Gaming Round-Up: My Bathroom Is Being Torn Apart Edition

A tradesman is currently doing some renovations on my apartment. I feel a vague discomfort around the idea of playing video games the whole time he’s here, so I’ll write about video games instead. That’s much more respectable, clearly.

Let’s talk about what I’ve been playing lately.

The Diablo-inspired paladin skin for Brigitte in Overwatch.World of Warcraft

As of this writing, my WoW sub has just expired. I’ve completed all of my main goals in the current patch, so it was time to take a break.

Midnight has been one of the most mixed experiences of an expansion so far. As you may have seen from me ranting about it over at Massively, the story has been a huge disappointment. However, I do still enjoy the “third era” endgame loop quite a lot, and as long as I don’t think about the big picture plot, it’s lovely spending time in Quel’Thalas and soaking up the ambiance.

I realize this is how must people traditionally approach WoW — ignore the main plot, just focus on the gameplay and enjoying the scenery — but it’s an alien and not entirely comfortable experience for me.

Aside from issues with the story, my main regret with WoW lately is my attempt to switch things up by prioritizing a different set of characters to play. In hindsight, that was a mistake.

My warlock using the Hearthstone of the Flame in World of Warcraft.I am loving my paladin, so leveling her up early worked out, but while the demon hunter feels okay, it’s not as fun as it was in War Within. If I had to do it over again, I’d still play her a bit, but I would have relegated her to the second string alt she’s traditionally been in the past. And as for the death knight, I’m afraid it still just isn’t quite clicking for me for whatever reason.

I started having a lot more fun once I’d finished leveling up my traditional rogue/monk/warlock triad — rogue in particular is the most fun it’s been in several expansions, as long as I stick to Assassination — but by then there wasn’t much time left in my subscription.

Overwatch

My relationship with Overwatch continues to be a bit of a rollercoaster.

The most recent major patch absolutely gutted my Hyper Healer Juno build by removing the Rally Ring power. It’s a bizarre choice because this was by no means a meta or even popular build. It was just a fun, quirky oddball build that let you keep your team buffed with speed and overhealth nearly all the time. Why it needed such a savage beating with the nerf bat is beyond me.

Charging into battle with the Hop Online mythic skin for Mei in Overwatch.I’m learning to live without Rally Ring, but I definitely feel noticeably less powerful, and it’s just not as fun. It’s really demoralizing, and it feels like another example of a worrying trend of Stadium moving away from fun and creative powers that genuinely change how a character plays.

On the other hand, I have had a lot of fun with Stadium’s new addition, Ramattra, who has definitely become my favourite tank to date. I like his versatile, tactical playstyle and battle mage vibes, to say nothing of Ramon Tikaram’s exquisite voice work (took me longer than it should have to realize Ram has the same voice actor as Dorian from Inquisition, whom I also loved).

But then I was again discouraged as my preferred build with him — Vortex spam — was almost immediately nerfed. I still feel decently powerful post-nerf, so maybe it was justified, but the fact it came so quickly felt a bit kneejerk, and coupled with the Rally Ring removal it felt like another example of punishing fun and different ability-focused builds. I’m getting over it, but it did leave a bad taste in my mouth.

To Blizzard’s credit, Ram does seem to have multiple fun and viable builds. While I settled on Vortex spam as my favourite, I also tried out several other builds, and they all felt viable and enjoyable, which is unfortunately pretty rare for Stadium characters.

Getting play of the game as Ramattra in Overwatch,I am pleased to know we’re getting more than one character for Stadium this season… but dismayed that the second will be Jetpack Cat. Who asked for this? There are so many older characters people have been begging to have in Stadium since it launched, but we get the most divisive of the new characters instead?

Like I said, rollercoaster.

Finally, I want to say I absolutely love the new Diablo inspired paladin skin for Brigitte. A proper paladin skin for her is all I’ve wanted since I started playing. Burn in the Light!

Age of Mythology: Obsidian Mirror

The latest expansion for Age of Mythology: Retold has arrived, much sooner than expected, and I can’t help but feel a bit too soon. Obsidian Mirror and its new Aztec civilization are not the unmitigated disaster Demeter was, but they do still have a certain vibe of having been pushed out in a hurry.

