Gaming Round-Up: My Bathroom Is Being Torn Apart Edition

A tradesman is currently doing some renovations on my apartment. I feel a vague discomfort around the idea of playing video games the whole time he’s here, so I’ll write about video games instead. That’s much more respectable, clearly.

Let’s talk about what I’ve been playing lately.

The Diablo-inspired paladin skin for Brigitte in Overwatch.World of Warcraft

As of this writing, my WoW sub has just expired. I’ve completed all of my main goals in the current patch, so it was time to take a break.

Midnight has been one of the most mixed experiences of an expansion so far. As you may have seen from me ranting about it over at Massively, the story has been a huge disappointment. However, I do still enjoy the “third era” endgame loop quite a lot, and as long as I don’t think about the big picture plot, it’s lovely spending time in Quel’Thalas and soaking up the ambiance.

I realize this is how must people traditionally approach WoW — ignore the main plot, just focus on the gameplay and enjoying the scenery — but it’s an alien and not entirely comfortable experience for me.

Aside from issues with the story, my main regret with WoW lately is my attempt to switch things up by prioritizing a different set of characters to play. In hindsight, that was a mistake.

My warlock using the Hearthstone of the Flame in World of Warcraft.I am loving my paladin, so leveling her up early worked out, but while the demon hunter feels okay, it’s not as fun as it was in War Within. If I had to do it over again, I’d still play her a bit, but I would have relegated her to the second string alt she’s traditionally been in the past. And as for the death knight, I’m afraid it still just isn’t quite clicking for me for whatever reason.

I started having a lot more fun once I’d finished leveling up my traditional rogue/monk/warlock triad — rogue in particular is the most fun it’s been in several expansions, as long as I stick to Assassination — but by then there wasn’t much time left in my subscription.

Overwatch

My relationship with Overwatch continues to be a bit of a rollercoaster.

The most recent major patch absolutely gutted my Hyper Healer Juno build by removing the Rally Ring power. It’s a bizarre choice because this was by no means a meta or even popular build. It was just a fun, quirky oddball build that let you keep your team buffed with speed and overhealth nearly all the time. Why it needed such a savage beating with the nerf bat is beyond me.

Charging into battle with the Hop Online mythic skin for Mei in Overwatch.I’m learning to live without Rally Ring, but I definitely feel noticeably less powerful, and it’s just not as fun. It’s really demoralizing, and it feels like another example of a worrying trend of Stadium moving away from fun and creative powers that genuinely change how a character plays.

On the other hand, I have had a lot of fun with Stadium’s new addition, Ramattra, who has definitely become my favourite tank to date. I like his versatile, tactical playstyle and battle mage vibes, to say nothing of Ramon Tikaram’s exquisite voice work (took me longer than it should have to realize Ram has the same voice actor as Dorian from Inquisition, whom I also loved).

But then I was again discouraged as my preferred build with him — Vortex spam — was almost immediately nerfed. I still feel decently powerful post-nerf, so maybe it was justified, but the fact it came so quickly felt a bit kneejerk, and coupled with the Rally Ring removal it felt like another example of punishing fun and different ability-focused builds. I’m getting over it, but it did leave a bad taste in my mouth.

To Blizzard’s credit, Ram does seem to have multiple fun and viable builds. While I settled on Vortex spam as my favourite, I also tried out several other builds, and they all felt viable and enjoyable, which is unfortunately pretty rare for Stadium characters.

Getting play of the game as Ramattra in Overwatch,I am pleased to know we’re getting more than one character for Stadium this season… but dismayed that the second will be Jetpack Cat. Who asked for this? There are so many older characters people have been begging to have in Stadium since it launched, but we get the most divisive of the new characters instead?

Like I said, rollercoaster.

Finally, I want to say I absolutely love the new Diablo inspired paladin skin for Brigitte. A proper paladin skin for her is all I’ve wanted since I started playing. Burn in the Light!

Age of Mythology: Obsidian Mirror

The latest expansion for Age of Mythology: Retold has arrived, much sooner than expected, and I can’t help but feel a bit too soon. Obsidian Mirror and its new Aztec civilization are not the unmitigated disaster Demeter was, but they do still have a certain vibe of having been pushed out in a hurry.

