Gaming Round-Up: Dispatch, The Secret World’s Successor, and More

Trying to do these a little more promptly so I don’t end up having to write 2,000 words at once.

Dispatch:

Robert and InvisiGal in Dispatch.A friend got me I Can Fix Her Simulator 2025 Dispatch as an early birthday present, and I played through it a couple weeks ago. I largely enjoyed it, though I’m not sure it’s quite worthy of the fawning praise I’ve seen it receive.

A lot of the humour fell pretty flat for me. I’ve no problem with foul language (I’ve seen the Trailer Park Boys live twice), but something isn’t automatically funny just because you throw in the word “dick” every three seconds.

However, I did enjoy the characters, and the more serious moments generally landed. I also thought the animation and artwork were top notch. Some of the scenes are gorgeous to look at.

World of Warcraft:

Having quickly gotten all the trading post stuff I wanted, I struggled a bit to find stuff to do in WoW before my sub run out once more. Mostly just did my weekly apex cache chores and ran some delves here and there.

The season one delve nemesis in World of Warcraft: Midnight.I did like the new summer event quests. Usually WoW holidays are awful and grindy, but the new skyriding quests are fun and rewarding, with some cool Tauren and Dwarven lore to boot. Good stuff.

I also continue to immensely enjoy playing my paladin this time around. The class feels great right now, especially Holy, but Ret and Prot are also enjoyable. I’m kind of repeating myself, but this is really the big story of Midnight, at least as it pertains to my personal journey.

The look is part of it, too. I’ve had a figurine of a Blood Elf paladin for a long time, prominently displayed on one of my bookshelves. The other day I was dusting it off, and I realized my paladin in-game now has nearly the exact outfit as him, glaive and shield and all, and that just feels awesome.

I’ve always loved paladins, Blood Elves, and most especially Blood Elf paladins, and for all Midnight’s faults, it’s letting me live out my dream of patrolling Quel’thalas as a Blood Knight, lore accurate transmog and all, and that brings me much joy.

One notable thing I did do was take down the current delve nemesis on her (? difficulty only). I played Prot with DPS Valeera, and I’d say it was relatively easy all things considered. A long and tense fight, but I beat it on my first try. I’ve only done one delve nemesis before, on my demon hunter back in War Within season one, and that took several tries. Paladins OP?

Overwatch:

Grumbling about Overwatch is becoming tradition. It was another disappointing season for Stadium, with hero reworks in lieu of a new hero. There was a lot of talk of it shaking up the meta, but things have mostly settled back to the way they were before the patch.

Ashe is a little less omnipresent. Reinhardt’s shield and charge builds and Soldier: 76’s weapon build both got buffed despite being already among the most dominant builds, so they’re now even more oppressive than they already were.

I think the only really big change was to Reaper with his incredibly OP new wraith burn build. It’s already been nerfed once and is now a lot more reasonable, but I definitely wouldn’t be shocked if it gets nerfed again.

Playing Reaper in Overwatch Stadium.I haven’t been above abusing it for some easy wins, but it does feel a bit cheesy, and it’s not really adding anything new to the game. It’s basically just a very powercrept version of Mei’s Coulder build. Turn invulnerable, bump into people to damage and debuff them.

The one big piece of good news is that they gave Juno back a version of Rally Ring. The new Mars Walking power not only reduces her Ring cooldown, but it turns her ring into a trampoline for her, which has niche applications but is definitely a fun side benefit.

With my Ring build functional again, I’m having fun as Juno once more, and that’s great.

Diablo IV:

Thanks a to a Humble Bundle discount, I now own the Diablo IV base game, but I’m waiting to pick up the expansion (hopefully on sale) before really investing into it.

I did, however, poke my head into the recent warlock trial. I wasn’t expecting to like the class, feeling like necromancer is all I need for my dark caster needs, but I ended up enjoying it a lot. It’s now a strong candidate for my eventual main.

