Landmark: And the Lights Went Out All Over the World

Landmark is no more.

In more ways than oneLast night, a day that began on a depressing note in Real Life ended with Landmark’s servers closing and a whole lot of melancholy all around.

Unfortunately, I was not able to be there for the very moment when Lumeria went dark for the last time (again, Real Life), but I did make sure to get in a final hour or so of play that afternoon.

I did what I had spent most of my Landmark career doing: I picked a map at random, teleported to it, and wandered around to whatever build looked potentially interesting.

Just in that short time I saw some pretty amazing creations: A surprisingly homey magitech lab, a palace of ice, a charming campground, and an unfinished but nonetheless spectacular castle full of nightmarish architecture and crackling electricity — surely a den of evil.

A sinister build in LandmarkAnd that, really, is what was special about Landmark. You could go to any map, walk in any direction, and in no time flat you’d be sure to find something beautiful, fascinating, or awe-inspiring. The traditional wisdom is that if you give players the tools to make their own content, the vast majority of it will be utter crap, but Landmark was stunning refutation of that notion.

If there’s one thing that really haunts me about the game’s closure, it’s the knowledge that there are undoubtedly many fantastic builds I never got to see.

Along the way I was also once again impressed by how beautiful the game world is even in its natural state. In one poetically appropriate moment, I crested a mountain and was greeted by a spectacular view of the sunset over the ocean.

I also took advantage of the cash shop fire sale to try on several new outfits, and I commiserated with the community. I am reminded that of all the online games I’ve spent significant time in, Landmark is the only one where I never had to add anyone to my ignore list.

Landmark was a game where even getting from point A to point B was funAnd the small things stuck out to me: how much fun the parkour movement is, how much I liked the look of my character. I will miss those things.

Of course, I won’t miss the lag, rubber-banding, and randomly being shot into the sky for no reason. So there’s that.

Near the end, a player named Arendhir was plugging their build, an Elven city, so I decided to visit it, and I found it to be one of the most spectacular builds I had the pleasure to encounter. I wish I’d had more time to explore it in detail.

Finally, I returned to my first build, the Grove, and sat beneath my tree-arch, watching the water. There, I logged off for the last time.

An Elven city built by Arendhir in LandmarkAs previously noted, this is the first MMO sunset that’s really affected me. I suppose I’m lucky it’s taken this long. In the end, I spent little time in Landmark in the weeks leading up to its closure, and realistically it probably isn’t something I would have sunk a lot more time into even if it had survived.

So I’m not totally heartbroken over it all. Hell, this isn’t even the saddest a video game has made me (which is, itself, a sad thing to admit to).

That said, I can’t escape the feeling something special has been lost. I’m not aware of any other game that allows people to express their creativity in such a vivid way, and I know there are times in the future when I’m going to miss the opportunity to log in and soak in the ambiance.

I may not be heartbroken, but I do still feel a certain melancholy. I will miss this game.

Now, I have only my memories of Landmark. Thankfully, in the digital age memories are easy to preserve. I have hundreds of screenshots of Landmark, and I also took a few videos before the end. They’re really more for my own benefit than anything (my poor video skills are abundantly apparent in them), but I am uploading them to YouTube for those few who may wish to see them, now or in future.

The last thing I ever saw in LandmarkIn general I do think it’s important to preserve not just this game, but any closed game. However small, these are parts of our culture, and they shouldn’t be forgotten. In addition to my efforts, there are MJ Guthrie’s videos for Massively OP, and I know there are at least one or two other players looking to preserve the game with image galleries and the like. Unfortunately I haven’t been able to find any links to share — if you know of anything, please comment with a link.

Thus it ends. Not with a bang, but a whimper. Farewell, Landmark. We hardly knew ye.

ESO: Main Story Complete and Other Lore Thoughts

I’ve now completed the goal I set for myself when returning to Elder Scrolls Online: Finishing the Aldmeri zones and the main story. I now bring you my (mostly spoiler free) thoughts on the matter.