Some Aztec soldiers and myth units in Age of Mythology: Retold's Obsidian Mirror expansion.The campaign was quite disappointing. The story is an absolute mess of shameless fan service that tries to do far too much things at once and ends up doing none of them well. Meanwhile the mission design focuses way too much on defensive missions considering that the Aztecs were designed uniquely unsuited for defense. I also found it frustrating how few missions let you choose your own minor gods or make it to age 4.

Meanwhile the Aztec civilization itself is a mixed bag. A lot of their new units and god powers are quite fun, and everything’s very pretty, but their favour mechanic is a bit of a mess. I like the flavour of having to collect life force, but it’s hobbled by the fact the main way of doing so — your warrior priest hero units — are just… terrible. They’re squishy and weak, and they’re melee, so there’s always on the front lines, and usually the first to die.

I doubt it will happen, but if it were up to me I’d make warrior priests ranged. If they weren’t on the front lines all the time, it’d be a lot easier to keep them alive long enough to collect your tonalli. I also think the diminishing returns on sacrificing villagers for favour should be softened. Maybe make it more of a cooldown than permanent reduction.

I’ve also heard from those who are in the know about such things that it’s not a very faithful or respectful depiction of Aztec culture, which is disappointing. Even I as a layman can see issues. Jaguar riders are an absolute nonsense unit based on neither history nor mythology, and the god portraits all look like white Instagram models cosplaying Aztecs. It’s gross, frankly.

The Corrupted Ground god power in Age of Mythology: Retold's Obsidian Mirror expansion.The Age of Mythology: Retold community seems to be as toxically positive as most game communities are toxically negative, and I’ve seen many rush to point out AoM has always had inaccuracies, but at the risk of being a stereotype, I really feel like we should be expecting more in the year of our lord 2026.

That’s really the crux of my issues with Retold, and why I keep griping so much even as I continue to play it. It’s not that it’s offensively bad or actively unfun (Demeter notwithstanding). It’s just that it always has this sense of just settling for the bare minimum. The game’s concept has so much potential, and I really thought after twenty years they’d be able to truly take it to the next level, but it just doesn’t seem to have the ambition. AoE2, despite being even older, is finding ways to continue evolving and pushing the envelope, but Retold is content to keep doing the bare minimum.

I don’t hate Obsidian Mirror, and I will play the Aztecs more, but in hindsight it feels like something I should have bought on sale. The level of polish isn’t high enough to justify its price tag.

The road ahead

While I continue to play Overwatch on the side, I plan to clear up some loose ends for the next week or two, now that WoW is off the menu.

Completing the Cruel Labyrinth in Path of Exile.I want to finally get around to finishing the campaign in Path of Exile. I’m not wildly enthusiastic about it, but there’s not so much left to go, so I might as well see it through to the end. If I don’t post about it again, assume I finished it, and that of all the RPGs I’ve played, it was certainly one of them.

When Nexon gave me that huge lump of cash shop currency to cover Dia in The First Descendant, I bought the current battle pass, so I think I might finish that up. Not much excitement left for TFD these days, but sunk cost fallacy is what it is.

Supposedly Scars of Honor is running a playtest around now, and I think I’d signed up for it, so we’ll see if I get in. I expect the reality of it is likely to disappointment me, but the previews do have me mildly to moderately hyped. I like the WoW style graphics, and the bearfolk race looks super cool.

I have pre-ordered the upcoming Yue Fei’s Legacy DLC for Age of Empires IV. Just as I’d fully written off AoE4 as having lost its way, this DLC seems like a step in the right direction. There’s a campaign, and an actual new civilization, not just some weird variant.

A Chinese wonder in Age of Empires IV.The irony isn’t lost on me that I refused to play Sultan’s Ascend at launch because I didn’t think it had enough content to justify the price, and Yue Fei’s has arguably even less, but an actual civilization with real historical significance is worth more to me than any number of nonsense variants.

