WoW: Another Month Down

Just a quick update on my World of Warcraft journey. My subscription has just run out after a month of playing through the new Curse of Ula’tek content and grinding for the latest tier of gear. My thoughts on the patch itself can be found over on Massively if you haven’t read them yet.

My warlock's latest look in World of Warcraft,This was a bit of an unusual month because for once I actually made a serious effort towards getting high end gear. As I said recently, a lot of what I play these days is dictated by which class’s tier sets I like best, and this season that’s monk and warlock. However, the only monk colour tint I like is the mythic one, and the warlock’s mythic tint is also pretty good (with heroic being my overall favourite). I had gotten a few pieces of myth gear* in previous patch cycles since delves were introduced, but I’d never set out to actively pursue a mythic set before. Could I do it?

Yes, I could.

*(The pedant in my requires I point out you can’t technically get mythic gear from delves, but you can fully upgrade heroic gear, which is equivalent in item level to the lowest mythic items and unlocks mythic colour tints where applicable.)

I haven’t gotten the full mythic set for either character, but I’ve got the main pieces I wanted. I’ll also probably do another month or two of sub at some point before the season ends, during which I can likely get the remaining pieces. My biggest goal was to get the absolutely sick new warlock gloves, and I now have both the heroic and mythic versions of those. Ironically the LFR tint continues to elude me — like I said over on Massively, we’re now in a weird world where the easy mode looks may be the hardest to get.

The rewards at the end of a tier 11 delve in World of Warcraft.

What the end of a T11 delve with every possible bonus looks like.

I wouldn’t want to make a habit of grinding this hard, but as a temporary thing it was a fun challenge. I’ve pretty much got tier 11 delves on farm now, but as I was gearing up pushing into the higher tiers definitely required some sweating. It’s probably still not as hard as mythic dungeons or raids, but you can’t sleep walk through it, and that’s really all I want from MMO difficulty.

Mostly I think it’s just nice to know this is something I can do if I want to. I’ve paid my dues, I’m a reel tuff WoW guy, or something.

This was the first time in a long time I’ve really had my focus on the warlock. I never stopped playing her, but she’s been more of a side character since Legion gutted the class. In some ways it was nice to give her the spotlight once again, but in others it did remind me why I don’t play warlock as much anymore. There’s nothing in particular wrong with it, but it also doesn’t stand out in any particular way. It’s a pretty generic caster class these days. I wouldn’t necessarily want it to return to the Rube Goldberg complexity it’s had in the past, but it does feel like something is missing considering its history of being a very idiosyncratic class.

It also doesn’t help that casters struggle a bit in delves because there’s so much mobility required. While I’ve tended to favour Destruction since Demonology lost Meta, this time around I’ve mostly been playing Affliction simply because it isn’t as reliant on hard casts.

My monk celebrates after defeating the Midnight season two delve nemesis in World of Warcraft.

Literally dancing on Azta’rec’s grave.

I also killed these season’s delve nemesis (on my monk) because I wanted the wings transmog. That was a lot harder than last season’s, entirely because of the memory game mechanic, but I got it done after about half a dozen attempts. I ended up switching to brewmaster and keeping Valeera in heal spec in the hopes I could just eat the damage if I didn’t perfectly execute the memory game.

I was able to survive one missed dodge in brewmaster, but not more than that. On the run I finally completed it, I ended up executing the memory game perfectly, but I think the extra forgiveness of being in tank spec helped me learn the mechanics and calmed my nerves, so I think it was still ultimately worth it.

My other characters were also played, but to a lesser degree. I kind of wish I’d had more time to put toward my paladin as I’m still enjoying that class a lot, but it’s not like I completely dropped her. I even ran a few LFR wings on the death knight. Wasn’t really planning to pick that character back up, but I kept getting warbound plate gear after my paladin was already geared, so… might as well.

No new alts leveled up, but I have been dusting off my old Pandaren hunter for a few timewalking runs. After so many failed attempts to learn to like being a hunter, I don’t think this presages any serious investment in the character; I’m just enjoying fooling around with a race I don’t play much. lol pandas

My Pandaren hunter takes a seat in World of Warcraft's Dalaran.Also on the Warcraft front, I have of course been playing the new Forsaken Kingdom expansion for Warcraft III, but that deserves a post of its own either here or on Massively (not sure which it will be yet). I have had a lot of other things on my plate both in terms of games and Real Life, and I have also encountered some fairly severe bugs unfortunately, so I haven’t gotten that far into it yet. I can say it’s not all I hoped it would be, but I also can’t be unhappy to have actual new Warcraft III content after so long.