The leaders of the Aldmeri Dominion in Elder Scrolls OnlineUnder the eagle banner:

The Aldmeri zones, for the most part, maintain ESO’s commitment to a consistent “good not great” level of quality. They’re an enjoyable experience, if not necessarily mind-blowing.

The one exception that really stands above the others is Malabal Tor, a zone focused on the spiritual side of the Bosmer. The story there has a very traditional mythic feel, like you’re playing through an old folktale, and I really enjoyed that.

It’s also above average in terms of environment. Jungle zones are one of my least favourite biomes for games, and I was getting a bit burnt out on them after Grahtwood and Greenshade, but Malabal Tor has a wilder, more fantastical feel to it that helps it stand out. The trees twine around each other in surreal shapes, and the whole place is just far enough to the left of normal to feel enchanting.

This is how I imagine all of Valenwood should look, based on its lore.

It’s funny because I have a reader who swore by Greenshade, viewing it as the one zone that stood above all others in ESO. I almost wonder if they were confused and meant Malabal Tor, though it’s probably just another case of differing tastes. I found Greenshade had interesting moments, but the story as a whole was a little too scattered to really stand above the pack, if you ask me.

The Malabor Tor zone in Elder Scrolls OnlineReaper’s March was interesting, too. I didn’t love the main story there — it probably makes sense if you know Elder Scrolls lore better than I do, but I never quite grasped the why and the how of the glow in the dark Khajiit popping out of the ground to murder people — but the side quests were pretty fun. Nice to see the Khajiit get some attention.

After completing their story, I maintain a very high opinion of the Aldmeri Dominion. They’re an interesting faction with fascinating cultures, compelling themes, and solid characters. Razum-dar is still my favourite character in the game so far, and Ayrenn is second.

The quest on Stirk only strengthened my loyalty to the Dominion and its queen. Ayrenn was the only faction leader to come out of it looking anything like an adult.

The Breton king, in particular, has earned my ire. What an insufferable, arrogant, condescending, sexist prick.

I’ve decided to make some extra gold by robbing his castle on the regular.

To Oblivion:

The main quest dealing with Molag Bal and the Planemeld never really managed to win me over.

The dread realm of Coldharbour in Elder Scrolls OnlineNormally I’m a sucker for an epic quest to save the world, but this one was just dull and generic in pretty much every way.

The fundamental structure of it drags the story down a lot. There’s so much time between each quest that you’ve already forgotten most of what’s happened so far by the time you start progressing it again.

There’s no emotional investment, either. None of the characters in the main quest are particularly memorable. Tharn is the only one I’ll give any credit to for decent writing, and even there it’s a “love to hate” thing.

The fact they’re all humans is probably part of the problem. I think a strength of Elder Scrolls as a setting is the sheer breadth and diversity of it, but in the main quest all you’re dealing with are the most vanilla human adventurers possible. The one non-human in the story is just a one-note villain with the depth of a mud puddle. The fact he’s an Altmer affects his character not at all.

There are some things about the main story I liked, mainly near the end. The open world Coldharbour zone is surprisingly beautiful and definitely one of the best zones in the game from an aesthetic perspective, and the very last quest offered some cool gameplay.

Opening an ancient tomb as part of the main quest in Elder Scrolls OnlineStill, the main story is ultimately something I did because I needed the skillpoints, not because I was excited to.

Scrolls of lore:

When I first spoke at length about the lore of the Elder Scrolls universe (as experienced through ESO), I described it as “mediocre.” Having gotten farther into the game, that opinion has changed somewhat, but not entirely.

I think I’m going to upgrade my view of Elder Scrolls lore to “inconsistent.” There are some aspects of it I very much like, and some that I don’t.

As mentioned previously, I greatly enjoy the Bosmer, and my opinion of them has only grown with time. I think they’re an incredibly fun and fresh take on the Elf archetype, and I’m really glad I had the foresight to pick Bosmer for my main’s race.

There’s a lot of layers you can appreciate about the Bosmer. They’re one of the more innately fantastical races in the setting, often feeling like they’ve leapt off the pages of mythology. Their savage edge is equal parts terrifying and fascinating. And they’re also surprisingly funny, especially if your sense of humour is as twisted as mine. Their casual bloodthirst never ceases to amuse.

