Gaming Round-Up: What I Did Over the Holidays

I have now returned from my short holiday blogging break. As always, the holidays brought with them a wealth of in-game events in various titles, so it was a time for me to go full game-hopper. Here’s a sampling of some of the more interesting things I did over the holidays.

My character dancing as part of the New Life Festival event in Elder Scrolls OnlineElder Scrolls Online: New Life Festival

I had already been thinking of getting back into ESO, and the newly implemented holiday event provided the perfect excuse.

Like the rest of ESO, the New Life Festival isn’t amazing but nonetheless has a certain charm. It definitely doesn’t give one much cause for complaint, managing to avoid most of the pitfalls outlined in my recent article on MMO holidays.

The event’s hub is a Nord woman named Breda in Eastmarch, who sends you on daily quests relating to the nine main playable races and their unique holiday practices. It’s not exactly thrilling, but it does add a nice texture to the world.

Naturally the Aldmeri quests are the best. The Bosmer quest wins for most fun, allowing you to toss mudballs* at basically anyone, be they players or NPCs, up to and including Queen Ayrenn herself. Now, I quite like Ayrenn, and my character is rather fond of her too, but when you have the chance to chuck a wad of mud at the high and mighty queen of the Altmer, you take it.

*(I guess when you live in a place that doesn’t get snow you make do.)

Meanwhile, the Altmer quest is a bit dull but very quick and farmable, and the Khajiit quest is a nice mix of fun and convenience. It involves stealing things because of course it does.

My sorcerer takes place in the Snow Bear Plunge as part of Elder Scrolls Online's New Life FestivalThat said, the Breton quest is kind of cool, and the Nord one is also fun, if a little on the longer side compared to some of the other dailies. Really the only bad ones are the Dunmer quest (fun concept but way longer than it needs be) and the Argonian quest (ew fishing).

My only minor grievance would be that the event does involve a lot of travel. If you’ve already explored all the zones where quests take place (which is nearly all of them), you can use wayshrines to save a lot of time, but if not… I’m very glad of that spurt of exploration I had recently; saved me a lot of time during the event.

It does illustrate the potential inherent in One Tamriel, at least. It’s great to see an MMO utilizing all of its game world; makes it feel like a real place.

It’s also a fairly rewarding event, especially when you consider the double XP buff you can get from Breda’s keg (which I wish I had learned about earlier in the event). You can get pretty respectable amounts of gold and XP from the dailies, and they also drop holiday loot at a pretty generous rate. With the help of a little trading, I got nearly everything I wanted in the first two days.

On that note, one significant piece of loot is the Nordic Bather’s Towel costume. I have been considering it as a potential new go-to outfit for my Bosmer.

The Nordic Bather's Towel costume in Elder Scrolls OnlineNormally I avoid revealing gear in games, but in the case of the Bosmer, it seems to make sense to invoke a more barbaric aesthetic. She’s a barely civilized cannibal from the deep jungle; it just doesn’t add up for her to be in full plate or something. And despite the name, the towel actually works pretty well as a sort of barbaric kilt look.

Then again, it is really revealing. I’d like a more savage style of armour, but I’d still like it to be armour, which the towel isn’t. At least it shows off her tattoos…

Bleh. The Argonian low level tops are exactly what I want, but I’m about to outlevel them. Why doesn’t this game have a bloody wardrobe? What kind of game doesn’t have a wardrobe in this day and age?

If nothing else, I guess she’s now equipped to defend herself from the Ravenous Bugblatter Beast of Traal.

Heroes of the Storm: Varian impressions

I’ve barely touched Heroes over the last few months, but Varian is a character I’ve loved for years, and I’ve wanted him in Heroes of the Storm for a very long time, so when he came up on a free rotation coinciding with a holiday XP boost, I knew I had to give him a shot.

A promotional image of Varian Wrynn in Heroes of the StormThe interesting thing about Varian is that you would think he’d be a very complicated character, being the game’s first multiclass hero, but he’s actually quite mechanically simple.

He’s still theoretically complex because he is basically three characters in one, but once you’ve decided which build you’re going for, his actual ability toolkit and moment to moment gameplay are very simple.

I actually think he’d be a good choice for newer players because the simplicity of his kit allows you to focus a lot more on the fundamentals of the game — positioning, team play, and the like. There’s a certain purity to his playstyle that’s very charming. No gimmicks, no tricks, just charge in and bring the pain.

I tended to prefer his Twin Blades of Fury self-healing build — I found it to be both very fun and very powerful. Reminded me of how Valla used to be, except melee.

