Gaming: Is It Worth It to Stand on Principle?

As gamers, we don’t have a lot of ways to make our voices heard by publishers and developers. We can try posting on forums, but unless it’s an indie game, we’re just one voice among many thousands, and what we say will count for little in the eyes of the developers — if they’re bothering to listen at all.

Nobody likes being frozen in carboniteThat leaves voting with our wallets as the only reliable way to make our opinions count, at least in most cases. If a game company makes decisions we don’t agree with, we move on and take our money with us.

But is that ever really worth it? Are we sending a message, or only hurting ourselves?

Diablo and DRM:

The best example I can think of is the group of people who flatly refuse to play Diablo III because of its always online nature (which, for the record, I agree is bad).

I’ve never quite grasped the logic of this. “I’m upset that I will only be able to play this game 97% of the time, therefore I will play it 0% of the time. That’ll show ’em.”

It just seems like cutting off your nose to spite your face.

And it’s a real shame, because the people who refuse to play D3 for this reason are missing out on what has evolved into a very good game. Living your whole life without experiencing the joy and wonder of Covetous Shen is simply tragic.

My wizard using the new spark rune for arcane orb in Diablo IIIThere are also those who refuse to have anything to do with Steam because it is technically a form of DRM. I can only imagine the self-inflicted Hell that trying to be a PC gamer without Steam is in this day and age.

And it really doesn’t seem to be making difference. Steam is an unstoppable institution, and Diablo III is one of the highest selling video games of all time.

I’m not entirely immune to this myself. I avoided playing World of Warcraft for most of the Warlords of Draenor expansion in protest over many poor decisions, most notably the lack of flying, and I’ve refused to touch Star Wars: The Old Republic due to its atrocious free-to-play model despite kind of wanting to see how the Imperial agent storyline plays out.

And neither of those decisions has done much good, either. Blizzard did step back from the removal of flight, and that might have been due to the mass subscription losses WoD suffered, but the WoW community is of such scale my own contribution to that, if any, must be minuscule to the point of irrelevance. SW:TOR, too, continues to enjoy great success despite the endless (and justified) hate its business model receives. The Star Wars IP is a license to print money.

Those were both easy decisions, too. I didn’t have much interest in Warlords of Draenor in the first place, and class story awesomeness aside, my feelings on SW:TOR have traditionally been lukewarm at best. Obviously, if you’re just not enjoying a game, it makes sense to stop playing it.

A shot of the Spires of Arak zone in World of Warcraft: Warlords of DraenorBut what happens when there’s a game you really want to play despite having some big objections?

The Empire and the Legion:

This has been on my mind lately because I find my “principles,” such as they are, are coming into conflict with what I want to play, and again, it comes back to WoW and SW:TOR.

Despite myself, I’m getting somewhat excited for Legion. It’s not all good news, but there’s a lot of stuff coming that interests me, and if nothing else, I think it can at least return to WoW’s traditional two steps forward, one step backward approach — as opposed to WoD’s “two steps backward then three into the ditch and flail around like a beached whale” approach.

But I’m still pissed about flying. I consider it a core feature of WoW at this point, so not having it in at launch basically means the expansion will be launching unfinished. I generally make it a policy not to pay for unfinished products.

Similarly, as I’ve discussed in previous posts, I really like what I’m hearing about SW:TOR’s Knights of the Fallen Empire expansion, and despite my ambivalence towards Star Wars in general, I’m really tempted to give the game another shot (third time’s the charm, perhaps). But I really don’t want to support such a miserable business model.

A shot from the "Sacrifice" trailer for Star Wars: The Old Republic's Knights of the Fallen Empire expansionIn either case, I’d feel like an awful hypocrite if I wound up paying for the games despite all my moaning and loud criticisms.

At the same time, I don’t want to be like those people refusing to play Diablo, missing out some potentially good fun by clinging to stubborn pride. I can’t escape the feeling that I’m really only punishing myself.

