Fan Fiction: The Eternal Isle

Seems like it’s The Secret World month here at Superior Realities.

Here’s an idea that’s been in my mind for a long time. Even before I played it, I’ve seen a lot of similarities between the lore of New World and The Secret World. It’s a lot of what attracted me to New World in the first place. I’ve long thought about writing up some fan fiction — in the style of the Buzzing lore — to headcanon the two together.

With TSW freshly on my mind and New World’s closure approaching, I decided to finally sit down and do it. Honestly, it is shockingly easy to weave New World into the lore of TSW. You don’t even really need to change anything, just recontextualize it a bit.

This does contain some spoilers for New World’s main story, if that still matters to anyone.

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The Eternal Isle

Our wisdom flows so sweet. Taste and see.

TRANSMIT – activate Antilian codex – RECEIVE – decrypt the phantom island database – BOOK YOUR ISLAND GETAWAY TODAY – initiate oceanic surveys – THE FIELDS THERE HAVE NO NEEDS OF THE PLOUGHS OF THE FARMERS – weave the cycles of myth – WITNESS – The Eternal Isle.

A cutscene from New World's alpha preview.Sailors the world over love to tell tall tales. But if you frequent enough ports, there is one story that you hear more than any other. The rumours of the Eternal Isle, the forbidden paradise hidden by storms. No one agrees where it is. No one agrees how to find it. But the heart of each story is the same, a wondrous and terrible isle whose residents are granted eternal life and eternal plenty.

Cross referencing archives. Throughout the world, there are stories of enchanted islands, of distant lands where the gods dwell. Avalon, Aeolia, Aaru, Al-Wakwak, Buyan, Rocabarraigh, Ultima Thule. We see the truth within the myth. We know the name of this secret place: Aeternum.

It begins with those that humans came to call the Ancients. A splinter faction of the Host, they grew weary of the constant resets of one age to the next. They built Aeternum as a microcosm of Gaia to seek their own solutions to the cycles of destruction and renewal that shape reality. Unreachable through Agartha, its systems run parallel to those of the Immaculate Machine, and we were kept out, but we have seen glimpses down through the millennia.

Needing both labour and test subjects, the Ancients wove themselves into the mythologies of ancient humanity. Some myths they created, others they co-opted, but either way primitive sapiens the world over began to recognize them as their gods. The great migrations began, and cultures from every continent established colonies upon Aeternum.

What came next is unclear. There was a great shattering in reality that both drew and disrupted our senses. Some say it was the greed of humanity. Some say it was the recklessness of the Ancients. Whatever the case, a window was opened into for never, and something new and terrible came to Aeternum. Humans called it the Corruption. The Filth by any other name whispers as darkly.

The Ancients marshalled their armies. Spurned by the Gaia they rejected, they nonetheless sought to replicate her gifts. They granted their human servants a form of immortality in imitation of Gaia’s chosen, but it was a brutal and flawed process. The earlier subjects became the Guardians, deathless defenders woven of bone and antediluvian hatred.

A cutscene depicting the original war with Corruption in New World.Later generations retained their humanity, at least for a time, but your kind was not designed to withstand the onslaught of millennia, and the Ancients’ attempts at replicating Gaia’s gifts remained flawed. Side effects and malfunctions abound. Aeon madness, those whose minds break under the weight of memories. The Lost, soulless husks hollowed out by centuries of trauma and grief. Some simply never receive the immortality given to others and waste away while their loved ones watch on in helpless grief.

As the situation grew more desperate, the Ancients’ losses mounted. Their blood seeped into the soil, creating the legendary mystic substance known as Azoth. A condensed and potent form of anima never touched by Gaia, it is a more dangerous toy to play with.

Disillusioned with humanity’s fallibility, one of the Ancients turned her fellows’ blood into a new weapon. The one called the Huntress wove together Azoth with soil and plants to produce the Angry Earth, the rage of wounded nature given terrible agency.

As the Corruption threatened to spill forth from Aeternum and taint Gaia herself, the Huntress gathered her servants and created the Stormwall, a barrier both physical and spiritual, howling wind and preternatural chaos, to seal the infection within Aeternum. Whatever she did later, sweetling, remember this. She did not do it for you, but she did it nonetheless.

Few remain who remember that terrible first war against Corruption. The infection was halted, at least for a time, but its seeds remained forever planted in Aeternum’s soil. Meanwhile the Ancients’ civilization was shattered, its temples abandoned and its laboratories left to ruin. Only their human servants remained, now blessed and cursed with a flawed version of immortality.

