Gaming Round-Up: What Horrors Await

Time for another rundown of what I’ve played over the last few weeks. By purest happenstance, a lot (though not all) of this has been games that are at least horror adjacent.

A dread vision in Scars Above.Path of Exile:

I did finally get around to finishing the story in Path of Exile. My final judgment is that playing PoE on ruthless mode felt about equal in difficulty to my first playthrough of Diablo III on normal difficulty. I only really struggled on the final bosses of acts five and ten, mirroring D3, where I only struggled with Belial and Diablo. I’ll also note again the act five boss was mostly so hard because it was bugged out when I did it. The statues I was supposed to hide behind never spawned.

I only briefly sampled PoE’s endgame offerings, doing one “map.” It was a complete faceroll until I got to the final boss, at which point I was one-shot halfway through the fight by I have no idea what. The whole thing felt like the perfect microcosm of the PoE experience, and I decided I’d had more than enough at that point.

Some will say I haven’t really experienced PoE without getting into its endgame properly, but if you think you can’t form a fair opinion of a game after finishing a fifty hour story campaign, I think you’re a silly person.

Scars Above:

This is a horrorish sci-fi shooter I picked up for 90% off on Steam. Scars Above is pretty much your standard 7/10 AA jankfest, and I do mean that as a compliment.

A screenshot from sci-fi shooter Scars Above.Pretty much every part of the game is rough to some degree or another, but overall I had a lot of fun with it. I quite enjoyed the main character, Kate, who felt like a great example of competence porn. She shows enough vulnerability to feel human while also meeting every challenge with courage and wit.

There’s an interesting combo system around elemental status effects that can be triggered by both your weapons and the environment. It’s simple, but satisfying, and it helps strengthen the fantasy of Kate as a character who fights smarter, not harder.

The game’s greatest flaw is probably its difficulty. I’d read in the Steam reviews it was a very hard game, so I played on easy, but even so I almost gave up in the first hour because it was such a slog. However, once I leveled up a few times and unlocked some perks, it became a pretty effortless journey.

I was also a bit disappointed the final boss is just a buffed up version of a standard mob you’ve been fighting throughout the game, but otherwise, Scars Above was a good time. Given its apparent lack of recognition, I doubt a sequel is forthcoming, but I’d probably buy one if it does get made.

The Chant:

A screenshot from survival horror game The Chant,Another low to mid budget horror title I got for 90% off, but a less impressive one. I found the character movement, animations, and combat all felt painfully sluggish. Maybe authentic to the classic Resident Evil style experience they were going for, but certainly not for me, and the story was also less compelling than I’d hoped, so I bounced off after about an hour.

Amsterdam 1666 and other Summer Game Fest news:

One of the previews that most impressed me during the Summer Game Fest show was Amsterdam 1666. When they said it already had a demo live, I downloaded it immediately.

Unfortunately the demo ratcheted down my hype for the game considerably. The camera and character movement felt extremely awkward. That might be fixed before launch, but even more concerningly, the story didn’t seem that good. I kind of checked out when the father’s letter to his daughter started waxing poetic about his weird freaky BDSM sexscapades. Awkward…

It’s also concerning how little actual gameplay was in the demo. From the trailers, there will be combat in the main game, but the demo had none, which feels like a bit of a red flag.

A screenshot from Amsterdam 1666 (Prologue).Aside from that, there were a few other trailers at SGF that caught my eye, but nothing that immediately blew me away, more just things that might be worth keeping an eye on. Crossfire, Last Harbor, Haex…

I thought that the trailer for the Stellar Blade sequel looked really cool until I realized it was a Stellar Blade sequel, and now I just feel deeply conflicted and slightly gross.

Aion 2 setting a Western release date was probably the biggest news for me. Given my long history of bouncing off Korean games, my expectations are fairly managed, but it’s still probably the game I’m most anticipating, at least in the near future.

While not part of the main SGF show, around this time we also got news of the next expansion for Age of Empires IV, Raiders of the North. I’m disappointed by campaigns being neglected once again, but the expanded Crucible mode at least means there’s something for single-player, and I do think both the new civilizations look fun. It’s frustrating they’re calling them “Vikings” instead of something more accurate, but otherwise what we’ve seen so far seems like a fairly accurate and historical depiction.

A campaign cutscene from Age of Empires IV.Overall I’m looking forward to the DLC. I’m definitely rioting if the next civilizations aren’t from Africa or America, though. Those are way overdue for more representation.

Tides of Tomorrow:

I’ve already covered this on Massively, so I’m just adding it for completionism’s sake. I mostly enjoyed Tides of Tomorrow, and I would recommend it, but it wasn’t as special as Road 96, and I did have an issue with the ending (spoiler-filled elaboration on reddit for those interested).

