclusion of Stagger and Infidel’s long, bizarre story.

In the end, it does remain true that every Dragon Apocalypse book is less enjoyable than the previous, but it started from such lofty heights that even after four books, the end result is not bad.

Overall rating: 7/10

I do want to say again that despite whatever flaws the series might have developed after, Greatshadow is one of the best books I’ve ever read and something that is absolutely worth your time. It’s a hilarious, heartfelt, and brilliantly strange story that I can guarantee is not like anything you’ve read before.