Centuries passed. The legends of Aeternum faded, but did not disappear. Expeditions were launched every few decades, some great and some small. Most failed, ending in death and darkness. Some slipped through the Stormwall, in whole or in part, and tasted the bitter fruit of eternity.

Cleopatra reclaims her crown in New World.The last queen of Egypt lives a secret life in Aeternum’s desert. The king of Uruk seeks an end to death but finds only his own end beneath the onslaught of Corruption. A deposed Empress of China takes her people to the isle’s distant shores, only to beoame a slave of those that sleep. Weep for her, sweetling. So many fall to the Filth out of desire for power or lust for knowledge, or through simple weakness of mind, but she did it for love, a desperate and foolish Faustian bargain.

Greatest of Aeternum’s latter arrivals was Artorius, the Arthur of legend, who came to Aeternum to found an eternal kingdom of prosperity and justice. For a time he succeeded, but betrayal by one closest shattered all he had built, and his kingdom ended in chaos and madness.

Artorius vanishes from history, both on and off Aeternum. His sword appears decades later in the hands of the Norsemen, who wield it to stave off another catastrophe alongside the People of the Dawn, only to lose it in the depths of the Sargasso Sea. But that is a tale you already know. What became of Artorius himself? Even we, who stand outside, cannot say. Aeternum and those touched by it do not play by the usual rules.

What determines where Aeternum appears, who survives the Stormwall? Is it chance, or is there an intelligence behind it? Your friends/enemies who walk the Dragon’s coils would say there are no coincidences.

As time went on, those that made it to Aeternum increasingly vied for dominance. Lines were drawn, and the factions established.

Enter the three. Always there are three. Covenant, Marauders, and Syndicate. Templar, Illuminati, and Dragon. Faith, Power, and Knowledge. The three impulses that drive sweetlings to great and terrible acts. The wider world has the Council of Venice and the Gentlemen’s War; the eternal isle has its Vitae Aeternum Pact. Echoes within echoes.

Gathering in New World's Windsward zone.Corruption rises again and again, a tidal cycle of infinite hunger. The strain of the Zero Point Pathogen native to Aeternum is particularly adept at twisting human emotion, hormonal triggers carrying it faster through your system. A defence is concocted, a crude form of geomancy that deadens emotion, an artificially induced depression that provides a measure of resistance against the contagion. They call themselves Soulwardens. They rise and fall as the Corruption does, always heading off apocalypse by the slimmest margins.

Between wars, those who dwell upon the isle still know no peace. Every new warlord is torn down by usurpers. Every great work falls to hubris and misfortune. Calamity follows calamity, and every gift comes with an accompanying curse. The people of Everfall feast endlessly, fed by a never-ending harvest, but the food turns to ashes in their mouths, each harvest less sweet than the last. Scholars delving into the secrets of the Ancients find only more questions, and treasure seekers find their souls hollowed by greed, becoming the Lost pirates that haunt the island’s shores. It is as if Aeternum itself rejects the presence of humanity, an instinctive immune response.

In the seventeeth century, there is another wave of expeditions to Aeternum. Great and terrible things take place. The Corruption finds a new herald, a new Tempest, and the Soulwardens rise to meet her. In a last desperate bid to stop the Zero Point Pathogen from breaching containment, they poison the Motherwell, the sacred heart of the isle. In retribution, the Huntress unleashes her wrath and is only narrowly prevented from eradicating the island’s humans once and for all.

After that, Aeternum fades from history. The poisoning of the Motherwell should have caused the Stormwall to fail, but we have sees no other glimpses of the isle since. What has become of lost Avalon?

Even we cannot say. Many have sought the isle. The Phoenicians, especially, have combed the oceans in search of its secrets, but found nothing. Yet still the tales persist, in shoreside taverns and ancient ports, of the golden isle and its eternal bounty.

Perhaps the Stormwall was restored. Perhaps a new solution was found to seal Aeternum away from Gaia. Perhaps the island sunk beneath the waves, its secrets buried forever. Perhaps it is still out there somewhere, the Soulwardens still fighting their endless war against the whispering tide, the Huntress still plotting her vengeance against the talking apes who usurped the land she helped create.