I am also reminded that I have always been very conscious of the non-homogeneous nature of game companies. You may dislike the actions of one aspect of a company, but that doesn’t have to reflect on all of it. Do the writers at Bioware deserve to be punished for the awfulness implemented by the bean counters? I may have little love for WoW’s big hat designers, but their art and music departments are definitely worthy of my support.

* * *

In case it isn’t clear, I haven’t yet come to a firm conclusion on this matter, and I can see strong arguments either way. You don’t want to be a doormat as a consumer, but it doesn’t necessarily make sense to deny yourself a fun game based on some matter of principle. I imagine where the line is to be drawn will vary from person to person. I’m not even sure where it’s drawn for me yet.

I’d be very interested to hear the thoughts of any readers on this matter.

And before anyone else brings it up, yes, I know I’m overthinking this. It’s kind of my thing.

Gaming Round-Up: Cho’Gall, Towers of Doom, ESO, and War in the North

I once again find myself with a number of gaming topics to cover that are not quite big enough to deserve their own posts. Today, we’ll be visiting the Nexus, Tamriel, and Middle-Earth.

Slaying a Troll in Lord of the Rings: War in the NorthChaos! Madness! Like a hug for your brain:

This month saw the release of Heroes of the Storm’s wackiest hero yet, Cho’Gall. Played by two players at once, he brings twice the power of any other hero, at the cost of leaving his team a man short.

His release was also unique, with a handful of players getting him for free, and everyone else able to unlock him by partying with an owner and piloting a head for a few games. Those who already had Cho’Gall could earn gold by spreading the “virus” to more players.

Motivated by the lure of extra gold — or perhaps feeling masochistic — I waded into the depths of the Heroes community to acquire Cho’Gall, share him with enough people to earn my 2K gold, and level both heads to level five.

To be fair, it wasn’t quite the horror show I expected. Gall is pretty much the same as playing a hat-build Abathur — which I do with some frequency — and Cho is mostly just a standard warrior with a guaranteed pocket DPS. And I only encountered one prick while grouping with people.

Definitely don’t plan to play any more Cho’Gall going forward, though.

Not sure how I feel about him on the whole. I’ve heard lots of people say he isn’t that competitive. My knee-jerk reaction was that he was very overpowered, but I’ve softened on that. Truth is probably somewhere in between.

Cho'Gall horsing around in Heroes of the StormIt really depends on the players. A bad Cho’Gall can ruin its team, but a good one is absolutely terrifying. Gall’s damage is absurd, and a good Cho will almost never die.

If nothing else, he’s damned annoying to play against. He’s a nightmare to deal with in the early game, and he has few obvious counters other than Leoric and to a lesser extent Kharazim (who must give up his better ultimate to serve as a counter).

Props to whoever came up with the idea of smashing together the names of his two players, though.

Towers of Doom:

Slightly more recently, Heroes also added its latest map, and this one is a home run. Towers of Doom is very much not like any other map added to date, and although it’s a bit early to say for sure, it might be my new favourite.

For a while, map design was starting to feel a little stale, with pretty much all map mechanics being variations on a few themes. Towers of Doom still has some familiar elements — fighting over altars is much like trying to capture tributes on Cursed Hollow — but there are some key differences.

The new Towers of Doom map in Heroes of the StormThe mechanics of every map to date have been designed to help with pushing in some way. They help you destroy forts, and eventually the enemy core. Towers of Doom’s mechanic targets the core alone, and cores cannot be attacked by any other means.

This is a refreshing change of pace in a lot of ways, but the most important difference is that winning a map objective does not generally give you any significant XP lead, so there’s much less snowballing than on any other map. This makes an already volatile game even more unpredictable, and comebacks can never be ruled out.

It’s also a very well-balanced map in terms of what roles are required. Most maps will tend to focus on team-fighting or on more traditional laning and pushing, but Towers of Doom has room for both. You need to win team fights over the altars, but destroying enemy bases to claim their bell towers is also very helpful.

The fact that towns don’t stay destroyed further combats snowballing and makes the map even more back and forth. If you’ve lost some forts, you can always reclaim them and/or steal some enemy forts.

