Warcraft III: Forsaken Kingdom Review

I have never rushed to buy anything as fast as Warcraft III: Forsaken Kingdom. I can’t overstate how important of a game Warcraft III was in my life. It absolutely below me away when I played it at twelve years old, and it’s had an immeasurable impact on me as a gamer, a writer, and a person. Really the only reason I play World of Warcraft is just to spend more time in the universe of Warcraft III.

Sylvanas Windrunner in Warcraft III: Forsaken Kingdom.A full fledged new expansion with its own campaign is something I never imagined possible. We had some rumours of something big coming at BlizzCon, but “big” is a relative term for a twenty year old game. I expected a big multiplayer balance patch, maybe a new Tavern hero at most. When we learned it was an actual expansion pack, and that it was launching that day, I absolutely lost my mind.

I did quickly realize that nothing was likely to equal how special the game felt in my childhood, though. It’s probably a totally different group of people making Forsaken Kingdom, and I’m a different, more jaded person now. I never stopped being hyped, but I did simmer down as I refreshed the store page and then waited for the download.

That was for the best. I would definitely not go so far as to label Forsaken Kingdom a full blown disappointment, but it does leave me feeling a bit torn.

I dived in as quickly as I could, and thus had no information about the expansion beyond the story teases from the trailers. I knew it was an interquel set between The Frozen Throne and World of Warcraft, dealing with the rise of the Forsaken and the Undercity, but beyond that I knew nothing about what to expect.

The prologue campaign from Warcraft III: Forsaken Kingdom.As the early missions had me only commanding hero units, I thought to myself, “This is fun, but I really hope I get to some more traditional build and destroy missions soon.” Yeah… that never happened. It turns out that Forsaken Kingdom is a full blown RPG campaign, like The Founding of Durotar from Frozen Throne. There are very few missions where you get to train any units, and none where you have a fully unrestricted tech tree. 90% of the time, you’re just commanding a couple hero units and nothing else.

This kind of gameplay works a lot better in WC3 than in other RTS games because it was always designed to be a hybrid of RTS and RPG, but still, I did buy it because I wanted to play a strategy game. For me it is that hybridization of both genres that makes Warcraft III special, and neglecting either side sucks a lot of the fun out of the game.

I don’t think it was done maliciously, but the timing for this really couldn’t be worse. Fans of Blizzard-style RTS games have been absolutely starving for something new. The attempted StarCraft II successors have largely flopped, and the next StarCraft game is going to be a shooter that seems to want to bury its RTS roots. In this climate we get the miraculous news that one of Blizzard’s most beloved RTS games is releasing its first new campaign in over twenty years… but it has no RTS gameplay. Sike.

They added a lot of new mechanics this time to flesh out the RPG side, and I did appreciate that. There’s a full talent tree for each hero on top of their normal skill progression, and you now have a paper doll of gear slots just like in World of Warcraft. Some of the late game items are pretty nuts, too. My favourite was a legendary weapon that gave my hero’s auto-attacks a 1% chance to permanently increase his Strength by 1. That’s not a one-time effect; it just keeps going.

An abomination in Warcraft III: Forsaken Kingdom.The push to deeper RPG mechanics has its downsides as well, though. The boss fights use a lot of telegraphed attacks like an MMO boss. They did this in StarCraft II’s RPG missions as well, and I liked it there, but Warcraft III is a much older game with slower gameplay and a much less responsive engine. The safety dance gameplay doesn’t work nearly as well here. I spent most fights feeling like I was fighting the aging engine more so than the boss.

The other big problem with Forsaken Kingdom is that it was extremely buggy during my playthrough. I had a truly gamebreaking issue where character models refused to load in on the Undercity map. I figured I would just power through to the next map, but it turns out you keep going back to the same Undercity map, so eventually I had to just restart the entire act, losing hours of progress. Should have tried that sooner, I guess.

That was the worst, but I did encounter other issues. All healing stopped working on my heroes for a while, making for a very rough boss fight. I have a very high tolerance for bugs, but the ones in Forsaken Kingdom were so gamebreaking and so frustrating that they did seriously hamper my enjoyment of it.

With a new release to such an old game, there’s always the concern it could just be a lazy piece of nostalgia bait. It is nostalgia bait a bit, but it’s anything but lazy, to a fault. I think a lot of its problems boil down to the developers being too ambitious and pushing the game beyond what it’s really capable of on a technical level.

Uther the Lightbringer in Warcraft III: Forsaken Kingdom.On the plus side, the story was pretty good, all things considered. Being an interquel imposes some pretty severe limitations on what you can do, and it did spend a little too much time being a nostalgia tour of famous World of Warcraft bosses (that you know you won’t kill because they appear in WoW), but there’s a very strong character arc underlying the campaign, and the voice acting is excellent.

What I really appreciated is that Forsaken Kingdom does feel very in-keeping with the style of story-telling seen in Warcraft III. While it depends a bit on the expansion, WoW leans more toward a campier style of writing, but WC3 had a more mature tone that is once again on full display in Forsaken Kingdom. It’s very good at capturing the tragedy of Lordaeron’s fall, and the struggle of the Forsaken to find meaning in their horrific new existence.

