Retro Review: His Dark Materials

I’m always debating with myself how old something has to be before I give it the “retro” tag. If I had to do it all over again, I probably wouldn’t have a separate category for non-current reviews, but it’s too late to turn back now.

A promotional image for the TV adaptation of His Dark Materials.Anyway, it’s been four years since the TV adaptation of His Dark Materials wrapped up, but I only just watched it all, so that seems old enough to me.

I haven’t read the books this series was based upon. This may be unfair, and book fans can feel free to yell at me in the comments, but I think the TV series thoroughly sold me on not reading them. I largely enjoyed the series, but I felt like I did so despite the underlying story.

The first season was a bit slow but generally solid. It felt like it was picking up in the second season, but then started to get increasingly rambly and contrived by the end of season two, and season three mostly felt like a slow, steady decline leading up to one of the absolute dumbest, most contrived bullshit endings I’ve ever seen.

It also doesn’t help that the story feels like some sweaty reddit atheist’s fix fic for Christian theology. To be clear, I am non-believer myself, but I’ve always been uncomfortable with the sneering contempt some atheists hold for the deeply held beliefs of others, and His Dark Materials definitely comes across as something written by a guy who’s used the phrase “sky daddy” before.

The story also falls flat because we’re supposed to take the Christian god as the ultimate villain of the story, but the overwhelming majority of bad things are done by humans without any influence from the divine at all, and in fact many of the worst crimes are committed by those who oppose God.

Indeed, as much as the faithful are stereotypes of toxic religious fanatics, the supposed champions of human freedom also come across as a fundamentalist Christian’s negative stereotype of an atheist — amoral and self-serving. The end result is a story that feels offensive to both Christians and atheists, with no clear message other than edge for edge’s sake.

Dafne Keen in the TV adaptation of His Dark Materials.So why did I still mostly like the show (at least until the end)? For all the faults of the underlying plot, it is superbly crafted as a piece of television. The special effects and production values are excellent, the music is stirring, the sets and costumes majestic, and the acting absolutely top tier.

I have to give special praise to the series’ star, Dafne Keen, who frankly carries much of the show on her small shoulders. I loved her in Logan, and His Dark Materials proves that wasn’t a fluke. She’s just that good.

Ruth Wilson also plays a deliciously vile villain, and James McAvoy continues to impress me in all he does. If there’s a weak link in the cast, I’d say it’s Amir Wilson as co-protagonist Will, but even he’s not bad, per se. He just doesn’t really hold up compared to how strong the other performances are. I also wasn’t particularly impressed by Lin-Manuel Miranda in this show, but that might just because I don’t like the character archetype he was playing.

As much as the ending had me literally yelling out loud at my computer monitor, I don’t regret sinking the time into His Dark Materials. It was a good enough ride for most of its run, mostly on the strength of its cast. I wouldn’t call it must-see TV, though.

Overall rating: 6/10

Out of the Comfort Zone: Frieren and Expedition 33

There are two pieces of media I’d like to discuss today. There’s no real connection between them, except that they’re both a bit outside my usual wheelhouse in terms of interests, but that’s a good enough excuse to lump them together in my books.

Clair Obscur: Expedition 33

Lune in Clair Obscur: Expedition 33.Not to get all hipster, but I stumbled across Expedition 33 well before it launched and blew up like crazy (can’t remember how) and thought it looked interesting enough to keep an eye on. Despite that, and the universally rave reviews it received once it actually launched, I spent quite a few months waffling on if I actually wanted to buy it.

The problem is I don’t enjoy turn-based combat in video games, at all. It’s normally an instant dealbreaker for me. I was intrigued by E33’s introduction of real time mechanics to the formula… but it’s mainly precisely timed parries and quick time events, which are by far my least favourite parts of real time combat.

Still, it seemed like such a unique game I decided to give it a shot.

Sure enough, I didn’t love the combat. Conceptually I think needing to defend yourself in real time is a brilliant way to improve turn-based combat. Usually what kills turn-based for me is the boredom of sitting on my hands and watching the game play itself when it’s not my turn, and the real time avoidance completely eliminates that.

But I don’t enjoy the extreme precision that E33 requires. Bluntly, I’m really bad at it. My reflexes just aren’t that fast. I’ve always been a fan of needing to actively avoid enemy attacks in games, but I’m growing increasingly frustrated with the current trend towards requiring super precise timing for such things. I’m used to just running out of the way or keeping my shield up being good enough. The fact a dodge or block doesn’t count in a lot of recent games unless you do it at the last possible second is irritating.

