Thoughts on Upcoming Games

Between the Gamescom announcements, other recent teases, and some upcoming releases, there’s an unusually large number of games on the horizon I’m keeping an eye on. I thought I’d do a rundown on everything I’m looking forward to, or at least willing to hear more about. Maybe some will be future favourites. Maybe some I’ll never mention again. Place your bets now!

Aion 2

A promotional wallpaper for Aion 2.Obviously this is the big one right now. I was pretty excited when it was first announced and have gone back and forth over how hyped I am since then. Right now I’m expecting it will probably be like Lost Ark: Not something I end up sticking with longterm, but something that will give me a hundred hours or so of good entertainment all the same. I hope for more than that, but I don’t expect it. It’s always good to have managed expectations.

Right now my major concerns are that the endgame seems extremely sweaty, the community seems quite toxic (both problems Lost Ark had as well), and the class design seems a bit uninspired, with little room for meaningful customization. I’m hoping we get the Brawler class with the Western launch; it seems a bit more mechanically engaging than the others from what I can see. Then again, I do like the DPS/healer hybrid role of the Chanter as well.

One thing’s for sure: I’m maining Asmodian. Azphelumbra!

Exodus

Probably the game I’m most looking forward to right now, though a bit farther off than Aion 2. It’s been a long wait for this Mass Effect spiritual successor, but we now know it’s coming April of next year. Some of the early previews looked a bit janky, but the recent Gamescom trailer focused on the intelligent octopus known as Salt was very good.

Again, I try to manage expectations. I’m not expecting a perfect game — the Mass Effect games never were either — but I am hungry for a BioWare style narrative-focused RPG right now, and the world-building looks incredibly fresh.

Warlock

A promotional image for Dungeons and Dragons: Warlock.Another thing we got a peak at during Gamescom. This D&D based action RPG looks a little campy, and the trailer seemed very over-produced to the point I question how representative of actual gameplay it is, but the general concept of combining magic and physical skills is appealing, I’m always up for more of Tricia Helfer in anything, and the fact it’s set in Ravenloft is a big plus (even if they picked what I’d consider to be one of the least interesting Domains of Dread — at least it’s not Barovia again).

Path of Exile 2

Having finished the original and declared it to be one of the games of all time, I’m a little lukewarm on PoE2. I’ve been waiting for it to launch and go free to play to give it a shot, but now the time for that is only a couple months away.

I’ve heard it’s going for a slower, more deliberate approach to combat with more actual rotations as opposed to spamming a single nuke, which is very appealing to me, but I’ve also heard it’s been trending away from that and more towards PoE1 combat, which is not. I like the changes to skill gems not being tied to gear, but the passive wheel still seems an exercise in quantity over quality.

I was looking at potential builds the other night, and I was thinking of going either druid or huntress with a mix of shapeshifting, companion, and necromancy skills (going for the “cycle of life and death” vibes), only to discover that the skill nodes for those three things are all in completely different parts of the wheel and thus difficult if not impossible to combine. That was pretty demoralizing. Again, PoE seems to be the champion for the illusion of choice rather than genuine choice.

It’s also a bit of a bad look that PoE2 seems unlikely to launch with all of its promised classes. Makes it hard to want to jump on board when I don’t even have the full roster to choose from.

Wolcen 2

A shot from the Wolcen 2 trailer.Now here’s something unexpected. After the disastrous collapse of Wolcen: Lords of Mayhem, I didn’t really expect its developer to have much of a future at all, let alone produce a sequel.

I have conflicted feelings. Wolcen was in many ways the best ARPG I’ve ever played. Its combat and build system were second to none (here’s the real depth of choice PoE only pretends to). Now whenever I play similar games there’s this nagging voice in the back of my mind saying, “Why doesn’t this feel as good as Wolcen?” But its post launch support was one of the most mismanaged disasters I’ve ever seen.

If they can produce a game that’s as good as Wolcen but actually has a finished storyline in a reasonable timeframe and doesn’t light itself on fire after launch, that’s a game I’d love to play.

If.

Road 96… 2?

The folks at Digixart recently released a brief teaser for what appears to be Road 96 2. Again, not really sure how to feel here. Road 96 was one of my favourite games of the decade, but it didn’t really demand a sequel. Its prequel, Mile 0, already felt a tad unnecessary.

I’m not even sure how you do a sequel to Road 96. The endings are different enough it seems like they’d have to pick one to be the canon ending, which is likely to piss a bunch of people off.

The bright sun of Petria in Road 96.I’d love to revisit Petria in a way that captures the magic of the original, but I just don’t know how likely that is.