Some Aztec soldiers and myth units in Age of Mythology: Retold's Obsidian Mirror expansion.The campaign was quite disappointing. The story is an absolute mess of shameless fan service that tries to do far too much things at once and ends up doing none of them well. Meanwhile the mission design focuses way too much on defensive missions considering that the Aztecs were designed uniquely unsuited for defense. I also found it frustrating how few missions let you choose your own minor gods or make it to age 4.

Meanwhile the Aztec civilization itself is a mixed bag. A lot of their new units and god powers are quite fun, and everything’s very pretty, but their favour mechanic is a bit of a mess. I like the flavour of having to collect life force, but it’s hobbled by the fact the main way of doing so — your warrior priest hero units — are just… terrible. They’re squishy and weak, and they’re melee, so there’s always on the front lines, and usually the first to die.

I doubt it will happen, but if it were up to me I’d make warrior priests ranged. If they weren’t on the front lines all the time, it’d be a lot easier to keep them alive long enough to collect your tonalli. I also think the diminishing returns on sacrificing villagers for favour should be softened. Maybe make it more of a cooldown than permanent reduction.

I’ve also heard from those who are in the know about such things that it’s not a very faithful or respectful depiction of Aztec culture, which is disappointing. Even I as a layman can see issues. Jaguar riders are an absolute nonsense unit based on neither history nor mythology, and the god portraits all look like white Instagram models cosplaying Aztecs. It’s gross, frankly.

The Corrupted Ground god power in Age of Mythology: Retold's Obsidian Mirror expansion.The Age of Mythology: Retold community seems to be as toxically positive as most game communities are toxically negative, and I’ve seen many rush to point out AoM has always had inaccuracies, but at the risk of being a stereotype, I really feel like we should be expecting more in the year of our lord 2026.

That’s really the crux of my issues with Retold, and why I keep griping so much even as I continue to play it. It’s not that it’s offensively bad or actively unfun (Demeter notwithstanding). It’s just that it always has this sense of just settling for the bare minimum. The game’s concept has so much potential, and I really thought after twenty years they’d be able to truly take it to the next level, but it just doesn’t seem to have the ambition. AoE2, despite being even older, is finding ways to continue evolving and pushing the envelope, but Retold is content to keep doing the bare minimum.

I don’t hate Obsidian Mirror, and I will play the Aztecs more, but in hindsight it feels like something I should have bought on sale. The level of polish isn’t high enough to justify its price tag.

The road ahead

While I continue to play Overwatch on the side, I plan to clear up some loose ends for the next week or two, now that WoW is off the menu.

Completing the Cruel Labyrinth in Path of Exile.I want to finally get around to finishing the campaign in Path of Exile. I’m not wildly enthusiastic about it, but there’s not so much left to go, so I might as well see it through to the end. If I don’t post about it again, assume I finished it, and that of all the RPGs I’ve played, it was certainly one of them.

When Nexon gave me that huge lump of cash shop currency to cover Dia in The First Descendant, I bought the current battle pass, so I think I might finish that up. Not much excitement left for TFD these days, but sunk cost fallacy is what it is.

Supposedly Scars of Honor is running a playtest around now, and I think I’d signed up for it, so we’ll see if I get in. I expect the reality of it is likely to disappointment me, but the previews do have me mildly to moderately hyped. I like the WoW style graphics, and the bearfolk race looks super cool.

I have pre-ordered the upcoming Yue Fei’s Legacy DLC for Age of Empires IV. Just as I’d fully written off AoE4 as having lost its way, this DLC seems like a step in the right direction. There’s a campaign, and an actual new civilization, not just some weird variant.

A Chinese wonder in Age of Empires IV.The irony isn’t lost on me that I refused to play Sultan’s Ascend at launch because I didn’t think it had enough content to justify the price, and Yue Fei’s has arguably even less, but an actual civilization with real historical significance is worth more to me than any number of nonsense variants.

Not that I’m sure I’ll even get to play it, mind you. It’s unclear if you actually get to play Jin Dynasty in the campaign or if they’re only antagonists, and last I checked the skirmish AI in AoE4 was still a disaster. But I’m voting with my feet for the kind of content I want to see.