Verso in Clair Obscur: Expedition 33.I struggled to find a comfortable difficulty setting, as the dodge windows on normal were too unforgiving for my sluggish brain, but story mode was so completely bereft of threat that it became boring. I ended up downloading a mod that let me have easier dodge and parry windows without otherwise altering the difficulty (as well as a mini-map mod as the lack of such was frustrating me).

I don’t think I would have finished the game without mods, but with them, I managed to find a decent balance where the combat felt mostly tolerable, and even actually fun sometimes. One upside to this kind of JRPG style combat is the attack animations are truly spectacular (Crystal Crush, my beloved).

I settled on Sciel, Lune, and Verso as my go-to party, with Sciel largely carrying the team. I got her set up such that she could pump out massive heals, keep the entire party buffed with Shell and Powerful at all times, and still dish out huge damage. To the game’s credit, though, I did get the feeling that pretty much any character could end up broken with the right build.

My other major frustration with the game is that I don’t like how it handled open world exploration. While the instanced zones will warn you if you’re underleveled for them, there doesn’t seem to be any way to find out the intended level of open world mobs, so it’s easy (and common) to stumble your way into fights you don’t have a snowball’s chance in hell of winning. At one point I spent a full hour exploring the map and getting into fights only to get absolutely curbstomped every single time. That was the most mad I’ve been at a game in quite a while.

The monstrous Création in Clair Obscur: Expedition 33.Act 3 is kind of a mess in terms of game structure, too. There’s one story quest, which ends the game, but there will at that point still be tonnes of optional content left undone (some of which you’ll still be underleveled for, even). Up until that point it’s a very tight and well-paced RPG, but then it turns into this janky pseudo sandbox experience where you can either ignore a huge chunk of content, or completely kill the story’s momentum by ignoring the epic conclusion for another dozen hours or more of random exploration.

I ended up skipping most of the optional stuff and just going straight to the end. I am considering going back for the rest at some point, as you can at least continue exploring after the main story ends, but I’m in no rush to do so.

The story was the main draw of the game for me, and I mostly liked it, but it didn’t entirely meet my expectations, which is maybe on me as those expectations were very high.

I think it’s mostly that I never really felt surprised by anything that happened. I’m not going to claim I predicted the exact twists and turns, but the story clearly telegraphs that there’s more going on than seems apparent at first glance, and I’ve played enough Don’t Nod games to know what to expect from the ending of a French game.

For the record, I’m in the camp that views the Maelle ending as the (marginally) lesser evil.

Lune and Sciel in Clair Obscur: Expedition 33. I ship it.I did enjoy the characters a lot. They feel very well realized, and Verso and Sciel in particular feel like some of the more authentic depictions of mental illness I’ve seen in media.

To put it more clearly, I enjoyed the combat a lot more than I expected to, but still not that much, and I enjoyed the story a little less than I expected to, but still pretty well. I think it’s fair to say I’m not as awestruck by Expedition 33 as most people seem to be, but it’s still a very good game, and I’m glad I took a chance on it despite it being so far outside my comfort zone. I’d give it about an 8/10.

Frieren: Beyond Journey’s End

With a few minor exceptions, I’ve never been much for anime, but given my obsession with Elves, people kept recommending me Frieren: Beyond Journey’s End, and I decided to finally bow to the peer pressure.

Having finished the season, I’m honestly still not sure if I like it or not.

On the one hand, I definitely love the premise. A deep dive on the psychology of an immortal Elf as she struggles to come to terms with the mortality of her companions and the changing world around her is tailor-made for someone like me, and I think the writing mostly does a good job of illustrating Frieren’s alien perspective and genuine struggles to fit in among humans. I would really like to see more sci-fi/fantasy stories that centre non-human perspectives like this.

A shot from the anime Frieren: Beyond Journey's End.On the other hand, it’s an incredibly slow series. I think a lot of Western TV these days is too rushed, and I don’t mind a slow burn, but this is so slow I’m not sure it’s burning at all. Most of the time it feels like they’re going out of their way to avoid anything even close to dramatic tension.

I think they also waste the show’s premise a bit by not employing more time skips. The first half dozen episodes or so take place over the course of around eighty years, but after that everything takes place within a year or two. I think it would have been a more interesting series if it was constantly skipping through the years, showing how the world changes even as Frieren stays the same. They could have done a Doctor Who kind of thing and had her get a new set of companions every season, every season a new generation that teaches Frieren something new about the human experience.

Finally, I did find the attempts at humour quite grating. It feels like it has to have been a mandate from some studio executive to include X jokes in Y style, because it’s always totally out of the blue and wildly mismatched with the tone of the show. “This is a thoughtful, introspective series about processing grief and learning to be grateful in the here and now, but also here’s a random gag about how some dude has a tiny dick.”

I’d consider watching the second season when it shows up, but I wouldn’t be in any hurry about it.