Gaming Round-Up: Diablo, BioWare, NextFest, and More

Grab-bag time.

Diablo IV

My warlock is tormenting by a vision of Lilith in Diablo 4.This has really been the month of Diablo for me, with Diablo IV taking up almost all of my gaming time. I’ve poured my pretty extensive thoughts on the game into some Massively columns that should go up in the coming weeks, but I want to briefly cover it here as well.

As you’ll read over on MOP, I mained a warlock for my first run through the campaign, but now that that’s done, I’m letting my altoholism run wild. I deleted almost all the myriad characters I made during the various trials as I’d put no thought into customizing them and felt no attachment to them, so now I’m making a fresh round of characters. The one exception is a druid, whom I did put some effort into.

I initially skipped the side quests and optional objectives for most zones, so I’ve decided to assign a character to clearing out each remaining zone. I’ve assigned a sorcerer to Kehjistan, a paladin to Hawezar, a necromancer to Nahantu, and of course my druid will do Scosglen. Most likely I’ll save Skovos for when the amazon class releases. I also have a barbarian and a spiritborn I created for reasons I’ve already mostly forgotten, but I don’t plan to play them much, if at all. I will probably make a rogue at some point, too. I want to throw knives at people.

It is a bit crazy how much power disparity there is between classes, at least at low levels. We’re talking “coughing baby versus hydrogen bomb” levels of imbalance here. I’m playing on higher difficulties as is my wont, and my paladin is struggling to survive even basic fights on expert, while my necromancer is just obliterating everything on penitent. If I wanted to I could probably just stop pressing buttons entirely and let my minions deal with everything.

A cutscene featuring my new necromancer in Diablo 4.I maintain very conflicted feelings about Diablo IV, as you’ll see when my columns on it go live, but as I’ve always said, ARPGs are like pizza. Even when they’re bad, they’re still pretty good. There’s a lot of joy to be found in smashing hordes of demons, now as it was in the past.

BioWare’s end

This is of course the big news lately. I feel for the people who’ve lost their jobs, and I hope they find new work quickly, but otherwise I’m surprisingly empty of strong feelings on the closure of what has historically been a favourite studio.

As someone who stayed a cheerleader for BioWare much longer than most — I adored Andromeda, enjoyed Anthem, and didn’t hate Veilguard as much as some — it’s a bit odd to me to see everyone suddenly changing their tune. I’ve seen nothing but pessimism and hate towards BioWare for so long it’s hard not to feel like the current outrage over their closure is a bit hypocritical.

I didn’t have a lot of hope for their future prospects, either. I’m really only excited for more Mass Effect if it’s a continuation of Andromeda, but given the unjust hate towards it, that was never likely. I don’t see how you can continue the Milky Way story without it being a bit of a mess.

All good things, Shepard.Now that we’re getting leaks about what they were planning for the next game, a lot of it does sound promising, but it’s easy to say your game would have been great when it was just an idea in early development. Dragon Age: Dreadwolf sounded amazing too, and look how that turned out.

I certainly wouldn’t be unhappy if the crusade to save BioWare somehow found success, but I think my hope is better put towards other companies continuing their legacy by creating other games in a similar vein. That’s more exciting to me. I was never that attached to Mass Effect as a universe; I just like the way they tell stories. Please be good, Exodus.

SlopFest

I played a few demos in the latest Steam NextFest, or SlopFest as it has been crudely but accurately dubbed by the wider community. Between the wildly inaccurate tags on so many games and the flood of AI garbage, it was pretty painful trying to find anything worth playing.

The most noteworthy demo was that for ArcheAge Chronicles, but that’s going to be the subject of another Massively Overpowered piece, so you’ll have to wait to hear my thoughts on that.

A city devoted to Athena in the Theos: Cities of Myth demo.I also put a decent amount of time into Theos: Cities of Myth, a spiritual successor to the ancient Greece city-builder Zeus: Master of Olympus, which I loved when I was a kid. Theos has that same familiar gameplay loop with some nice quality of life improvements, like being able to set patrol paths yourself, but it did feel a bit low budget for my taste. The lack of voice acting was a big bummer, as the goofy voices were a lot of what made Zeus so charming. Still, I did end up playing the demo for longer than I expected. I put it on my wishlist, but I don’t know if I’ll ever get around to actually buying it.

