Gaming Round-Up: Adrift

Do you ever find that when you finish a long game that you really love, you have a hard time getting into anything else for a while? That’s been my experience since finishing We Happy Few. I’ve tried a lot of things, but not much is sticking.

My character in Conan Exiles.I did finish the Reign of Terror mod for Grim Dawn, which recreates Diablo II, but to be honest it ended up feeling like a bit of a slog. Even with the updates provided by the Grim Dawn engine, the gameplay hasn’t aged that well, and even the story is a lot more shallow than I remember it being.

I did get to experience the story of the Lord of Destruction expansion for the first time, not having played it back in the day, and I think I liked it a bit better than the base game’s, but even then it wasn’t exactly thrilling.

A few weeks back, both Conan Exiles and Fallout 76 ran simultaneous free trial events, and even though neither is a game I’ve really had on my radar, I decided to give them a shot for curiosity’s sake. We Happy Few did leave me with a bit of a craving for more survival mechanics.

To my great surprise, I actually ended up enjoying Fallout 76 quite a bit. It does have a lot of jankiness — the combat is weak at best, the character models are hideous, and the PC interface is an unmitigated disaster — but even so I was actually rather sad when the trial ended. I’m tempted to pick it up on sale at some time.

I miss my CAMP. I had a lovely spot on a mountain peak between two forested valleys. I was growing a vegetable garden in the back. Player housing can be really fun when it’s a meaningful part of the game and not just a place to decorate once and then forget about.

The view from my CAMP in Fallout 76.Exiles, on the other hand, I didn’t enjoy at all. Whereas F76 was occasionally annoying due to bad design, Conan Exiles feels like it was designed from the ground up to be constantly annoying. I get that they’re going for a savage world where danger is constant, but when even the sheep treat you as KoS, you’ve just lapsed into the realm of unintentional self-parody. To say nothing of the nightmare of inventory management…

And honestly, even if you fixed those problems, it still wouldn’t be a very interesting game. Crafting is somehow even more gameified and mindless than in the average MMO (a bizarre choice for a game that’s almost entirely crafting), and there’s just no point to anything. No story, no meaningful goals.

After that I dipped into a few titles from my backlog. First was Far Cry: Primal. I really like the concept of the game, but the reality of it just didn’t click for me. Too much of a grindfest. I don’t understand why so many single-player games want to be bad MMOs these days.

I did enjoy the animal companions, though.

Next up was some strategy games — Surviving Mars and The Hive — but neither grabbed me. I give The Hive credit for an original concept, but in practice it was a pretty generic RTS, and it just didn’t feel like it was bringing anything new to the table.

Speaking of RTS, though, one highlight that did crop around this time is a game called Nordic Warriors I tried via a demo key given to Massively Overpowered. It’s a single-player game, so I wasn’t able to cover it on MOP, but it did impress.

A battle in the tactical RTS Nordic Warriors.The story of Nordic Warriors is based on Norse mythology, which is always a good way to get my attention, but more importantly, the gameplay is an homage to Bungie’s Myth games from back in the 90s.

Anyone who’s followed this blog for a long time knows I loved Myth back in the day, and there’s just nothing like it even now. Its hyper-realistic real time tactical strategy is a style of gameplay that simply doesn’t exist any more. Anything to bring back that kind of gameplay has my support.

In some ways, Nordic Warriors shows its low budget — the entire development team is just three people — but all things considered it’s an impressive effort at bringing back the Myth experience. I will definitely be picking it up when the full version goes live later this month.

In the meanwhile, that still left me without a game to fill my lonely days. Right now, I’ve gotten back into Elder Scrolls Online. Not for Greymoor, though. It looks like a pretty underwhelming expansion to me, and to be honest I almost forgot it was even a thing. Instead, I’ve finally started on the previous expansion, Elsweyr, which I bought on sale ages ago but never got around to playing.

I won’t lie, I didn’t go into this with a lot of enthusiasm. On paper ESO is my dream MMO, but in practice it tends towards being merely adequate. I think a lot of it is just down both the writing and the combat being fairly mediocre. I like the Khajiit, so I was curious about Elsweyr, but my expectations were low, especially after the disappointment of Summerset.