Not that I’m sure I’ll even get to play it, mind you. It’s unclear if you actually get to play Jin Dynasty in the campaign or if they’re only antagonists, and last I checked the skirmish AI in AoE4 was still a disaster. But I’m voting with my feet for the kind of content I want to see.

Finally, if I can find the time, I’d like to pick up Tides of Tomorrow, the new narrative game from the Road 96 devs. Been looking forward to it for a while.

Gaming Round-Up: Gamescom Reactions and What I’ve Been Playing

A night shot from Marvel's Spider-Man Remastered.In this installment of Ye Olde Grabbe Bagg Poste, I’ll be talking about my thoughts on some Gamescom announcements, as well as my recent activities in World of Warcraft and other games.

Minutes to Midnight

Every MMO blogger is contractually obligated to use that pun at least once in the coming months.

I’ve been listing off my hopes and predictions for WoW’s upcoming Midnight expansion over at Massively OP, and following the reveal at Gamescom, it seems I got pretty close on most things.

As expected, I am mildly disappointed by the lack of a new class or other major gameplay features outside of housing (which doesn’t seem to be hitting the notes for what I want from player housing), but it’s what I expected, so I’m not too fussed.

Key art for World of Warcraft: MidnightThe prey feature sounds like it could be fun, but it doesn’t seem like the sort of thing that’s going to shake up the game in any big way. Just something to slightly spice up grinding world quests by the sounds of it. Conceptually the new demon hunter spec sounds awesome, but we’ll have to see what the actual game mechanics for it are like before I get too hyped.

The cinematic, though, was a thing of beauty. I’m a huge Liadrin fanboy, and I’m so glad they seem to be centering her in the story. Plus Gideon Emery is always spectacular in everything he does.

The new zones look great, too. For me the expansion will be worth the price of admission just to revisit Quel’thalas and Zul’aman. I’m also happy to see another underground zone, as War Within didn’t fully capitalize on that premise. The Voidstorm zone looks a little too similar to K’aresh at first blush, but I’ll try to keep an open mind about it.

Overall, I’m pretty satisfied with how Midnight is shaping up.

Age of Empires 4 debases itself further

A Chinese wonder in Age of Empires IV.My expectations for the AoE4 DLC announcement at Gamescom were pretty low, but even so they somehow managed to massively disappoint me.

I was expecting another Sultans Ascend: An over-priced DLC with a short campaign, a couple new civs, and a bunch of dumb variant “civilizations” no one asked for. Instead, we only got the dumb variants.

Yup, that’s right. No campaign, no new civilizations. Just more variants. I’ll give them some credit that at least the Golden Horde was an actual empire — you know, the thing the whole franchise is supposed to be about; does anyone but me remember that was supposed to be the premise? — but the rest I couldn’t care less about.

My flabbers are particularly gasted by the addition of a second Japanese civilization. Even having the Japanese in the first place when the civilization roster is so limited is mildly questionable given Japan wasn’t really a particularly large or influential nation during the Middle Ages, but two different Japanese civilizations is just ridiculous.

A Japanese settlement in Age of Empires IV.Again, it’s getting harder and harder not to feel like the developers are tacitly endorsing racist attitudes towards history that view anything outside of Europe and Asia as being beneath the term “civilization.” We only have one civilization from Africa and none from the Americas, but hey, at least we have two different flavours of Japanese to cater to the weebs.

A lot of people are saying that the developers must be starved for funding and doing the best they can with limited resources, but that doesn’t really add up. Sultans Ascend was supposedly the best selling DLC in the Age franchise’s history. They should have plenty of cash.

Even if that isn’t the case, no one was forcing them to start churning out noble houses and random armies and calling them “civilizations.” If your goal is asset re-use, there are smarter ways to do it. You could make a Scottish civilizations that shares most of its building and unit skins with the English. You don’t need to call it a variant, you can just use similar visual assets like the franchise has from the beginning. Similarly I don’t think anyone would mind if, say, a Vietnamese or Korean civilization shared architecture with the Chinese.

No, this bizarre tangent into variants is an entirely unforced error. We had every opportunity to expand the cultural and historic diversity of the game, and the developers simply chose not to.

