WoW: Another Month Down

Just a quick update on my World of Warcraft journey. My subscription has just run out after a month of playing through the new Curse of Ula’tek content and grinding for the latest tier of gear. My thoughts on the patch itself can be found over on Massively if you haven’t read them yet.

My warlock's latest look in World of Warcraft,This was a bit of an unusual month because for once I actually made a serious effort towards getting high end gear. As I said recently, a lot of what I play these days is dictated by which class’s tier sets I like best, and this season that’s monk and warlock. However, the only monk colour tint I like is the mythic one, and the warlock’s mythic tint is also pretty good (with heroic being my overall favourite). I had gotten a few pieces of myth gear* in previous patch cycles since delves were introduced, but I’d never set out to actively pursue a mythic set before. Could I do it?

Yes, I could.

*(The pedant in my requires I point out you can’t technically get mythic gear from delves, but you can fully upgrade heroic gear, which is equivalent in item level to the lowest mythic items and unlocks mythic colour tints where applicable.)

I haven’t gotten the full mythic set for either character, but I’ve got the main pieces I wanted. I’ll also probably do another month or two of sub at some point before the season ends, during which I can likely get the remaining pieces. My biggest goal was to get the absolutely sick new warlock gloves, and I now have both the heroic and mythic versions of those. Ironically the LFR tint continues to elude me — like I said over on Massively, we’re now in a weird world where the easy mode looks may be the hardest to get.

The rewards at the end of a tier 11 delve in World of Warcraft.

What the end of a T11 delve with every possible bonus looks like.

I wouldn’t want to make a habit of grinding this hard, but as a temporary thing it was a fun challenge. I’ve pretty much got tier 11 delves on farm now, but as I was gearing up pushing into the higher tiers definitely required some sweating. It’s probably still not as hard as mythic dungeons or raids, but you can’t sleep walk through it, and that’s really all I want from MMO difficulty.

Mostly I think it’s just nice to know this is something I can do if I want to. I’ve paid my dues, I’m a reel tuff WoW guy, or something.

This was the first time in a long time I’ve really had my focus on the warlock. I never stopped playing her, but she’s been more of a side character since Legion gutted the class. In some ways it was nice to give her the spotlight once again, but in others it did remind me why I don’t play warlock as much anymore. There’s nothing in particular wrong with it, but it also doesn’t stand out in any particular way. It’s a pretty generic caster class these days. I wouldn’t necessarily want it to return to the Rube Goldberg complexity it’s had in the past, but it does feel like something is missing considering its history of being a very idiosyncratic class.

It also doesn’t help that casters struggle a bit in delves because there’s so much mobility required. While I’ve tended to favour Destruction since Demonology lost Meta, this time around I’ve mostly been playing Affliction simply because it isn’t as reliant on hard casts.

My monk celebrates after defeating the Midnight season two delve nemesis in World of Warcraft.

Literally dancing on Azta’rec’s grave.

I also killed these season’s delve nemesis (on my monk) because I wanted the wings transmog. That was a lot harder than last season’s, entirely because of the memory game mechanic, but I got it done after about half a dozen attempts. I ended up switching to brewmaster and keeping Valeera in heal spec in the hopes I could just eat the damage if I didn’t perfectly execute the memory game.

I was able to survive one missed dodge in brewmaster, but not more than that. On the run I finally completed it, I ended up executing the memory game perfectly, but I think the extra forgiveness of being in tank spec helped me learn the mechanics and calmed my nerves, so I think it was still ultimately worth it.

My other characters were also played, but to a lesser degree. I kind of wish I’d had more time to put toward my paladin as I’m still enjoying that class a lot, but it’s not like I completely dropped her. I even ran a few LFR wings on the death knight. Wasn’t really planning to pick that character back up, but I kept getting warbound plate gear after my paladin was already geared, so… might as well.

No new alts leveled up, but I have been dusting off my old Pandaren hunter for a few timewalking runs. After so many failed attempts to learn to like being a hunter, I don’t think this presages any serious investment in the character; I’m just enjoying fooling around with a race I don’t play much. lol pandas

My Pandaren hunter takes a seat in World of Warcraft's Dalaran.Also on the Warcraft front, I have of course been playing the new Forsaken Kingdom expansion for Warcraft III, but that deserves a post of its own either here or on Massively (not sure which it will be yet). I have had a lot of other things on my plate both in terms of games and Real Life, and I have also encountered some fairly severe bugs unfortunately, so I haven’t gotten that far into it yet. I can say it’s not all I hoped it would be, but I also can’t be unhappy to have actual new Warcraft III content after so long.

Gaming Round Up: Lost and Found, Blizzard Games, and More

Continuing the efforts to do these more often and thus keep them to a manageable length. Let’s talk about what I’ve played lately.

Lost and Found: A This Bed We Made Story

Sophie sails into the sunset in Lost and Found: A This Bed We Made Story.In the “pleasant surprise” department, we have this standalone expansion to Canadian indie narrative game This Bed We Made, which I played and mostly enjoyed aways back.

Lost and Found is very short — I finished it in a single session that ran a bit under two hours — but entirely pleasant. It’s more of an extended epilogue than anything. While it still deals with some heavy topics, it’s overall much lighter than the original game. It feels like a bit of a response to how difficult it could be to get the best possible ending for the original game. The point of Lost and Found seems to be to let you know that no matter what, things worked out okay for Sophie in the end.

