Gaming Round-Up: My Bathroom Is Being Torn Apart Edition

A tradesman is currently doing some renovations on my apartment. I feel a vague discomfort around the idea of playing video games the whole time he’s here, so I’ll write about video games instead. That’s much more respectable, clearly.

Let’s talk about what I’ve been playing lately.

The Diablo-inspired paladin skin for Brigitte in Overwatch.World of Warcraft

As of this writing, my WoW sub has just expired. I’ve completed all of my main goals in the current patch, so it was time to take a break.

Midnight has been one of the most mixed experiences of an expansion so far. As you may have seen from me ranting about it over at Massively, the story has been a huge disappointment. However, I do still enjoy the “third era” endgame loop quite a lot, and as long as I don’t think about the big picture plot, it’s lovely spending time in Quel’Thalas and soaking up the ambiance.

I realize this is how must people traditionally approach WoW — ignore the main plot, just focus on the gameplay and enjoying the scenery — but it’s an alien and not entirely comfortable experience for me.

Aside from issues with the story, my main regret with WoW lately is my attempt to switch things up by prioritizing a different set of characters to play. In hindsight, that was a mistake.

My warlock using the Hearthstone of the Flame in World of Warcraft.I am loving my paladin, so leveling her up early worked out, but while the demon hunter feels okay, it’s not as fun as it was in War Within. If I had to do it over again, I’d still play her a bit, but I would have relegated her to the second string alt she’s traditionally been in the past. And as for the death knight, I’m afraid it still just isn’t quite clicking for me for whatever reason.

I started having a lot more fun once I’d finished leveling up my traditional rogue/monk/warlock triad — rogue in particular is the most fun it’s been in several expansions, as long as I stick to Assassination — but by then there wasn’t much time left in my subscription.

Overwatch

My relationship with Overwatch continues to be a bit of a rollercoaster.

The most recent major patch absolutely gutted my Hyper Healer Juno build by removing the Rally Ring power. It’s a bizarre choice because this was by no means a meta or even popular build. It was just a fun, quirky oddball build that let you keep your team buffed with speed and overhealth nearly all the time. Why it needed such a savage beating with the nerf bat is beyond me.

Charging into battle with the Hop Online mythic skin for Mei in Overwatch.I’m learning to live without Rally Ring, but I definitely feel noticeably less powerful, and it’s just not as fun. It’s really demoralizing, and it feels like another example of a worrying trend of Stadium moving away from fun and creative powers that genuinely change how a character plays.

On the other hand, I have had a lot of fun with Stadium’s new addition, Ramattra, who has definitely become my favourite tank to date. I like his versatile, tactical playstyle and battle mage vibes, to say nothing of Ramon Tikaram’s exquisite voice work (took me longer than it should have to realize Ram has the same voice actor as Dorian from Inquisition, whom I also loved).

But then I was again discouraged as my preferred build with him — Vortex spam — was almost immediately nerfed. I still feel decently powerful post-nerf, so maybe it was justified, but the fact it came so quickly felt a bit kneejerk, and coupled with the Rally Ring removal it felt like another example of punishing fun and different ability-focused builds. I’m getting over it, but it did leave a bad taste in my mouth.

To Blizzard’s credit, Ram does seem to have multiple fun and viable builds. While I settled on Vortex spam as my favourite, I also tried out several other builds, and they all felt viable and enjoyable, which is unfortunately pretty rare for Stadium characters.

Getting play of the game as Ramattra in Overwatch,I am pleased to know we’re getting more than one character for Stadium this season… but dismayed that the second will be Jetpack Cat. Who asked for this? There are so many older characters people have been begging to have in Stadium since it launched, but we get the most divisive of the new characters instead?

Like I said, rollercoaster.

Finally, I want to say I absolutely love the new Diablo inspired paladin skin for Brigitte. A proper paladin skin for her is all I’ve wanted since I started playing. Burn in the Light!

Age of Mythology: Obsidian Mirror

The latest expansion for Age of Mythology: Retold has arrived, much sooner than expected, and I can’t help but feel a bit too soon. Obsidian Mirror and its new Aztec civilization are not the unmitigated disaster Demeter was, but they do still have a certain vibe of having been pushed out in a hurry.