Thoughts on Upcoming Games

Between the Gamescom announcements, other recent teases, and some upcoming releases, there’s an unusually large number of games on the horizon I’m keeping an eye on. I thought I’d do a rundown on everything I’m looking forward to, or at least willing to hear more about. Maybe some will be future favourites. Maybe some I’ll never mention again. Place your bets now!

Aion 2

A promotional wallpaper for Aion 2.Obviously this is the big one right now. I was pretty excited when it was first announced and have gone back and forth over how hyped I am since then. Right now I’m expecting it will probably be like Lost Ark: Not something I end up sticking with longterm, but something that will give me a hundred hours or so of good entertainment all the same. I hope for more than that, but I don’t expect it. It’s always good to have managed expectations.

Right now my major concerns are that the endgame seems extremely sweaty, the community seems quite toxic (both problems Lost Ark had as well), and the class design seems a bit uninspired, with little room for meaningful customization. I’m hoping we get the Brawler class with the Western launch; it seems a bit more mechanically engaging than the others from what I can see. Then again, I do like the DPS/healer hybrid role of the Chanter as well.

One thing’s for sure: I’m maining Asmodian. Azphelumbra!

Exodus

Probably the game I’m most looking forward to right now, though a bit farther off than Aion 2. It’s been a long wait for this Mass Effect spiritual successor, but we now know it’s coming April of next year. Some of the early previews looked a bit janky, but the recent Gamescom trailer focused on the intelligent octopus known as Salt was very good.

Again, I try to manage expectations. I’m not expecting a perfect game — the Mass Effect games never were either — but I am hungry for a BioWare style narrative-focused RPG right now, and the world-building looks incredibly fresh.

Warlock

A promotional image for Dungeons and Dragons: Warlock.Another thing we got a peak at during Gamescom. This D&D based action RPG looks a little campy, and the trailer seemed very over-produced to the point I question how representative of actual gameplay it is, but the general concept of combining magic and physical skills is appealing, I’m always up for more of Tricia Helfer in anything, and the fact it’s set in Ravenloft is a big plus (even if they picked what I’d consider to be one of the least interesting Domains of Dread — at least it’s not Barovia again).

Path of Exile 2

Having finished the original and declared it to be one of the games of all time, I’m a little lukewarm on PoE2. I’ve been waiting for it to launch and go free to play to give it a shot, but now the time for that is only a couple months away.

I’ve heard it’s going for a slower, more deliberate approach to combat with more actual rotations as opposed to spamming a single nuke, which is very appealing to me, but I’ve also heard it’s been trending away from that and more towards PoE1 combat, which is not. I like the changes to skill gems not being tied to gear, but the passive wheel still seems an exercise in quantity over quality.

I was looking at potential builds the other night, and I was thinking of going either druid or huntress with a mix of shapeshifting, companion, and necromancy skills (going for the “cycle of life and death” vibes), only to discover that the skill nodes for those three things are all in completely different parts of the wheel and thus difficult if not impossible to combine. That was pretty demoralizing. Again, PoE seems to be the champion for the illusion of choice rather than genuine choice.

It’s also a bit of a bad look that PoE2 seems unlikely to launch with all of its promised classes. Makes it hard to want to jump on board when I don’t even have the full roster to choose from.

Wolcen 2

A shot from the Wolcen 2 trailer.Now here’s something unexpected. After the disastrous collapse of Wolcen: Lords of Mayhem, I didn’t really expect its developer to have much of a future at all, let alone produce a sequel.

I have conflicted feelings. Wolcen was in many ways the best ARPG I’ve ever played. Its combat and build system were second to none (here’s the real depth of choice PoE only pretends to). Now whenever I play similar games there’s this nagging voice in the back of my mind saying, “Why doesn’t this feel as good as Wolcen?” But its post launch support was one of the most mismanaged disasters I’ve ever seen.

If they can produce a game that’s as good as Wolcen but actually has a finished storyline in a reasonable timeframe and doesn’t light itself on fire after launch, that’s a game I’d love to play.

If.

Road 96… 2?

The folks at Digixart recently released a brief teaser for what appears to be Road 96 2. Again, not really sure how to feel here. Road 96 was one of my favourite games of the decade, but it didn’t really demand a sequel. Its prequel, Mile 0, already felt a tad unnecessary.

I’m not even sure how you do a sequel to Road 96. The endings are different enough it seems like they’d have to pick one to be the canon ending, which is likely to piss a bunch of people off.

The bright sun of Petria in Road 96.I’d love to revisit Petria in a way that captures the magic of the original, but I just don’t know how likely that is.

