Dungeons and Dragons: Artificer Impressions

I’m starting to worry I might be flirting with D&D burnout, but for now, it’s still taking up a lot of my time. I stopped going to the AL games where I was playing my war cleric, but I have instead joined a new campaign run by one of my friends on weekends. It’s an episodic campaign with a somewhat fluctuating party composition.

The official logo for Dungeons and Dragons, fifth editionI had a hell of a time figuring out a class to play for this one. My first thought was to import my cleric or my druid, but there are already several paladins and druids in the party, so that seemed redundant. I considered a Sea Elf sorcerer/warlock, but then one of the other guys decided to be a sorcerer.

Then, serendipitously, Wizards went ahead and published the new Unearthed Arcana artificer class. I took one look at the class and instantly fell in love.

Off the bat, it has most everything I want from a character in D&D. It’s a caster, but it also has strong physical abilities, even going so far as to have Extra Attack (well, Arcane Arsenal technically, but it’s effectively the same ability). It has something to spend bonus actions on every turn, and it’s versatile: buffs, healing, damage, utility, and it can take a few hits.

I chose alchemist as my subclass. It gives me a permanent minion in the form of an “Alchemical Homunculus,” which is actually fairly strong. It can buff my allies and attack. Its attack is not super impressive, but considering it’s just a bonus action…

Having played up to level five now (our DM is generous with XP), I’m finding the class very fun, and possibly a little overpowered.

The artificer itself is not that over the top. It’s strong, but not crazy. It’s very much a “jack of all trades, master of none” class. It can do pretty much anything, but it doesn’t excel in any area. It can heal, but not as well as a cleric, druid, or paladin. It can take a few hits, but it’s not a true tank. It does decent damage, but it will never compete with a rogue or a pure caster on that front.

No, what makes the artificer OP is the crafting. Normally crafting in 5E is pretty weak, but artificers can craft items for a fraction of the cost, in a fraction of the time. As an alchemist, my specialty is brewing potions. My DM house-ruled that at my level I can only brew uncommon rarity potions, but even so that’s been a pretty huge power boost.

Where it gets crazy is that there is apparently no rule saying you can’t give a potion to a construct. So now I’m giving Fire Breath Potions to my Homunculus all the time. 4D6 fire damage as a bonus action for three turns per fight.

That’s where the overpowered part comes in.

I’m also really enjoying this character from a role-play perspective. She’s possibly my most creative one yet.

My artificer is a Deep Gnome named Sylvie Stonewalker. She was a twin, but her twin sister, Allie, was stillborn. The Stonewalker family mourned and moved on. Sylvie did not.

The bond between twins transcended death. As she grew up, Sylvie saw her sister’s spirit every day, and Allie became her best friend. While her family cautioned her to accept her sister’s loss, Sylvie refused. She began to study the sciences with the goal of bringing Allie back to life.

With no body left to resurrect, her only option was to build a new one from scratch. She set forth from the Underdark, taking on the life of an adventurer in the hopes of finding knowledge and supplies to aid her in her goal.

I RP the Homunculus as Sylvie’s first draft at a new body for her sister. It’s only a few inches tall, and some of the limbs don’t match, but it’s a start.

It’s fun because I get to RP two characters for the price of one. Allie can’t talk to anyone but her sister because Sylvie hasn’t gotten her vocal chords working yet, but she can still interact non-verbally.

While Sylvie is the serious one, Allie is the jokerster of the family. She taunts people and pulls pranks, and finds little ways to frollic. Last session as we walked through a field, I had Allie pick a dandelion and begin using it for a parasol.

So that’s my latest flavour of the month character. I really do have a problem. I have ideas for so many more characters, too. Right now I’m also considering a bladedancer/rogue, a Profane Soul blood hunter/druid, a Goliath paladin, and the aforementioned Sea Elf sorlock…

By the way, while I’m talking D&D, be sure to check out the super awesome sketch of my paladin my friend did!

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Free Stuff!

I’ve had the good fortune to have been gifted with a number of free gaming-related treats lately. Thought I’d take a moment to show off.

Dungeons and Dragons: Meet Mai

First, an artist friend of mine — the talented Jennifer Luu (jennifer0luu @gmail .com) — kindly offered to do a sketch of Mai, my most played character in D&D.

Artwork of my D&D character, Maigraith Numin, by Jennifer LuuI love it. The hair is spot-on.

ESO: New styles

I’ve also gotten some gifts in ESO.

Firstly, I won a new outfit slot courtesy of Chestnut from Gamer Girl Confessions for participating in IntPiPoMo at the end of last year. My thanks to her for her generosity. Due to logistical issues, it took a while for the slot to be delivered, but I’ve got it now, and my Bosmer is now sporting a shiny new look (click images for full size).

My sorcerer's new outfit in Elder Scrolls OnlineIn contrast to her normal tribal look, I wanted something more formal to show off her Aldmeri pride. Something she could wear while meeting with the queen. I did still include some bone elements as a nod to her more savage Bosmeri heritage.

My sorcerer's new look in Elder Scrolls OnlineThe developers have also been giving away free stuff. Following their racial rebalancing (which has rather ruined my main’s stealthiness, much to my dismay), they handed out a bunch of race and name change tokens. My main got a new surname to bring her in line with my current character naming conventions, while my warden used a race change token to alter her appearance, which I’d never quite been happy with.

My warden's new look in Elder Scrolls OnlineI’m still not sure I’m happy with it, to be honest. She looks a little harder than I’d like her to. It’s shockingly hard to make a High Elf in this game who doesn’t look like an awkward alien. Well, I still have two more tokens if I want to take another crack at it…

My High Elf warden's new look in Elder Scrolls OnlineFinally, I have also completed the grind to evolve my Nascent Indrik mount. As is so often the case with grinds like these in MMOs, I lost my passion for it about halfway through, came to view it as an unpleasant chore, and began questioning my sanity for continuing with it, but stuck it out to the end out of a sense of obligation borne from sunk cost fallacy.

My evolved Indrik mount in Elder Scrolls OnlineAt least it’s a nice looking mount.