Gaming Round-Up: Massively Leftovers

One of my struggles with this blog since I started working at Massively Overpowered, and one of the reasons I don’t post nearly as much as I used to, is the decision of what to put here versus what to put on Massively. My recent Not So Massively column on Redfall, for instance, is something of a sequel to a blog post I made about it a few months ago, and I originally intended it to go on Superior Realities, but ultimately I get paid if I put it on MOP, so that’s what I did.

A gleamite shower in New World's Winter Convergence event.New World is another good example. It’s been my main game for the last two years, but I’ve barely mentioned it on my blog, because nearly everything I have to say about it goes into the Vitae Aeternum column.

That said, I now find myself with some thoughts to share on multiplayer games that are too short and rambly to form a MOP column, so it’s time for another gaming round-up blog.

New World

I’ve settled into a loose pattern of playing New World heavily for a few weeks, then putting it on the back burner for a few weeks (but rarely quitting entirely), rinse and repeat. It’s a good fit for both my own fickle attention span and the game’s seasonal content model.

During December I went through a phase where I took the unusual (for me) step of actually playing it the way you’re “supposed to” play MMOs: doing lots of endgame group content, chasing rare drops, trying to improve my gear.

My main posing with the Abyss artifact (transmogged) in New World.This mainly took the form of elite chest runs, a form of open world zerg that will feel very familiar to anyone who’s ever done a hero point train in Guild Wars 2. In fact, the more I play of it the more I feel the endgame structure of New World is closer to that of GW2 than anything else. Despite its increasingly inaccurate reputation as a hardcore PvP game, New World truly has become a casual PvE paradise.

A particular goal was earning some more artifacts. I grabbed the Boltcaster bow for my Convenant alt (who is now more of a co-main, as usually happens with me) without much difficulty. What took more grinding was the Abyss, a great axe that deals void damage and can scale off intellect, but after a few dozen Corrupted portals, I finally got it on my main.

I like the idea of artifacts, but so far most of their designs have been a little unambitious, not really delivering on the “build-defining” role Amazon intends for them. However, the Abyss is an exception. Being able to use a great axe in a mage build is a fun novelty, and I completely retooled my fire staff skills to support the close combat. I wasn’t sure I’d actually use Abyss much, but I’m actually having a blast with this newfound battle-mage playstyle.

I also took a run through the new dungeon, the Glacial Tarn, to finish upgrading Boltcaster. This was only my third dungeon run in my New World career, and we didn’t have a proper tank, so things got a bit hairy at points, but the story mode introduced with the expansion is indeed pretty easy, so we were able to press through.

The Glacial Tarn expedition in New World.I wouldn’t say the mechanics of the dungeon were anything too exotic in the MMO space, but the environment art was great, the music was amazing, and overall it was a pretty good time, despite my dodgy group. It has me excited to see more of the game’s dungeons once the dungeon finder finally launches.

I also did quite a bit of grinding on the Winter Convergence event. Various circumstances led to me being unable to fully participate in it for the first two years, so I essentially did three years of grinding at once, but I managed to get pretty much all the cosmetics I want on both characters.

Finally, I did some redecorating on my Reekwater home, and I think it’s cozier than ever. All in all, a pretty productive couple of weeks.

Heroes of the Storm

When I wrote about my brief return to Heroes of the Storm on Massively OP a few months ago, I said I’d already uninstalled, and I did… but I reinstalled again not too long after. I’ve been playing off and on since.

The Big Shot Sgt. Hammer skin in Heroes of the Storm.As I always have, I maintain mixed feelings on the game. When you get a good match, it can be an incredibly exciting experience, but you won’t always have good matches, and it is kind of an empty and mindless experience even at the best of times. I can never quite escape the feeling that I’m wasting my life even more than one usually does when playing video games.

It also remains true that nearly every major change to the game since launch has made it worse, at least in my opinion. I hardly play my old favourite heroes, because almost all of them have been altered or nerfed too much. Jaina and Johanna are the only major exceptions.

The loss of Tassadar as a support character stings especially. I’ve been playing nearly every remaining healer trying to find a replacement, but none of them quite click so well. Whitemane is very fun, but also very difficult and thus too stressful to play all the time. Anduin is very easy, but a little bland. Tyrande’s not bad, but she still doesn’t feel as good as Tassadar did when he was a support.

I’m painting a very bleak picture of the game, but the core gameplay does remain very fun, and in terms of balance, the game is in a pretty good place. There’s a few overtuned heroes, but this feels like one of the most well-balanced periods of the game’s life.

Getting a win as Anduin Wrynn in Heroes of the Storm.And as always, the chief appeal is simply in nostalgia. Even with all we’ve learned in the last few years, I can’t help but get the warm fuzzies from all those classic Blizzard characters all together.

As is the case for all MOBAs, the sheer variety of heroes also does a lot to keep things fresh. Of the new heroes added since I lasted played, Fenix is probably the biggest hit for me. He’s very simple to play, but that can be a nice change of pace. I’m quite perplexed that I rarely see anyone else playing him; he feels incredibly strong to me, and I’ve had many dominant performances with him.

I’ve had a lot of fun with Imperius, too. Brusier was never my favourite role, but charging into the thick of it to impale people with your spear just never gets old.

Also, while I do tend to complain about the revamps over-complicating heroes, in the case of Raynor adding some depth to him was actually welcome. He’s still pretty simple, but no longer to the point of being boring. This pleases me a lot because he’s always been a favourite character of mine lore-wise, and I was disappointed he wasn’t more fun to play in Heroes.