Next was old school RPG Wyldheart. I wanted to like it, but it just felt too low budget and janky. I only played about twenty minutes of it before I decided it wasn’t for me.

Finally, there was Silberheim Evolving Card Game. Another one I really wanted to like as it has a strong emphasis on story and some lovely card art, but it’s also lacking voice acting, and more importantly it was just fiendishly overcomplicated. I love card games, and learning this one gave me a headache.

Eternal

Speaking of card games, I haven’t talked about Eternal in a while. While I never fully stopped playing, I did scale back drastically. I’ve been very burned out, and it’s a bit stale as the game is in semi-maintenance mode, with only the weekly story chapters for new content. Even as someone who loves video game story, these aren’t exactly riveting, and the new promo cards they offer are usually too niche to be exciting.

A very buffed Icaria the Liberator in Eternal Card Game.

Neuron activation.

I have been having a bit of a resurgence lately. I’ve been trying to build some new decks, though I’m scraping the bottom of the barrel for ideas. There’s more I’d like to try, but it’s so hard to earn legendary cards, and I’ve already got most of what I’d want at other rarities.

So far I haven’t had any big hits. The Clockroach deck is strong, but boring. I made a stealth deck that’s moderately fun and moderately effective. I just made an Elysian singleton-ish deck using Archmagister’s Portal and Sacred Tableau that seems kind of neat.

This is old news at this point, but my proudest achievement so far is making a good Elven tribal deck. You might think that would have been one of the first things I tried to do, and you’d be right, but it took a long time and many attempts to make one that’s actually good. There’s a lot of Elf cards in Eternal, but they were never designed with any overarching mechanical identity, so it’s hard to build an all-Elf deck that’s any good.

What I finally settled on was a Shadow/Primal/Time deck that uses relics to buff flyers and unblockables. On paper it seems like the sort of thing that would be way too convoluted to work, but it’s actually proven to be probably my most consistent Gauntlet grinder. Trust in the shadow.

ZeroSpace

Try as I might, I’m struggling to maintain my interest in this. I’m glad they added Xol to co-op, but like everything else about the game, they’re so incredibly unfinished. Posted a bunch of feedback on their reddit if you’re interested.

The Xol commander Anrubic in ZeroSpace.ZeroSpace has good ideas, but their complete inability to prioritize which ideas to focus on will be the death of them. They’ve spread themselves so desperately thin that nothing is even close to finished, let alone polished. What I wouldn’t give for a well-funded, competently managed Blizzard style RTS.

The future

For now I’m still happy grinding away in Diablo IV, but I’m not sure how long that will last or what I’ll do after. I want to play some more New World while I still can. I still play Overwatch Stadium here and there, though that increasingly feels like more a source of frustration than fun. I’m still on the fence on if I’ll buy Age of Empires IV’s Raiders of the North at launch or wait for a sale. Will be back to WoW at some point, but I’m not in a rush for that.

I keep seeing posts about Deadlock popping up on social media, and I’ve seen it often compared to Stadium. It’s starting to intrigue me. It’s got that some magic Overwatch has where every other character I see from it feels like the coolest character I’ve ever seen. Does seem overwhelmingly complicated, though, and I’m not fond of MOBAs (Heroes of the Storm is the exception that proves the rule).

I think I’d like to give Deadlock a try, but I should probably let it cook a bit more first. I’m hoping its rumoured PvE mode comes to pass; that would definitely have my attention.

Thoughts on Upcoming Games

Between the Gamescom announcements, other recent teases, and some upcoming releases, there’s an unusually large number of games on the horizon I’m keeping an eye on. I thought I’d do a rundown on everything I’m looking forward to, or at least willing to hear more about. Maybe some will be future favourites. Maybe some I’ll never mention again. Place your bets now!

Aion 2

A promotional wallpaper for Aion 2.Obviously this is the big one right now. I was pretty excited when it was first announced and have gone back and forth over how hyped I am since then. Right now I’m expecting it will probably be like Lost Ark: Not something I end up sticking with longterm, but something that will give me a hundred hours or so of good entertainment all the same. I hope for more than that, but I don’t expect it. It’s always good to have managed expectations.

