Gaming Round-Up: Massively Leftovers

One of my struggles with this blog since I started working at Massively Overpowered, and one of the reasons I don’t post nearly as much as I used to, is the decision of what to put here versus what to put on Massively. My recent Not So Massively column on Redfall, for instance, is something of a sequel to a blog post I made about it a few months ago, and I originally intended it to go on Superior Realities, but ultimately I get paid if I put it on MOP, so that’s what I did.

A gleamite shower in New World's Winter Convergence event.New World is another good example. It’s been my main game for the last two years, but I’ve barely mentioned it on my blog, because nearly everything I have to say about it goes into the Vitae Aeternum column.

That said, I now find myself with some thoughts to share on multiplayer games that are too short and rambly to form a MOP column, so it’s time for another gaming round-up blog.

New World

I’ve settled into a loose pattern of playing New World heavily for a few weeks, then putting it on the back burner for a few weeks (but rarely quitting entirely), rinse and repeat. It’s a good fit for both my own fickle attention span and the game’s seasonal content model.

During December I went through a phase where I took the unusual (for me) step of actually playing it the way you’re “supposed to” play MMOs: doing lots of endgame group content, chasing rare drops, trying to improve my gear.

My main posing with the Abyss artifact (transmogged) in New World.This mainly took the form of elite chest runs, a form of open world zerg that will feel very familiar to anyone who’s ever done a hero point train in Guild Wars 2. In fact, the more I play of it the more I feel the endgame structure of New World is closer to that of GW2 than anything else. Despite its increasingly inaccurate reputation as a hardcore PvP game, New World truly has become a casual PvE paradise.

A particular goal was earning some more artifacts. I grabbed the Boltcaster bow for my Convenant alt (who is now more of a co-main, as usually happens with me) without much difficulty. What took more grinding was the Abyss, a great axe that deals void damage and can scale off intellect, but after a few dozen Corrupted portals, I finally got it on my main.

I like the idea of artifacts, but so far most of their designs have been a little unambitious, not really delivering on the “build-defining” role Amazon intends for them. However, the Abyss is an exception. Being able to use a great axe in a mage build is a fun novelty, and I completely retooled my fire staff skills to support the close combat. I wasn’t sure I’d actually use Abyss much, but I’m actually having a blast with this newfound battle-mage playstyle.

I also took a run through the new dungeon, the Glacial Tarn, to finish upgrading Boltcaster. This was only my third dungeon run in my New World career, and we didn’t have a proper tank, so things got a bit hairy at points, but the story mode introduced with the expansion is indeed pretty easy, so we were able to press through.

The Glacial Tarn expedition in New World.I wouldn’t say the mechanics of the dungeon were anything too exotic in the MMO space, but the environment art was great, the music was amazing, and overall it was a pretty good time, despite my dodgy group. It has me excited to see more of the game’s dungeons once the dungeon finder finally launches.

I also did quite a bit of grinding on the Winter Convergence event. Various circumstances led to me being unable to fully participate in it for the first two years, so I essentially did three years of grinding at once, but I managed to get pretty much all the cosmetics I want on both characters.

Finally, I did some redecorating on my Reekwater home, and I think it’s cozier than ever. All in all, a pretty productive couple of weeks.

Heroes of the Storm

When I wrote about my brief return to Heroes of the Storm on Massively OP a few months ago, I said I’d already uninstalled, and I did… but I reinstalled again not too long after. I’ve been playing off and on since.

The Big Shot Sgt. Hammer skin in Heroes of the Storm.As I always have, I maintain mixed feelings on the game. When you get a good match, it can be an incredibly exciting experience, but you won’t always have good matches, and it is kind of an empty and mindless experience even at the best of times. I can never quite escape the feeling that I’m wasting my life even more than one usually does when playing video games.

It also remains true that nearly every major change to the game since launch has made it worse, at least in my opinion. I hardly play my old favourite heroes, because almost all of them have been altered or nerfed too much. Jaina and Johanna are the only major exceptions.

