Gaming Round Up: Lost and Found, Blizzard Games, and More

Continuing the efforts to do these more often and thus keep them to a manageable length. Let’s talk about what I’ve played lately.

Lost and Found: A This Bed We Made Story

Sophie sails into the sunset in Lost and Found: A This Bed We Made Story.In the “pleasant surprise” department, we have this standalone expansion to Canadian indie narrative game This Bed We Made, which I played and mostly enjoyed aways back.

Lost and Found is very short — I finished it in a single session that ran a bit under two hours — but entirely pleasant. It’s more of an extended epilogue than anything. While it still deals with some heavy topics, it’s overall much lighter than the original game. It feels like a bit of a response to how difficult it could be to get the best possible ending for the original game. The point of Lost and Found seems to be to let you know that no matter what, things worked out okay for Sophie in the end.

It’s almost a little too saccharine, but Sophie is such a lovable character I’m not going to complain about her getting the chance to sail off into the sunset. Especially with how bleak the world can be these days, a nice happily ever after felt like a lovely palate cleanser.

Despite this seeming like it’s intended as a conclusive end, there is also what seems like a teaser for another story at the end. That’s a bit of a confusing choice, especially as it’s a teaser that seems only relevant for one romance choice (is it a different teaser if you romanced someone else?), but at the same time I can’t say I’d be sorry to continue Sophie’s adventures in the future.

World of Warcraft

An Amani tomb in World of Warcraft's new Coiled Isle zone.I’ve just re-upped my subscription to play through the new Curse of Ula’tek patch. I’ll probably write up some detailed impressions of the new stuff for Massively once I’ve played more. So far, I’m finding the amount of stuff to catch up on after just a two month break absolutely exhausting, which is the subject of another Massively column I just finished writing.

The first few days back in WoW are always the least fun, though. It always takes a couple days for the Stockholm Syndrome to reassert itself. I imagine I’ll feel better about it in a few days.

Not planning any big changes to my roster or approach this time around. No plans to level any new alts or otherwise shake things up majorly. I plan to back burner the demon hunter a little, and I may not play the death knight at all.

Since farming transmog is my main longterm goal these days, a lot of what I focus on is determined by which tier sets I best like the look of. This tier, that’s monk and warlock. I wanted to show my monk some love anyway; haven’t played her that much so far this expac. She’s been my choice to play through the new campaign.

StarCraft II

The achievement for completing 500 brutal co-op missions in StarCraft II.

Honestly I’m surprised I didn’t already have this achievement, but then I did play mainly on hard for the first year or two.

Even with my growing burnout with co-op described in my last round-up, I did end up getting good use out of that co-op XP booster. I finished re-leveling Alarak and Zagara, finally got Swann to cap, and prestiged and releveled Fenix to try out his Ahkundelar talent.

It did feel a bit like a chore at times, though. It remains true that my passion for co-op is flagging after all this time. I did have a little more fun with Fenix. Partly he’s just generally more enjoyable than the others, partly it’s that Ahkundelar turns out to be a pretty fun talent.

It does feel a bit cheesy because it’s one of those prestiges that’s pretty much just the base commander but better. Even with the longer cooldowns, you’ve still got Fenix available for pretty much every major fight, so you’re just playing with a super buffed hero with no real downside. Fun power trip, though.

I remain hungry for a new Blizzard style RTS. I’m a bit fatigued of the breakneck pace of SC2, but I still want something faster and flashier to balance out the slower pace of Age of Empires. Even with the news it’s supposedly funded to 1.0, I’m not super optimistic about ZeroSpace’s longterm prospects. There’s a rumour of a new Warcraft RTS in production, but I’ll believe it when I see it, and I’m not sure Blizzard can equal the greatness of its past efforts in that genre these days. Godsworn is great, and I’m impatient for it to finally leave early access, but it is built more as a one and done campaign experience.

I increasingly fear we’ll never see the likes of StarCraft II again.

Overwatch

Despite my rage over Stadium’s abandonment, I still play it, though less often than I did. I don’t know if you’d call this a silver lining or salt in the wound, but I figured I had nothing left to lose and made one last attempt at learning D.Va, and, well…

My weekly report from Overwatch, showing a high win rate for D.Va.Don’t want to jinx it, but it’s been a couple weeks of (admittedly light) play, and my overall career winrate on her went from about 45% to around 55%. That’s a pretty decisive turnaround.

I’m not even sure what’s making the difference. I changed up my build some, but it’s hard to believe that would make such a difference. I’ve been using the new options to buff her in pilot mode so I’m not a free kill when de-meched, and I’m abusing Three Tap Tommy Gun, which seems pretty good even after its nerf. Don’t think it’s really securing any kills for me, but it’s good at applying pressure and farming ult charge and Stadium cash. I also find Martian Mender has been helping a lot in the late game; D.Va moves around so much it’s hard for her healers to keep up, so the self-sufficiency is welcome.

