Updates: A New Gig, Stargate, Three Worlds, and More

I’m sorry for not posting more lately. I’ve been very busy. There are a lot of things going on at the moment I would have in the past done deep dive posts on, but I don’t have the time or energy these days. I didn’t want to leave this blog to rot, though, so I’ll do a quick rundown of all that’s new.

The official logo for Dungeons and Dragons, fifth editionFirstly, part of the reason I’m so busy is that I’ve picked up another new writing gig. I’m not sure how much I’m contractually allowed to say in public right now, but I can say that it’s writing Dungeons and Dragons adventures. It’s not for Wizards of the Coast; it’s a third party producing adventures under the Open Gaming License. It’s a fairly well-established company, though. I already knew them before I even applied for the job.

It’s also not clear to me if this is a short-term thing or something that will be ongoing for the foreseeable future. I think it depends on how happy they are with my work.

Professional game design is something I’ve always wanted to do, so I’m glad to have the opportunity, but the workload is more than I’m used to, so it’s taking a lot out of me. Someone without my disabilities would probably be fine, but for me it’s taking a lot of energy. To their credit, my new employers have been pretty patient and even made accommodations to work with my unpredictable schedule.

This has delayed work on my own tabletop game, Wyrd Street. I’m unsure if I’ve mentioned it on this blog before, but I do plan to talk about it at some point. For now the short version for those who haven’t already been told about it is that it’s a D20-based RPG about ordinary heroes in a fantastical world. It draws a lot of inspiration from the earlier sections of Dragon Age II.

The idea at the heart of it is that anyone can be the hero, no matter what the rest of the world thinks of you or what struggles you might have in your life. You might not be a hero of legend, but you can be a hero to the people who depend on you. You might not save the world, but you can still save someone’s world.

That’s on the backburner while I focus on the new job, but I hope to get back to it at some point. Early play-tests were going well. I’ve gotten a lot of positive feedback. Several people have said they enjoy combat in Wyrd Street more than in 5E.

The Stormfall palace in Wolcen: Lords of MayhemOn the video game front, those who follow my column on Massively Overpowered may have noticed I got sucked into Wolcen: Lords of Mayhem. I just finished the campaign, and I definitely want to play more, but I also have a lot of other stuff in my backlog I want to get to, and while I think Wolcen’s polish issues have been exaggerated, waiting for a few more patches to smooth out some of the rougher edges doesn’t seem like the worst idea. We’ll see how I feel; the combat and the build system in that game are just so addictive.

I did finally break down and pick up Nier: Automata on a Steam flash sale recently, so I hope to get to that soon, as well. Still a lot left to do in Star Trek Online, too.

Speaking of sci-fi, now that I finally have a library card, I discovered they have the entire series of Stargate: SG-1 on DVD, so I’ve been binge watching through that.

Despite the fact I’ve seen every episode of Atlantis and Universe, I’d only seen bits and pieces of SG-1 prior to now. I got interested in it pretty late in the game, and it was never on TV at times that were convenient to me. Then I didn’t have a TV. DVDs are too expensive, and there’s never been a convenient way to stream it.

But now I’m finally getting to watch it all in order. I just started on season four, and the show finally seems to be find its footing.

I won’t lie; if I didn’t know for a fact the series gets better, I might have given up on SG-1 in the first few seasons. It’s not that it’s terrible or anything, but it’s not enormously compelling either, and some aspects of it really haven’t aged well. It does feel like it’s starting to find more of a voice now, though, and I know the best is yet to come.

I’m also binging Welcome to Night Vale pretty hard right now. I got tickets to a live show in my area for later this month, and while I know it isn’t strictly necessary, I want to be fully caught up before I go. I’ve “only” got about twenty episodes left now, though I also want to listen to the recordings of all the previous live shows, and I haven’t touched those yet.

Official art for the audio drama Welcome to Night ValeI also finally tried one of the other shows by that company, Alice Isn’t Dead. Only listened to a few episodes so far, but my first impression is it’s really damn good. A bit Secret World-esque, and I adore Jasika Nicole’s voice. Wish I could get her to narrate my life.

Finally, when it comes to books, I just got done reading a collection of short fiction set in Ian Irvine’s Three Worlds setting, A Wizard’s War and Other Stories. It was fine and all, but I definitely expected more. None of the stories really jumped out as being super memorable. Don’t regret reading it, but it’s definitely not essential, even if you’re a serious Three Worlds fan.

Gaming Round-Up: Torchlight II, Star Trek Online, Anthem, and More

Time for another quick round-up of some of the gaming I’ve done in recent weeks. This month I got a free month of Origin Access (somehow…), which allowed me to check out a bunch of games for free.

The Icetide season in Anthem.Torchlight II

The main coup of the free month of Access is that it let me play through Torchlight II, which means I’m now caught up and ready for Frontiers.

TL2 is an upgrade over the original in virtually every way. It’s still kind of a by the numbers ARPG, and not a lot about it is terribly original, but there’s a lot more variety of enemies and environments than the original, and it’s fun.

I can’t put my finger on why, but something about this game reminded me of the original Dungeon Siege. Strange to feel so nostalgic playing a game that’s new (at least to me).

The highlight of the game for me was my class, the Outlander. It may as well have been built for me. Bows, dark magic, support abilities, pets… it’s everything I ever wanted all rolled into one.