Fable

I did play the original Fable a long time ago, and I remember mostly liking it, but it was never a franchise I had much attachment to. Still, the reboot looks very pretty, and a classless RPG with lots of choices to make is always an appealing prospect.

Can’t see myself buying it at full price, though.

Blood of the Dawnwalker

I’m not a big vampire fan, but this looks like it has the potential to be a good “choices matter” RPG. Another one I’m definitely not going to pay full price for, though.

Cinder City

After how The First Descendant turned out, it’s hard to have much optimism for another Korean looter shooter, but the Gamescom trailer did make it seem intriguing. Will keep an eye on it.

1001 Threads of Mizan

A promotional image for 1001 Threads of Mizan.The Gamescom trailer for this really impressed me, but the more I read about it, the more I got the vibe it may not be for me. The massive boss battles seems like it will be echoing the Soulslike formula I dislike, and while they say it’s possible to play solo, it sounds like it will be inadvisable to do so.

Still, maybe one day. The magitech Arabic mythology flavour is super cool.

Tarae: The Unbound

Not much information about this so far, but a Diablo-like ARPG based on Eastern mythology seems like an appealing prospect in theory. Worth keeping an eye on.

Marvel’s Wolverine

I just want to say I was really looking forward to this, and I resent Sony for not doing a PC port. Bold strategy, Cotton, we’ll see if it pays off for them.

Silver Palace

This was a trailer that caught my eye during the Gamescom reveals. I’m not big on anime-style stuff as a rule, but the Victorian noir vibe was intriguing, and some of the fight moves looked very cool (though I’m not sure if that’s representative of gameplay or just trailer fakery).

A shot from a Silver Palace trailer.

Is it just me, or does a lot of the promotional material for this game feel very sapphic coded?

I’m not really sure what it is, though? It looks like a Genshin style gacha game. The official website is frustratingly unclear, but this site seems to confirm it’s a free to play gacha title. I’ve avoided gacha games until now. Partly because they don’t seem super appealing (bhagpuss’ gushing over Neverness to Everness notwithstanding), but mainly because they all seem to be Chinese, and I’m trying to avoid supporting Chinese games on ethical grounds. Silver Palace’s developer, though, is Singaporean, which I have no objection to.

Miracle

I don’t have anything new to say about this. I just wanted to mention it again because it’s so exciting.

itshappening.gif

Guild Wars 3

This one’s still aways off, and I’ll be surprised if it doesn’t get delayed. Not really sure how I feel about it. Guild Wars 2 is a great game in many ways, but it’s just never been able to hold my attention for that long, and one of the biggest factors in that — its poor story writing — is one of the things least likely to change in a sequel.

Overall it’s too early to form any strong opinions. I am hyped for playable Kodan, though. Bearfolk is an underrated archetype. Bears are cool.

Vindictus: Defying Fate

Fiona in the Vindictus: Defying Fate alpha.I don’t have anything to say about this I haven’t already said over on Massively, but no list of upcoming games I’m looking forward to would be complete without it. I really like what I’ve played so far, despite being pretty bad at it, and I hope we get a release date soon.

Life Is Strange: Reunion

This is actually already out, but I’m waiting for a discount. I never played Double Exposure and was kind of writing off the franchise for dead until they said they were bringing back Chloe.

Here’s the thing: This is shameless, cynical fan service. But it’s shameless, cynical fan service aimed directly at me and my interests.

It’s a kick in the teeth they didn’t get Ashly Burch back to play her, though. Her performance was absolutely iconic.

And more

I’ve already written about my thoughts on the next round of Age of Empires DLC. I’m eager for AoE4’s Raiders of the North to finally arrive so I can delve into the Crucible. I’m a bit concerned about its replay factor if it’s going to continue to be just wave defence scenarios, but AoE4’s bones are so good hopefully that won’t be an issue. AoE2’s Viking Sagas is, as I’ve said, something I want to play but probably not at full price.

A cutscene from Godsworn.There’s also Godsworn. Still no date for it to finally leave early access, but I believe they’re targeting early next year. I can’t be mad at the developers — there’s only two of them working on the game full-time — but I am impatient to finally sit down and play through the completed campaign.

Then there’s BlizzCon. We don’t know what will be announced for sure, but all signs point to a StarCraft shooter. My money is on “Destiny 2 with a StarCraft skin,” with smaller odds on “Warframe with a StarCraft skin” or “Helldivers 2 with a StarCraft skin.”

As I’ve written elsewhere, I think a StarCraft shooter could be good, but probably won’t be, so I’m not super enthusiastic. StarCraft II was such a near-perfect game I kind of wish they’d just let the franchise lie. There’s nowhere to go but down.