The Division: Resurgence

Not much to say about this, but I’ll include a note of it for the record. Usually after I write an impressions piece for Massively, I stop playing once I’ve got enough thoughts for a column, but I liked this one enough to keep playing for a week or two. It’s very much a mindless time-waster, but it serves that function well.

I probably would have played more, but the story is clearly just there to tick a box on a features list, and as always I struggle with motivation to keep going when I’m not invested in a game’s story. Still might go back and finish it at some point, though.

Always good.The First Descendant

Not actually playing this right now, but I did want to make mention of it. They’ve just released their new season with the final showdown with Karel. It’s pretty clear by now that the developers don’t know what they’re doing and aren’t likely to improve, but even with the story as bad as it is, I still kind of feel like I should see the Karel arc to its end and get some closure.

Not sure when I’ll get around to it, though. Between Curse of Ula’tek, upcoming Age of Empires DLC, and the impending Western release of Aion 2, my dance card is looking pretty full for the next month or two.

Dragon Age: The Veilguard Thoughts

All right, it finally happened. I played Veilguard. I was blistering in my criticism of its direction prior to launch, but I wanted closure, so with a few years for my feelings to cool a bit and a deep discount on Steam, I decided it was finally time to see how the saga of Solas and the Elven gods ends, for better or worse. I will try to keep this as spoiler free as possible, barring the events of the opening act that were already spoiled by trailers.

My Rook in Dragon Age: The Veilguard.Going in, my expectation was that Veilguard would be a decent video game but a bad Dragon Age game, and that expectation was more or less fulfilled. I will say the ending was almost good enough for me to forgive all its other faults.

But they were some very big faults. For me, by far the biggest one still comes down to my original complaint: This was supposed to be the Inquisitor’s story. The personal connection they have with Solas is essential to what makes this conflict compelling. Sidelining the Inquisitor ripped the emotional heart from the story, and my investment never recovered from that.

Yeah, it’s tradition for Dragon Age games to start over with new protagonists, but tradition doesn’t automatically make it a good idea. Hawke and the Warden’s stories were clearly finished by the end of their respective games. The Inquisitor’s wasn’t. The Veilguard writers had to go out of their way to come up with reasons why the Inquisitor isn’t more present. Even they seem to realize the Inquisitor is the obvious person to be leading this fight, but they still pivoted away anyway.

And I just don’t care about Rook. At no point did Veilguard provide anything resembling an argument for why this should be Rook’s story, either from an in-universe or out of universe perspective. They’re a random nobody, and everything that happens in the game is basically just the result of them screwing up monumentally. Never have I cared less about a BioWare protagonist. Even my Lancer in Anthem inspired more investment.

Inquisitor Lavellan in Dragon Age: The Veilguard.My next biggest complaint would be how the setting’s cultures were handled by Veilguard. It’s insane that a game all about the return of the Elven gods barely involves Elven culture at all. All the Elven characters are just like, “Huh, guess our gods are the source of all evil in the universe. That’s weird. Anyway, what’s for lunch?”

Given how Elves are treated in Thedas, there’s no way some of them wouldn’t sign up with Elgar’nan no matter how bad he is, just for payback. Not even mentioning Solas’ movement of rebel Elves is also a huge missed opportunity.

I also dislike the implications of how Elves, who have always been obvious stand-ins for indigenous people and other oppressed minorities, get to have everything they hold sacred turn out to be lies, while the overtly Western and Christian inspired Chantry gets off with its mythology mostly intact. Since Elves are apparently responsible for pretty much everything bad that’s ever happened in Thedas, it almost feels like Veilguard wants to frame their centuries of oppression as a kind of justice. That is a really gross message considering the real world parallels. I don’t think it was intentional, but that doesn’t excuse it.

We also have to consider the in-universe reactions to these revelations. Given how Elves are viewed at the best of times, the logical conclusion of Veilguard’s story is likely another Exalted March and the final extinction of Elves as a race, but this possibility is all but ignored by the game. The only allusion to any sort of blowback comes from Davrin, the black guy, which feels a bit on the nose.

The companions of Dragon Age The Veilguard.Also, I hate that they turned the Qunari into Orcs. The Qunari are one of the only genuinely original and creative things about Dragon Age’s world-building, and reducing them to a bunch of mindless “might makes right” brutes is a colossal waste.

Much less of an issue, but I was also disappointed by Rivain. Rivain has long seemed like the most interesting of Thedas’ human cultures due to their unique relationship with spirits, but all we see of them are a bunch of corny pirate stereotypes. At least the Nevarran Necropolis was fun.

