Some X-Rated Reading

How’s that for some clickbait, eh?

I’ve never been much of a comics reader. While I’m not fool enough to dismiss the artistic merit of a whole medium out of hand, as a matter of personal taste I’ve never been a fan of them. It’s not that I don’t or can’t enjoy them, but I always feel like I would have enjoyed them a lot better if those same stories had been presented in a more fleshed out prose novel.

Art promoting recent X-Men comics lines.The thing is I don’t really like the art style used by most comic books. Even if I did, I still think part of me would prefer that page space be used on more text. My imagination is pretty strong, and not a lot of artists can measure up to it. So with the art not doing much for me, I just end up lamenting that page space wasn’t spent on more story. It always ends up feeling a little unsatisfying, like an appetizer with no entree.

I’m not the biggest fan of superheroes, either. I’m all for crazy over the top stories in secondary world settings, but when you’re set in the real world, I tend to expect a greater degree of verisimilitude.

But as long-time readers will know, there can be a few exceptions, with the most notable by far being the X-Men. X-Men is different; to paraphrase Sir Ian McKellen, it’s actually about something. The deeper messaging around prejudice and social justice gives it a level of substance I find lacking in most other superhero stories.

I loved the X-Men cartoon when I was little, and as you may recall, I’m a huge fan of the Fox X-Men movies (not looking forward to those characters being fed into the MCU slop blender). But as much as I liked to call myself an X-Men fan, I never actually read any of the comics.

A year or two back, I decided to finally change that. Catching up on all the content of decades was far too intimidating to attempt (another reason I don’t usually read comics), but I did decide to grab some omnibus collections of a few of the more iconic storylines — Dark Phoenix Saga, Days of Future Past, etc.. I also grabbed some early New Mutants stuff, since I liked the movie (yeah, I said it) and my father was a big fan of them back in the day. He’s the real comics nerd in the family.

It was a mixed bag. My complaints with comics in general remain, and a lot of the stories are way too ridiculous to take seriously. I will also say I feel like Chris Claremont is great at coming up with interesting plots, but not good at giving them satisfying resolutions.

The Demon Bear and Danielle Moonstar from an earlier New Mutants comic.However, the strength of X-Men has always been its characters, and I found that was as true in the source material as it was in the adaptations I grew up with. They feel like real, nuanced people in a way most superheroes don’t. Particular shoutouts to Karma and Dani Moonstar. Really loved those two.

Also, God Loves, Man Kills is excellent. No notes there. That’s just peak X-Men.

After I’d read all that, I went back to ignoring comics for a while, but the second season of X-Men 97 (which I thought was a bit disappointing actually) put X-Men back on my brain, and I heard that they’d recently done another soft reboot of the story, so it felt like there might be a good opportunity to jump into the modern comics. Took me a while to get around to it, but over the last few weeks I’ve finally been getting caught up on what the gang’s up to these days.

This is another case where things have been split between a couple of comic lines, of which I’ve been focusing on two. “X-Men” follows Cyclops and a team of mostly anti-hero characters operating out of Alaska, while “Uncanny X-Men” features a team of nostalgic fan favourites led by Rogue. Rogue and her team are also mentoring a new group of mutant kids, dubbed “the Outliers”… for some reason. The Cyclops story is mainly focused on more big picture mutant rights and fate of the world stuff, while Rogue’s comic is an eclectic mix of supernatural weirdness, more mutant rights stuff, and character-driven stories.

As seems tradition, it’s a mixed bag of genuinely smart social commentary and character arcs combined with some incredibly eye-roll worthy comic book silliness, but nonetheless I have been enjoying these quite a bit.

I like the meta plot of Cyclops’ book a little better, but overall I’m enjoying Rogue’s comic the best. I like the back to basics feel of it; their “danger room” is just an obstacle course made of hay bales and scrap wood. I think making Rogue the new team lead is an interesting angle for her character; she’s really bringing out her momma bear side.

Artwork of the Outliers, the new team of young mutants from Uncanny X-Men.I’m also starting to really like the Outliers. Maybe not Ransom so much; he kind of feels like a rehash of Sunspot. We already have a hothead South American guy with a rich asshole father and the ability to punch things super hard. But the others I like.

As someone who also grew up very isolated from mainstream society, I find myself relating to Calico a lot, and Jitter has one of my favourite mutant powers to date. I’m a big fan of more limited powers that require creativity to be used well. Jitter can instantly make herself a world-class expert at any skill she chooses… but only for sixty seconds, and then she has to recharge for a while. A person who’s only a superhero for one minute per hour is a pretty fresh concept.

