Superior Realities Top Ten Posts

Four years ago today, I launched Superior Realities as a way to show off my writing and share my love of all things nerdy. Since then, it’s been a fixture of my life, and while coming up with a new post every third day sometimes feels like a bit of a chore, I find it’s an experience that I have enjoyed on the whole, and I am surprised by how much I miss blogging when real life prevents me from posting.

Rather than a traditional anniversary post, I’ve decided to do a top ten list of the blog’s most popular posts over the last few years. This is based on the traffic stats WordPress provides.

10: Transmog Addiction, the Dire State of Raiding, and Becoming a Real Writer

My rogue in her first transmog setFrom what I’ve seen, most of this post’s popularity can be attributed to people looking up inspiration for transmog sets. I don’t really consider this a particularly memorable post myself.

9: TSW Solo Tips: Crafting Is Your Friend

The assembly window in The Secret WorldYou’ll soon notice a pattern in this list: My guides for the Secret World consistently rank among my most popular posts.

I am a little surprised this one doesn’t rank higher, as I think this is one of my better and more comprehensive guides, but I suppose crafting is a pretty small part of the game, so probably not too many people are looking for info on it.

8: The Secret World: Scenario Survival Guide + New Article

Caught in a dust storm during the Hotel scenario in The Secret WorldAnd again.

7: Review: “Sanctuary for None, Part Two” (Season Finale) + New Writing

Sanctuary logoThis is one post whose popularity I really don’t understand. It’s finally dropped off in the last year or so, but for most of my blog’s history, it’s been one of my top-performing posts almost every single day.

But I don’t know why. Sanctuary was never a very popular show — hence why this turned out to be its last ever episode — and I’m sure there are bigger sites doing reviews of it. Maybe I just accidentally hit on some perfect SEO formula?

It’s a mystery.

6: Blizzard 2011 Writing Contest Finalist: The Future of Lordaeron

Cover art for my fan fiction "The Future of Lordaeron"Long time readers of this blog may remember that I was one of the runner up prize winners in what turned out to be Blizzard’s last fan fiction contest.

If I may toot my own horn for a moment (get your mind out of the gutter), my story wound up getting far more attention than the actual winner — at least from what I saw. Certainly it got a lot more attention on the official forums, and I know my story went somewhat viral across the Warcraft community for a while.

This was not entirely happenstance. I deliberately chose a controversial topic — Sylvanas — and while most of the feedback was positive, I did succeed in badly upsetting a few fanatical Alliance fans, and I had no issues debating them endlessly to keep my story in the public eye.

I am an attention whore, and I feel no shame.

5: Is World of Warcraft Going Buy to Play?

Dance, cow, dance!This one’s popularity is mostly just down to good luck. I found it odd there was little discussion over this rather intriguing rumour (which turned out to not really be true, but it was fun while it lasted), so I sent Massively-that-was a tip about it, and they did an article on the topic with this post listed as a source.

Not sure why they bothered. MMO-Champion was the one who initially reported it.

But regardless, I’m glad they did, as their article — including the link to my post — went majorly viral, and I had the biggest traffic spike in this blog’s history. At the peak, I was getting nearly two thousand hits per day.

4: Review: The Hobbit, An Unexpected Journey

A map of Middle EarthThis is another one whose popularity I can’t explain. Obviously it was a very big movie, but I’m sure there are thousands of reviews on it across the web, many of them on better known sites than mine. Again, maybe I just hit on some magic formula of SEO without realizing it.

3: Female Armour: Just Say No to the Platekini (+ New Writing)

Anjali and Katarina show off their gear in Dungeon Siege IIII’d like to think this post’s popularity is due to a groundswell of feminist ideals and support for the dignity of female characters, but based on my analytics, most of its hits seem to come from people looking for pictures of scantily clad Blood Elves.

I don’t know why they don’t just go to a Rule 34 site like a normal person.

2: The Secret World: Solo Tips and Ugly Vampires

My Templar posing in The Secret World's Blue Mountain zoneAnd once again, we see the popularity of my TSW guides. My theory is that this is because TSW is just popular enough for there to be a lot of people looking for guides, but not a lot of places offering guides. It’s an under-served niche.

