Gaming Round Up: Lost and Found, Blizzard Games, and More

Continuing the efforts to do these more often and thus keep them to a manageable length. Let’s talk about what I’ve played lately.

Lost and Found: A This Bed We Made Story

Sophie sails into the sunset in Lost and Found: A This Bed We Made Story.In the “pleasant surprise” department, we have this standalone expansion to Canadian indie narrative game This Bed We Made, which I played and mostly enjoyed aways back.

Lost and Found is very short — I finished it in a single session that ran a bit under two hours — but entirely pleasant. It’s more of an extended epilogue than anything. While it still deals with some heavy topics, it’s overall much lighter than the original game. It feels like a bit of a response to how difficult it could be to get the best possible ending for the original game. The point of Lost and Found seems to be to let you know that no matter what, things worked out okay for Sophie in the end.

It’s almost a little too saccharine, but Sophie is such a lovable character I’m not going to complain about her getting the chance to sail off into the sunset. Especially with how bleak the world can be these days, a nice happily ever after felt like a lovely palate cleanser.

Despite this seeming like it’s intended as a conclusive end, there is also what seems like a teaser for another story at the end. That’s a bit of a confusing choice, especially as it’s a teaser that seems only relevant for one romance choice (is it a different teaser if you romanced someone else?), but at the same time I can’t say I’d be sorry to continue Sophie’s adventures in the future.

World of Warcraft

An Amani tomb in World of Warcraft's new Coiled Isle zone.I’ve just re-upped my subscription to play through the new Curse of Ula’tek patch. I’ll probably write up some detailed impressions of the new stuff for Massively once I’ve played more. So far, I’m finding the amount of stuff to catch up on after just a two month break absolutely exhausting, which is the subject of another Massively column I just finished writing.

The first few days back in WoW are always the least fun, though. It always takes a couple days for the Stockholm Syndrome to reassert itself. I imagine I’ll feel better about it in a few days.

Not planning any big changes to my roster or approach this time around. No plans to level any new alts or otherwise shake things up majorly. I plan to back burner the demon hunter a little, and I may not play the death knight at all.

Since farming transmog is my main longterm goal these days, a lot of what I focus on is determined by which tier sets I best like the look of. This tier, that’s monk and warlock. I wanted to show my monk some love anyway; haven’t played her that much so far this expac. She’s been my choice to play through the new campaign.

StarCraft II

The achievement for completing 500 brutal co-op missions in StarCraft II.

Honestly I’m surprised I didn’t already have this achievement, but then I did play mainly on hard for the first year or two.

Even with my growing burnout with co-op described in my last round-up, I did end up getting good use out of that co-op XP booster. I finished re-leveling Alarak and Zagara, finally got Swann to cap, and prestiged and releveled Fenix to try out his Ahkundelar talent.

It did feel a bit like a chore at times, though. It remains true that my passion for co-op is flagging after all this time. I did have a little more fun with Fenix. Partly he’s just generally more enjoyable than the others, partly it’s that Ahkundelar turns out to be a pretty fun talent.

It does feel a bit cheesy because it’s one of those prestiges that’s pretty much just the base commander but better. Even with the longer cooldowns, you’ve still got Fenix available for pretty much every major fight, so you’re just playing with a super buffed hero with no real downside. Fun power trip, though.

I remain hungry for a new Blizzard style RTS. I’m a bit fatigued of the breakneck pace of SC2, but I still want something faster and flashier to balance out the slower pace of Age of Empires. Even with the news it’s supposedly funded to 1.0, I’m not super optimistic about ZeroSpace’s longterm prospects. There’s a rumour of a new Warcraft RTS in production, but I’ll believe it when I see it, and I’m not sure Blizzard can equal the greatness of its past efforts in that genre these days. Godsworn is great, and I’m impatient for it to finally leave early access, but it is built more as a one and done campaign experience.

I increasingly fear we’ll never see the likes of StarCraft II again.

Overwatch

Despite my rage over Stadium’s abandonment, I still play it, though less often than I did. I don’t know if you’d call this a silver lining or salt in the wound, but I figured I had nothing left to lose and made one last attempt at learning D.Va, and, well…

My weekly report from Overwatch, showing a high win rate for D.Va.Don’t want to jinx it, but it’s been a couple weeks of (admittedly light) play, and my overall career winrate on her went from about 45% to around 55%. That’s a pretty decisive turnaround.

I’m not even sure what’s making the difference. I changed up my build some, but it’s hard to believe that would make such a difference. I’ve been using the new options to buff her in pilot mode so I’m not a free kill when de-meched, and I’m abusing Three Tap Tommy Gun, which seems pretty good even after its nerf. Don’t think it’s really securing any kills for me, but it’s good at applying pressure and farming ult charge and Stadium cash. I also find Martian Mender has been helping a lot in the late game; D.Va moves around so much it’s hard for her healers to keep up, so the self-sufficiency is welcome.

The Division: Resurgence

Not much to say about this, but I’ll include a note of it for the record. Usually after I write an impressions piece for Massively, I stop playing once I’ve got enough thoughts for a column, but I liked this one enough to keep playing for a week or two. It’s very much a mindless time-waster, but it serves that function well.

I probably would have played more, but the story is clearly just there to tick a box on a features list, and as always I struggle with motivation to keep going when I’m not invested in a game’s story. Still might go back and finish it at some point, though.

Always good.The First Descendant

Not actually playing this right now, but I did want to make mention of it. They’ve just released their new season with the final showdown with Karel. It’s pretty clear by now that the developers don’t know what they’re doing and aren’t likely to improve, but even with the story as bad as it is, I still kind of feel like I should see the Karel arc to its end and get some closure.