More than anything, I think this Uncanny X-Men run really gets what makes X-Men work, maybe more so than anything else I’ve read so far: It’s a found family of outcasts who had no one until they found each other.

There’s a clear familial structure forming. Rogue and Gambit are the parents, the Outliers their newly adopted children, and Wolverine, Nightcrawler, and Jubilee take on the role of kindly aunt and uncles. I’m enjoying seeing the warmth and kindness they show each other.

This is the part of superhero fiction I do like: Good people doing good things, just because they can. Underneath the death gods and weird cults and dragons and cyborg Sentinel dogs, really this is a story about people choosing to bring a little kindness to an unkind world, and the nuance I talk about in regards to X-Men characters makes that all the more powerful. Rogue and Gambit aren’t perfect saints; they’re just flawed people trying to do better.

I don’t know how much longer this current flirtation with comic reading is going to last. I’m almost out of compilations of these recent comics, and I’m not interested in the drip feed of reading individual comics as they’re released.

The Outliers confront Man-Thing in Uncanny X-Men.I’m also cognizant of the fact that comic storylines — really any story that runs this long — eventually go off the rails somehow. Sooner or later, the Outliers I’ve fallen in love with will turn into supervillains, or get killed off by biker monkeys, or end up fighting Zeus on Mars, or some other bizarre nonsense I want no truck with.

But I’m glad I gave these newer comics I try. It’s been a good ride.

Gaming Round-Up: Diablo, BioWare, NextFest, and More

Grab-bag time.

Diablo IV

My warlock is tormenting by a vision of Lilith in Diablo 4.This has really been the month of Diablo for me, with Diablo IV taking up almost all of my gaming time. I’ve poured my pretty extensive thoughts on the game into some Massively columns that should go up in the coming weeks, but I want to briefly cover it here as well.

As you’ll read over on MOP, I mained a warlock for my first run through the campaign, but now that that’s done, I’m letting my altoholism run wild. I deleted almost all the myriad characters I made during the various trials as I’d put no thought into customizing them and felt no attachment to them, so now I’m making a fresh round of characters. The one exception is a druid, whom I did put some effort into.

I initially skipped the side quests and optional objectives for most zones, so I’ve decided to assign a character to clearing out each remaining zone. I’ve assigned a sorcerer to Kehjistan, a paladin to Hawezar, a necromancer to Nahantu, and of course my druid will do Scosglen. Most likely I’ll save Skovos for when the amazon class releases. I also have a barbarian and a spiritborn I created for reasons I’ve already mostly forgotten, but I don’t plan to play them much, if at all. I will probably make a rogue at some point, too. I want to throw knives at people.

It is a bit crazy how much power disparity there is between classes, at least at low levels. We’re talking “coughing baby versus hydrogen bomb” levels of imbalance here. I’m playing on higher difficulties as is my wont, and my paladin is struggling to survive even basic fights on expert, while my necromancer is just obliterating everything on penitent. If I wanted to I could probably just stop pressing buttons entirely and let my minions deal with everything.

A cutscene featuring my new necromancer in Diablo 4.I maintain very conflicted feelings about Diablo IV, as you’ll see when my columns on it go live, but as I’ve always said, ARPGs are like pizza. Even when they’re bad, they’re still pretty good. There’s a lot of joy to be found in smashing hordes of demons, now as it was in the past.

BioWare’s end

This is of course the big news lately. I feel for the people who’ve lost their jobs, and I hope they find new work quickly, but otherwise I’m surprisingly empty of strong feelings on the closure of what has historically been a favourite studio.

As someone who stayed a cheerleader for BioWare much longer than most — I adored Andromeda, enjoyed Anthem, and didn’t hate Veilguard as much as some — it’s a bit odd to me to see everyone suddenly changing their tune. I’ve seen nothing but pessimism and hate towards BioWare for so long it’s hard not to feel like the current outrage over their closure is a bit hypocritical.

I didn’t have a lot of hope for their future prospects, either. I’m really only excited for more Mass Effect if it’s a continuation of Andromeda, but given the unjust hate towards it, that was never likely. I don’t see how you can continue the Milky Way story without it being a bit of a mess.

All good things, Shepard.Now that we’re getting leaks about what they were planning for the next game, a lot of it does sound promising, but it’s easy to say your game would have been great when it was just an idea in early development. Dragon Age: Dreadwolf sounded amazing too, and look how that turned out.

I certainly wouldn’t be unhappy if the crusade to save BioWare somehow found success, but I think my hope is better put towards other companies continuing their legacy by creating other games in a similar vein. That’s more exciting to me. I was never that attached to Mass Effect as a universe; I just like the way they tell stories. Please be good, Exodus.