TL2 is still a little repetitive, and the last few areas in particular turned into a bit of a slog. There was never a lot of story in the game, but in the latter half it feels like the writers gave up altogether. The Alchemist started out as a relatively nuanced villain with a sympathetic motivation, but that just flew out the window after a while with no explanation as to why.

My Outlander in Torchlight II.My other major complaint is that the skill system is pretty awful. I’m not a big fan of traditional skill trees at the best of times, and this one embodies all of the worst sins of the concepts. You don’t just spend points to unlock skills but have to constantly dump more into them to keep leveling them up. Everything is massively level-gated.

And worst of all the respec only lets you change the last three points you spent. I wound up with a bunch of points sunk into skills that I only took because I had no better option at the time (thanks, level-gating) and no way to reclaim them and put them into abilities I was actually using.

Frostpunk, They Are Billions, and Diluvion

These are some other games I tried via Access, but I didn’t stick with any of them long.

They Are Billions sounded really fun in theory — zombie horde mode RTS is something I’m all for — but there’s little to no story, and it’s just not that fun. It takes so long to build up your base and get your economy going. It’s tedious.

Frostpunk is another one that sounded cool (hurr hurr) but didn’t deliver. It’s brutally punishing, to the point it feels impossible to ever get ahead. It’s just one crisis after another.

My city in Frostpunk.Beyond that, it’s just not that fun. You spend the vast majority of the game just watching your town run itself. You can speed up the game speed to hasten things along, but it constantly resets itself to the default speed, which is painfully sluggish. Bafflingly, this is intended behaviour and not a bug.

Diluvion is something I tried on a whim when I was scrolling through vault games. A post-apocalyptic steampunk submarine RPG sounded interesting, but there’s no voice acting, and the controls are terrible. I don’t think I lasted fifteen minutes.

Anthem

I haven’t been playing a lot of Anthem lately, but I have dabbled a bit to check out the new Icetide season. While it is a bit disappointing to not see more new gameplay (just a new Freeplay event and the time trials), I am nonetheless surprised there isn’t more buzz around the fact Anthem literally reskinned the entire game world to reflect a real world season. Has any other game ever done that before? I’ve never heard of it.

It’s gorgeous, too. I always like winter zones, but even for me this is a cut above. The light dusting of snow paired with the vivid red leaves is so striking.

It seems a lot of art design work for what is otherwise a fairly small update, and that has conspiracy theories spawning in my head. Given the rumours of a reboot, I wonder if the snow environment is something they were working on for the reboot that they realized they could port into the base game…

The Icetide season in Anthem.Time will tell, I guess.

Star Trek Online

The real surprise lately is that I’ve suddenly started playing Star Trek Online again. I didn’t really see that coming, but between getting caught up on Discovery and the hype for the upcoming Picard series, I guess I’ve had Trek on the brain, and I wanted a fix.

It’s been a long time since I played last, and I didn’t get that far before, so I started over with a new character, though still a Romulan. Only real difference is this one’s an engineer rather than a tactical officer.

The one big change from when I played last — at least in my view — is the addition of scaling tier 6 ships, which allow you to just stick with one ship throughout instead of changing every ten levels or so. If you ask me that’s how the game should always have worked. Changing ships constantly never felt right to me.

The scaling ships are mainly a microtransaction thing of course, which isn’t ideal, but I can live with it. I bought myself a D’deridex warbird (or more accurately bought the T6 equivalent and reskinned it as a D’deridex) and named it the Tomalak, which is all I ever wanted.

My D'deridex warbird in Star Trek Online.I’m choosing ships purely based on aesthetics and nostalgia, so I had no idea what the stats of a D’deridex were like until I started playing it. Turns out it has all the cornering ability of a brick lodged in half-frozen mud.

On the plus side, though, it seems very tanky. I can just shrug off most threats like they’re nothing. That plus a powerful but very short range AoE DoT make this ship very much a bruiser, but I’m enjoying it. Using my cloak to get in close and then popping my DoT can get pretty hilarious.

Otherwise my view of the game remains much the same as it always has. It’s super janky and full of bugs and clunky, over-complicated systems.

But it does capture the look and feel of Star Trek very well, and for now, that’s enough for me. I just wanted a decent Trek fix, and STO is giving it to me.

Also, I was jonesing for a new MMO to play. I’ve mostly played single-player and “not-so-massively” games this year, and I’ve had a great time with that, but it did feel time to sink my teeth into a meaty new (or new to me) MMO.

I will say this game is a bit like crack to a fashionista like me. So many options for both my character and my bridge officers. It feels like I’ve spent half my time in-game so far just tinkering with outfits. It’s a shame you can’t save multiple outfits for your officers the way you can for your own toon…

My Romulan engineer and her bridge crew in Star Trek Online.I did pick a good time to pick up the game, what with all the holiday sales on. When I got my D’deridex, I got a package with tickets for three T6 ships for barely more than the cost of a single ship. I still haven’t decided what to spend the remaining two tickets on. I’m considering Akira class, Galaxy class, and Valdore class (or again their T6 equivalents, which I would then reskin), but I’m also tempted to try something that launches fighters. Carrier has arrived and all.

There’s also alts to consider, as well. I’m not sure if I want to stick with my Romulan or branch out. If any STO players are reading this, do you think alts are worth it as a story fan? Would I get a lot of different content playing Federation or Klingon, or would it just be the same stuff as my Romulan past the tutorial?