Fable

I did play the original Fable a long time ago, and I remember mostly liking it, but it was never a franchise I had much attachment to. Still, the reboot looks very pretty, and a classless RPG with lots of choices to make is always an appealing prospect.

Can’t see myself buying it at full price, though.

Blood of the Dawnwalker

I’m not a big vampire fan, but this looks like it has the potential to be a good “choices matter” RPG. Another one I’m definitely not going to pay full price for, though.

Cinder City

After how The First Descendant turned out, it’s hard to have much optimism for another Korean looter shooter, but the Gamescom trailer did make it seem intriguing. Will keep an eye on it.

1001 Threads of Mizan

A promotional image for 1001 Threads of Mizan.The Gamescom trailer for this really impressed me, but the more I read about it, the more I got the vibe it may not be for me. The massive boss battles seems like it will be echoing the Soulslike formula I dislike, and while they say it’s possible to play solo, it sounds like it will be inadvisable to do so.

Still, maybe one day. The magitech Arabic mythology flavour is super cool.

Tarae: The Unbound

Not much information about this so far, but a Diablo-like ARPG based on Eastern mythology seems like an appealing prospect in theory. Worth keeping an eye on.

Marvel’s Wolverine

I just want to say I was really looking forward to this, and I resent Sony for not doing a PC port. Bold strategy, Cotton, we’ll see if it pays off for them.

Silver Palace

This was a trailer that caught my eye during the Gamescom reveals. I’m not big on anime-style stuff as a rule, but the Victorian noir vibe was intriguing, and some of the fight moves looked very cool (though I’m not sure if that’s representative of gameplay or just trailer fakery).

A shot from a Silver Palace trailer.

Is it just me, or does a lot of the promotional material for this game feel very sapphic coded?

I’m not really sure what it is, though? It looks like a Genshin style gacha game. The official website is frustratingly unclear, but this site seems to confirm it’s a free to play gacha title. I’ve avoided gacha games until now. Partly because they don’t seem super appealing (bhagpuss’ gushing over Neverness to Everness notwithstanding), but mainly because they all seem to be Chinese, and I’m trying to avoid supporting Chinese games on ethical grounds. Silver Palace’s developer, though, is Singaporean, which I have no objection to.

Miracle

I don’t have anything new to say about this. I just wanted to mention it again because it’s so exciting.

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Guild Wars 3

This one’s still aways off, and I’ll be surprised if it doesn’t get delayed. Not really sure how I feel about it. Guild Wars 2 is a great game in many ways, but it’s just never been able to hold my attention for that long, and one of the biggest factors in that — its poor story writing — is one of the things least likely to change in a sequel.

Overall it’s too early to form any strong opinions. I am hyped for playable Kodan, though. Bearfolk is an underrated archetype. Bears are cool.

Vindictus: Defying Fate

Fiona in the Vindictus: Defying Fate alpha.I don’t have anything to say about this I haven’t already said over on Massively, but no list of upcoming games I’m looking forward to would be complete without it. I really like what I’ve played so far, despite being pretty bad at it, and I hope we get a release date soon.

Life Is Strange: Reunion

This is actually already out, but I’m waiting for a discount. I never played Double Exposure and was kind of writing off the franchise for dead until they said they were bringing back Chloe.

Here’s the thing: This is shameless, cynical fan service. But it’s shameless, cynical fan service aimed directly at me and my interests.

It’s a kick in the teeth they didn’t get Ashly Burch back to play her, though. Her performance was absolutely iconic.

And more

I’ve already written about my thoughts on the next round of Age of Empires DLC. I’m eager for AoE4’s Raiders of the North to finally arrive so I can delve into the Crucible. I’m a bit concerned about its replay factor if it’s going to continue to be just wave defence scenarios, but AoE4’s bones are so good hopefully that won’t be an issue. AoE2’s Viking Sagas is, as I’ve said, something I want to play but probably not at full price.

A cutscene from Godsworn.There’s also Godsworn. Still no date for it to finally leave early access, but I believe they’re targeting early next year. I can’t be mad at the developers — there’s only two of them working on the game full-time — but I am impatient to finally sit down and play through the completed campaign.

Then there’s BlizzCon. We don’t know what will be announced for sure, but all signs point to a StarCraft shooter. My money is on “Destiny 2 with a StarCraft skin,” with smaller odds on “Warframe with a StarCraft skin” or “Helldivers 2 with a StarCraft skin.”