Earning an MVP award as D.va in Heroes of the Storm.Finally, I’ve been playing a lot of D.va lately, to the point where she feels like potential “new main” material. I barely played her before my long hiatus, so I can’t say if she changed or I did, but she feels far stronger and more fun than I remember. The fact you can almost completely avoid death with her given good play and a little luck is just so nice. Plus she combines my long-time affinity for short, mildly insane women and my natural masculine desire to pilot a big stompy robot.

I don’t know if I’m going to stick with Heroes much longer or not. I do want to at least try every hero, which is proving frustrating since Qhira and Hogger almost never get picked for the free rotation and Mei was never added to it at all for some incomprehensible reason. I’m grinding the gold to buy her just for completionism’s sake, which for now keeps me doing my dailies and trying to find a healer who feels just right.

BlizzCon 2019 Leaves Me With Mixed Feelings

This is a sad day. While it may have had its disappointments before, BlizzCon has always felt a bit like Christmas morning to me. But nowadays Blizzard’s games have strayed far from what made me love them, and after they started creeping on female employees’ periods and stomping free speech to appease China’s government, I’ve decided to tentatively boycott future purchases.

A preview of Overwatch 2's new Sojourn heroStill, I’m watching the coverage. I have to for work if nothing else. The reveals so far give me a bit of hope, but perhaps not enough to turn things around for my dying love of Blizzard.

Yes, J. Allen Brack did open the convention with an apology for their screw-up regarding Hong Kong, and to be fair, he sounded pretty sincere. But waiting until now undermines that sincerity, and so far that apology is not backed up by any action. I’ll need to wait and see if this really changes my opinion in the long term.

Before I go any further, I will mention I’ve had a terrible week filled with health problems and other misery, so if I’m bit more ruthless in my rantiness than usual, I apologize.

Diablo IV:

Huge disappointment.

Everything about this reeks of an attempt to appease the edgelord fanboys who didn’t like Diablo III. It feels like they’re basically trying to pretend D3 didn’t happen. No returning characters, no indication that they’re picking up where Reaper of Souls’ cliff-hanger left off, no mention of the growing power of the Nephalem, no mention of saving Leah’s soul, no reckoning with Imperius.

A screenshot from Diablo IVOh, yes, and skill points are back, so you rest assured that once again get your build from Google and feel superior to everyone who didn’t! Who needs flexibility and meaningful customization?!?

Even the environments feel painfully uncreative. Just the same moors and deserts every Diablo game is apparently required to have. Take us to Xiansai or Skovos and I’d actually be excited.

Honestly, if Diablo III hadn’t happened, this would be an exciting sequel to Diablo II. But in a world where Diablo III exists, this feels like a step backwards in every possible way.

Except the graphics. Those are pretty awesome-looking.

Shadowlands:

I’m not sure how I feel about the new World of Warcraft expansion.

For most of the cinematic, I was terrified they were just going to make Sylvanas the Lich Queen, which would have been the Worst Twist Ever, but then… then things got interesting.

The cinematic trailer for World of Warcraft: ShadowlandsFrom a lore perspective, Shadowlands looks genuinely intriguing. Delving into the afterlife to confront a heretofore unknown threat is daring. It reminds me of Mists of Pandaria; it’s a setting we’ve heard of before, so it doesn’t feel like a total ass-pull, but we know basically nothing about it, so it’s a total blank slate to create new lore and stories.

That is deeply appealing.

On the other hand, Shadowlands appears to be the most unambitious expansion to date in terms of gameplay features. No new race, class, or even allied races.

The only new feature of any note appears to be Covenants, which sound like Legion’s class hall campaigns but fewer in number and therefore theoretically more fleshed out. That does sound cool, though. Encourages alt play, which I like.

Not sure that’s enough to win me back to WoW at this point, though. If they’d announced a permanent end to the faction conflict, or free to play, or an end to the restrictions on flying, I’d be ready to hop on the bandwagon, but as it is I’m on the fence on Shadowlands.

Arcturus Mengsk:

So after years of people asking for Valerian to be playable in StarCraft II co-op, we instead get… his father, who worked for Amon, the villain of co-op.

The Dominion Fleet calldown ability in StarCraft II co-op missions.Sure. That makes sense.

I don’t really feel the need for new commanders in co-op at this point, so I won’t be heartbroken if the new ones are no good, but yeah… this was not a good choice.

Overwatch 2:

Somewhat surprisingly this is what has me most tempted to break my boycott right now.

First off, that cinematic trailer was bloody amazing. Overwatch cinematics usually are, but this one takes the cake. Epic, fun, emotional. I loved Tracer posting a picture of her girlfriend in the cockpit of her jet.

Overwatch 2 itself is essentially a huge expansion pack for the original game that fleshes it out to what it should have been at launch. There will now be a story campaign and repeatable co-op missions that sound a lot like StarCraft II’s co-op.

This is what I wanted Overwatch to be from the start. Finally we’ll get to advance the story and explore this beautiful world Blizzard created.

Oh, yeah, and we’re getting Canadian representation. There’s a new Toronto map that looks fantastic — TTC streetcars! A Jamaican restaurant! — and if I’m not mistaken I’m pretty sure I saw a red maple leaf badge on the new hero, Sojourn.

A preview of Overwatch 2's Toronto mapYeah, this could win me back.

My one concern — aside from Blizzard’s recent scumminess in general — is that it looks you can’t solo the story missions, which could make for an unpleasant experience. SWTOR taught us how well story-driven experiences work with four player PUGs (poorly).

We’ll see what other news comes out over the coming days and weeks. If this BlizzCon had come in a different context, I would be far more impressed. As is, it’s a struggle for them to crawl out of the hole they’ve dug themselves… but there might be a sliver of hope yet.