His tank build seems decent, too, though the range on Taunt really needs to be longer. I almost never got to use it because I was never in range when it counted.

That said, though, I’m still feeling pretty burnt out on Heroes, so after getting Varian to level five, I’m now on another indefinite hiatus from the game.

The Secret World: Same old, same old

Super Hel is not impressedDidn’t spend a whole lot of time in TSW this year. The holiday event was pretty much the same as previous years, with only a few very minor new additions. I did a few Super Hels and bought my usual party bag, but that’s about it.

There is one interesting thing to come out of this year’s event, but that deserves a post of its own…

Titan Quest: Not quite…

While it’s not holiday-related, one other thing that’s worth mentioning here, if only because it wouldn’t fill a whole post on its own, is that I finally cleared out the last of my Steam backlog by giving Titan Quest a go.

Titan Quest is an older game that recently got a remastered edition. The new version launched at a generous discount, so I figured it was worth a try, especially since Titan Quest is a game I’ve been mildly curious about for a while. On paper, it’s a game right up my alley: an action RPG based on ancient mythology.

The game does have a lot going for it, and it left a pretty good first impression. The graphics in the remastered version are gorgeous, and I was really glad to see that they seemed to have done their research in regards to the mythologies the game is based on. They actually know it’s Herakles, not Hercules!

Battling skeletons in Titan QuestThere’s also a “build your own class” system wherein you can combine any two skill trees out of a long list of possibilities that I think is at least theoretically interesting.

I enjoyed my first few hours in Titan Quest, but over time, the game’s old school obnoxiousness really started to wear me down. Boss mechanics weren’t really a thing in those days, so the average boss fight tended to involve nothing but holding down the left mouse button and hitting the healing potion button on cooldown.

For, like, three minutes straight.

What really dragged me down, though, was the agonizingly slow pace of character progression. Leveling is slow, and there just never seems to be enough skill points to do everything you want. Not only do you need to spend points to unlock abilities, but you also need to keep investing large amount of points to keep your abilities up to par, and you need to invest points separately into the skill tree itself to unlock later abilities. Points spent on abilities don’t count toward advancing the skill tree for some incomprehensible reason.

I didn’t feel like I was building the awesome character I wanted to. I just felt like I was constantly trying to play catch-up and never really getting anywhere. A feeling I remember being common in older RPGs.

So as it stands now I don’t think I’m going to continue with Titan Quest. It’s a shame, because there is quite a lot about the game I genuinely like.

A Greek town in Titan QuestIf nothing else it was good to confirm that my memories of older RPGs are in fact accurate and that RPGs actually are much better nowadays.

And finally…

I have also had another article published at MMO Bro: a guide to taking great MMO screenshots.

Since starting blogging, taking screenshots has become something of a crippling obsession oh gods help me hobby for me, and I’ve had a lot of time to practice taking good shots. I now pass my wisdom on to you.

At least some of these tips should apply to single-player games, too, if you’re not an MMO fanatic.

My Top Five Games: New School

Instead of doing a top ten list of all my favourite video games, I’ve decided it’s more fair to rank my favourite older and newer games separately, five each. I’ve already covered the old school greats, so now it’s time to run down my top five games from the modern era.

5: Dungeon Siege III

Fighting as Anjali in Dungeon Siege 3Entry #24601 in the “things Tyler loves that everyone else hates” category is Dungeon Siege III.

It is a very big departure from the previous games in terms of game mechanics. Part of me misses the old model. But looked at on its own merits, it’s still quite a strong RPG.

Choosing a class (or character in this case) is more generic than just playing and evolving naturally, but the “class” designs are among the best I’ve seen. Lucas is just your standard warrior dude, but the others are more unique:  Reinhardt is a steampunk techno mage; Katarina is a gun-toting, curse-flinging gypsy witch; and Anjali is a divine warrior-priestess who can shapeshift into a fire elemental.

Anjali in particular is one of my all-time favourite characters/classes in any RPG. Just so much fun.

And while it was a departure in terms of gameplay, it’s a true sequel to the original Dungeon Siege in terms of story, something DS2 definitely wasn’t. In fact it improves upon the already strong lore of the original, deepening and expanding it, and it evolves into a complex, powerful story with an incredible ending.

Add some gorgeous graphics and a lovely soundtrack and you have one of the most underrated games ever.

4: Portal 2

A screenshot from Portal 2Much has already been said about the Portal games by myself and others, so I don’t see a lot of need to repeat it. If you’ve played them, you know how special they are. If you haven’t, go do that right now. I’ll wait.