Right now my major concerns are that the endgame seems extremely sweaty, the community seems quite toxic (both problems Lost Ark had as well), and the class design seems a bit uninspired, with little room for meaningful customization. I’m hoping we get the Brawler class with the Western launch; it seems a bit more mechanically engaging than the others from what I can see. Then again, I do like the DPS/healer hybrid role of the Chanter as well.

One thing’s for sure: I’m maining Asmodian. Azphelumbra!

Exodus

Probably the game I’m most looking forward to right now, though a bit farther off than Aion 2. It’s been a long wait for this Mass Effect spiritual successor, but we now know it’s coming April of next year. Some of the early previews looked a bit janky, but the recent Gamescom trailer focused on the intelligent octopus known as Salt was very good.

Again, I try to manage expectations. I’m not expecting a perfect game — the Mass Effect games never were either — but I am hungry for a BioWare style narrative-focused RPG right now, and the world-building looks incredibly fresh.

Warlock

A promotional image for Dungeons and Dragons: Warlock.Another thing we got a peak at during Gamescom. This D&D based action RPG looks a little campy, and the trailer seemed very over-produced to the point I question how representative of actual gameplay it is, but the general concept of combining magic and physical skills is appealing, I’m always up for more of Tricia Helfer in anything, and the fact it’s set in Ravenloft is a big plus (even if they picked what I’d consider to be one of the least interesting Domains of Dread — at least it’s not Barovia again).

Path of Exile 2

Having finished the original and declared it to be one of the games of all time, I’m a little lukewarm on PoE2. I’ve been waiting for it to launch and go free to play to give it a shot, but now the time for that is only a couple months away.

I’ve heard it’s going for a slower, more deliberate approach to combat with more actual rotations as opposed to spamming a single nuke, which is very appealing to me, but I’ve also heard it’s been trending away from that and more towards PoE1 combat, which is not. I like the changes to skill gems not being tied to gear, but the passive wheel still seems an exercise in quantity over quality.

I was looking at potential builds the other night, and I was thinking of going either druid or huntress with a mix of shapeshifting, companion, and necromancy skills (going for the “cycle of life and death” vibes), only to discover that the skill nodes for those three things are all in completely different parts of the wheel and thus difficult if not impossible to combine. That was pretty demoralizing. Again, PoE seems to be the champion for the illusion of choice rather than genuine choice.

It’s also a bit of a bad look that PoE2 seems unlikely to launch with all of its promised classes. Makes it hard to want to jump on board when I don’t even have the full roster to choose from.

Wolcen 2

A shot from the Wolcen 2 trailer.Now here’s something unexpected. After the disastrous collapse of Wolcen: Lords of Mayhem, I didn’t really expect its developer to have much of a future at all, let alone produce a sequel.

I have conflicted feelings. Wolcen was in many ways the best ARPG I’ve ever played. Its combat and build system were second to none (here’s the real depth of choice PoE only pretends to). Now whenever I play similar games there’s this nagging voice in the back of my mind saying, “Why doesn’t this feel as good as Wolcen?” But its post launch support was one of the most mismanaged disasters I’ve ever seen.

If they can produce a game that’s as good as Wolcen but actually has a finished storyline in a reasonable timeframe and doesn’t light itself on fire after launch, that’s a game I’d love to play.

If.

Road 96… 2?

The folks at Digixart recently released a brief teaser for what appears to be Road 96 2. Again, not really sure how to feel here. Road 96 was one of my favourite games of the decade, but it didn’t really demand a sequel. Its prequel, Mile 0, already felt a tad unnecessary.

I’m not even sure how you do a sequel to Road 96. The endings are different enough it seems like they’d have to pick one to be the canon ending, which is likely to piss a bunch of people off.

The bright sun of Petria in Road 96.I’d love to revisit Petria in a way that captures the magic of the original, but I just don’t know how likely that is.

Fable

I did play the original Fable a long time ago, and I remember mostly liking it, but it was never a franchise I had much attachment to. Still, the reboot looks very pretty, and a classless RPG with lots of choices to make is always an appealing prospect.

Can’t see myself buying it at full price, though.

Blood of the Dawnwalker

I’m not a big vampire fan, but this looks like it has the potential to be a good “choices matter” RPG. Another one I’m definitely not going to pay full price for, though.