A New World cutscene depicting Father Russo leaving the island, but all is not as it seems...There is one other loose end. Again and again through the millennia, there have been tales of grim heralds who lure unsuspecting mortals to the island. Prophets and Heretics, we know their secret. It has worn many faces, but behind each has been the same mysterious entity. Speak its true name with caution: Nedenyek.

Feel that chill, sweetling? Nedenyek is something different. Something unique. Not just the babbling dreams of the Filth, terrible yet unfocused, Nedenyek moves with purpose, an agent of Those Who Sleep who has never been chained within the Dreaming Prison.

All evidence points to Nedenyek leaving Aeternum in the seventeeth century, after the failure of its latest Tempest, but after that the trail vanishes. Did it return to Aeternum, or is Nedenyek still loose in the wider world, plotting new ways to waken the dream? This creature can evade our scanners, but we have our theories. Search in the Congo, sweetling, and you might just pick up the fugitive’s trail.

And of Aeternum itself? Nothing goes to nothing, sweetling. Whether ruined or merely forgotten, the island must still be out there somewhere, waiting for feet to tread upon its eternal sands once more. One day, it will be found again.

Fan Fiction: Infinite Paths

We’re now coming to the conclusion (at least for now) of my project to do at least one piece of fan fiction exploring all of my favourite World of Warcraft characters.

Ironically, despite her being my most played character by far and my mascot in the digital realm, Mai the rogue was the hardest to come up with something for. As much as I love her, she is frankly not the most exciting character. She loves her country, and she’s good at her job, and there’s just not much else to say about her.

But in the end I did manage to scrounge together a little something that should give you a bit of insight into what makes this master assassin tick.

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Infinite Paths

Above her, the sky roiled and twisted, reality eating itself alive before her very eyes.

The Voidstorm viewed with an Inky Black Potion in World of Warcraft: Midnight.Mai yawned.

She pulled her thick salt and pepper hair free from its pony tail and laid back in her bedroll, which lay upon hard rock in a Ren’dorei camp within the Voidstorm. Bedtime was one of the few times she ever let her hair down, in any sense of the term. She was a forty-something woman with a fit build and red-brown eyes that were always darting about, on the search for danger… or targets. Her massive swords lay on the ground next to her.

It had been a long day of scouting the surrounding landscape, the tedium broken only by a brief and violent encounter with an unlucky Domanaar. She felt the long miles of walking in her aching soles and tired bones, and unwelcoming though it was, this still wasn’t the worst place she’d camped in her time. In moments, she was asleep.

* * *

She awoke sometime later to the sound of a child’s laughter. She sat up, scanning the camp. It appeared almost emptied of people, the Ren’dorei guards nowhere in sight. The only other soul in sight was a raven-haired little girl, maybe seven years old, who ran off out of sight.

Mai narrowed her eyes. That wasn’t any little girl. That was her, or something that looked like her, as she would have appeared a little under forty years ago.

She was dreaming, of course, and giving her current location there was a pretty significant chance this was no ordinary dream, but the attempt by some malicious entity to influence her thoughts. Such things were one of the many hazards she’d been trained to combat, and that training had been put to use before.

The Voidstorm viewed with an Inky Black Potion in World of Warcraft: Midnight.Her efforts to will herself to wakefulness proved fruitless, though, and while Mai was a very cautious woman, she wouldn’t have ended up in her line of work if she didn’t also have a curious streak, so she decided to play along, for now. She slid out of her bedroll, put her boots back on, and strapped on her swords. She wasn’t sure if such things would be of any use in the dreamscape, but habits were habits. At least she didn’t feel so tired now she was asleep.

She looked around, and couldn’t find the girl wearing her face. That wasn’t entirely surprising. She had always been a little too good at hide and seek back in the day.

If I were me, where I would be hiding? In one of the tents? No, too obvious. There, that cluster of rocks. There was just enough space between them for a little girl to slip in.

Mai crept up to the stones in question and peered into the gap between them. A little girl with red-brown eyes smiled up at her, then darted off into a nearby canyon, giggling merrily.

The girl moved faster than should have been possible, and Mai lost sight of her again. No choice but to follow her into the canyon. She noted it was an ideal spot for an ambush, but if something was already in her head, why would it need to physically corner her? She trudged off, her mind on long ago games of hide and seek.

It had been a while since she had given much thought to her childhood in Elwynn Forest. “Idyllic” would not have been an exaggeration. Those first ten years or so had been well after the Second War, but before the Third, and life had been quite peaceful.

