I’ve been continuing to slowly make progress on Wyrd Street, my indie RPG. Today, courtesy of Inkarnate, I bring you a new teaser: A map of Morhold, the city where most of the game takes place.
(Click for full size.)
Me starting this: Why didn’t I do this sooner?
Me four hours later: Oh, right.
Continuing my foray into the world of tabletop RPG design, I’ve recently published my first rules supplement on the Dungeon Masters Guild.
The Arrow Knight is a bundle of new content intended to make archery a valid playstyle for paladins in Fifth Edition. It includes a set of variant rules for the base paladin class, a new subclass suitable for play with both Arrow Knights and traditional paladins, and three new magic items themed around paladins and archery.
This is loosely based on my own paladin, whom I’ve been playing almost every week since I started playing D&D. I tweaked the paladin rules to make her work as an archer, and this is an expanded and polished version of the homebrew I made for her. One of the magic items in this bundle, Crowsight, is her bow. The campaign she’s a part of is finally winding down, so putting together this bundle was in part a way of saying goodbye to her.