Both games were good, but I think Portal 2 is the more memorable one. The first Portal was entirely too short. Portal 2 had all the same wit and creativity, and while it’s still a relatively short game, it’s not quite the “blink and you’ll miss it” affair the first was.

3: Mass Effect 3

And again another of my unpopular opinions.

While I seem to be the only one that feels this way, I found Mass Effect 3 to be the strongest entry in the trilogy by a significant margin. I’ve always been a fan of epic, apocalyptic stories, and ME3 certainly delivers on that front. In the previous games, the Reapers were a distant threat, but in ME3 their full fury is unleashed, and as the game unfolds, you get to see them tear the galaxy apart in excruciating detail.

It’s a dark, intense story, and I admire that it pulls no punches. The heroes fail many times throughout the story, and the losses are deeply felt. Not many games have the guts for that.

Keelah se'lai, Tali'ZorahLike ME2, it’s also a very big game with lots of side missions and secondary content, but unlike ME2, none of it feels irrelevant or chore-like. Everything connects to the main story. Everything feels important, and exciting.

Even the most minor side-quests can be memorable. For me one of the most gut-wrenching moments of the game is a brief side mission where you assist in the evacuation of the Elcor homeworld. It’s just the most basic kind of collection quest, but the ambassador’s reaction at the end is so powerful.

And then there’s the excellence that is the Rannoch arc, and the sheer joy of drunk Tali, and all the little conversations between the crew members between missions, and Traynor… It’s just an excellent experience all around.

2: StarCraft II

StarCraft II’s sheer scale can make it a difficult game to rate. It has had two expansions the size of standalone games plus a fair bit of DLC. Looked at as a total package, StarCraft II is now massive in scale.

And it has had its stumbles along the way. Wings of Liberty was mostly a good game but did suffer from Blizzard’s failed experiment with non-linear storytelling, and I think we can all agree Heart of the Swarm was something of a disappointment.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidBut when you look at the big picture, it’s clear StarCraft II’s successes easily outweigh its failures. Despite its hiccups, Wings of the Liberty still wound up being a pretty strong story, and Legacy of the Void was one of the greatest sci-fi epics I’ve seen in gaming. Hell, even Heart of the Swarm gave us Abathur and the Primal Zerg, so it was hardly a total loss.

Similarly, I’m not without complaints about its gameplay, but overall SC2 still deserves to go down as one of the great RTS games of all time. The campaigns have featured some of the most creative level design in gaming history, the co-op mode added in Legacy of the Void is infinitely replayable and incredibly fun, and its competitive play remains one of the greatest tests of skill in the gaming world.

1: The Secret World

I’ve already spent no shortage of time raving about how amazing TSW is, so I shouldn’t repeat myself too much.

A lot of my love for this game boils down to the fact that story will always be the most important part of gaming for me, and TSW has some of the best writing in video game history. Its dialogue is second to none, its characters are unforgettable, its world-building is spectacularly deep and incredibly original, and its ambiance is like nothing else.

But it’s no slouch in the gameplay department, either. I love how you can build your own “class.” I love that it’s challenging, but not cheap. I love how the enemies are powerful and intelligent rather than just HP sponges to be mowed down. I love that its progression is fair to all playstyles and offers incredible freedom to the player. I love how many awesome cosmetics there are to collect.

The Blue Mountain quarry in The Secret WorldAs with the first list’s winner, Warcraft III, The Secret World is probably as close to a perfect video game as we’re ever going to see.

Honourable mentions:

Despite some initial stumbles (and a few lingering problems), Diablo III has evolved into a really excellent game, as the hundreds of hours I’ve sunk into it can attest. It was sort of a dead heat between Diablo and Dungeon Siege for the fifth spot in this list.

Something that has been interesting about recent years in the gaming industry has been the growing push for video games as art, and it’s produced a number of titles that are truly amazing experiences despite being light on gameplay. The Park, Oxenfree, and Remember Me all come to mind as examples of this.

Obviously World of Warcraft is conspicuous in its absence from the list, but despite the countless hours I’ve spent with it, it has far too many flaws to be considered a truly great game. SW:TOR is another title that has given me some great times but has too much wrong with it to earn a spot among my all-time favourites.

It does seem a bit strange that I’ve spent the majority of my gaming time over the past ten years playing MMOs, and yet only one of them made my top five (albeit with top honours). I’m not sure what, if anything, should be read from that.