Aside from its issues in the context of wider Dragon Age lore, Veilguard does have its own self-contained issues. The dialogue is horrible. From what I understand, it’s largely the same writers as Tresspasser, so I don’t know how things went so wrong. I was cringing so hard at so many lines.

I hate wading into this morass, but I feel I should address Taash. It makes the bile rise in my throat to agree with anti-woke chuds about anything, but I have to admit Taash’s storyline really is terrible. I argued for Krem to be a main cast member in this game, so hopefully it’s clear that I’m not against gender non-conforming characters, but Taash’s story is so hamfisted it feels like something a conservative would write to discredit the nonbinary community. There’s a scene where a character performatively punishes themselves for misgendering Taash, for Pete’s sake.

My Rook in Dragon Age: The Veilguard.It also doesn’t help that Taash is just a spectacularly unlikable person, all issues of gender aside. Zero personality traits other than childish, petulant surliness. It’s like having a sullen teenager on your team.

The dialogue choices also feel very railroaded. They really want you to hate Solas, and they really want you to love everyone else. It doesn’t seem to be possible to not be friends with any companions, and believe me I did try in Taash’s case.

Meanwhile the anti-Solas bias is also vexing. Mind you, it makes perfect sense a lot of people in and out of universe would hate him, but sympathizing with his cause is also very understandable and should have been more supported. You can’t make three games depicting Thedas as one of the most horrible dystopian hellholes imaginable and not expect some people to sympathize with the guy who wants to burn it all down and start over.

All that said, despite all my ranting I did mostly enjoy my time with Veilguard. If you don’t think about the broader context of Dragon Age lore and just live in the moment, it’s generally a good ride. Not the best game I’ve ever played, but a mostly satisfying RPG. There’s some great quality of life improvements, like the return of DA2’s conversation notifications.

Rook and Davrin in Dragon Age The Veilguard.The characters are weak by BioWare standards, but still decent compared to the average game. Emmerich is an absolute delight. Harding remains charming as ever. Bellara can be very cute.

I wish more developers made this kind of deep, choice rich, character heavy game. Even when it’s executed imperfectly like in Veilguard, there’s a rich immersiveness to it that just sucks you in. Even with all my criticisms, Veilguard had me all but glued to my computer for many days.

It was generally only when I wasn’t playing and started to think about the broader place of Veilguard in the lore that all the frustrations mentioned above started to bubble up. And as I said, the ending does manage to provide a mostly satisfying resolution to things despite it all, for which I am grateful.

The problem with Veilguard isn’t so much that it’s a bad game as that it lives in the shadow of the much better game it could have been.

My Rook using her ultimate ability in Dragon Age The Veilguard.I just don’t get it. Inquisition was critically and commercially successful. All they needed to do was churn out a direct sequel in a reasonable time frame. They could have kept most of the same characters and gameplay (just make the open world a little less bloated). They could have reused a lot of art assets. Just pick up where Trespasser left off, and you’d have a recipe for an easy hit. Such an easy win fumbled so hard.

As for my choices (still no spoilers), I did the most predictable thing ever and played an Elven Veil Jumper mage. I started out planning to romance Bellara, but then spent most of the game favouring Harding, then decided to go with Bellara after all. I still think I like Harding better, but Bellara was just a more logical fit for the character I was playing. Maybe I’ll do another playthrough to get with Harding. I will say the romance content was incredibly anemic this time around, perhaps due to making every companion romanceable. I swear the NPC romances got more content. That was disappointing.

Similarly, I waffled on party composition a lot, but eventually settled on the most predictable outcome: Bellara and Davrin. Davrin was more of a gameplay choice as I needed someone to detonate weakened (not that I have anything against him as a character). I was a bit concerned doubling up on mages would hobble me in combat, but that was before I realized how OP Bellara’s Galvanic Tear ability is.

I do wish they hadn’t reduced the party size. Bellara’s friendship with Emmerich is so adorable, but going triple mage was just too limiting to do often.

I did find myself getting a little sad as I got to the end. I’ve never been the biggest Dragon Age fan; each game has been deeply flawed in its own way. But still, it’s been a long road to get here. The realization this is probably the last ever Dragon Age did have me getting pretty sentimental.

I wanted to make this a numbered review, but Veilguard is such a bizarrely mixed experience I don’t know how I could put a single number on it. It’s also ironically probably a much better experience if you haven’t played previous Dragon Age games, so the number would be completely different from that perspective.

I’m glad I did finally play it. I’m glad I got closure. But I also think it was the right call to wait for the price to drop and my feelings to simmer down before diving in.