Gaming Round-Up: Adrift

Do you ever find that when you finish a long game that you really love, you have a hard time getting into anything else for a while? That’s been my experience since finishing We Happy Few. I’ve tried a lot of things, but not much is sticking.

My character in Conan Exiles.I did finish the Reign of Terror mod for Grim Dawn, which recreates Diablo II, but to be honest it ended up feeling like a bit of a slog. Even with the updates provided by the Grim Dawn engine, the gameplay hasn’t aged that well, and even the story is a lot more shallow than I remember it being.

I did get to experience the story of the Lord of Destruction expansion for the first time, not having played it back in the day, and I think I liked it a bit better than the base game’s, but even then it wasn’t exactly thrilling.

A few weeks back, both Conan Exiles and Fallout 76 ran simultaneous free trial events, and even though neither is a game I’ve really had on my radar, I decided to give them a shot for curiosity’s sake. We Happy Few did leave me with a bit of a craving for more survival mechanics.

To my great surprise, I actually ended up enjoying Fallout 76 quite a bit. It does have a lot of jankiness — the combat is weak at best, the character models are hideous, and the PC interface is an unmitigated disaster — but even so I was actually rather sad when the trial ended. I’m tempted to pick it up on sale at some time.

I miss my CAMP. I had a lovely spot on a mountain peak between two forested valleys. I was growing a vegetable garden in the back. Player housing can be really fun when it’s a meaningful part of the game and not just a place to decorate once and then forget about.

The view from my CAMP in Fallout 76.Exiles, on the other hand, I didn’t enjoy at all. Whereas F76 was occasionally annoying due to bad design, Conan Exiles feels like it was designed from the ground up to be constantly annoying. I get that they’re going for a savage world where danger is constant, but when even the sheep treat you as KoS, you’ve just lapsed into the realm of unintentional self-parody. To say nothing of the nightmare of inventory management…

And honestly, even if you fixed those problems, it still wouldn’t be a very interesting game. Crafting is somehow even more gameified and mindless than in the average MMO (a bizarre choice for a game that’s almost entirely crafting), and there’s just no point to anything. No story, no meaningful goals.

After that I dipped into a few titles from my backlog. First was Far Cry: Primal. I really like the concept of the game, but the reality of it just didn’t click for me. Too much of a grindfest. I don’t understand why so many single-player games want to be bad MMOs these days.

I did enjoy the animal companions, though.

Next up was some strategy games — Surviving Mars and The Hive — but neither grabbed me. I give The Hive credit for an original concept, but in practice it was a pretty generic RTS, and it just didn’t feel like it was bringing anything new to the table.

Speaking of RTS, though, one highlight that did crop around this time is a game called Nordic Warriors I tried via a demo key given to Massively Overpowered. It’s a single-player game, so I wasn’t able to cover it on MOP, but it did impress.

A battle in the tactical RTS Nordic Warriors.The story of Nordic Warriors is based on Norse mythology, which is always a good way to get my attention, but more importantly, the gameplay is an homage to Bungie’s Myth games from back in the 90s.

Anyone who’s followed this blog for a long time knows I loved Myth back in the day, and there’s just nothing like it even now. Its hyper-realistic real time tactical strategy is a style of gameplay that simply doesn’t exist any more. Anything to bring back that kind of gameplay has my support.

In some ways, Nordic Warriors shows its low budget — the entire development team is just three people — but all things considered it’s an impressive effort at bringing back the Myth experience. I will definitely be picking it up when the full version goes live later this month.

In the meanwhile, that still left me without a game to fill my lonely days. Right now, I’ve gotten back into Elder Scrolls Online. Not for Greymoor, though. It looks like a pretty underwhelming expansion to me, and to be honest I almost forgot it was even a thing. Instead, I’ve finally started on the previous expansion, Elsweyr, which I bought on sale ages ago but never got around to playing.

I won’t lie, I didn’t go into this with a lot of enthusiasm. On paper ESO is my dream MMO, but in practice it tends towards being merely adequate. I think a lot of it is just down both the writing and the combat being fairly mediocre. I like the Khajiit, so I was curious about Elsweyr, but my expectations were low, especially after the disappointment of Summerset.

It’s early days, but while I may not be blown away, I will say it’s growing on me. It already feels better than Summerset, at least. Dragon fights might not be wildly original as public events go, but they’re definitely a lot more exciting than just reskinning Dolmens.

A Khajiit town in the Elsweyr expansion for Elder Scrolls Online.While the meat of the story is still kind of underwhelming, the world-building is interesting. Unlike most of the game, Elsweyr feels genuinely fantastical, and I am enjoying meeting all the strange and bizarre subraces of the Khajiit. And if nothing else, Khajiiti NPCs have vastly more personality than the Altmer.

Something has gone badly wrong if even I find Elves boring.

I’ve also switched to my warden rather than my main for a change of pace, which may be helping a little. She certainly kills things faster; normally I’m not a fan of mowing down mobs without any difficulty, but given ESO’s combat isn’t exactly a delight, I’m more okay with it right now.