1: TSW Solo Tips: My Builds + New Article

My Dragon blasting zmeu with his quantum BRACE in The Secret WorldIt’s a bit of a shame that this is my all-time most popular post. Even among my various TSW guides, I think this is probably my least useful. Still has some value, of course, but my builds likely aren’t the best of the best, and even if they were, it would only be a drop in the bucket of what the game’s ability wheel can offer.

Also, I really need to get around to updating my Templar’s build in that post. She doesn’t even use hammers anymore.

* * *

Here’s to four more years of ranting about Warcraft and reviewing obscure sci-fi shows.

Gaming Round-Up: Heroes, D3, TSW, and Skyforge

I had a bunch of gaming topics I wanted to discuss that wouldn’t quite fill up a post on their own, so I decided I’d just jam them all together.

My team loading into a match in Heroes of the StormLet’s get to it!

Heroes of the Storm: The two queens

This week saw a big patch for Heroes of the Storm, bringing with it the long-awaited release of Sylvanas Windrunner.

Since the patch also included increased leveling rewards — awarded retroactively to those of us already max level — I had an abundance of gold, and I bought Sylvanas at her starting price of 15K gold, also treating myself to her ranger-general skin.

Initially, I found myself somewhat disappointed with Sylvanas’ incarnation in Heroes. She felt very weak, and I struggled badly.

The problem is that she is incredibly squishy, and while her mobility seems good on paper, it’s often impractical. Her teleport relies on a projectile with a travel time that is hardly any faster than normal hero movement speed, and while Withering Fire can be shot on the move, it needs talents to really be a practical choice for harassment or chasing enemies.

I capture some mercenary camps as Sylvanas Windrunner in Heroes of the StormHowever, I refused to give up, and after getting some practice in and experimenting with different talent builds, I managed to achieve a decent level of success. She’s still significantly weaker than other specialists in a lot of ways — she can’t solo grave golems, for instance — but she does have her advantages. If left uncontested, her push power is incredible, and she’s excellent at countering enemy mercenaries and minion waves

Also, her team fight potential is pretty good by specialist standards, though not really much better than Nazeebo’s and Zagara’s, and she is a bit like Illidan in that she excels at finishing off wounded enemies.

Actually, she reminds me of Illidan a lot of ways. They both require extremely high APM compared to other characters, they’re both obscenely squishy but highly mobile, and they’re both heroes who can be either devastatingly powerful or borderline useless depending on the situation and the person controlling them.

I still think she could maybe use a buff to her survivability, either in the form of more health, more reliable self-healing, or a more practical escape tool. Seriously, Banshee Wave is the least practical teleport ever. You can pull off some incredible stunts with it… but you probably won’t. It’s not a good sign when a hero with a built-in teleport still needs to take Bolt of the Storm at level twenty.

The other big ticket item for this patch is the new map, Tomb of the Spider Queen. It’s not quite as bad as I worried it would be, and it’s definitely not as tedious as Dragonshire, but it is a fairly uninspiring map.

The load screen for the Tomb of the Spider Queen map in Heroes of the StormThe game isn’t even out of beta yet, so I doubt Blizzard has already run out of ideas for interesting map mechanics, but that’s the impression one gets from Tomb of the Spider Queen. The map objective basically boils down to, “push lanes so that you can periodically push lanes a little harder”. It feels far more like a traditional MOBA than other Heroes maps, and it’s definitely not as exciting as rushing for a tribute on Cursed Hollow or battling over temples on Sky Temple.

There’s also less team fighting, and mercenaries play a much smaller role since any time you’re not in lane is time you’re not gathering crystals from the enemy creeps.

The map could really use some alternative sources for crystals, like merc camps or occasional crystal dumps similar to the treasure chests on Blackheart’s Bay.

I was also a bit disappointed this patch didn’t include the previewed option to permanently mute team chat — not sure if that’s still coming or not. The unending nastiness of people in this game is really starting to drive me up the wall.

Diablo III: Greed is good

I haven’t been playing Diablo III on any kind of a regular basis for quite some time, but I still pop into it once in a while. It’s a great game to just jump into whenever you have some spare time, and it’s good for stress relief.

The Vault zone in Diablo III

WHAT RICHES

So I found myself running through the lands of Sanctuary again, and I came across some interesting new additions since the last time I’d played.