Trying out the warlock in Diablo IV.Warlock feels like the first class built with the Diablo III design philosophy rather than D4’s half-hearted approach. It’s about bombast and spectacle rather than just having the bare minium needed to make a class functional. I also enjoyed the relative lack of reliance on cooldowns in favour of resource management. It reminds me of a mix of wizard and demon hunter from D3.

Only thing I didn’t like was the aesthetic. I wish it had more of a classic gothic occult vibe instead of the weird torture porn horror look they gave it.

Age of Empires II:

Played some AoE2 as well. Been slowly working my way through the handful of campaigns I hadn’t done yet.

I was about ready to regret ever buying The Mountain Royals expansion. The Persian campaign was mediocre, and the Armenian campaign was possibly my least favourite campaign yet. Felt like every single mission had you being constantly attacked by multiple enemies on big open maps without defensible positions. I never lost any missions; it was just annoying. Also, the story was mainly about that French crusader dude rather than Armenians themselves, which is just weird.

The Georgian campaign in Age of Empires II.However, the Georgian campaign saved it for me. While the Georgians themselves are an aggressively vanilla civilizations, the missions were very well designed. Lots of big huge maps with plenty of optional objectives. This is why we play Age of Empires.

Stronghold 4 demo:

I went into this with pretty low expectations, which were pretty much met. It’s not horrible, but it’s slow, mildly buggy, and generally unimpressive. I swear this franchise has done absolutely nothing to evolve since the original more than twenty years ago.

The Secret World and Miracle:

I’m writing this on July 3rd, and on my other tab I’m watching Catboiler‘s TSW anniversary stream. He’s playing through a mission of his own design made with the Untold Stories add-on. I’m a bit mixed on his use of generative AI for it, but the writing feels authentically TSW-ish. I did also pop in to kill a golem earlier, and I may play some more later.

Someone in chat mentioned that Ragnar Tornquist has finally begun work on Miracle, now called Project M. Now that’s exciting.

John Wolf foreshadows a game more than twenty years in the making in The Secret World.Given legalities, it’s unlikely this will be officially part of the TSW continuity, but according to someone in Twitch Ragnar is calling it a spiritual successor to TSW.

I will have to do my best to manage my expectations because for the last decade or so there has not been any potential future game that excites me as much as Miracle. I have spent hours combing the Internet for the slightest hint about it, and after so long without news, I had all but given up hope of it ever being a reality.

But now it’s actually in production. It feels surreal. I know a thousand things could wrong, especially in the current state of the industry. I know it’s probably still years off. But as much as I try not to let my hopes run away, it kind of feels like I just found out Santa Claus is real after all.

Early art for Ragnar Tornquist's long awaited successor to The Secret World, Project M AKA Miracle.I love the parallelism. From “everything is true” to “anything is possible.”

Gaming Round-Up: Lousy Smarch Weather

The weather sucks. Let’s talk about video games.

The latest outfit for my Blood Elf paladin in World of Warcraft.World of Warcraft:

Naturally, with Midnight launching, WoW has been my main game this month. You can find my initial reactions over at Massively. At the time I’m writing this, I haven’t finished Voidspire or the ensuing story yet, so my feelings may have changed by the time you’re reading this, but right now that weak story (so far) and slower leveling have sapped a lot of my enthusiasm for WoW.

Still, I press on, for now, and it’s not all bad news. The endgame reward structure is largely the same as it was in The War Within, which is very good, and I’m having a lot of fun playing my paladin, who seems to have become my main for this season.

Partly it’s how well being a Blood Elf paladin fits into the current story arc, part of it is how much I’ve always loved the paladin archetype in general and the lore of Blood Knights in particular, and part of it is Holy spec being in maybe the most fun state ever. I’ve got a simple but satisfying damage rotation and a healing tool for every need in a compact set of spells with minimal button bloat. I’m the battle cleric I always longed to be.