It’s almost a little too saccharine, but Sophie is such a lovable character I’m not going to complain about her getting the chance to sail off into the sunset. Especially with how bleak the world can be these days, a nice happily ever after felt like a lovely palate cleanser.

Despite this seeming like it’s intended as a conclusive end, there is also what seems like a teaser for another story at the end. That’s a bit of a confusing choice, especially as it’s a teaser that seems only relevant for one romance choice (is it a different teaser if you romanced someone else?), but at the same time I can’t say I’d be sorry to continue Sophie’s adventures in the future.

World of Warcraft

An Amani tomb in World of Warcraft's new Coiled Isle zone.I’ve just re-upped my subscription to play through the new Curse of Ula’tek patch. I’ll probably write up some detailed impressions of the new stuff for Massively once I’ve played more. So far, I’m finding the amount of stuff to catch up on after just a two month break absolutely exhausting, which is the subject of another Massively column I just finished writing.

The first few days back in WoW are always the least fun, though. It always takes a couple days for the Stockholm Syndrome to reassert itself. I imagine I’ll feel better about it in a few days.

Not planning any big changes to my roster or approach this time around. No plans to level any new alts or otherwise shake things up majorly. I plan to back burner the demon hunter a little, and I may not play the death knight at all.

Since farming transmog is my main longterm goal these days, a lot of what I focus on is determined by which tier sets I best like the look of. This tier, that’s monk and warlock. I wanted to show my monk some love anyway; haven’t played her that much so far this expac. She’s been my choice to play through the new campaign.

StarCraft II

The achievement for completing 500 brutal co-op missions in StarCraft II.

Honestly I’m surprised I didn’t already have this achievement, but then I did play mainly on hard for the first year or two.

Even with my growing burnout with co-op described in my last round-up, I did end up getting good use out of that co-op XP booster. I finished re-leveling Alarak and Zagara, finally got Swann to cap, and prestiged and releveled Fenix to try out his Ahkundelar talent.

It did feel a bit like a chore at times, though. It remains true that my passion for co-op is flagging after all this time. I did have a little more fun with Fenix. Partly he’s just generally more enjoyable than the others, partly it’s that Ahkundelar turns out to be a pretty fun talent.

It does feel a bit cheesy because it’s one of those prestiges that’s pretty much just the base commander but better. Even with the longer cooldowns, you’ve still got Fenix available for pretty much every major fight, so you’re just playing with a super buffed hero with no real downside. Fun power trip, though.

I remain hungry for a new Blizzard style RTS. I’m a bit fatigued of the breakneck pace of SC2, but I still want something faster and flashier to balance out the slower pace of Age of Empires. Even with the news it’s supposedly funded to 1.0, I’m not super optimistic about ZeroSpace’s longterm prospects. There’s a rumour of a new Warcraft RTS in production, but I’ll believe it when I see it, and I’m not sure Blizzard can equal the greatness of its past efforts in that genre these days. Godsworn is great, and I’m impatient for it to finally leave early access, but it is built more as a one and done campaign experience.

I increasingly fear we’ll never see the likes of StarCraft II again.

Overwatch

Despite my rage over Stadium’s abandonment, I still play it, though less often than I did. I don’t know if you’d call this a silver lining or salt in the wound, but I figured I had nothing left to lose and made one last attempt at learning D.Va, and, well…

My weekly report from Overwatch, showing a high win rate for D.Va.Don’t want to jinx it, but it’s been a couple weeks of (admittedly light) play, and my overall career winrate on her went from about 45% to around 55%. That’s a pretty decisive turnaround.

I’m not even sure what’s making the difference. I changed up my build some, but it’s hard to believe that would make such a difference. I’ve been using the new options to buff her in pilot mode so I’m not a free kill when de-meched, and I’m abusing Three Tap Tommy Gun, which seems pretty good even after its nerf. Don’t think it’s really securing any kills for me, but it’s good at applying pressure and farming ult charge and Stadium cash. I also find Martian Mender has been helping a lot in the late game; D.Va moves around so much it’s hard for her healers to keep up, so the self-sufficiency is welcome.

The Division: Resurgence

Not much to say about this, but I’ll include a note of it for the record. Usually after I write an impressions piece for Massively, I stop playing once I’ve got enough thoughts for a column, but I liked this one enough to keep playing for a week or two. It’s very much a mindless time-waster, but it serves that function well.

I probably would have played more, but the story is clearly just there to tick a box on a features list, and as always I struggle with motivation to keep going when I’m not invested in a game’s story. Still might go back and finish it at some point, though.

Always good.The First Descendant

Not actually playing this right now, but I did want to make mention of it. They’ve just released their new season with the final showdown with Karel. It’s pretty clear by now that the developers don’t know what they’re doing and aren’t likely to improve, but even with the story as bad as it is, I still kind of feel like I should see the Karel arc to its end and get some closure.

Not sure when I’ll get around to it, though. Between Curse of Ula’tek, upcoming Age of Empires DLC, and the impending Western release of Aion 2, my dance card is looking pretty full for the next month or two.