A Japanese keep in Age of Empires IV.The only thing about the Dynasties of the East DLC that vaguely appeals to me is the Crucible, a new single-player roguelike mode. I’ve wanted some more repeatable versus AI content in the game forever. But considering that the skirmish AI has been broken since launch, the fact the mode is barely even mentioned on the store page, and the failure of Age of Mythology’s conceptually similar Arena of the Gods mode, my hopes for it are basically zero. It’s pretty clear by now that AoE4 devs only care about catering to PvP sweatlords, so I expect this to be a very half-hearted feature.

The sands of K’aresh

Moving on to what I’ve been playing lately, I’m back in WoW just for a month to catch up on the story. The rest of this segment will have story spoilers for 11.2, so skip ahead if you want to avoid that.

I’ve been a bit underwhelmed with this patch. K’aresh is a cool zone — the art team hit it out of the park as always — but phase diving and ecological succession are pretty weak features, and the story’s conclusion was disappointing.

Xal’atath’s betrayal was the most obvious twist ever. I’m fine with the idea that our heroes had no choice but to work with her against Dimensius, but the fact they actually believed she would be trapped in the Dark Heart strains credibility a lot more, as does the fact Alleria apparently had no contingency plan for the inevitable double cross. This is one of those moments where instead of making the villain look smart, they just made the heroes look stupid.

My Blood Elf demon hunter sporting her heritage armour in World of Warcraft.K’aresh’s world soul surviving also makes it feel like there’s no real danger in the story. If a world soul can survive that, can anything ever actually threaten them?

This is one of the biggest flaws of Warcraft’s story-telling. No one stays dead, nothing is ever really destroyed, and there’s no consequences. It sucks the tension out of the story.

I also don’t really get how Ve’nari went from a morally grey rogue of uncertain purpose to a selfless eco-warrior. That character really lost her edge. While not as bad on that front as Dragonflight, War Within is still suffering from being a bit too saccharine. I’m not saying we need to go back to the ultra-edge of Shadowlands or WoD, but there’s a happy medium between that and the hugbox we have now.

Still, I remain mostly happy with The War Within and its story overall. It’s just a shame it stumbled a bit at the finish line.

Battling the Void Lord Dimensius in World of Warcraft.I do think it’s interesting how much of Xal’atath’s story is about her fighting other agents of the Void. Infighting in that group is common, but she seems to have a special devotion to it. I’m starting to feel like her goal is not to conquer Azeroth in the name of the Void, but to use its power to make herself top dog of the Void. Like we’re just a stepping stone to her greater plans.

Outside of the new stuff, I’ve been half-heartedly leveling a few more alts. My Undead death knight from Pandaria Remix is almost level 80 now, and may be there by the time you’re reading this. My enthusiasm for the character has been waning since the recent Frost revamp, though, which added more pointless attention tax cooldowns to what had been possibly the only spec left without them. Playing Blood now, which is… fine, I guess, but man I just want one spec that’s purely resource-based.

I had planned to put a lot of time into my latest hunter, also from Remix, this time around. I’d collected some cool pets to fit her Dark Ranger ethos and everything. But try as I might, I’m still struggling to enjoy playing a hunter. I’ve tried so many times over the years, and it just never sticks. I wish so much we could get another class that uses bows.

Minidan returns

I’ve also been playing a little of Pandaria Classic. That expansion had my favourite incarnation of the warlock class, with Demonology in particular being possibly my favourite spec in WoW’s history, so I wanted to check it out.

My Blood Elf warlock in World of Warcraft: Mists of Pandaria Classic.MoP Demonology is every bit as good as I remember it (the gameplay anyway; the graphics less so…), but leveling up from scratch all over again has been rough. Theoretically I would like to get to level cap and check out those Celestial dungeons, but right now I’m kind of stalled out around level 30. Classic dungeons are so painful, man.

Spidey sense tingling

Before getting back to WoW, I played through Marvel’s Spider-Man Remastered (they really couldn’t have given that a better name?), one of my latest Steam sale purchases.