Aside from the pally, my demon hunter is my other currently capped character, but while I’m still playing her, the class isn’t as fun as it was last expansion. Havoc just feels a bit clunky now.

My demon hunter poses in Harandar under the effects of an Inky Black Potion in World of Warcraft,I do like Devourer, and I’m playing it a fair bit, but it still feels a bit too difficult to maintain Void Meta for how long it takes to build up, and Devourer is absolutely terrible in the open world. It’s so squishy and takes way too long to ramp up. I’m also not pleased to know they’re removing the option to make Soul Immolation passive in the next patch. Avoiding maintenance cooldowns like that was a huge part of Devourer’s appeal to me.

So my paladin is overtaking her as the preferred character. I actually leveled the DH up first, taking her through the campaign. I’m pressing ahead with my plan to do each alt through the side quests of a different zone, though the slower leveling means I’m having to add a lot of dungeons, delves, and other grinding on top. Right now my Legion Remix death knight is around 85 after clearing out Zul’Aman, and my plan is to take Mai through Voidstorm and my monk through Harandar.

That leaves the warlock as the odd one out. I don’t really have any strong complaints about the current state of warlock, but there’s just other things I’d rather play more. I’d still like to get her to cap at some point for tradition’s sake.

Overwatch:

My other regular game these days is still Overwatch, where I spent many weeks fighting for Winston and the team in the Conquest event.

Getting Play of the Game with Juno's Scarlet Ember skin in Overwatch.While I still play Brigitte a lot, I feel Juno may be slowly overtaking her as my main. I find her neurosis relatable. I think I’m starting to get the Juno mains brainrot, too. Wandering around my apartment muttering about chicken fried rice like a madman…

Mei also seems to be overtaking Pharah as my preferred damage character. Pharah is very fun, but also very stressful, and punishing of the slightest mistake. Mei feels more chill, no pun intended.

I do have weird luck with her. I’ve had some big win streaks and absolutely dominant games — I got my first four endorsement match the other day after rolling the enemy team — but then I’ll go like 0-7 and completely tank my win rate.

I tried Vendetta when she arrived, and I’m still making attempts with her here and there. After much struggling, I settled on a “spin to win” build using her whirlwind as my bread and butter. I do have a positive win rate with her right now, but I’m always at the bottom of the scoreboard, and it feels like I just keep getting carried. She’s incredibly satisfying when things go well — the sound design on her attacks is immaculate — but I just don’t seem very good with her.

Doing the Sunny Dance emote with Mei's Hop Online skin in Overwatch.One other event of note. A couple weeks back I accidentally queued for regular quick play instead of Stadium quick play and didn’t realize until I got into the match. Since I love her character and can’t play her in Stadium, I picked Illari, and I fully expected to be rolled, but we actually won.

Since then I’ve occasionally been spinning up mainline Overwatch just to get my Illari fix, and I’ve been doing okay-ish. More wins than losses so far, couple PotGs. I think I’ve had enough practice in Stadium that the first person camera doesn’t feel as bad as it once did.

I still prefer third person, though, and I’m hesitant to invest too much time into the main game. Aside from the camera issue, I miss Stadium’s customization, and more than anything I do not want to muck around with hero swapping. I can’t be bothered to learn who counters who out of a roster of ~50 characters, and I just want to play the character I like.

I’ll probably play a bit more here and there, but mostly I’m going to keep hoping my favourite characters make it to Stadium sooner rather than later. In the meantime I consoled myself with coming up with a fan concept for Illari’s potential items and powers.

Eldegarde:

Exploring Eldegarde as a ranger.New World’s Catacombs left me with a hunger for more PvE extraction play, and Eldegarde was much praised by my fellow Massively writer Sam Kash, so I decided to pick it up.

Unfortunately, I didn’t end up liking it that much. The idea had potential, and the graphics were pretty, but despite supposedly being finished, it still felt like an early access title. Very limited content, no tutorial, lots of jank, no way to mute voice chat or report people…

And then they announced they were sunsetting it. Thankfully I was able to get a refund.