A portal in Elder Scrolls OnlineThe Khajiit have also managed to maintain their position as my second favourite aspect of the setting. I’m coming to the conclusion they’re not quite as shallow as a culture as I initially took them for, though I still wouldn’t describe them as exceptionally deep in the greater scheme of things. But they’re definitely fun and charming and almost always a good source of entertainment.

In general I think this game’s story-telling is at its best when you’re delving into the cultures of the various races and nations. The meta-plot isn’t great, and individual side quests are hit and miss, but there is a great depth to a lot of the societies of Tamriel.

On the other hand there are a few races I’ve decided I definitely don’t like. Chief on this list are Nords and Orcs, who so far seem to be incredibly shallow and archetypal, and not even interesting archetypes at that.

I can’t say I’m a particular fan of the other human cultures, either. Maybe I might like the Bretons; I don’t know much about them yet. I’d like to shove their king down a flight of stairs, but he might not be representative of his people as a whole.

But of course the humans are going to be boring. Hell, humans aren’t even my favourite race in the real world.

An ancient crypt in the main quest in Elder Scrolls OnlineI feel like the Dunmer could be cool, but I still don’t know a lot about them. From what I gather, they used to be Daedra worshipers, but then some of them managed to promote themselves to godhood? That could definitely be interesting.

And Argonians are the biggest question mark. Really all I know is they worship trees, which speaks highly in their favour.

I would like to know what they did to make everyone hate them so much. Even Gnomes in WoW don’t engender this much disdain from the playerbase.

Then there’s the history and mythology of the world itself. That’s still mostly failing to impress, but I’m starting to think the problem is not the content itself, but the presentation.

Much of the lore in ESO is delivered via in-character history books you find while adventuring. These tend to be written in an incredibly dry, scholarly style, and while this is realistic, it sucks a lot of the fun out.

Even the most epic events lose their thrill if you explain them in a sufficiently dull fashion, and I think that’s what’s happening here. I’m beginning to think Tamrielic history actually is quite interesting, but it’s presented in such a hopelessly pedestrian manner that I can’t help but go cross-eyed as I try to read it.

An Argonian town in Shadowfen in Elder Scrolls OnlineIt’s also rather scattered, in the most literal sense possible. When and where you find each book is highly randomized, so you’re learning the history in bits and pieces that often have little or no relation to each other or what’s going on around you. This makes the lore less a coherent narrative and more a jigsaw puzzle where you don’t even know what the final picture is supposed to be.

It’s almost like if TSW’s lore honeycombs were randomized such that you might pick up a piece of lore in Kingsmouth only for it to start telling you about Zeroes Wild. It has no meaning out of context.

Another issue in the presentation is how every culture in Tamriel tends to have its own words for the different deities, supernatural beings, and the like. Again, this is realistic, but it makes the lore incredibly unfriendly for someone who doesn’t already have a strong base of Elder Scrolls knowledge. As a result, I’ve managed to develop a solid understanding of the geopolitics of Tamriel, but remain almost completely baffled when it comes to the greater cosmology of the setting.

Finally, the story can also be inconsistent when it comes to tone. Most of the time I’d say ESO is a pretty tame, sanitized sort of game, but once in a while, with no warning at all, it will go someplace incredibly dark. Examples include the residential school quest in Auridon and that lore book about how vampires in Tamriel are apparently the result of some poor woman being raped to death by a demon lord.

What’s next?

With my main goals for the game complete, I’m not sure where to go now. There’s still an astonishing amount of content I’ve yet to explore in ESO, and I think I would like to see at least some of it.

MY sorcerer goes hunting in Elder Scrolls OnlineI think I may take advantage of the game’s sandbox nature and begin simply picking and choosing the zones and quests that specifically appeal to me, rather than playing through everything completionist style. I finally have enough skillpoints and am nearing the all-important 160 CP gear cap, so I can afford to be more laidback.

However, I am also tempted to take a break and move on to other games, if only temporarily. WoW, in particular, is calling to me…