Some Aztec soldiers and myth units in Age of Mythology: Retold's Obsidian Mirror expansion.The campaign was quite disappointing. The story is an absolute mess of shameless fan service that tries to do far too much things at once and ends up doing none of them well. Meanwhile the mission design focuses way too much on defensive missions considering that the Aztecs were designed uniquely unsuited for defense. I also found it frustrating how few missions let you choose your own minor gods or make it to age 4.

Meanwhile the Aztec civilization itself is a mixed bag. A lot of their new units and god powers are quite fun, and everything’s very pretty, but their favour mechanic is a bit of a mess. I like the flavour of having to collect life force, but it’s hobbled by the fact the main way of doing so — your warrior priest hero units — are just… terrible. They’re squishy and weak, and they’re melee, so there’s always on the front lines, and usually the first to die.

I doubt it will happen, but if it were up to me I’d make warrior priests ranged. If they weren’t on the front lines all the time, it’d be a lot easier to keep them alive long enough to collect your tonalli. I also think the diminishing returns on sacrificing villagers for favour should be softened. Maybe make it more of a cooldown than permanent reduction.

I’ve also heard from those who are in the know about such things that it’s not a very faithful or respectful depiction of Aztec culture, which is disappointing. Even I as a layman can see issues. Jaguar riders are an absolute nonsense unit based on neither history nor mythology, and the god portraits all look like white Instagram models cosplaying Aztecs. It’s gross, frankly.

The Corrupted Ground god power in Age of Mythology: Retold's Obsidian Mirror expansion.The Age of Mythology: Retold community seems to be as toxically positive as most game communities are toxically negative, and I’ve seen many rush to point out AoM has always had inaccuracies, but at the risk of being a stereotype, I really feel like we should be expecting more in the year of our lord 2026.

That’s really the crux of my issues with Retold, and why I keep griping so much even as I continue to play it. It’s not that it’s offensively bad or actively unfun (Demeter notwithstanding). It’s just that it always has this sense of just settling for the bare minimum. The game’s concept has so much potential, and I really thought after twenty years they’d be able to truly take it to the next level, but it just doesn’t seem to have the ambition. AoE2, despite being even older, is finding ways to continue evolving and pushing the envelope, but Retold is content to keep doing the bare minimum.

I don’t hate Obsidian Mirror, and I will play the Aztecs more, but in hindsight it feels like something I should have bought on sale. The level of polish isn’t high enough to justify its price tag.

The road ahead

While I continue to play Overwatch on the side, I plan to clear up some loose ends for the next week or two, now that WoW is off the menu.

Completing the Cruel Labyrinth in Path of Exile.I want to finally get around to finishing the campaign in Path of Exile. I’m not wildly enthusiastic about it, but there’s not so much left to go, so I might as well see it through to the end. If I don’t post about it again, assume I finished it, and that of all the RPGs I’ve played, it was certainly one of them.

When Nexon gave me that huge lump of cash shop currency to cover Dia in The First Descendant, I bought the current battle pass, so I think I might finish that up. Not much excitement left for TFD these days, but sunk cost fallacy is what it is.

Supposedly Scars of Honor is running a playtest around now, and I think I’d signed up for it, so we’ll see if I get in. I expect the reality of it is likely to disappointment me, but the previews do have me mildly to moderately hyped. I like the WoW style graphics, and the bearfolk race looks super cool.

I have pre-ordered the upcoming Yue Fei’s Legacy DLC for Age of Empires IV. Just as I’d fully written off AoE4 as having lost its way, this DLC seems like a step in the right direction. There’s a campaign, and an actual new civilization, not just some weird variant.

A Chinese wonder in Age of Empires IV.The irony isn’t lost on me that I refused to play Sultan’s Ascend at launch because I didn’t think it had enough content to justify the price, and Yue Fei’s has arguably even less, but an actual civilization with real historical significance is worth more to me than any number of nonsense variants.

Not that I’m sure I’ll even get to play it, mind you. It’s unclear if you actually get to play Jin Dynasty in the campaign or if they’re only antagonists, and last I checked the skirmish AI in AoE4 was still a disaster. But I’m voting with my feet for the kind of content I want to see.

Finally, if I can find the time, I’d like to pick up Tides of Tomorrow, the new narrative game from the Road 96 devs. Been looking forward to it for a while.

Gaming Round-Up: Lousy Smarch Weather

The weather sucks. Let’s talk about video games.