I’d like to start a necromancer, but then I’d have to deal with having an untrained mount again. It’s a shame that ESO is so alt-friendly in so many ways, but that one mechanic just feels so punishing if you try to switch to a new character. Weird how MMOs work against their own designs sometimes.

I’m not convinced I’m not going to lose interest and jump onto something else before long, but so far at least I find myself warming up to Elsweyr. Mayhap it may tide me over until Nordic Warriors releases, at least.

Then again, there is also a part of me that’s hankering for some Age of Empires…

Gaming Round-Up: The Lightning Round

Been having trouble settling on a “main” game lately. I’ve run out of stuff to do in Anthem, and The Division 2 is more something I just pop into from time to time (plus I’m a little burnt out on shooters right now).

A cutscene in DemoniconInstead, I’ve decided to try out a long list of games, rapid-fire style. Most of these were via Origin Access, which I subscribed to for a month just for the sake of testing out games, but a few were from my Steam backlog or other sources.

Demonicon

I really liked the world-building for this. It seemed like a very unique setting. However, everything about the game is just super janky, from the outdated graphics to the inexplicably wonky controls to the weirdly incest-focused storyline.

Fractured (alpha)

I got a key for this via my gig at Massively Overpowered. Honestly, I don’t why they dropped the NDA. Fractured is in such an early state it barely qualifies as a tech demo. You can run around, do some basic crafting, and kill wolves, and that’s it. At least the music was nice?

I’m not saying Fractured is a bad game. I’m saying it’s not a game at all yet.

Pillars of Eternity

I’ve been wondering for a while if my newfound love of table-top gaming would improve my view of CRPGs, which seek to replicate that experience in a video game environment.

My character in Pillars of EternityNo, it has not.

Mechanics that make sense in tabletop just don’t work as well in a video game, and Pillars of Eternity is especially egregious example of why I don’t like CRPGs. Combat pretty much plays itself, and victory or defeat is determined on the character sheet, not the battlefield. What’s the point of playing a video game with so little interactivity?

Some of the class concepts are pretty cool, but it isn’t enough to overcome how dull the actual gameplay is.

Also, wow, is the UI for Pillars of Eternity ever bad. Why are all my active abilities teensy weensy icons I can only access by hovering over a tiny widget in the corner of the screen?

Tyranny

Another CRPG, I found the gameplay of Tyranny far more palatable than PoE (though that’s a low bar). I actually got to press buttons sometimes, so there’s that. I also think the premise — being the servant of an evil dark lord — is interesting, but it doesn’t seem to do it justice.

I was hoping for something like the experience of playing a Light Side Imperial in SWTOR — struggling to balance your personal conscience with your loyalty to corrupt superiors. Instead, Tyranny seems content to pigeon-hole you into the roll of the villain no matter what. It’s not even a case of choosing the lesser evil; you’re just the bad guy.

Combat in the CRPG TyrannyI don’t think You Kick Puppies: The Game is a very compelling premise.

Beyond that, I also found myself exhausted by the information overload this game throws at you. The game mechanics are overwhelmingly complex, and every NPC has absolute reams of dialogue. I’d say it’s like reading a novel rather than playing a game, but novels have editors.

Star Wars: The Force Unleashed

This one was pretty fun. Force-lifting people off of ledges was good fun, and I felt like the force of destruction a Sith ought to be. I did find some of the controls a bit odd, and the way the camera changes for boss fights is jarring.

Ultimately, I lost interest because there didn’t seem to be much of a story.

Torment: Tides of Numenera

I probably wouldn’t have tried this if I’d known the combat was turn-based. Again, it makes sense in tabletop, but not for a video where I’m trying to be immersed in the moment.

Also, like Tyranny, the amount of reading was ludicrous.

Combat in Torment: Tides of NumeneraDarksiders

Like Force Unleashed, this was fun, if a bit mindless. I enjoyed hacking and slashing my way through demons for a while, but the story didn’t grab me much, and when I got stuck on a platforming section, I became frustrated and walked away.

Star Wars: Knights of the Old Republic

I know this is considered one of the all-time greats, but to be honest I only lasted about twenty minutes. The graphics have not aged well, and the combat turned me off right away. Then I bugged out(?) and couldn’t move, and I lost my will to keep trying.

Grim Dawn

Seems like a solid game. Very similar to Titan Quest, but not quite as tedious. As in Titan Quest, you can combine classes, which allows for some interesting combos. I went with shaman and occultist, focusing on nature magic and pets. I also liked how, well, grim the setting is. Very ambient.

On the downside, the voice acting is abominable, I felt very starved for skill points, and I strongly dislike games that require you to unlock higher difficulties. Normal is too easy.

My shaman in Grim DawnI’m definitely tempted to buy Grim Dawn and play more at some point, but I will have to think about it.

Dungeons III

Now this game I liked. So much so, in fact, that it deserves its own post…

New articles

Finally, before I go, I’d like to drop a link to my latest article at MMO Bro, where I explore group roles outside the traditional trinity.

And don’t forget to follow my Not So Massively column at Massively Overpowered! I have some more detailed reviews of new games I’ve tried recently over there.