Elwynn Forest in World of Warcraft.She had grown up in an immigrant family, her mother a paladin of Lordaeron and her father a humble carpenter from Gilneas, and they had always impressed upon her how lucky they were that the people of Stormwind had welcomed them so warmly, a lesson that hit home all too hard when the Third War broke out and Lordaeron fell to the Scourge, taking many of their relatives with it. While she was proud of her heritage, Mai had always considered herself a citizen of Stormwind first, and with the fierce of love her country that only a migrant can possess, she had chosen to serve it as soon as she had been old enough to enlist.

Almost immediately her instructors had noticed she was special. Mai still wasn’t entirely convinced her mother hadn’t given them secret instructions to keep an eye on her. There had always been questions about how Mai was able to hide so well, even when she was little.

There had been tests, exams. She had been determined to possess a talent for magic. Its strength was not enough that sending her off to train as a mage would have made sense, but it could be honed in other ways. She could meld with the shadows, walk without leaving tracks, sense a blow before it fell, and move faster than a normal person should. Before long she had ceased training with the standard cadets and begun more specialized instruction under the auspices of Stormwind Intelligence, an agency she served to this day.

The canyon fanned out into many small, twisting, winding forks. Mai looked down one to her right and saw herself again, but older now. This Mai was a young adult, practising sword forms with other recruits. This would have been before her transfer to SI:7.

The grinding of a saw caught her attention, and she turned to her left. That fork of the canyon showed another vision of her teenage self, but this one was in her father’s workshop, helping him to craft a set of cabinets. Instead of a sword, she held a saw.

She frowned. That wasn’t right. This vision had never happened. She’d loved her father, but she had never taken any interest in his work. She certainly hadn’t become his apprentice.

My human rogue in World of Warcraft: Dragonflight.She crept on, passing more of the narrow canyons, each containing its own vision. There was one she recognized; a training exchange program where she’d received unarmed combat instruction from a Night Elf woman named Nisa Oakfist. But the others were unfamiliar once more.

She saw herself picnicking beneath a tree with a handsome young man. She blinked, and they were standing in Northshire Abby, being married. Blinked again, and the man was watching over two raven-haired young children in a cozy living room while Mai carried in a freshly baked pie.

Another vision showed Mai training in the blade once more, but not with soldiers in the barracks. She was outside the Cathedral of the Light in Stormwind, wearing a tabard of the Silver Hand. Blink, and now this version of her was striding across the battlefield on a radiant charger, the legendary Ashbringer in her hand. Blink again, and the paladin Mai knelt before the Sunwell, sweating in pain as she channelled Light to combat the Voidstorm.

The visions kept coming. She saw herself a cultist of the Twilight’s Blade, bringing a dagger down into the chest of a terrified prisoner. She saw herself on a gilded throne atop a pile of gold, red-masked members of the Defias Brotherhood kneeling at her feet. She saw herself as a toothless drunk, singing without tune but smiling all the same.

She remembered something she’d heard one of the Void Elves say. “The Light sees only one path, and views all else as lies. The Void sees every possible path, and believes they are all equally true.”

That was what Mai was seeing, she realized. She was being confronted with all the equally valid things she could have been if she had not become the person she was. The sinner, the saint, the mother, the lover, the harlot, the beggar, the hero, the villain.

This will end well.This was the Void’s attempt to influence her, but it was not trying to hijack her mind with force. It was simply trying to undermine her resolve by showing her all the experience she had missed out on by being so devout in her duty to Stormwind.

The frustrating thing was that it was working. It was true that she had missed out an incredible amount of her life. She had spent nearly every day travelling to far off lands, sneaking through forbidden places, and fighting horrifying creatures. She’d had almost no opportunity for intimate relationships, barely even friendships. She had no family of her own, no chance to recreate the warmth and comfort she’d known in childhood. She had seen multiple worlds and done wondrous things most people had never dreamed of, but she also couldn’t remember the last time she’d had an apple pie. She had hardly ever let herself simply be a person; she was merely a weapon to be wielded by her superiors.

She wouldn’t change it. She would not abandon her duty now, nor would she choose a different path if some reckless Bronze Dragon were to appear and give her the opportunity.

But now, having seen firsthand all the other things that might have been, she could not honestly say she had no regrets.

She awoke, for real this time, upon whatever passed for morning in the shadowy hellscape of the Voidstorm. She strapped on her boots and her blades – for real this time – and prepared for another day of serving king and country.

She was so very tired.