As I’ve written elsewhere, I think a StarCraft shooter could be good, but probably won’t be, so I’m not super enthusiastic. StarCraft II was such a near-perfect game I kind of wish they’d just let the franchise lie. There’s nowhere to go but down.

Age of Empires: Ups and Downs

I jumped around between games a fair bit this month, but a particular focus has been the Age of Empires franchise, with new DLCs for Age of Mythology and Age of Empires II. Those were starkly different experiences.

The Silent Sanctuary mythological battle in Age of Mythology: Retold.First, we had the new Demeter god pack for Age of Mythology: Retold. I was very excited for this, as I’m a big fan of nature-focused fertility gods from both a mythological and gameplay perspective.

Unfortunately, Demeter is just… terrible. I don’t know how else to put it. I really try not to be the hyperbolic “this is the WORST THING EVER” kind of gamer, but there’s just no silver lining here. Every single one of Demeter’s new units and powers is some variety of clunky, hard to use, underpowered, or all of the above. None of it is fun.

A lot of kit has anti-synergy with itself, too. The hamadryad and Pan’s buffed walls are focused on keeping enemies out of your base, but lykaons and the communal hearth only get value if you let enemies into your base. It’s like they didn’t think this through at all.

Hamadryads are probably my biggest disappointment. Their model is absolutely awesome, but my gods they feel terrible to actually use. Yes, I know, they can be very powerful under the right circumstances, but those circumstances are so awkward to set up I’d rather have pretty much any other myth unit instead. Also, I can’t get over the fact they have these huge arms but only a whimpy ranged attack. Every part of their visual design screams “tanky melee powerhouse,” but their actual stats are the opposite of that.

An enemy cyclops turned to gold by King Midas in Age of Mythology: Retold.There are some gods in Age of Mythology that I rarely if ever play because I prefer other options within their pantheon, but until now there were none that I would have said were actually badly designed, or unpleasant to play. Demeter is the first. Unless she is massively overhauled, I cannot see myself ever wanting to play her again. Just finishing her (very mediocre) mythological battle felt like a chore.

The only thing I enjoy about Demeter is Midas’ (small) chance to turn enemy units into gold deposits you can actually mine from. It’s far too unreliable to ever actually be useful, but it is very funny.

I feel like someone at Microsoft is consistently pushing the Retold team to launch stuff before it’s ready. Every release from Retold has been disappointing on some level except for Heavenly Spear, which got delayed from its original launch window. Now they’re jumping into the 2026 content much faster than anticipated, but if Demeter is any sign, that haste is anything but a blessing. I can only hope the Aztecs turn out better when they arrive.

Meanwhile, I also had very high hopes for AoE2’s latest DLC, The Last Chieftains, but in that case those hopes were almost entirely met.Holding Iraca in the Muisca campaign from Age of Empires II: The Last Chieftains.

A few months back I was saying I wanted a happy medium between the soaring ambition of Chronicles and the more vanilla design of traditional campaigns, and I think the Last Chieftains campaign hit that mark exactly. They’re clearly drawing some inspiration from Chronicles with improved voice acting, better stories, decisions with consequences, and more intricate level design, but it still feels like the classic Age of Empires II experience. It’s never as overwhelming or strange as Chronicles can sometimes be.

I also mostly enjoyed the new civilizations, though not quite as much as I expected to. The Mapuche cavalry felt a bit too squishy/situational to get much use out of, and the Muisca and the Tupi felt a bit too similar (both featuring fast foot archers and heavy infantry as a second unique unit), but I did really like the settlement mechanic. It’s a great example of what AoE2 does well: It’s a very simple mechanic (a universal resource drop site that also provides population), but it has a surprisingly large impact, smoothing out your economic build up considerably.

I also went back and replayed the Inca campaign to see how the new mechanics impact them. Despite their campaign now feeling pretty dated, I had a great time. Settlements further improve the already strong economic foundation the Inca had, and I think they’ve cemented their place as one of my absolute favourite civilizations (not easy in a game with fifty to choose from). Kamayuks are just so good.

Overall, I found the Tupi the most fun new civilization, but I think the Mapuche had the most compelling new campaign. Hard to believe Galvarino is a person who actually lived. What a legend.

Badassery, thy name is Galvarino.It was also so refreshing to see a spotlight put on a part of the world that we rarely pay any attention to in Western pop culture. All of this history was entirely new to me.

All that combines to make Last Chieftains a great example of what Age of Empires can be at its very best: Illustrating underrepresented parts of world history and culture with tight gameplay that’s easy to understand but with enough nuances to add real depth. This is probably my favourite DLC for AoE2 DE to date.