It’s early days, but while I may not be blown away, I will say it’s growing on me. It already feels better than Summerset, at least. Dragon fights might not be wildly original as public events go, but they’re definitely a lot more exciting than just reskinning Dolmens.

A Khajiit town in the Elsweyr expansion for Elder Scrolls Online.While the meat of the story is still kind of underwhelming, the world-building is interesting. Unlike most of the game, Elsweyr feels genuinely fantastical, and I am enjoying meeting all the strange and bizarre subraces of the Khajiit. And if nothing else, Khajiiti NPCs have vastly more personality than the Altmer.

Something has gone badly wrong if even I find Elves boring.

I’ve also switched to my warden rather than my main for a change of pace, which may be helping a little. She certainly kills things faster; normally I’m not a fan of mowing down mobs without any difficulty, but given ESO’s combat isn’t exactly a delight, I’m more okay with it right now.

I’d like to start a necromancer, but then I’d have to deal with having an untrained mount again. It’s a shame that ESO is so alt-friendly in so many ways, but that one mechanic just feels so punishing if you try to switch to a new character. Weird how MMOs work against their own designs sometimes.

I’m not convinced I’m not going to lose interest and jump onto something else before long, but so far at least I find myself warming up to Elsweyr. Mayhap it may tide me over until Nordic Warriors releases, at least.

Then again, there is also a part of me that’s hankering for some Age of Empires…

ESO’s Necromancer Shouldn’t Be a Class, and I Still Kind of Want to Play One

When Elder Scrolls Online announced the new necromancer class, I groaned inwardly. Not because I think it’s problematic from a lore perspective — according to some people it is, but I’m not invested enough to care — but because this game doesn’t need more classes.

A promotional for the necromancer class in Elder Scrolls OnlineThis is a rare position for me to take. I’m generally all in favour of adding as many classes as possible, as often as possible. I love having more options. But because of the way classes work in ESO, adding a new one feels like it’s limiting options as much as expending them.

Most skills in this game are class-agnostic. A class comprises only three skill lines. Rolling a new character just for those few skills feels more like a punishment than an exciting new toy.

What’s more interesting is when they add new skill lines that anyone can use, like the Psijic Order skills added in Summerset (gods awful grind to unlock them notwithstanding). That creates new options for everyone in a way that’s truly exciting.

In fact, not only would I say that ESO doesn’t need to add more classes, I’d go so far as to say they should do away with the current ones. Just open up the class skills to everyone. Right now ESO is straddling the line between a class-based game and a skill-based game, and it’s kind of getting the worst of both worlds.

That said… I kinda still want to play a necromancer in ESO.

Look, I just really like necromancy, okay? It’s one of my favourite archetypes.

Yet another random skeleton in Elder Scrolls OnlineIf I did roll one, I don’t think I’d play it as a necromancer per se. Since all the minions seem weak and disposable, trying to play this class as a full summoner seems like a recipe for disappointment*. However, it does look to have the potential to be a really fun “death knight” style class.

*(Tangent: Does anyone else find it weird that we’re now approaching a point where more than half of ESO’s classes will be pet classes? That’s another thing that makes the addition of the necromancer feel awkward. Its pets have to be weak so as not to step on the toes of the two summoner classes we already have.)

I’m picturing a melee bruiser sort of character who feeds off the life of their enemies. Maybe not a true tank, but a character who can soak up a lot of punishment while also dishing it out. Maybe an Orc. I haven’t played an Orc yet…

But I’m in no rush. In the past, Elsweyr would have been a must-buy for me — it’s possibly the number one area of Tamriel I want to explore, being a Khajiit fan — but I was also really hyped for Summerset, and it turned out to be a pretty big disappointment, so that has dampened my enthusiasm significantly.

Meanwhile I still haven’t touched Morrowind or about half of the base game’s content. Truthfully I haven’t played at all in a few weeks — my interest in ESO is a bit of a low ebb right now.

So the necromancer may tempt me, but it can wait… at least for now.

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In other news, my latest article for MMO Bro tracks five turning points in MMO history.