Exploring Audio Dramas: From Quiet, Please to Limetown

Lately I’ve been looking for new ways to occupy my time during dinner. Usually I like to watch “TV” (on my computer — I haven’t owned an actual television in years), but I’ve been trying to save money on streaming services like Netflix, especially since there isn’t much on said services I really want to see at the moment.

The Broadcast mission in The Secret WorldThis past October I had the idea for a seasonally appropriate diversion. One of my favourite ever pieces of content in The Secret World was the Halloween mission “The Broadcast,” which involved a series of haunted radios. Exorcising all nine radios awarded the player with an in-game item they could use to listen to the audio dramas playing on the radios at any time.

It’s an incredibly cool idea, but I’d never really gotten around to sitting down and listening to them, with the exception of the famous Orson Welles War of the Worlds broadcast. I suppose the idea of radio plays just seemed a bit quaint in this day and age, though I now regret that rather narrow-minded view.

At any rate, this year I decided to finally dig out my Paranormal Shortwave and listen to the remaining eight dramas. They were a bit hit and miss, and some really haven’t aged well, but on the whole it proved a surprisingly enjoyable experience.

It takes a little getting used to, but once you become accustomed to the lack of visual stimuli, it’s amazing how easy it is to get lost in the stories. There’s something deeply immersive about pure audio.

My two favourites of the dramas I listened to in TSW (Northern Lights and The Thing on the Fourble Board) were both from a show called Quiet, Please. They were delightfully surrealistic pieces of Lovecraftian horror.

I find there’s something about the audio format that makes horror much more palatable for me. Normally I’m not much of a horror fan, my delirious love for TSW notwithstanding. But as I’ve talked about before, I do enjoy horror that can create a sense of ambiance. Something that’s spooky, rather than scary.

Audio is less immediate and yet somewhat paradoxically more immersive than most other forms of fiction, and that hits a perfect sweet spot for delivering the kind of ambient experience I seek from horror.

My positive experiences with Quiet, Please and the other dramas in TSW left me wanting more. I was already peripherally aware that the audio drama format is undergoing something of a low key renaissance and that there were many free audio dramas online, so I began researching them.

When I looked for recommendations, one name came up over and over: Limetown.

An official banner for the podcast drama LimetownFrom its description, I took Limetown to be a supernatural mystery in the vein of TSW, and I jumped on it. I’ve spent the last few weeks getting caught up, and I’ve now enjoyed every episode of the two seasons that have been produced so far.

Limetown blew me away out of the gate. The voice acting, the mystery, and the sheer ambiance of it was just impeccable. It’s strange to praise the sound design of an audio drama since sound design is basically all it is, but still, the sound design of Limetown is flawless. The subtle background sounds and foley effects put you in the moment so brilliantly.

I think it’s fascinating that at no point has Limetown given any significant physical description of its main character, Lia Haddock, yet I can picture her perfectly in my mind.

I will say that as time went on my love for Limetown did wain a bit. Going in, I was worried it would be another story where questions keep getting piled on without any answers, but it actually ended up being the opposite extreme. Limetown is perhaps a bit too quick to offer answers and resolve its big questions.

Also, I found it slowly became less about the speculative elements of the story and gravitated more towards being a simple thriller a la Jason Bourne or its ilk. As a sci-fi/fantasy nerd, that disappointed me.

That being said, it’s still pretty damn good. All the praise above regarding voice acting and sound design remains true throughout, and it never fails to be a thrilling, intense story. It might not have 100% lived up to the promise of its first few episodes, but at the end of the day I’ve only downgraded Limetown from “absolute masterpiece” to “pretty good and definitely worth your time.”

There’s no word yet on if there will be a third season of Limetown, but I certainly hope for one. The story is there, waiting to be told.

The producers seem to have ambitions to make this a whole franchise. There’s already a prequel novel (which I will probably read at some point), and in theory there’s supposed to be a TV series at some point (on Facebook of all places).

For my part, I need to find a new audio drama to listen to.

I feel silly for not pursuing the idea long ago. As I said, I have been aware of audio dramas for some time. I produced* a short series of them when I was a teenager, for Pete’s sake, and I’ve also listened to Blizzard’s forays into the medium with its audio Legion tie-ins.

*(By which I mean did very little and somehow got nearly all of the credit.)

Well, better late than never. Now, I understand the appeal. Now, I have heard the future.

(Limetown fans will understand that last bit.)

On the Stargate: Universe Comics

I love Stargate: Universe. If you’re a regular reader, you probably know it’s one of my favourite shows of all time. Its premature cancellation left a hole in my heart that’s never quite been filled.

Cover art for an issue of the Stargate: Universe comicsWhen it was announced the series would continue in a series of canonical comics, my feelings were decidedly mixed. I want to cheer any continuation of Universe, but I’m not a big comics reader, and it’s not the same without the fantastic performances of actors like Robert Carlyle and Louis Ferreira. More worryingly, the comics would not be written by the same people who brought us SG:U, nor would they follow the long-term series plan created by Robert Cooper.

Still, while strolling through Indigo, my eyes landed on a compilation of the first six issues of the comics, and I couldn’t contain my curiosity.

It was a decidedly mixed experience.

The one thing the comics do very well is capture the characters. They’re all immediately recognizable as their old selves. Rush is still a shifty bastard, Eli is still a lovable dork, and Colonel Young is the gruff father figure we all know and love. Even their speech patterns have been captured perfectly. I was constantly hearing the actors’ voices in my head as I was reading.

The good news, sadly, pretty much ends there.

This is basically Deus Ex Machina: The Series. It’s just an endless spree of incredibly lucky breaks for the Destiny and its crew. If that sounds out of character for SG:U, congratulations, you’ve seen at least one episode of the series. The tone is just way off, and the end result is the removal of much of the struggle that made Universe special as a story.

What makes this even more egregious is that the story doesn’t really advance any other way. We learn nothing new about the mysteries of the Destiny or its mission. The eternally rushed comic book medium doesn’t have space to develop the relationships and character arcs that were so memorable on the show. The entire focus is on the festival of deus ex machinas.

These comics are the brainchild of writers who previously worked on Stargate: Atlantis, and honestly, I can’t escape the impression that their main goal was to turn Universe into Atlantis so they’d be back on familiar ground.

I’m a fan of Atlantis, too, but what made Universe special was that it broke new ground. It had its own character that was separate from the other incarnations of Stargate. The writers of these comics either don’t understand or don’t appreciate that, and for that reason I don’t think I can give the comics a recommendation, much as I wish it were otherwise.