I did enjoy the final segments of the campaign a lot more than the first two thirds or so (which is also kind of how Founding of Durotar went). They introduce a new hero who is probably my favourite character in the campaign, and having a third member of the party was the missing spice to make the gameplay sing. It’s just a shame it takes so long to get to that point.

There’s some great new soundtrack pieces, too. When I first loaded it up, I spent a while just on the main menu enjoying the new theme. Beautiful piece.

Dark Ranger Anya in Warcraft III: Forsaken Kingdom.I’m glad Forsaken Kingdom exists. Despite my complaints, it was nice to get to revisit such a beloved game. I hope it sells well enough to justify more new content for Warcraft III. But I also really, really hope that any future content stays truer to its RTS roots.

Overall rating: 6.9/10

WoW: Another Month Down

Just a quick update on my World of Warcraft journey. My subscription has just run out after a month of playing through the new Curse of Ula’tek content and grinding for the latest tier of gear. My thoughts on the patch itself can be found over on Massively if you haven’t read them yet.

My warlock's latest look in World of Warcraft,This was a bit of an unusual month because for once I actually made a serious effort towards getting high end gear. As I said recently, a lot of what I play these days is dictated by which class’s tier sets I like best, and this season that’s monk and warlock. However, the only monk colour tint I like is the mythic one, and the warlock’s mythic tint is also pretty good (with heroic being my overall favourite). I had gotten a few pieces of myth gear* in previous patch cycles since delves were introduced, but I’d never set out to actively pursue a mythic set before. Could I do it?

Yes, I could.

*(The pedant in my requires I point out you can’t technically get mythic gear from delves, but you can fully upgrade heroic gear, which is equivalent in item level to the lowest mythic items and unlocks mythic colour tints where applicable.)

I haven’t gotten the full mythic set for either character, but I’ve got the main pieces I wanted. I’ll also probably do another month or two of sub at some point before the season ends, during which I can likely get the remaining pieces. My biggest goal was to get the absolutely sick new warlock gloves, and I now have both the heroic and mythic versions of those. Ironically the LFR tint continues to elude me — like I said over on Massively, we’re now in a weird world where the easy mode looks may be the hardest to get.

The rewards at the end of a tier 11 delve in World of Warcraft.

What the end of a T11 delve with every possible bonus looks like.

I wouldn’t want to make a habit of grinding this hard, but as a temporary thing it was a fun challenge. I’ve pretty much got tier 11 delves on farm now, but as I was gearing up pushing into the higher tiers definitely required some sweating. It’s probably still not as hard as mythic dungeons or raids, but you can’t sleep walk through it, and that’s really all I want from MMO difficulty.

Mostly I think it’s just nice to know this is something I can do if I want to. I’ve paid my dues, I’m a reel tuff WoW guy, or something.

This was the first time in a long time I’ve really had my focus on the warlock. I never stopped playing her, but she’s been more of a side character since Legion gutted the class. In some ways it was nice to give her the spotlight once again, but in others it did remind me why I don’t play warlock as much anymore. There’s nothing in particular wrong with it, but it also doesn’t stand out in any particular way. It’s a pretty generic caster class these days. I wouldn’t necessarily want it to return to the Rube Goldberg complexity it’s had in the past, but it does feel like something is missing considering its history of being a very idiosyncratic class.

It also doesn’t help that casters struggle a bit in delves because there’s so much mobility required. While I’ve tended to favour Destruction since Demonology lost Meta, this time around I’ve mostly been playing Affliction simply because it isn’t as reliant on hard casts.

My monk celebrates after defeating the Midnight season two delve nemesis in World of Warcraft.

Literally dancing on Azta’rec’s grave.

I also killed these season’s delve nemesis (on my monk) because I wanted the wings transmog. That was a lot harder than last season’s, entirely because of the memory game mechanic, but I got it done after about half a dozen attempts. I ended up switching to brewmaster and keeping Valeera in heal spec in the hopes I could just eat the damage if I didn’t perfectly execute the memory game.

I was able to survive one missed dodge in brewmaster, but not more than that. On the run I finally completed it, I ended up executing the memory game perfectly, but I think the extra forgiveness of being in tank spec helped me learn the mechanics and calmed my nerves, so I think it was still ultimately worth it.

My other characters were also played, but to a lesser degree. I kind of wish I’d had more time to put toward my paladin as I’m still enjoying that class a lot, but it’s not like I completely dropped her. I even ran a few LFR wings on the death knight. Wasn’t really planning to pick that character back up, but I kept getting warbound plate gear after my paladin was already geared, so… might as well.

No new alts leveled up, but I have been dusting off my old Pandaren hunter for a few timewalking runs. After so many failed attempts to learn to like being a hunter, I don’t think this presages any serious investment in the character; I’m just enjoying fooling around with a race I don’t play much. lol pandas

My Pandaren hunter takes a seat in World of Warcraft's Dalaran.Also on the Warcraft front, I have of course been playing the new Forsaken Kingdom expansion for Warcraft III, but that deserves a post of its own either here or on Massively (not sure which it will be yet). I have had a lot of other things on my plate both in terms of games and Real Life, and I have also encountered some fairly severe bugs unfortunately, so I haven’t gotten that far into it yet. I can say it’s not all I hoped it would be, but I also can’t be unhappy to have actual new Warcraft III content after so long.