I wasn’t really motivated to do the whole open world grind shtick, so I ignored most of the side activities and just blitzed through the story. It wasn’t Shakespeare, but it was a fun romp full of Spidey nostalgia. I appreciated the wholesome, classically heroic vibe of it. Peter’s just a good person doing his best to make the world a better place. Feels good, man.

I found the boss fights pretty annoying (yet another recent game where my reflexes held me back), but otherwise the gameplay was fun enough. Tossing around goons was a good time, and the web-slinging was well done.

Spider-Man and Yuri Watanabe in Marvel's Spider-Man Remastered.I’ll probably buy the sequels at some point, but I’ll definitely wait for sales.

ARPG ennui

I’ve run out of steam in Path of Exile and Diablo: Immortal. PoE did finally start to get a bit challenging, but mostly in the form of being one-shot by boss mechanics I couldn’t see because the visual clarity in that game is terrible.

I still kind of want to finish it, but it was really starting to feel like a slog. I may just watch the rest of the story on YouTube or something, IDK. The story isn’t even that interesting, really, but closure would be nice.

I realized after a while the story is actually incredibly basic but just seems deep at first because the dialogue uses such flowery language. And don’t get me wrong, I love how over the top dramatic the language is, and the voice acting is great, but there is something off-putting to the realization of how much of it is just smoke and mirrors to make things seem deeper than they are.

Fighting Kitava in Path of Exile.Everything in Path of Exile is like that, and I realized that’s my biggest issue with the game. It’s how hard it works to seem deeper and smarter than it is. It would be so much more fun if it just embraced its own dumbness. ARPGs aren’t meant to be a cerebral genre; they’re just dumb violence simulators, and that’s why we love them. Path of Exile feels so ashamed of what it is.

Meanwhile in Immortal, I really was loving their take on the druid, but — in stark contrast to what people will say the problem with mobile games is — it’s just far too generous.

I’ve never said that about a game before, but it’s true. If I play for twenty minutes, the first 15 of that will just be claiming freebie rewards and sorting my inventory. I’m only a few zones deep into the campaign, but I’m already level-capped with legendary gear in most slots. Nothing is challenging, and none of the rewards I get from actually playing compare to what the game gives away for free.

What a bizarre game.

Overwatch struggles

Posing as Reinhardt in Overwatch.I’ve uninstalled Overwatch for the moment. Even with the accessibility aids of Stadium, I’m just hopelessly bad at it, to the point where it felt unfair to make other people play with me. You’d think eventually the MMR would put me low enough to reach a 50% win rate, but I don’t think there’s an MMR low enough for me.

I can play Reinhardt okay because he’s so brain dead easy, but I don’t want to be limited to playing just one character, and I’m pretty hopeless otherwise. It’s frustrating because I otherwise enjoy the game, but I just get curbstomped every time I try to play it.

I may give it another try at some point. I was looking forward to Brigitte joining the Stadium roster. But I worry I’m just never going to be good enough to hack it in this game.

Future plans

I’ve only got a few days left in my WoW sub. I’m kind of leaning towards doing more frequent but shorter stints in the game, at least for the near future. Once the current jaunt ends, I’ll be on to other things.

The NPC version of Nell in The First Descendant.I’m planning to revisit The First Descendant soon. My always shakey interest in the game was feeling like it was running out, but Nell is my favourite character in the game (not for any good reason; I just like the cut of her jib), and making her playable is enough to entice me back, or at least poke my nose in.

I also picked up Songs of Silence on the last Steam sale, and I want to get to that soon. Like Clair Obscur, it’s another turn-based game that seemed interesting enough to give it a shot, despite my usual dislike of such things.

Farther down the line there’s the upcoming Legion Remix, which doesn’t excite me the way Pandaria did but will probably be worth playing a bit of, and in theory the release of Heavenly Spear for Age of Mythology: Retold shouldn’t be too far off.

After AoE4’s recent embarrassments, I find my criticisms of Heavenly Spear feel a bit less relevant. I still wish they’d prioritized something else over the Japanese, but it does look to be shaping up to be a cool civ based on the previews, and at least it will have an actual campaign, and skirmish AI that meets the bare minimum of functionality.