Wyrd Street Tease: Blue Rose, the Vigilante

In addition to the option to create your own characters, my upcoming RPG Wyrd Street features a suite of “Iconic Characters,” who have established classes and identities. Iconic Characters are still heavily customizable in both role-play and mechanics, but they give an easy starting point that allows your character to feel rooted in the world, with existing relationships and connections.

A title banner for Wyrd Street, an upcoming tabletop RPG by Tyler F.M. Edwards.There is one Iconic Character for each class. Today, let’s take a look at the Iconic Vigilante, a woman known only as Blue Rose.

Rose is the owner of the Rose Garden bordello and in many ways the de facto leader of the Wyrd Street community. She is fiercely protective of her employees, and as a result the Rose Garden is one of the safest places in the slums.

I think the Iconic Character system was one of the greatest risks I took when designing Wyrd Street, but it’s been very well-received by play-testers, and Rose has been one of the greatest examples of how much freedom players have to interpret the Iconics. Across the various tests, different people have played Rose as a protective momma bear, as a stern leader, or as an irresponsible disaster.

As a Vigilante, Rose is excellent at defending her allies against the worst the slums might throw at them. Most of Wyrd Street’s class concepts started as “dollar store” versions of traditional fantasy classes, and Vigilante is Wyrd Street’s take on the paladin archetype. It also draws significant inspiration from comic book superheroes.

The result is a resilient melee class that excels at protecting themselves and their friends. With the right build, they can also become Wyrd Street’s premiere mage-slayers, with abilities that increase their mental resistance, counter enemy abilities, and punish foes when they spend focus.

Vigilantes are one of only two classes in Wyrd Street that have discrete subclasses. They can choose to follow the Pursuit of Justice to gain some supportive powers, or follow the Pursuit of Vengeance to hunt down single targets with ruthless efficiency.

They can also boast some limited ranged capability through a selection of exclusive sidearms, and at higher levels they gain some powerful mobility with the Grappling Hook Expert ability.

All in all, the Vigilante’s strength, courage, and flair for the dramatic all combine to make it the perfect class to represent Blue Rose.

All that said, if you like Rose but not the Vigilante, you can always ask your GM to let you change her class. In earlier versions of the game, she was the Iconic Scoundrel, and her backstory could also easily justify her as a Drifter or a Brawler. Iconic Characters are there to be a starting point, not an end point, and they’re yours to customize as you see fit.

Before I go, I’d like to leave you with an early sketch of Rose from one of our artists. The details are still subject to change, but it gives you a taste of what’s to come.

An early sketch of Blue Rose, a character from the upcoming tabletop RPG Wyrd Street.Wyrd Street is coming to crowdfunding this March. Stay tuned to this blog for more teases and updates as the date approaches.

Wyrd Street Tease: Master of Fate

It’s time for another Wyrd Street teaser. I’ll be posting these every couple weeks leading up the launch of the crowdfunding campaign in March.

A title banner for Wyrd Street, an upcoming tabletop RPG by Tyler F.M. Edwards.This time, I’m showing off the three choices of max level ability available to the Fortune Teller class. Fortune Teller is one of the classes where I took the most chances with my designs, and it really shows in their level ten options. Only appropriate for a class that gambles with the threads of fate itself.

* * *

Master of Fate:

Your insight into the forces of destiny is unmatched. You can produce wondrous effects with it… but fate remains capricious, and can still fail you. Choose one of the following abilities.

Fate, Don’t Fail Me Now:

Technique

Free action

After your health reaches 0 but before you lose Vitality as a result, you can as a free action make a desperate plea to fate itself. Roll a D20 and gain an effect based on its result. You cannot reroll this die by any means.

  • 20 – You are restored to your maximum health.
  • 2-19 – Roll D8s equal to your Wellness attribute (minimum 1D8) and regain health equal to the result.
  • 1 – Your Vitality becomes 0, and you die.

You must rest before using this ability again.

Fortune Favours the Bold:

Passive

To benefit from this ability, you must not be wearing armour.

Any of your abilities that allow you or other characters to reroll dice now allow them to reroll twice instead of once. If combined with Major Arcana, this allows you to reroll each D4 once. It does not allow you to have more than two Tarot abilities at a time.

Additionally, basic attacks and Strikes that target only you have disfavour on their attack and Strike rolls.

Twist of Fate:

Technique

1 action

Through an act of great will, you can force your will upon the threads of fate, causing the flow of time to subtly alter at your command. During a combat encounter, you can cause two characters of your choice other than yourself to swap their positions in the turn order. Characters who have been swapped this way are not considered to have completed the current round of combat until their next turn has ended.

You must rest or recuperate before using this ability again.

The threads of time do not react well to being altered. The first time you use this ability, your maximum Vitality is permanently reduced by 1. Subsequent uses of this ability do not incur this penalty.