Not sure when I’ll get around to it, though. Between Curse of Ula’tek, upcoming Age of Empires DLC, and the impending Western release of Aion 2, my dance card is looking pretty full for the next month or two.

RTS Round-Up: Age of Empires, ZeroSpace, StarCraft, and Dreams of the Future

A special “oops all real time strategy” edition of gaming grab bag series.

Age of Empires:

We’ve gotten another round of news about the latest step of the continuous onslaught of Age of Empires DLC.

The key art for Age of Empires II: The Viking Sagas.The next AoE2 expansion is The Viking Sagas. Given my love of Norse history, you’d think I’d be super excited about this, but the Vikings were already in the game, so this feels like something of a cynical attempt to cash in on the popularity of “Vikings” as a concept.

Two of the new civilizations — Danes and Varangians — are just Vikings by another name. Generously, we could interpret the current Viking civilization as representing the peoples of actual Scandinavia, whereas the Varangians would be those who settled in eastern Europe and the Danes represent… Danes, so it’s not as egregious as some of the nonsense AoE4 has pulled with variant civilizations, but there’s still far more interesting things they could have done. Africa and North America are both far overdue for more content.

The Harald Hardrada grand campaign does sound cool, so I’ll likely still pick up the DLC at some point, but it’s probably going to be a “wait for a sale” thing.

The most unexpected news is that Age of Empires III isn’t dead after all. The previously cancelled Danes and Poles DLC, now called The Baltic Powers, is releasing in a few weeks. AoE3 is my least favourite installment, and there’s once again no single-player content, so it doesn’t do a lot for me, but I’m happy for the game’s fans. Again, may buy on sale.

A preview of the upcoming Viking civilization for Age of Empires IV.Overall AoE4’s Raiders of the North is my most anticipated release of the current cycle. The lack of campaign is disappointing, but the updated Crucible mode shows promise, and the new civilizations look cool. Adding Vikings is a lot more exciting when your game doesn’t already have Vikings in it (still wish they were called Norse, though).

There are some conspicuous absences from the news as well. Nothing for Age of Mythology, and no mention of another Chronicles DLC for AoE2. AoM might just be on pause, but we are due for a Chronicles announcement. Given its apparent lack of popularity compared to other DLCs and the layoffs of several its key developers, I think we may have seen the last of that line.

I’m not as in love with Chronicles as some hardcore fans, but it was an interesting experiment, and I would have liked to see more of it. Was hoping we’d get to the Punic Wars, at least. I wanted my elephant bois.

The silver lining is the mainline campaigns increasingly seem to be incorporating some of the best ideas from Chronicles, so even if we never get another Chronicles DLC, its legacy will live on.

ZeroSpace:

This seems to also factor in my time in the demos, as it shows more time played than Steam does.

I spent most of this past weekend fighting for the Eden Accord in ZeroSpace’s Galactic War. Unfortunately, we came in second behind the Keeper Council, perhaps partly due to some bugs favouring the Council (though to be fair their players did also fight very hard). Still, it was a close thing, and we did take the lead many times over the past few weeks. We just couldn’t keep it when it mattered.

I’ve already given my impressions of ZeroSpace on Massively, and given some feedback on reddit, so I won’t repeat myself too much. The Galactic War remains one of the best ideas in any RTS ever, and the simplified macro is nice, but otherwise the more I play of ZeroSpace the more it feels like the poor man’s StarCraft II. It’s so rough.

I’m frustrated the developers spread themselves so thin on so many features instead of delivering a more focused and polished product, and they still have plans to keep tacking on more stuff. I want to grab them by the shirt and shake them. “STOP ADDING THINGS, FINISH THE FEATURES YOU HAVE NOW.”

I still think it could evolve into a great game over time, but I fear it’s not going to get the chance.

StarCraft II:

Playing a prestiged Alarak in StarCraft II co-op.Finally, I have been playing a little of actual StarCraft II to take advantage of the free co-op XP booster Blizzard gave out as part of the lead up to BlizzCon. My thinking was to finish a last few prestiges and finally get Swann to cap, as he’s the only commander I never leveled up other than Tychus, whom I never bought*.

*(I never bought Mengsk either, but I did level him to cap during a free trial event many moons ago. I won’t play Tychus even for free.)

However, I am struggling to muster much passion for it. I fear I may have finally out of love with SC2 co-op. Not because there’s anything wrong with it, but simply because I’ve played every mission literal hundreds of times now. That I enjoyed it as much as I did for as long as I did is a crowning achievement of game design, but all good things…

The future:

Feeling a bit sad about the future of RTS now. Age of Empires is still doing well, and that’s great, but I also crave the more fast-paced Blizzard style of RTS. One isn’t better than the other, but they scratch different itches.

A beta test for Immortal: Gates of Pyre.Stormgate crashed and burned. Immortal: Gates of Pyre looks like it’s never going to get the funding to finish development. ZeroSpace’s future looks very cloudy. And there’s not much else hope on the horizon. The next StarCraft game is almost certainly a shooter (I do think we’ll see it unveiled at BlizzCon this year). There’s a rumour that Warcraft IV might be in development, but I’m extremely skeptical of that, nor am I sure modern Blizzard can live up to the legacy of their classic RTS games.

The other day I was thinking about what I’d like to see from a future of RTS, and being cursed with more creativity than I know what to do with, I ended up coming up with an extensive concept over the course of my afternoon walk. Factions, units, story, even some ideas on cost cutting by developing campaign and co-op concurrently. Gameplay inspired by Warcraft III, StarCraft II, and IGoP. Lore inspired by New World.

But of course I have absolutely zero funding and zero knowledge of video game development, so it will remain just an idea, taunting me in the back of my mind.