About Tyler F.M. Edwards

Freelance writer, fantasy novelist, and nerd of the highest order.

Review: The Dragon Prophecy: Blade of Empire

It’s been a long time since the first book of Mercedes Lackey and James Mallory’s Dragon Prophecy trilogy was released. So long, in fact, that I had started to think the series had been cancelled for some reason. Imagine my surprise and delight, then, to find book two staring in me in the face as I perused the shelves at Indigo.

Cover art for The Dragon Prophecy, book two: Blade of Empire by Mercedes Lackey and James MalloryIt wasn’t entirely easy to get back into the story. After so long, I had forgotten a lot, and between the bloated cast, a relative lack of physical description, and the infamously over-complicated names given to Elves in this universe, it was hard to remember who was who.

That said, there is improvement in many of the key areas where book one faltered. While the issue of unwieldy names hasn’t entirely gone away, concessions have been made. For instance, much of the book focuses on a character named Runacarendalur Caerthalien, but mercifully, this is abbreviated to the nickname “Runacar” for most of the book. As well, a number of non-Elven characters are introduced, and they all have names that are far more manageable.

The pacing’s a bit better this time, as well. It’s still a bit of a slow burn, but not unpleasantly so, and it builds to a breathtaking climax.

Picking up in the immediate aftermath of book one, Blade of Empire sees Vieliessar struggling to plan her next move after attaining the High King’s crown at the cost of destroying Elven civilization as she knew it. Meanwhile, her embittered rival Runacar forges an unlikely alliance with the so-called “Beastlings,” the other races of the Light who have long been hunted by the Elves.

And in the depths of Obsidian Mountain, the Endarkened marshal their forces, for the time of the Red Harvest has come at last.

In case it wasn’t already clear, I enjoyed Blade of Empire a lot more than Crown of Vengeance.

Partly I think it’s a matter of timing. Lately I’ve grown a bit frustrated with the direction of the fantasy genre. Maybe I’m just looking in the wrong places, but these days it seems like the focus is more and more on low fantasy stories focused on backstabbing and political intrigue more than magic and wonder.

Blade of Empire isn’t like that. This is the high fantasy of all high fantasy. Not only are there no humans at all in this story, but a good chunk of the cast isn’t even humanoid. It’s a story that overflows with colour and imagination, unashamed of its wildly fantastical nature.

This is what I read fantasy for.

But also, it’s just a quality story. Not without flaws, as we’ve already discussed, but with great strengths to balance them out.

Something that the Dragon Prophecy series has been very good at even from the outset is presenting the mythic feeling that fantasy books often shoot for, but rarely achieve. This is a no-holds-barred story of the death of one world and the birth of something new — not unlike Genesis of Shannara — and it’s an incredibly powerful experience.

There is a common school of thought that holds that prequels are an inherently flawed form of story-telling, but I think this series is a great example of a story that would not have nearly so much power if the reader didn’t know what was coming.

There’s a sense of creeping horror running through these books as you watch the armies of the Light tear each other apart, leaving themselves all but defenseless, even as the Endarkened are preparing for the war to end creation. You want to scream at the characters to stop, to unite in preparation for the true threat, but you can only watch on helplessly as they race toward oblivion.

In the end, you’re left reflecting on just how futile, how senseless, war truly is.

Overall rating: 8/10 Book one took a lot of patience, but I think I can now safely say this series is worth it.


Playing Dungeons and Dragons for the First Time

I am, in almost every way, the stereotypical nerd. My favourite books, movies, and TV shows are all sci-fi or fantasy. I love video games. I do well in intellectual pursuits, terribly in physical pursuits. I have reams of action figures and replica starships cluttering my apartment. I don’t consider this a negative; I’m comfortable with this identity.

The official logo for Dungeons and Dragons, fifth editionHowever, there is one major area of nerdom that has been a blindspot for me, one area in which my nerd cred was never proven: tabletop role-playing.

I’ve had a vague fascination with the idea, off and on, over the years. When I was much younger I bought all the core rulebooks for Dungeons and Dragons, but mostly I just enjoyed reading the lore and looking at the art. I never got around to playing a proper game.

I was somewhat put off by my experience with CRPGs, which are the video game world’s attempts to replicate the tabletop formula. I’ve never liked those sorts of games very much; I find them slow, stilted, and lifeless, feeling more a matter of numbers and stats than an immersive game.

Now, finally, a few of my friends have set up a Dungeons and Dragons group, and I’ve gotten to try it for real. I’m only two sessions in at the time of this writing, but on the whole, it’s been a lot more fun than I expected.

My biggest worry going in was that it would be a very slow and plodding affair, but it’s actually been relatively fast-paced. The story is moving along at a decent clip, and there’s never too long a wait between fights. The pace of leveling is a little slower than I’d like (we’re all still level two), but given the game’s complexity, I see the reason for it.

I do credit our dungeon master for doing a good job so far. He’s been hitting a good balance of imposing order while still allowing us some creativity.

As someone who’s always found class choices in video games too restrictive, I also appreciate the greater flexibility Dungeons and Dragons offers.

For example, my character is a paladin (Elven, of course), and I’m playing with the intention of being the group’s main healer/support. However, rather than the traditional tanky sword and board paladin, I have low health and am using a longbow as my main weapon. I’ve actually been able to dish out a fair bit of punishment. I think I got fully half our party’s kills in the first session.

Longer term, I intend to double down on my archery and expand beyond the stereotypical holy magic. Our DM is open to letting me incorporate elements of the arcane archer sub-class, and I intend to take the Oath of the Ancients specialization, which has a nature/druidic bent.

The end result is going to be a long way from what you probably picture when you hear “paladin,” while still capturing much of what makes the class appealing to me.

She’ll still be a crusader for good, but rather than smiting with sword or hammer, she’ll be a deft ranged fighter, slaying evil from range with blessed arrows. She’ll still be a bastion of healing and support, but she’ll do so by channeling the raw vitality of nature and the purity of her own heart, rather than seeking the favour of a specific god.

Art from the Dungeons and Dragons game Neverwinter depicting an Elf very much like my own paladinI haven’t felt the frustration I do when playing CRPGs. Ultimately, I feel it’s a bit apples and oranges. Tabletop role-playing has a social, collaborative component and offers more freedom than a video game ever could. Video games are better suited to providing an immersive, seamless experience that lets you live in the moment. CRPGs try to combine the two, but only capture the worst of both worlds.

That said, I’m not without complaints. I had always found the sheer complexity of D&D intimidating, and while it’s not quite as bad as I expected, there’s still a lot to keep track of. I need a clipboard of papers and a rather hefty file on my tablet just to keep track of everything about my character and her spells. Oftentimes the challenge is not so much choosing the right action, but simply remembering what all the many and sundry options are. How a dungeon master manages everything I’ll never know.

Managing clashing character concepts can also be a bit hairy. I’m still not really sure how we’re going to have a party with a lawful good knight, a neutral good paladin, and a deranged necromancer building an unholy flesh golem without someone eventually getting murderized.

Still, none of this been enough to hamper my enjoyment of the process too much so far. Nothing’s perfect, after all.

Again, it has only been two sessions, but so far my first foray into Dungeons and Dragons has been a positive experience, and I look forward to more.