New World:

I dipped back into New World a little bit. I made yet another alt, as I wanted to replay Monarch’s Bluffs (thankfully the game cooperated and landed me there). Since I feel like my time in New World has contributed to my success with Brigitte in Overwatch, I decided to make a character modeled after her. Made her look as similar as I could and gave her a flail/lifestaff build.

Funny thing: New World’s character limit for names isn’t big enough to fit  “Brigitte Lindholm.” It cut me off at “Brigitte Lindho.”

My Brigitte Lindholm doppelganger in New World.WELCOME
LINDHO

I ended up going with “Brigitte Lind.”

Had a lot of fun revisiting Monarch’s Bluffs, but wasn’t sure what to do after that. I do want to play more New World while I still can, but I’ve always struggled to motivate myself in games without clear goals to chase. I’ve already done all the stories in the game, often at least twice, and I don’t really need better gear on my high level characters, especially with the shut down looming.

The Secret World:

My returns to TSW are becoming ever shorter and less frequent, but I did pop in for a couple hours recently. The Dragon alt I have been very slowly leveling since the maintenance mode announcement is closing in on the end of Transylvania. She’s already super OP from all my GM perks, so I’ve started skipping most missions outside the main story.

I did have to do Last Dance of the Padurii. Wasting a gear manager slot on a hinder build you literally only use for one mission is an essential part of the TSW experience.

I'll show you savagery...When the maintenance mode news first came down, I thought the servers would be shuttered before too long, and for whatever reason one of the things that made me saddest was the thought this character would never see Tokyo. I’m now within striking distance of achieving that goal at long last, which feels kind of surreal. There’s still a decent chunk of Transylvania left, but maybe one day soon.

World of Warcraft:

I wasn’t planning to be back in WoW until the next major content patch, but I really wanted the May and June Trading Post stuff, so I ended up burning a WoW Token. I’m not treating it as my main game, though. As this post attests, I’m still playing lots of other things.

There just isn’t much for me to do in WoW right now. I’ve done all current content, and I don’t like most of the tier sets this time around, so there’s not much transmog to chase. I am still enjoying my characters at least. Rogue, monk, and paladin all feel great right now.

Once again I lament WoW’s forced subscription. I honestly quite like having it as a background game I can just pop into now and then, but with the sub it’s just not financially justifiable long term.

My warlock shows off a recent Trading Post outfit in World of Warcraft.Overwatch:

I continue my love/hate relationship with Overwatch. My problem is I really do love the setting and the character design (in all respects — lore, visuals, gameplay), but I’m just not much for competitive games. I don’t really mind losing as long as I don’t feel like I’m the main cause of the loss… but I very often am.

It’s especially frustrating that most of my favourite characters are the ones I’m bad at. After a strong start, Ramattra seems to have turned out to be another character I’m no good with, with my win rate on him having fallen below 50%.

The weird thing is unlike other characters I’ve struggled with, I don’t feel like I’m doing badly when I play Ram. I get lots of kills, don’t die that much, am frequently the MVP by Stadium cash, and get PotG often. The other day I hit 80K cash by round five, which is by far the best I’ve ever done with any character and near double what most of my teammates had (we still lost). By every metric other than the win rate, I’m doing great with Ram, but I guess the win rate is all that matters.

Weirdly I have the opposite issue with Vendetta. I feel like I do nothing but flail and die when I play her, but I have a win rate well above 50% with her… though admittedly I haven’t played her enough to have a strong sample size of matches.

Ramattra busts a move in Overwatch.I may still try a few more matches with Ram to see if I can turn things around, but I’m not optimistic.

I’m still over 65% win rate with Brigitte after around 150 games, which seems absolutely insane to me. I never had anywhere near a win rate that high after so many games on any character in Heroes of the Storm. I usually settled around 52-55% for my mains.

As much as I like Brig, though, I don’t want to be stuck just playing her. I do have good win rates on a few others, but they’re usually characters I’m just not super passionate about. It’s fun playing Sigma now and then, but I’d much rather be D.Va or Ramattra if I’m going to tank. Doesn’t seem fair to my teammates, though, when I have win rates around 48% with those two but over 60% with Sigma.

Het universum zingt voor mij, I guess.

WHAT IS THAT MELODYYou’d think after a year I’d be getting better at this game, but no. It’s hard to get excited about new characters when it’s so unlikely I’ll be any good at them. Shion looks awesome, but gods know when she’ll make it to Stadium, and when she does I’ll probably just suck at her, too.

At least I’ve still got faithful Brigitte. If no one got me, I know mace to the face got me.

