Gaming Round-Up: Diablo, BioWare, NextFest, and More

Grab-bag time.

Diablo IV

My warlock is tormenting by a vision of Lilith in Diablo 4.This has really been the month of Diablo for me, with Diablo IV taking up almost all of my gaming time. I’ve poured my pretty extensive thoughts on the game into some Massively columns that should go up in the coming weeks, but I want to briefly cover it here as well.

As you’ll read over on MOP, I mained a warlock for my first run through the campaign, but now that that’s done, I’m letting my altoholism run wild. I deleted almost all the myriad characters I made during the various trials as I’d put no thought into customizing them and felt no attachment to them, so now I’m making a fresh round of characters. The one exception is a druid, whom I did put some effort into.

I initially skipped the side quests and optional objectives for most zones, so I’ve decided to assign a character to clearing out each remaining zone. I’ve assigned a sorcerer to Kehjistan, a paladin to Hawezar, a necromancer to Nahantu, and of course my druid will do Scosglen. Most likely I’ll save Skovos for when the amazon class releases. I also have a barbarian and a spiritborn I created for reasons I’ve already mostly forgotten, but I don’t plan to play them much, if at all. I will probably make a rogue at some point, too. I want to throw knives at people.

It is a bit crazy how much power disparity there is between classes, at least at low levels. We’re talking “coughing baby versus hydrogen bomb” levels of imbalance here. I’m playing on higher difficulties as is my wont, and my paladin is struggling to survive even basic fights on expert, while my necromancer is just obliterating everything on penitent. If I wanted to I could probably just stop pressing buttons entirely and let my minions deal with everything.

A cutscene featuring my new necromancer in Diablo 4.I maintain very conflicted feelings about Diablo IV, as you’ll see when my columns on it go live, but as I’ve always said, ARPGs are like pizza. Even when they’re bad, they’re still pretty good. There’s a lot of joy to be found in smashing hordes of demons, now as it was in the past.

BioWare’s end

This is of course the big news lately. I feel for the people who’ve lost their jobs, and I hope they find new work quickly, but otherwise I’m surprisingly empty of strong feelings on the closure of what has historically been a favourite studio.

As someone who stayed a cheerleader for BioWare much longer than most — I adored Andromeda, enjoyed Anthem, and didn’t hate Veilguard as much as some — it’s a bit odd to me to see everyone suddenly changing their tune. I’ve seen nothing but pessimism and hate towards BioWare for so long it’s hard not to feel like the current outrage over their closure is a bit hypocritical.

I didn’t have a lot of hope for their future prospects, either. I’m really only excited for more Mass Effect if it’s a continuation of Andromeda, but given the unjust hate towards it, that was never likely. I don’t see how you can continue the Milky Way story without it being a bit of a mess.

All good things, Shepard.Now that we’re getting leaks about what they were planning for the next game, a lot of it does sound promising, but it’s easy to say your game would have been great when it was just an idea in early development. Dragon Age: Dreadwolf sounded amazing too, and look how that turned out.

I certainly wouldn’t be unhappy if the crusade to save BioWare somehow found success, but I think my hope is better put towards other companies continuing their legacy by creating other games in a similar vein. That’s more exciting to me. I was never that attached to Mass Effect as a universe; I just like the way they tell stories. Please be good, Exodus.

SlopFest

I played a few demos in the latest Steam NextFest, or SlopFest as it has been crudely but accurately dubbed by the wider community. Between the wildly inaccurate tags on so many games and the flood of AI garbage, it was pretty painful trying to find anything worth playing.

The most noteworthy demo was that for ArcheAge Chronicles, but that’s going to be the subject of another Massively Overpowered piece, so you’ll have to wait to hear my thoughts on that.

A city devoted to Athena in the Theos: Cities of Myth demo.I also put a decent amount of time into Theos: Cities of Myth, a spiritual successor to the ancient Greece city-builder Zeus: Master of Olympus, which I loved when I was a kid. Theos has that same familiar gameplay loop with some nice quality of life improvements, like being able to set patrol paths yourself, but it did feel a bit low budget for my taste. The lack of voice acting was a big bummer, as the goofy voices were a lot of what made Zeus so charming. Still, I did end up playing the demo for longer than I expected. I put it on my wishlist, but I don’t know if I’ll ever get around to actually buying it.

Next was old school RPG Wyldheart. I wanted to like it, but it just felt too low budget and janky. I only played about twenty minutes of it before I decided it wasn’t for me.