I also love the idea of bringing back the announcers from previous maps — in this case Cursed Hollow and Haunted Mines — to battle against each other. Especially since those are both two very colourful and amusing characters.

Zoning into a Heroes of the Storm match as JohannaThough I must admit to being a little sad every time I don’t end up on the Raven Lord’s side. You’re cool, too, Grave Keeper, but the Raven Lord is just so suave.

My only little complaint about all this is their decision to retire maps — at least temporarily — to prevent the map pool from becoming too bloated. I don’t understand why they don’t just let us blacklist one or more maps — that seems much better than the developers deciding for us what maps we can and can’t play on.

If I never see Dragon Shire again, it will be too soon.

Elder Scrolls Online: I’m still here

I continue to inch through Elder Scrolls Online at what I will generously call a snail’s pace, due to a combination of being frequently distracted by other things and the fact it’s a very slow game to progress in to begin with.

For the most part my opinion of it remains the same: It’s a solid but not stellar game. I remain somewhat unsure whether it will be something I stick with long term. It’s got a lot going for it, but I’ve yet to be blown away, and it has a lot of competition for my time.

My Bosmer sorcerer hides in the shadows in Elder Scrolls OnlineI have managed to finish the first zone, earn my mount, and unlock weapon swapping. The latter two things have had a very pronounced positive effect on my experience, which leads me to wonder why they take so damn long to unlock. The mount, in particular, took about twice as long to unlock as it would in your average MMO, and frankly I think the average wait time is a bit much.

I’ve yet to see much evidence of the supposedly high quality storytelling this game boasts, but there was one quest that impressed. It was very disturbing, but very well done.

It involved what amounted to a residential school for Bosmer and Khajiit. Uncovering all the abuses suffered by the “students” was a pretty unnerving experience, especially given the history of my own nation. I did quite enjoy the opportunity to bring justice to the perpetrators in the end.

The whole “High Elves are racists” theme was prevalent throughout the Aldmeri starting zone, but it was mostly a very sanitized video game version of racism. This was the only quest to show the terrible results of bigotry, and it did so very effectively.

Also, as half-hearted as the whole racism story was, I also liked the game’s complete and utter disrespect for those who hold such attitudes, particularly Razum-dar’s insistence on simply calling them “idiots.”

I really hope I haven’t see the last of Razum-dar.

Rescuing a traumatized Khajiit woman in Elder Scrolls Online

Generally I find this game’s writing fairly mediocre, but this is one of the more poignant pieces of dialogue I’ve seen in a video game.

I’ll also say I do enjoy this game’s eye for detail. I really like all these little stories that play out in your letters from the crafting hirelings (pro tip: Don’t **** with Pacrooti), and there are other small touches. The other day an NPC guard randomly complimented me on one of my heroic actions — which happened weeks ago in an entirely different zone.

War in the North: It’s okay, I guess?

Finally, I’ve also been working on getting through at least some of the backlog of games I’ve developed on my Steam account, starting with Lord of the Rings: War in the North.

I thought about doing a full review of it, but I don’t think I’ve got enough to say on the matter.

It’s not a terrible game, but I’m not sure I’d recommend it. It is, at best, adequate.

Despite an admiral effort at telling a new story in Middle-Earth while staying true to the books, there just isn’t much in the way of a story, nor are any of the characters developed enough to be interesting. Mostly it’s just an excuse to wander around decapitating Orcs.

On the plus side, you get to wander around decapitating Orcs.

The combat is mostly quite visceral and fun, but it can also get rather frustrating in certain spots. A lot of high level enemies pretty much just chain-stun you endlessly, which gets incredibly aggravating after a while.

Andriel cuts down an Orc in Lord of the Rings: War in the NorthUltimately the main thing I liked was simply the character I chose to play as: an Elven battle-mage. I do love playing a spell caster who can wade into the fray and get their hands dirty. Plus she was voiced by Laura Bailey, which is always plus.

I’ll also give the game some credit for making its female armour actual armour.