AoE4: Small Steps

Earlier this month, I played through the Yue Fei’s Legacy DLC for Age of Empires IV. I’ve had a lot of criticism for AoE4’s direction since launch and had all but lost hope for the game, but I enjoyed this DLC quite a bit.

A cutscene from the Yue Fei's Legacy DLC for Age of Empires IV.The campaign starts out a bit slow, but halfway through it really turns around. That fits narratively; you start out with Song China on the backfoot, and only later they begin to push back against the Jin. The mission design reflects this.

I feel like the latter missions of the campaign are built with a real understanding of why we play these kind of games: Big maps, big armies, big fights. There’s enough twists to each mission to keep them feeling fresh, but they don’t stray too far from the core Age of Empires gameplay.

I particularly enjoyed the Siege of De’an mission. I’m not generally a huge fan of gunpowder units in these games, but nests of bees are super fun, and there are few things in life more satisfying than an RTS mission where waves of enemies slowly march into your heavily fortified chokepoints. It’s simple, but it works, damn it.

I didn’t find the story quite as compelling as Sultans Ascend’s, but it’s still pretty solid. I like the animated cutscenes, and the addition of in-mission dialogue is welcome. Overall, a very solid campaign.

The Siege of De'an mission from Age of Empires IV's Yue Fei's Legacy DLC.This was my first time picking up AoE4 in quite a while, and I was immediately struck by just how good the game feels to play. It’s a shame it’s languished for so long with content droughts and mismanagement because the actual nuts and bolts of the game are truly stellar. The sound design, the feel of how units control… it’s so much better than the other AoE games on that level.

After everyone had fully convinced themselves that the Jin Dynasty was a truly new civilization, it turns out they are classed as a variant of the Chinese after all, but as probably the world’s biggest hater of variant civilizations… I’m okay with this one.

The Jin address pretty much all of my complaints with variants. They’re a major polity and ethnic group, not just a minor faction like Order of the Dragon or some weird fan fic like whatever Zhu Xi’s Legacy is supposed to be. They have very distinct mechanics from their base civilization without feeling too weird or out there. They’re basically a new civilization that just happens to share a few assets with the Chinese.

They’re the first variant I’ve actually played, and they’re pretty fun. They’ve got some strategic diversity with strong support for both cavalry and gunpowder. They feel like the launch civilizations; different enough to be interesting, but familiar enough to be easy to learn.

Winning a skirmish as the Jin Dynasty in Age of Empires IV.If all variants were like this, I wouldn’t have developed such a disdain for the concept.

Yue Fei’s Legacy also came with further tweaks to the skirmish AI, something that has been an ongoing struggle since launch. I decided to give it yet another try, and after five years, I would say it’s finally in a functional state.

The AI is definitely still a bit janky. It macros pretty well, but it has a tendency to just wander its army around the map seemingly at random. I’ve seen it retreat from fights it was winning. But if you crank it up to “hardest,” it’s good enough to actually get some decent enjoyment out of.

I ended up sinking quite a few hours into skirmishes over a couple weeks. I started out doing 1v1s, but I’ve been finding 2v2 with an AI ally can make for some very fun, protracted brawls. It’s right at the sweet spot of difficulty where I usually win, but it’s not a 100% certainty (I just got my ass beaten in by the French while playing some Abbasids earlier today).

My most memorial match to date was one where the opponents ganged up on my ally early in the game, crippling their economy to the point they never made it out of the Feudal Age the entire game. This left me playing effectively 1v2.

The timeline from one of my hardest Age of Empires IV skirmishes.

The timeline really tells a story.

Not only did I almost lose, I almost lost in every possible way you can lose. I was brought to the brink of defeat militarily several times. The enemy AI got within striking distance of sacred victories on more than one occasion. One opponent got within literal seconds of a wonder victory before I managed to carve my way through their base and snipe the wonder.

Eventually, I stabilized enough to build a proper death ball and start snowballing. I was playing as Delhi Sultanate (probably my favourite AoE4 civ), and it turns out there aren’t many problems twenty elephants can’t solve. I managed to eek out a sacred victory; by that point one opponent had been all but annihilated, but the other was still putting up a non-trivial resistance. A landmark victory would have been possible, but sacred happened first.

I still think there’s a lot of room for improvement in AoE4’s skirmishes and single-player experience in general, but things are a lot better now than they have been in the past. I do want to try the Crucible as well, but it doesn’t seem like enough content to justify the price of the DLC considering it otherwise only includes variant civilizations that mostly don’t interest me. Hopefully a large enough discount will come someday.

I think it’s a bit too early to declare this the start of a redemption arc for AoE4, but Yue Fei’s Legacy is definitely a solid step in the right direction after a lot of floundering.