Gaming Round-Up: Dispatch, The Secret World’s Successor, and More

Trying to do these a little more promptly so I don’t end up having to write 2,000 words at once.

Dispatch:

Robert and InvisiGal in Dispatch.A friend got me I Can Fix Her Simulator 2025 Dispatch as an early birthday present, and I played through it a couple weeks ago. I largely enjoyed it, though I’m not sure it’s quite worthy of the fawning praise I’ve seen it receive.

A lot of the humour fell pretty flat for me. I’ve no problem with foul language (I’ve seen the Trailer Park Boys live twice), but something isn’t automatically funny just because you throw in the word “dick” every three seconds.

However, I did enjoy the characters, and the more serious moments generally landed. I also thought the animation and artwork were top notch. Some of the scenes are gorgeous to look at.

World of Warcraft:

Having quickly gotten all the trading post stuff I wanted, I struggled a bit to find stuff to do in WoW before my sub run out once more. Mostly just did my weekly apex cache chores and ran some delves here and there.

The season one delve nemesis in World of Warcraft: Midnight.I did like the new summer event quests. Usually WoW holidays are awful and grindy, but the new skyriding quests are fun and rewarding, with some cool Tauren and Dwarven lore to boot. Good stuff.

I also continue to immensely enjoy playing my paladin this time around. The class feels great right now, especially Holy, but Ret and Prot are also enjoyable. I’m kind of repeating myself, but this is really the big story of Midnight, at least as it pertains to my personal journey.

The look is part of it, too. I’ve had a figurine of a Blood Elf paladin for a long time, prominently displayed on one of my bookshelves. The other day I was dusting it off, and I realized my paladin in-game now has nearly the exact outfit as him, glaive and shield and all, and that just feels awesome.

I’ve always loved paladins, Blood Elves, and most especially Blood Elf paladins, and for all Midnight’s faults, it’s letting me live out my dream of patrolling Quel’thalas as a Blood Knight, lore accurate transmog and all, and that brings me much joy.

One notable thing I did do was take down the current delve nemesis on her (? difficulty only). I played Prot with DPS Valeera, and I’d say it was relatively easy all things considered. A long and tense fight, but I beat it on my first try. I’ve only done one delve nemesis before, on my demon hunter back in War Within season one, and that took several tries. Paladins OP?

Overwatch:

Grumbling about Overwatch is becoming tradition. It was another disappointing season for Stadium, with hero reworks in lieu of a new hero. There was a lot of talk of it shaking up the meta, but things have mostly settled back to the way they were before the patch.

Ashe is a little less omnipresent. Reinhardt’s shield and charge builds and Soldier: 76’s weapon build both got buffed despite being already among the most dominant builds, so they’re now even more oppressive than they already were.

I think the only really big change was to Reaper with his incredibly OP new wraith burn build. It’s already been nerfed once and is now a lot more reasonable, but I definitely wouldn’t be shocked if it gets nerfed again.

Playing Reaper in Overwatch Stadium.I haven’t been above abusing it for some easy wins, but it does feel a bit cheesy, and it’s not really adding anything new to the game. It’s basically just a very powercrept version of Mei’s Coulder build. Turn invulnerable, bump into people to damage and debuff them.

The one big piece of good news is that they gave Juno back a version of Rally Ring. The new Mars Walking power not only reduces her Ring cooldown, but it turns her ring into a trampoline for her, which has niche applications but is definitely a fun side benefit.

With my Ring build functional again, I’m having fun as Juno once more, and that’s great.

Diablo IV:

Thanks a to a Humble Bundle discount, I now own the Diablo IV base game, but I’m waiting to pick up the expansion (hopefully on sale) before really investing into it.

I did, however, poke my head into the recent warlock trial. I wasn’t expecting to like the class, feeling like necromancer is all I need for my dark caster needs, but I ended up enjoying it a lot. It’s now a strong candidate for my eventual main.

Trying out the warlock in Diablo IV.Warlock feels like the first class built with the Diablo III design philosophy rather than D4’s half-hearted approach. It’s about bombast and spectacle rather than just having the bare minium needed to make a class functional. I also enjoyed the relative lack of reliance on cooldowns in favour of resource management. It reminds me of a mix of wizard and demon hunter from D3.

Only thing I didn’t like was the aesthetic. I wish it had more of a classic gothic occult vibe instead of the weird torture porn horror look they gave it.

Age of Empires II:

Played some AoE2 as well. Been slowly working my way through the handful of campaigns I hadn’t done yet.

I was about ready to regret ever buying The Mountain Royals expansion. The Persian campaign was mediocre, and the Armenian campaign was possibly my least favourite campaign yet. Felt like every single mission had you being constantly attacked by multiple enemies on big open maps without defensible positions. I never lost any missions; it was just annoying. Also, the story was mainly about that French crusader dude rather than Armenians themselves, which is just weird.

The Georgian campaign in Age of Empires II.However, the Georgian campaign saved it for me. While the Georgians themselves are an aggressively vanilla civilizations, the missions were very well designed. Lots of big huge maps with plenty of optional objectives. This is why we play Age of Empires.

Stronghold 4 demo:

I went into this with pretty low expectations, which were pretty much met. It’s not horrible, but it’s slow, mildly buggy, and generally unimpressive. I swear this franchise has done absolutely nothing to evolve since the original more than twenty years ago.

The Secret World and Miracle:

I’m writing this on July 3rd, and on my other tab I’m watching Catboiler‘s TSW anniversary stream. He’s playing through a mission of his own design made with the Untold Stories add-on. I’m a bit mixed on his use of generative AI for it, but the writing feels authentically TSW-ish. I did also pop in to kill a golem earlier, and I may play some more later.

Someone in chat mentioned that Ragnar Tornquist has finally begun work on Miracle, now called Project M. Now that’s exciting.

John Wolf foreshadows a game more than twenty years in the making in The Secret World.Given legalities, it’s unlikely this will be officially part of the TSW continuity, but according to someone in Twitch Ragnar is calling it a spiritual successor to TSW.

I will have to do my best to manage my expectations because for the last decade or so there has not been any potential future game that excites me as much as Miracle. I have spent hours combing the Internet for the slightest hint about it, and after so long without news, I had all but given up hope of it ever being a reality.

But now it’s actually in production. It feels surreal. I know a thousand things could wrong, especially in the current state of the industry. I know it’s probably still years off. But as much as I try not to let my hopes run away, it kind of feels like I just found out Santa Claus is real after all.

Early art for Ragnar Tornquist's long awaited successor to The Secret World, Project M AKA Miracle.I love the parallelism. From “everything is true” to “anything is possible.”

Song of the Month: Meg Myers, Curbstomp

It’s my birthday. Let’s listen to Meg Myers.