Diablo IV:

Speaking of paladins, I checked out Diablo IV’s free trial of the new class. For all of my griping about D4, I had been thinking the arrival of the paladin and Skovos might finally be enough to get me to pull the trigger on buying the game.

Battling as a paladin in Diablo 4.I haven’t necessarily been put off that idea, but I gotta say having tried the paladin, I’m once again disappointed by D4. It’s not bad, but it felt pretty underwhelming all things considered. Very slow animations and pretty resource starved, and no real creative abilities or builds, either. Every D3 class felt like a fantasy archetype elevate to its most bombastic platonic ideal, but every D4 class feels like it was built to have the bare minimum tools for its archetype and nothing more.

I did have some fun with the Avenger’s Shield equivalent, and I might still play a pally if/when I buy D4, but it’s not the absolute guaranteed main material I thought it’d be.

I also decided to revisit some older classes briefly. I still mostly like the druid, though the resource mechanic isn’t ideal. I found a pretty fun necromancer build using the Sever upgrade that makes it drop a corpse comboed with Corpse Explosion.

I appreciate that sorcerers have an elementalist capstone passive now. Of course I didn’t level anywhere near far enough to unlock it, but I tried pretending I had it to see how the playstyle would feel. Conceptually it’s very similar to the Tal Rasha’s Elements build I used for my wizard in D3 — you get buffs for cycling different elements — but the execution is actually fairly different.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneTal Rasha’s only cared about how many elements you used in quick succession. The order didn’t matter. The D4 passive only cares about the order. You could only ever use two spells and just alternate and get max benefit. I think I liked the smoothness of Tal Rasha’s better, but you could argue the D4 version is better design because it does require you to think about the order of your spells. It’s basically like playing a Windwalker monk in WoW, and I do like that playstyle.

If and when I buy D4, my main will definitely be one of those four classes. I’d say necro and sorcerer lead the pack right now.

Demos:

I’ve rounded out the month by checking out a bunch of demos on Steam. Not all merit discussion, but there’s a few I’d like to touch on briefly.

Pragmata was the most interesting overall. It’s a good old-fashioned “gruff dude protects surrogate daughter figure” game like it’s 2013 all over again. Its main gimmick is that enemies are heavily armoured, and you need to hack them to make them vulnerable. This isn’t just an extra key press; you need to do a whole-ass hacking mini-game mid-battle.

That is one creepy kid.If that sounds overwhelming, it certainly was at first, but the enemies do tend to be a bit slow and dumb, and by the end of the demo I was beginning to see the vision. Like Alan Wake’s “fight with light” mechanic but more fleshed out. Pragmata’s not a game I’d buy at full price, but it’s intriguing enough to keep an eye on. That little girl’s character model is damn creepy, though.

1348 Ex Voto (terrible name) had some promise. “Classic save the princess story but make it sapphic”* is a fun enough concept, and the voice acting was strong, but the character animations were horrendous, and the combat felt a bit rough (that might be a skill issue, admittedly).

*(Nothing in the demo explicitly labels the relationship between the two heroines as romantic, but the subtext is very strong.)

I came away thinking it was a promising alpha build and that it might be worth playing after another year or two of development, but then I saw the release date was this month and was like, “Oh… Oh no.”

Running over zombies in John Carpenter's Toxic Commando.John Carpenter’s Toxic Commando had pretty graphics and fantastic music, but the dialogue was horrendous, and the gameplay didn’t really feel distinct compared to any other zombie shooter you’d care to name. If it was free to play I might play more, but it’s not worth the asking price.

Finally, Space Tales seemed like it could be a charming enough low budget StarCraft clone, but the demo was too lacking in content to get a good feel for it. Will keep an eye on it, if only because the options for new RTS games are fairly limited these days, but probably another “buy on sale if at all” game.