Since D3 launched, there have been hints of a mythical realm filled with riches hoarded by the treasure goblins, and of the demon who rules over it: Greed.

Ever since, players have longed to explore this place, and now that’s finally possible. Treasure goblins will now rarely leave behind a portal to Greed’s Vault on death, and I was lucky enough to find one.

It is everything I dreamed of. In twenty minutes, I acquired thirty-one million gold, several hundred blood shards, three legendary items, and a rough estimate of an assload of high level gems.

Granted, this was while the community buff with double gold find was active, but still. Talk about a goody room.

The loot after defeating Greed in the Vault in Diablo IIIThis also feels like a good time to mention that my wizard has a legendary item which grants her experience equal to any gold she picks up.

It culminates with a boss fight against Greed herself, who has the absolute best death animation of any boss ever. I must have spent a good ten minutes just opening and closing the chest on her head purely for the juicy sound effect.

Shortly thereafter, I encountered another new addition: a rainbow treasure goblin whose death opened a portal to a version of the infamous pony level. Although I’ve never visited the original Whimsyshire, I have encountered Nephalem Rift levels based on it before, so the joy of butchering rainbow ponies was not entirely new to me, but I still couldn’t resist pausing my bounty farming to explore the full map. Was a nice break from the usual grind.

I’m really impressed that Blizzard continues adding meaningful new content to D3 post launch. Sure, these aren’t huge additions, but this is a game that has absolutely no monetization beyond box sales. Blizzard doesn’t get much, if anything, from adding these new Easter eggs. It’s just a gift to the players.

Whatever issues D3 may have had at launch, it has earned a lot of respect from me.

My wizard exploring the Whimsydale zone in Diablo IIITSW shoves its bag in our face:

This week has also seen a return of the golden golem event in The Secret World. Between a certain degree of burnout and still being a little unhappy with recent events, I haven’t participated all that much, but I did log in long off to buy the latest loot party bag.

Yes, yet another.

It’s starting to feel like Funcom has gone a little mad with power with these things. They started as a special holiday thing, but now they’re taking any excuse to churn them out.

A lot of people are getting fed-up, and there’s a big backlash from certain members of the community. For my part, I am a bit fatigued on the bags myself, but mostly just because they don’t feel exciting or special anymore.

I’m certainly not as bothered as some others. As far as ways to monetize the game goes, this one is relatively harmless. All the rewards are cosmetic, most can be traded, and it can create fun social events. I’m in the habit of running to Kingsmouth and dumping the loot on newbies — seems like they’d enjoy it the most, and I figure if I can give them a positive experience early on, it might encourage them to keep going with the game.

My Dragon demonstrates the new /dance_rockabilly emote in The Secret WorldAnd I do really love the /dance_rockabilly emote from this most recent one.

“Gatecrasher, know that you stand before one charged by Amaterasu and blessed by Gaia!”

…It’s funny how Firefox’s spell check is lacking all kinds of everyday words, but it has “Amaterasu.”

Anyway, on the whole, I don’t think the loot bags are a problem for TSW, but I can sympathize with feeling a bit fatigued by them.

Skyforge’s class reveal:

I’m still not sure what to make of Skyforge, but a recent reveal of their full list of launch classes nudged me back towards the “excitement” category.

Firstly, there are a lot of them. Thirteen to be precise, which is a pretty huge number, especially for a new MMO. World of Warcraft only has eleven, and it’s ten years old.

A preview image of the berserker and kinetic classes from SkyforgeThere’s also a very interesting mix of standard archetypes — paladin, cryomancer, archer — along with more unusual concepts. There’s an alchemist class, which is a very rare archetype that intrigues me. They’re also launching with a monk class, which is an archetype I feel deserves much more attention than it gets.

But by far the most interesting one to me is the kinetic, which uses special gloves to manipulate gravity, hurl boulders, and generally wreak havoc.

That sounds awesome.

I’m still wary of getting excited about Skyforge, though. Word of mouth from the beta is decidedly mixed, and supposedly the developer’s parent companies has ties to the Kremlin, which is rather unnerving given recent world events. I’m not sure I want to support something like that… though I’m sure it wouldn’t be the first product with a shady pedigree I’ve supported. Nobody’s hands are totally clean in this day and age.

Sigh… I’m so conflicted.