The latest outfit for my Blood Elf paladin in World of Warcraft.World of Warcraft:

Naturally, with Midnight launching, WoW has been my main game this month. You can find my initial reactions over at Massively. At the time I’m writing this, I haven’t finished Voidspire or the ensuing story yet, so my feelings may have changed by the time you’re reading this, but right now that weak story (so far) and slower leveling have sapped a lot of my enthusiasm for WoW.

Still, I press on, for now, and it’s not all bad news. The endgame reward structure is largely the same as it was in The War Within, which is very good, and I’m having a lot of fun playing my paladin, who seems to have become my main for this season.

Partly it’s how well being a Blood Elf paladin fits into the current story arc, part of it is how much I’ve always loved the paladin archetype in general and the lore of Blood Knights in particular, and part of it is Holy spec being in maybe the most fun state ever. I’ve got a simple but satisfying damage rotation and a healing tool for every need in a compact set of spells with minimal button bloat. I’m the battle cleric I always longed to be.

Aside from the pally, my demon hunter is my other currently capped character, but while I’m still playing her, the class isn’t as fun as it was last expansion. Havoc just feels a bit clunky now.

My demon hunter poses in Harandar under the effects of an Inky Black Potion in World of Warcraft,I do like Devourer, and I’m playing it a fair bit, but it still feels a bit too difficult to maintain Void Meta for how long it takes to build up, and Devourer is absolutely terrible in the open world. It’s so squishy and takes way too long to ramp up. I’m also not pleased to know they’re removing the option to make Soul Immolation passive in the next patch. Avoiding maintenance cooldowns like that was a huge part of Devourer’s appeal to me.

So my paladin is overtaking her as the preferred character. I actually leveled the DH up first, taking her through the campaign. I’m pressing ahead with my plan to do each alt through the side quests of a different zone, though the slower leveling means I’m having to add a lot of dungeons, delves, and other grinding on top. Right now my Legion Remix death knight is around 85 after clearing out Zul’Aman, and my plan is to take Mai through Voidstorm and my monk through Harandar.

That leaves the warlock as the odd one out. I don’t really have any strong complaints about the current state of warlock, but there’s just other things I’d rather play more. I’d still like to get her to cap at some point for tradition’s sake.

Overwatch:

My other regular game these days is still Overwatch, where I spent many weeks fighting for Winston and the team in the Conquest event.

Getting Play of the Game with Juno's Scarlet Ember skin in Overwatch.While I still play Brigitte a lot, I feel Juno may be slowly overtaking her as my main. I find her neurosis relatable. I think I’m starting to get the Juno mains brainrot, too. Wandering around my apartment muttering about chicken fried rice like a madman…

Mei also seems to be overtaking Pharah as my preferred damage character. Pharah is very fun, but also very stressful, and punishing of the slightest mistake. Mei feels more chill, no pun intended.

I do have weird luck with her. I’ve had some big win streaks and absolutely dominant games — I got my first four endorsement match the other day after rolling the enemy team — but then I’ll go like 0-7 and completely tank my win rate.

I tried Vendetta when she arrived, and I’m still making attempts with her here and there. After much struggling, I settled on a “spin to win” build using her whirlwind as my bread and butter. I do have a positive win rate with her right now, but I’m always at the bottom of the scoreboard, and it feels like I just keep getting carried. She’s incredibly satisfying when things go well — the sound design on her attacks is immaculate — but I just don’t seem very good with her.

Doing the Sunny Dance emote with Mei's Hop Online skin in Overwatch.One other event of note. A couple weeks back I accidentally queued for regular quick play instead of Stadium quick play and didn’t realize until I got into the match. Since I love her character and can’t play her in Stadium, I picked Illari, and I fully expected to be rolled, but we actually won.

Since then I’ve occasionally been spinning up mainline Overwatch just to get my Illari fix, and I’ve been doing okay-ish. More wins than losses so far, couple PotGs. I think I’ve had enough practice in Stadium that the first person camera doesn’t feel as bad as it once did.

I still prefer third person, though, and I’m hesitant to invest too much time into the main game. Aside from the camera issue, I miss Stadium’s customization, and more than anything I do not want to muck around with hero swapping. I can’t be bothered to learn who counters who out of a roster of ~50 characters, and I just want to play the character I like.

I’ll probably play a bit more here and there, but mostly I’m going to keep hoping my favourite characters make it to Stadium sooner rather than later. In the meantime I consoled myself with coming up with a fan concept for Illari’s potential items and powers.