Cinder City

After how The First Descendant turned out, it’s hard to have much optimism for another Korean looter shooter, but the Gamescom trailer did make it seem intriguing. Will keep an eye on it.

1001 Threads of Mizan

A promotional image for 1001 Threads of Mizan.The Gamescom trailer for this really impressed me, but the more I read about it, the more I got the vibe it may not be for me. The massive boss battles seems like it will be echoing the Soulslike formula I dislike, and while they say it’s possible to play solo, it sounds like it will be inadvisable to do so.

Still, maybe one day. The magitech Arabic mythology flavour is super cool.

Tarae: The Unbound

Not much information about this so far, but a Diablo-like ARPG based on Eastern mythology seems like an appealing prospect in theory. Worth keeping an eye on.

Marvel’s Wolverine

I just want to say I was really looking forward to this, and I resent Sony for not doing a PC port. Bold strategy, Cotton, we’ll see if it pays off for them.

Silver Palace

This was a trailer that caught my eye during the Gamescom reveals. I’m not big on anime-style stuff as a rule, but the Victorian noir vibe was intriguing, and some of the fight moves looked very cool (though I’m not sure if that’s representative of gameplay or just trailer fakery).

A shot from a Silver Palace trailer.

Is it just me, or does a lot of the promotional material for this game feel very sapphic coded?

I’m not really sure what it is, though? It looks like a Genshin style gacha game. The official website is frustratingly unclear, but this site seems to confirm it’s a free to play gacha title. I’ve avoided gacha games until now. Partly because they don’t seem super appealing (bhagpuss’ gushing over Neverness to Everness notwithstanding), but mainly because they all seem to be Chinese, and I’m trying to avoid supporting Chinese games on ethical grounds. Silver Palace’s developer, though, is Singaporean, which I have no objection to.

Miracle

I don’t have anything new to say about this. I just wanted to mention it again because it’s so exciting.

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Guild Wars 3

This one’s still aways off, and I’ll be surprised if it doesn’t get delayed. Not really sure how I feel about it. Guild Wars 2 is a great game in many ways, but it’s just never been able to hold my attention for that long, and one of the biggest factors in that — its poor story writing — is one of the things least likely to change in a sequel.

Overall it’s too early to form any strong opinions. I am hyped for playable Kodan, though. Bearfolk is an underrated archetype. Bears are cool.

Vindictus: Defying Fate

Fiona in the Vindictus: Defying Fate alpha.I don’t have anything to say about this I haven’t already said over on Massively, but no list of upcoming games I’m looking forward to would be complete without it. I really like what I’ve played so far, despite being pretty bad at it, and I hope we get a release date soon.

Life Is Strange: Reunion

This is actually already out, but I’m waiting for a discount. I never played Double Exposure and was kind of writing off the franchise for dead until they said they were bringing back Chloe.

Here’s the thing: This is shameless, cynical fan service. But it’s shameless, cynical fan service aimed directly at me and my interests.

It’s a kick in the teeth they didn’t get Ashly Burch back to play her, though. Her performance was absolutely iconic.

And more

I’ve already written about my thoughts on the next round of Age of Empires DLC. I’m eager for AoE4’s Raiders of the North to finally arrive so I can delve into the Crucible. I’m a bit concerned about its replay factor if it’s going to continue to be just wave defence scenarios, but AoE4’s bones are so good hopefully that won’t be an issue. AoE2’s Viking Sagas is, as I’ve said, something I want to play but probably not at full price.

A cutscene from Godsworn.There’s also Godsworn. Still no date for it to finally leave early access, but I believe they’re targeting early next year. I can’t be mad at the developers — there’s only two of them working on the game full-time — but I am impatient to finally sit down and play through the completed campaign.

Then there’s BlizzCon. We don’t know what will be announced for sure, but all signs point to a StarCraft shooter. My money is on “Destiny 2 with a StarCraft skin,” with smaller odds on “Warframe with a StarCraft skin” or “Helldivers 2 with a StarCraft skin.”

As I’ve written elsewhere, I think a StarCraft shooter could be good, but probably won’t be, so I’m not super enthusiastic. StarCraft II was such a near-perfect game I kind of wish they’d just let the franchise lie. There’s nowhere to go but down.