Finally, if I can find the time, I’d like to pick up Tides of Tomorrow, the new narrative game from the Road 96 devs. Been looking forward to it for a while.

Gaming Round-Up: A Scattered September

Now that this segment is increasingly turning into a “what I’ve been playing” series rather than a grab bag of mixed personal anecdotes and industry news, I kind of wish I’d chosen a different title, but I feel like I need to keep the tradition alive.

Leveling Ultimate Blair in The First Descendant.Anyway, September was another month where I bounced around between a lot of different things. Let’s run through the highlights.

Overwatch

I’ve had a topsy turvy relationship with Overwatch Stadium. I had uninstalled due to my inability to consistently win on any character other than Reinhardt, but then a few weeks later, they added Brigitte and Pharah to Stadium. Those were both characters I really wanted to try, so I fired it up again without much hope, and… I actually did okay with them.

More than okay, actually, in Brigitte’s case. While I assume things will level out to a sane number at some point, after about three dozen games I’m sitting at an over 70% win rate with her, which at that point feels more like a matchmaking failure than any achievement of mine.

I’m not even doing anything special. I deliberately picked a very simple build for her. I just go for barrier upgrades and generally make myself as tanky as possible, a build I’m increasingly thinking of as “cockroach Brigitte.” Late game it usually takes at least two or three players working together to bring me down.

Getting a rare Play of the Game as Brigitte in Overwatch Stadium.My proudest achievement to date is winning a 1v1 with a full health Junker Queen. I had the item that gives Rally a health drain effect, and I just pinned her into a corner and bled her out. Wish I’d thought to record the replay…

I’ve not done as well on Pharah, but I’m still staying above a 50% win rate, which is perfectly acceptable and far better than I managed on any other damage character I’ve tried. I started out doing the Barrage spam build and then switched to a Concussive Missile build when that got nerfed into the ground. Neither requires much in the way of precise aim, which is something I’m still terrible at.

I love Pharah’s mechanics and aesthetic, but I do find the squishy characters in this game (which is most of them) very stressful to play. One wrong move and I’m insta-dead.

Brigitte, by comparison, is probably the most chill I’ve ever felt playing a PvP game. Partly because of the confidence winning so much has given me, partly because it’s just an easy way to play. I keep my shield up, I boop people with my mace, occasionally I toss out a heal. It is a simple life.

Preparing for a match in Overwatch Stadium.I’m not sure what it is about these two characters (and Reinhardt) that lets me succeed with them. They don’t need much aiming, but there are other characters who don’t require that kind of precision I’ve also failed at.

Much as I’m happy with Pharah and Brigitte, I hope I’ll eventually find others I can play. I seem to be managing all right with Kiriko, but I haven’t played enough of her to say for sure, and she’s another character that stresses me out severely. I think I might finally be getting the hang of Juno after switching to a Hyper Ring build instead of the stereotypical Torpedo spam. I’m really interested in Illari — I adore her concept and aesthetic — but I fear my poor aim will prevent me from finding success with her whenever she arrives in Stadium.

I really wish I could have figured D.Va out, as she’s another character I love conceptually, but I tried and tried and just couldn’t hack it. I know she can be strong in the right hands, but she feels absolutely powerless to me.

Maybe this is another skill issue, but I feel like Overwatch has very poor mechanical clarity, especially compared to other Blizzard games. If someone outplays me in Heroes of the Storm, or if I see an amazing play in a pro StarCraft II game, I generally know how those players are getting such big results. I may not always have the reflexes or multi-tasking ability to replicate those plays, but I at least know what they’re doing.

Getting Play of the Game as Pharah in Overwatch Stadium.In Overwatch? No idea. As far as I can tell, other D.Va players play her exactly the same way I do except it works when they do it, but not when I do it. I suppose I could try sharing some of my replays on reddit or something, but I’m not sure I care that much, and I suspect what’s holding me back are not things that training can solve.

At least I’m still pretty decent at D.Va in Heroes of the Storm…

The First Descendant

I’ve already covered my recent experiences with TFD pretty well over at Massively, so I won’t repeat myself too much. I’m just mentioning it for thoroughness’ sake as I did play a lot of it in September.