Eldegarde:

Exploring Eldegarde as a ranger.New World’s Catacombs left me with a hunger for more PvE extraction play, and Eldegarde was much praised by my fellow Massively writer Sam Kash, so I decided to pick it up.

Unfortunately, I didn’t end up liking it that much. The idea had potential, and the graphics were pretty, but despite supposedly being finished, it still felt like an early access title. Very limited content, no tutorial, lots of jank, no way to mute voice chat or report people…

And then they announced they were sunsetting it. Thankfully I was able to get a refund.

Diablo IV:

Speaking of paladins, I checked out Diablo IV’s free trial of the new class. For all of my griping about D4, I had been thinking the arrival of the paladin and Skovos might finally be enough to get me to pull the trigger on buying the game.

Battling as a paladin in Diablo 4.I haven’t necessarily been put off that idea, but I gotta say having tried the paladin, I’m once again disappointed by D4. It’s not bad, but it felt pretty underwhelming all things considered. Very slow animations and pretty resource starved, and no real creative abilities or builds, either. Every D3 class felt like a fantasy archetype elevate to its most bombastic platonic ideal, but every D4 class feels like it was built to have the bare minimum tools for its archetype and nothing more.

I did have some fun with the Avenger’s Shield equivalent, and I might still play a pally if/when I buy D4, but it’s not the absolute guaranteed main material I thought it’d be.

I also decided to revisit some older classes briefly. I still mostly like the druid, though the resource mechanic isn’t ideal. I found a pretty fun necromancer build using the Sever upgrade that makes it drop a corpse comboed with Corpse Explosion.

I appreciate that sorcerers have an elementalist capstone passive now. Of course I didn’t level anywhere near far enough to unlock it, but I tried pretending I had it to see how the playstyle would feel. Conceptually it’s very similar to the Tal Rasha’s Elements build I used for my wizard in D3 — you get buffs for cycling different elements — but the execution is actually fairly different.

Slaughtering enemies in Diablo III's Ruins of Sescheron zoneTal Rasha’s only cared about how many elements you used in quick succession. The order didn’t matter. The D4 passive only cares about the order. You could only ever use two spells and just alternate and get max benefit. I think I liked the smoothness of Tal Rasha’s better, but you could argue the D4 version is better design because it does require you to think about the order of your spells. It’s basically like playing a Windwalker monk in WoW, and I do like that playstyle.

If and when I buy D4, my main will definitely be one of those four classes. I’d say necro and sorcerer lead the pack right now.

Demos:

I’ve rounded out the month by checking out a bunch of demos on Steam. Not all merit discussion, but there’s a few I’d like to touch on briefly.

Pragmata was the most interesting overall. It’s a good old-fashioned “gruff dude protects surrogate daughter figure” game like it’s 2013 all over again. Its main gimmick is that enemies are heavily armoured, and you need to hack them to make them vulnerable. This isn’t just an extra key press; you need to do a whole-ass hacking mini-game mid-battle.

That is one creepy kid.If that sounds overwhelming, it certainly was at first, but the enemies do tend to be a bit slow and dumb, and by the end of the demo I was beginning to see the vision. Like Alan Wake’s “fight with light” mechanic but more fleshed out. Pragmata’s not a game I’d buy at full price, but it’s intriguing enough to keep an eye on. That little girl’s character model is damn creepy, though.

1348 Ex Voto (terrible name) had some promise. “Classic save the princess story but make it sapphic”* is a fun enough concept, and the voice acting was strong, but the character animations were horrendous, and the combat felt a bit rough (that might be a skill issue, admittedly).

*(Nothing in the demo explicitly labels the relationship between the two heroines as romantic, but the subtext is very strong.)

I came away thinking it was a promising alpha build and that it might be worth playing after another year or two of development, but then I saw the release date was this month and was like, “Oh… Oh no.”

Running over zombies in John Carpenter's Toxic Commando.John Carpenter’s Toxic Commando had pretty graphics and fantastic music, but the dialogue was horrendous, and the gameplay didn’t really feel distinct compared to any other zombie shooter you’d care to name. If it was free to play I might play more, but it’s not worth the asking price.

Finally, Space Tales seemed like it could be a charming enough low budget StarCraft clone, but the demo was too lacking in content to get a good feel for it. Will keep an eye on it, if only because the options for new RTS games are fairly limited these days, but probably another “buy on sale if at all” game.