Finally, there was Silberheim Evolving Card Game. Another one I really wanted to like as it has a strong emphasis on story and some lovely card art, but it’s also lacking voice acting, and more importantly it was just fiendishly overcomplicated. I love card games, and learning this one gave me a headache.

Eternal

Speaking of card games, I haven’t talked about Eternal in a while. While I never fully stopped playing, I did scale back drastically. I’ve been very burned out, and it’s a bit stale as the game is in semi-maintenance mode, with only the weekly story chapters for new content. Even as someone who loves video game story, these aren’t exactly riveting, and the new promo cards they offer are usually too niche to be exciting.

A very buffed Icaria the Liberator in Eternal Card Game.

Neuron activation.

I have been having a bit of a resurgence lately. I’ve been trying to build some new decks, though I’m scraping the bottom of the barrel for ideas. There’s more I’d like to try, but it’s so hard to earn legendary cards, and I’ve already got most of what I’d want at other rarities.

So far I haven’t had any big hits. The Clockroach deck is strong, but boring. I made a stealth deck that’s moderately fun and moderately effective. I just made an Elysian singleton-ish deck using Archmagister’s Portal and Sacred Tableau that seems kind of neat.

This is old news at this point, but my proudest achievement so far is making a good Elven tribal deck. You might think that would have been one of the first things I tried to do, and you’d be right, but it took a long time and many attempts to make one that’s actually good. There’s a lot of Elf cards in Eternal, but they were never designed with any overarching mechanical identity, so it’s hard to build an all-Elf deck that’s any good.

What I finally settled on was a Shadow/Primal/Time deck that uses relics to buff flyers and unblockables. On paper it seems like the sort of thing that would be way too convoluted to work, but it’s actually proven to be probably my most consistent Gauntlet grinder. Trust in the shadow.

ZeroSpace

Try as I might, I’m struggling to maintain my interest in this. I’m glad they added Xol to co-op, but like everything else about the game, they’re so incredibly unfinished. Posted a bunch of feedback on their reddit if you’re interested.

The Xol commander Anrubic in ZeroSpace.ZeroSpace has good ideas, but their complete inability to prioritize which ideas to focus on will be the death of them. They’ve spread themselves so desperately thin that nothing is even close to finished, let alone polished. What I wouldn’t give for a well-funded, competently managed Blizzard style RTS.

The future

For now I’m still happy grinding away in Diablo IV, but I’m not sure how long that will last or what I’ll do after. I want to play some more New World while I still can. I still play Overwatch Stadium here and there, though that increasingly feels like more a source of frustration than fun. I’m still on the fence on if I’ll buy Age of Empires IV’s Raiders of the North at launch or wait for a sale. Will be back to WoW at some point, but I’m not in a rush for that.

I keep seeing posts about Deadlock popping up on social media, and I’ve seen it often compared to Stadium. It’s starting to intrigue me. It’s got that some magic Overwatch has where every other character I see from it feels like the coolest character I’ve ever seen. Does seem overwhelmingly complicated, though, and I’m not fond of MOBAs (Heroes of the Storm is the exception that proves the rule).

I think I’d like to give Deadlock a try, but I should probably let it cook a bit more first. I’m hoping its rumoured PvE mode comes to pass; that would definitely have my attention.

RTS Round-Up: Age of Empires, ZeroSpace, StarCraft, and Dreams of the Future

A special “oops all real time strategy” edition of gaming grab bag series.

Age of Empires:

We’ve gotten another round of news about the latest step of the continuous onslaught of Age of Empires DLC.

The key art for Age of Empires II: The Viking Sagas.The next AoE2 expansion is The Viking Sagas. Given my love of Norse history, you’d think I’d be super excited about this, but the Vikings were already in the game, so this feels like something of a cynical attempt to cash in on the popularity of “Vikings” as a concept.

Two of the new civilizations — Danes and Varangians — are just Vikings by another name. Generously, we could interpret the current Viking civilization as representing the peoples of actual Scandinavia, whereas the Varangians would be those who settled in eastern Europe and the Danes represent… Danes, so it’s not as egregious as some of the nonsense AoE4 has pulled with variant civilizations, but there’s still far more interesting things they could have done. Africa and North America are both far overdue for more content.

The Harald Hardrada grand campaign does sound cool, so I’ll likely still pick up the DLC at some point, but it’s probably going to be a “wait for a sale” thing.