SlopFest

I played a few demos in the latest Steam NextFest, or SlopFest as it has been crudely but accurately dubbed by the wider community. Between the wildly inaccurate tags on so many games and the flood of AI garbage, it was pretty painful trying to find anything worth playing.

The most noteworthy demo was that for ArcheAge Chronicles, but that’s going to be the subject of another Massively Overpowered piece, so you’ll have to wait to hear my thoughts on that.

A city devoted to Athena in the Theos: Cities of Myth demo.I also put a decent amount of time into Theos: Cities of Myth, a spiritual successor to the ancient Greece city-builder Zeus: Master of Olympus, which I loved when I was a kid. Theos has that same familiar gameplay loop with some nice quality of life improvements, like being able to set patrol paths yourself, but it did feel a bit low budget for my taste. The lack of voice acting was a big bummer, as the goofy voices were a lot of what made Zeus so charming. Still, I did end up playing the demo for longer than I expected. I put it on my wishlist, but I don’t know if I’ll ever get around to actually buying it.

Next was old school RPG Wyldheart. I wanted to like it, but it just felt too low budget and janky. I only played about twenty minutes of it before I decided it wasn’t for me.

Finally, there was Silberheim Evolving Card Game. Another one I really wanted to like as it has a strong emphasis on story and some lovely card art, but it’s also lacking voice acting, and more importantly it was just fiendishly overcomplicated. I love card games, and learning this one gave me a headache.

Eternal

Speaking of card games, I haven’t talked about Eternal in a while. While I never fully stopped playing, I did scale back drastically. I’ve been very burned out, and it’s a bit stale as the game is in semi-maintenance mode, with only the weekly story chapters for new content. Even as someone who loves video game story, these aren’t exactly riveting, and the new promo cards they offer are usually too niche to be exciting.

A very buffed Icaria the Liberator in Eternal Card Game.

Neuron activation.

I have been having a bit of a resurgence lately. I’ve been trying to build some new decks, though I’m scraping the bottom of the barrel for ideas. There’s more I’d like to try, but it’s so hard to earn legendary cards, and I’ve already got most of what I’d want at other rarities.

So far I haven’t had any big hits. The Clockroach deck is strong, but boring. I made a stealth deck that’s moderately fun and moderately effective. I just made an Elysian singleton-ish deck using Archmagister’s Portal and Sacred Tableau that seems kind of neat.

This is old news at this point, but my proudest achievement so far is making a good Elven tribal deck. You might think that would have been one of the first things I tried to do, and you’d be right, but it took a long time and many attempts to make one that’s actually good. There’s a lot of Elf cards in Eternal, but they were never designed with any overarching mechanical identity, so it’s hard to build an all-Elf deck that’s any good.

What I finally settled on was a Shadow/Primal/Time deck that uses relics to buff flyers and unblockables. On paper it seems like the sort of thing that would be way too convoluted to work, but it’s actually proven to be probably my most consistent Gauntlet grinder. Trust in the shadow.

ZeroSpace

Try as I might, I’m struggling to maintain my interest in this. I’m glad they added Xol to co-op, but like everything else about the game, they’re so incredibly unfinished. Posted a bunch of feedback on their reddit if you’re interested.

The Xol commander Anrubic in ZeroSpace.ZeroSpace has good ideas, but their complete inability to prioritize which ideas to focus on will be the death of them. They’ve spread themselves so desperately thin that nothing is even close to finished, let alone polished. What I wouldn’t give for a well-funded, competently managed Blizzard style RTS.

The future

For now I’m still happy grinding away in Diablo IV, but I’m not sure how long that will last or what I’ll do after. I want to play some more New World while I still can. I still play Overwatch Stadium here and there, though that increasingly feels like more a source of frustration than fun. I’m still on the fence on if I’ll buy Age of Empires IV’s Raiders of the North at launch or wait for a sale. Will be back to WoW at some point, but I’m not in a rush for that.

I keep seeing posts about Deadlock popping up on social media, and I’ve seen it often compared to Stadium. It’s starting to intrigue me. It’s got that some magic Overwatch has where every other character I see from it feels like the coolest character I’ve ever seen. Does seem overwhelmingly complicated, though, and I’m not fond of MOBAs (Heroes of the Storm is the exception that proves the rule).

I think I’d like to give Deadlock a try, but I should probably let it cook a bit more first. I’m hoping its rumoured PvE mode comes to pass; that would definitely have my attention.