I’ve been saying I feel like I’m on the outs with this game from the start, so I know it doesn’t mean much to say it again, but I do feel like the end is in sight. I still want to try swords when they get added, but after that…

RTS rogue servers

The Project Celestia rogue server for Age of Empires Online.The current state of Stormgate is such that much of the discussion on its subreddit is about other, better RTS games. This brought my attention to some older MMORTS games I’d never tried, but which live on as fan-run rogue servers. I decided to check them out.

First is Age of Empires Online, which of course I knew of, but I had always had it in my mind it was a purely PvP game. It was mentioned that it had PvE scenarios, so I finally found the motivation to download its rogue server.

I didn’t last long. The gameplay is recognizably Age of Empires, but I found the cartoony graphics off-putting, and the lack of traditional campaigns in favour of generic “quests” made it feel too disconnected from its historical inspirations. It just felt wrong, somehow.

The other game that was mentioned was new to me. Battleforge was apparently a fantasy MMORTS that used TCG-inspired deck-building mechanics. I do love me some deck-building, so I had to try its rogue server, Skylords Reborn.

A PvE scenario in the Skylords Reborn rogue server of the MMORTS Battleforge.The initial impression wasn’t great. It’s hard to get into older games if you didn’t play them back in the day. The jank and dated graphics are very hard to overlook.

Once I built my first custom deck — a fire/nature build using swarms of Orcs backed up by several types of Elven archer — I started to enjoy it more, though. I may play more at some point, but it’s not a big priority. I like a lot of what it’s trying to do in terms of game design, but it is dated, and it doesn’t help that the story feels very thin.

Songs of Silence

I’ve been trying to work my way through Songs of Silence, off and on. There’s a lot I like about the game. The art is spectacular, the setting is interesting, and it’s clearly a game the developers poured a lot of love into. But I do find it an increasing struggle as I go.

Partly it’s that I’m just not that into 4X games, but also the quality of both the story and the gameplay are degrading as I get further into the game. Characters change viewpoints and motivations without any set-up or justification, and the difficulty is getting harsh, and in a very annoying way — constant resource-starvation and such.

A city of the Old Race in Songs of Silence.It’s not a very long campaign, so it wouldn’t be a big commitment to finish, so I’d like to at some point… but still, I struggle to make that final push.

New World

I’ve been dipping back into New World a bit in anticipation of season ten. Mostly I’ve been refreshing my memory of the “recent” story by playing through Brimstone Sands and Elysian Wilds with my Covenant character.

I have complicated feelings on New World these days. The last year has been a very bad time for the game, and these days I have ethical issues around supporting Amazon. But it also needs to be said there’s a reason I’ve put eight hundred hours into this game. There’s so much it does so well.

Revisiting Brimstone has been a bittersweet experience. This was really the high watermark for the game. I wish they’d implement level-scaling in this game, because Brimstone is pretty much irrelevant content these days, but it’s such an incredibly rich, detailed, well-designed zone.

Riding across Brimstone Sands in New World.I’m hopeful that the upcoming Nighthaven is going to be a good experience, but somehow I feel we’ll never see the likes of Brimstone again.

StarCraft II

While my forays back into StarCraft II co-op seem to be growing increasingly few and far between, but they haven’t stopped entirely. I finally got around to unlocking Alarak’s final prestige talent, Shadow of Death, which gives him an air army by removing the time limit on his mothership and build unlimited destroyers.

It was quite a grind, and it turns out you still need to wait until level ten to unlock the Death Fleet, so the talent does literally nothing for the first ten levels. I just went back to Artificer of Souls until ten.

So was it worth it? Well, maybe. I’ve only played one match post-level ten with Shadow of Death so far. It’s nice to not require so many tech buildings and upgrades for your army, but he still feels pretty economically demanding, as you still need supplicants to keep Alarak alive and war prisms to warp them in on the field. If nothing else, it’s a pretty light show, and it’s nice to have another way to play Alarak.

Using Alarak's Shadow of Death prestige talent in StarCraft II co-op. The Death Fleet descends.I feel like I can claim some minor bragging rights now that I’ve fully prestiged both Alarak and Karax, both arguable candidates for the title of hardest commander to play (though personally I find Kerrigan harder). Alarak is so rarely chosen that I had actually never seen anyone playing Shadow of Death; my first experience with it was playing it myself.