The loss of Tassadar as a support character stings especially. I’ve been playing nearly every remaining healer trying to find a replacement, but none of them quite click so well. Whitemane is very fun, but also very difficult and thus too stressful to play all the time. Anduin is very easy, but a little bland. Tyrande’s not bad, but she still doesn’t feel as good as Tassadar did when he was a support.

I’m painting a very bleak picture of the game, but the core gameplay does remain very fun, and in terms of balance, the game is in a pretty good place. There’s a few overtuned heroes, but this feels like one of the most well-balanced periods of the game’s life.

Getting a win as Anduin Wrynn in Heroes of the Storm.And as always, the chief appeal is simply in nostalgia. Even with all we’ve learned in the last few years, I can’t help but get the warm fuzzies from all those classic Blizzard characters all together.

As is the case for all MOBAs, the sheer variety of heroes also does a lot to keep things fresh. Of the new heroes added since I lasted played, Fenix is probably the biggest hit for me. He’s very simple to play, but that can be a nice change of pace. I’m quite perplexed that I rarely see anyone else playing him; he feels incredibly strong to me, and I’ve had many dominant performances with him.

I’ve had a lot of fun with Imperius, too. Brusier was never my favourite role, but charging into the thick of it to impale people with your spear just never gets old.

Also, while I do tend to complain about the revamps over-complicating heroes, in the case of Raynor adding some depth to him was actually welcome. He’s still pretty simple, but no longer to the point of being boring. This pleases me a lot because he’s always been a favourite character of mine lore-wise, and I was disappointed he wasn’t more fun to play in Heroes.

Earning an MVP award as D.va in Heroes of the Storm.Finally, I’ve been playing a lot of D.va lately, to the point where she feels like potential “new main” material. I barely played her before my long hiatus, so I can’t say if she changed or I did, but she feels far stronger and more fun than I remember. The fact you can almost completely avoid death with her given good play and a little luck is just so nice. Plus she combines my long-time affinity for short, mildly insane women and my natural masculine desire to pilot a big stompy robot.

I don’t know if I’m going to stick with Heroes much longer or not. I do want to at least try every hero, which is proving frustrating since Qhira and Hogger almost never get picked for the free rotation and Mei was never added to it at all for some incomprehensible reason. I’m grinding the gold to buy her just for completionism’s sake, which for now keeps me doing my dailies and trying to find a healer who feels just right.

Gaming Round-Up: Adrift

Do you ever find that when you finish a long game that you really love, you have a hard time getting into anything else for a while? That’s been my experience since finishing We Happy Few. I’ve tried a lot of things, but not much is sticking.

My character in Conan Exiles.I did finish the Reign of Terror mod for Grim Dawn, which recreates Diablo II, but to be honest it ended up feeling like a bit of a slog. Even with the updates provided by the Grim Dawn engine, the gameplay hasn’t aged that well, and even the story is a lot more shallow than I remember it being.

I did get to experience the story of the Lord of Destruction expansion for the first time, not having played it back in the day, and I think I liked it a bit better than the base game’s, but even then it wasn’t exactly thrilling.

A few weeks back, both Conan Exiles and Fallout 76 ran simultaneous free trial events, and even though neither is a game I’ve really had on my radar, I decided to give them a shot for curiosity’s sake. We Happy Few did leave me with a bit of a craving for more survival mechanics.

To my great surprise, I actually ended up enjoying Fallout 76 quite a bit. It does have a lot of jankiness — the combat is weak at best, the character models are hideous, and the PC interface is an unmitigated disaster — but even so I was actually rather sad when the trial ended. I’m tempted to pick it up on sale at some time.

I miss my CAMP. I had a lovely spot on a mountain peak between two forested valleys. I was growing a vegetable garden in the back. Player housing can be really fun when it’s a meaningful part of the game and not just a place to decorate once and then forget about.