The most unexpected news is that Age of Empires III isn’t dead after all. The previously cancelled Danes and Poles DLC, now called The Baltic Powers, is releasing in a few weeks. AoE3 is my least favourite installment, and there’s once again no single-player content, so it doesn’t do a lot for me, but I’m happy for the game’s fans. Again, may buy on sale.

A preview of the upcoming Viking civilization for Age of Empires IV.Overall AoE4’s Raiders of the North is my most anticipated release of the current cycle. The lack of campaign is disappointing, but the updated Crucible mode shows promise, and the new civilizations look cool. Adding Vikings is a lot more exciting when your game doesn’t already have Vikings in it (still wish they were called Norse, though).

There are some conspicuous absences from the news as well. Nothing for Age of Mythology, and no mention of another Chronicles DLC for AoE2. AoM might just be on pause, but we are due for a Chronicles announcement. Given its apparent lack of popularity compared to other DLCs and the layoffs of several its key developers, I think we may have seen the last of that line.

I’m not as in love with Chronicles as some hardcore fans, but it was an interesting experiment, and I would have liked to see more of it. Was hoping we’d get to the Punic Wars, at least. I wanted my elephant bois.

The silver lining is the mainline campaigns increasingly seem to be incorporating some of the best ideas from Chronicles, so even if we never get another Chronicles DLC, its legacy will live on.

ZeroSpace:

This seems to also factor in my time in the demos, as it shows more time played than Steam does.

I spent most of this past weekend fighting for the Eden Accord in ZeroSpace’s Galactic War. Unfortunately, we came in second behind the Keeper Council, perhaps partly due to some bugs favouring the Council (though to be fair their players did also fight very hard). Still, it was a close thing, and we did take the lead many times over the past few weeks. We just couldn’t keep it when it mattered.

I’ve already given my impressions of ZeroSpace on Massively, and given some feedback on reddit, so I won’t repeat myself too much. The Galactic War remains one of the best ideas in any RTS ever, and the simplified macro is nice, but otherwise the more I play of ZeroSpace the more it feels like the poor man’s StarCraft II. It’s so rough.

I’m frustrated the developers spread themselves so thin on so many features instead of delivering a more focused and polished product, and they still have plans to keep tacking on more stuff. I want to grab them by the shirt and shake them. “STOP ADDING THINGS, FINISH THE FEATURES YOU HAVE NOW.”

I still think it could evolve into a great game over time, but I fear it’s not going to get the chance.

StarCraft II:

Playing a prestiged Alarak in StarCraft II co-op.Finally, I have been playing a little of actual StarCraft II to take advantage of the free co-op XP booster Blizzard gave out as part of the lead up to BlizzCon. My thinking was to finish a last few prestiges and finally get Swann to cap, as he’s the only commander I never leveled up other than Tychus, whom I never bought*.

*(I never bought Mengsk either, but I did level him to cap during a free trial event many moons ago. I won’t play Tychus even for free.)

However, I am struggling to muster much passion for it. I fear I may have finally out of love with SC2 co-op. Not because there’s anything wrong with it, but simply because I’ve played every mission literal hundreds of times now. That I enjoyed it as much as I did for as long as I did is a crowning achievement of game design, but all good things…

The future:

Feeling a bit sad about the future of RTS now. Age of Empires is still doing well, and that’s great, but I also crave the more fast-paced Blizzard style of RTS. One isn’t better than the other, but they scratch different itches.

A beta test for Immortal: Gates of Pyre.Stormgate crashed and burned. Immortal: Gates of Pyre looks like it’s never going to get the funding to finish development. ZeroSpace’s future looks very cloudy. And there’s not much else hope on the horizon. The next StarCraft game is almost certainly a shooter (I do think we’ll see it unveiled at BlizzCon this year). There’s a rumour that Warcraft IV might be in development, but I’m extremely skeptical of that, nor am I sure modern Blizzard can live up to the legacy of their classic RTS games.

The other day I was thinking about what I’d like to see from a future of RTS, and being cursed with more creativity than I know what to do with, I ended up coming up with an extensive concept over the course of my afternoon walk. Factions, units, story, even some ideas on cost cutting by developing campaign and co-op concurrently. Gameplay inspired by Warcraft III, StarCraft II, and IGoP. Lore inspired by New World.

But of course I have absolutely zero funding and zero knowledge of video game development, so it will remain just an idea, taunting me in the back of my mind.