The view from my CAMP in Fallout 76.Exiles, on the other hand, I didn’t enjoy at all. Whereas F76 was occasionally annoying due to bad design, Conan Exiles feels like it was designed from the ground up to be constantly annoying. I get that they’re going for a savage world where danger is constant, but when even the sheep treat you as KoS, you’ve just lapsed into the realm of unintentional self-parody. To say nothing of the nightmare of inventory management…

And honestly, even if you fixed those problems, it still wouldn’t be a very interesting game. Crafting is somehow even more gameified and mindless than in the average MMO (a bizarre choice for a game that’s almost entirely crafting), and there’s just no point to anything. No story, no meaningful goals.

After that I dipped into a few titles from my backlog. First was Far Cry: Primal. I really like the concept of the game, but the reality of it just didn’t click for me. Too much of a grindfest. I don’t understand why so many single-player games want to be bad MMOs these days.

I did enjoy the animal companions, though.

Next up was some strategy games — Surviving Mars and The Hive — but neither grabbed me. I give The Hive credit for an original concept, but in practice it was a pretty generic RTS, and it just didn’t feel like it was bringing anything new to the table.

Speaking of RTS, though, one highlight that did crop around this time is a game called Nordic Warriors I tried via a demo key given to Massively Overpowered. It’s a single-player game, so I wasn’t able to cover it on MOP, but it did impress.

A battle in the tactical RTS Nordic Warriors.The story of Nordic Warriors is based on Norse mythology, which is always a good way to get my attention, but more importantly, the gameplay is an homage to Bungie’s Myth games from back in the 90s.

Anyone who’s followed this blog for a long time knows I loved Myth back in the day, and there’s just nothing like it even now. Its hyper-realistic real time tactical strategy is a style of gameplay that simply doesn’t exist any more. Anything to bring back that kind of gameplay has my support.

In some ways, Nordic Warriors shows its low budget — the entire development team is just three people — but all things considered it’s an impressive effort at bringing back the Myth experience. I will definitely be picking it up when the full version goes live later this month.

In the meanwhile, that still left me without a game to fill my lonely days. Right now, I’ve gotten back into Elder Scrolls Online. Not for Greymoor, though. It looks like a pretty underwhelming expansion to me, and to be honest I almost forgot it was even a thing. Instead, I’ve finally started on the previous expansion, Elsweyr, which I bought on sale ages ago but never got around to playing.

I won’t lie, I didn’t go into this with a lot of enthusiasm. On paper ESO is my dream MMO, but in practice it tends towards being merely adequate. I think a lot of it is just down both the writing and the combat being fairly mediocre. I like the Khajiit, so I was curious about Elsweyr, but my expectations were low, especially after the disappointment of Summerset.

It’s early days, but while I may not be blown away, I will say it’s growing on me. It already feels better than Summerset, at least. Dragon fights might not be wildly original as public events go, but they’re definitely a lot more exciting than just reskinning Dolmens.

A Khajiit town in the Elsweyr expansion for Elder Scrolls Online.While the meat of the story is still kind of underwhelming, the world-building is interesting. Unlike most of the game, Elsweyr feels genuinely fantastical, and I am enjoying meeting all the strange and bizarre subraces of the Khajiit. And if nothing else, Khajiiti NPCs have vastly more personality than the Altmer.

Something has gone badly wrong if even I find Elves boring.

I’ve also switched to my warden rather than my main for a change of pace, which may be helping a little. She certainly kills things faster; normally I’m not a fan of mowing down mobs without any difficulty, but given ESO’s combat isn’t exactly a delight, I’m more okay with it right now.

I’d like to start a necromancer, but then I’d have to deal with having an untrained mount again. It’s a shame that ESO is so alt-friendly in so many ways, but that one mechanic just feels so punishing if you try to switch to a new character. Weird how MMOs work against their own designs sometimes.

I’m not convinced I’m not going to lose interest and jump onto something else before long, but so far at least I find myself warming up to Elsweyr. Mayhap it may tide me over until Nordic Warriors releases, at least.

Then again, there is also a part of me that’s hankering for some Age of Empires…