Review: Vol’jin: Shadows of the Horde + New Article

I didn’t know what to expect from this book.

Most Warcraft novels to date, barring a few exceptions, have been written by Richard A. Knaak or Christie Golden. These are both writers with their share of flaws, but you know what you’re getting, and they’ve got a lot of experience with the Warcraft universe, so they tend to capture it very well.

Cover art for "Vol'jin: Shadows of the Horde" by Michael A. StackpoleVol’jin: Shadows of the Horde is the first Warcraft novel in a long time to be written by a new (to Warcraft) author: Michael A. Stackpole. I admit I was a bit concerned this newbie might not handle the Warcraft universe as well as his more experienced counterparts.

I was pleasantly wrong.

Shadows of the Horde picks up almost immediately after the events of Mists of Pandaria’s Dagger in the Dark scenario. Mortally wounded, Vol’jin washes up in Binan Village and is rescued by Chen Stormstout. Seeing no other way to save his old friend, Chen brings Vol’jin to the peaks of Kun-Lai Summit, to the Shado-pan Monastery.

Much of the rest of the book deals with Vol’jin’s recovery amidst the monks. A little extra spice comes from the fact that Vol’jin is not the only guest — there is also an Alliance soldier recovering amongst the Shado-pan. And just to keep things interesting, there’s a Zandalari invasion brewing on the horizon, too.

What I found interesting about this book is how thoughtful and introspective it is. It’s not the brawling roller-coaster that most recent Warcraft novels have been, but I mean that as a positive. There is fighting when the story calls for it, but much of the novel is given to quiet meditations on Vol’jin’s identity, the true nature of the Trolls, and the purpose of the Horde.

I like this because it capitalizes on the strengths of books as a medium. The advantage of a novel over telling stories in the game is that you grant greater depth to plots and characters, and Shadows of the Horde does this excellently. Instead of constantly trying to one-up his own epicness like Knaak does, Michael Stackpole tells a deceptively simple story focused almost exclusively on Vol’jin, Chen Stormstout, and their Alliance companion.

Art of Vol'jin from World of WarcraftIn fact, if I have one complaint about this book, it’s that it sometimes — though thankfully not too often — gets a little too thoughtful, to the point of navel-gazing. If I had to sit through one more arcane Pandaren parable from Taran Zhu…

The other thing that I greatly enjoyed about this book is that, contrary to my concerns, Michael Stackpole seems to understand the cultures of the Warcraft universe very well. I very much liked how Vol’jin is shown to be honourable and wise figure, but still undeniably a Troll. He has a very vicious and feral side to him. His fondest memories are of breaking the bones of his enemies and smelling their “delicious” blood.

There’s a great balance struck where Vol’jin is neither a mindless, bloodthirsty savage nor a blue human with tusks and a bad accent.

Similarly, the Pandaren are very well-presented. They are shown as a very intricate and thoughtful people, with layer upon layer of complexity hidden behind their seemingly simple personas. Chen Stormstout, for example, is very much the jolly fellow we know from the games, but he is also shown to be quite wise and worldly underneath all his jokes and love of beer.

I found the quality of the prose very high compared to other Warcraft novels, as well. It’s a well-written book even beyond the story and the characters, and some of the dialogue is quite clever and snappy. My only complaint would be that the Trolls’ language is sometimes a little too sophisticated, seeming at odds with their pseudo-Caribbean patois.

Art of Chen Stormstou from World of WarcraftAnd while there isn’t a huge amount of action, the fight scenes that do exist are quite gripping. They’re frenetic, but never confusing, and they pull no punches on the goriness and brutality of battle. I also quite liked that the author seemed to take inspiration for Vol’jin’s combat abilities more from Warcraft III’s shadow hunters than modern World of Warcraft classes. Sweet nostalgia!

Warcraft novels have been in a bit of slump recently — not bad, just not as good as some of classics like The Last Guardian or Lord of the Clans — but between Shadows of the Horde and Dawn of the Aspects, things seem to be turning around.

Overall rating: 8.7/10 It got di righteous groove.

New article:

My latest article for WhatMMO talks about gearless progression.

I really wish game developers would rid themselves on their tunnel vision on gear as the only way to offer players advancement. It’s not very satisfying, and there are so many other ways to keep people engaged.

Part of the reason I’m so hooked on The Secret World is that it has much less emphasis on gear, and there are plenty of other ways to advance your character. Doing that also allows what gear does exist to be much more meaningful. On my Dragon, I used my sword from the first Mayan event for the lion’s share of a year.

Heroes of the Storm: Where Anticipation Meets Concern + New Article

The alpha for Heroes of the Storm, Blizzard’s new MOBA, is upon us… though I suppose this is really more of a closed beta.

Promotional art for Heroes of the StormHonestly, the meanings of these things have become so muddled that I don’t what anything means anymore. Alpha is now beta. Beta is now soft launch. I suppose by traditional terms, Heroes would be in closed beta. But they’re already accepting real money payments!

I’m so confused.

But I’m already off-topic. My point is that Heroes* has been in the news and on my mind a lot lately. I’ve been combing Heroes Nexus for news, dutifully checking my email for an alpha invite that may never come, and watching HuskyStarCraft play matches. Through it all, I find myself filled with excitement, but it’s clouded by a lot of worry.

*(I can’t bring myself to call it HotS, because that still means “Heart of the Swarm” in my mind.)

I’m not worried because it isn’t shaping up to be a good game. Quite the opposite. It looks to be a major improvement over past MOBAs. Many of the heroes look fun to play, the map objectives make battles much more varied and interesting, and I much prefer the talent system to items.

There are a few areas it could probably be improved — the matches still look to be pretty damn long — but on the whole, it’s looking to be a very fun game.

A promotional screenshot for Heroes of the StormBut all throughout, there’s this nagging voice in my head saying, “Tyler, you don’t like these kind of games. You never have, and you never will.”

It’s true. Competitive gaming has never really been able to hold my attention. I consider this a personality flaw on my part.

In the abstract, I love the idea of competitive gaming. It’s a test of wits and reflexes between even opponents. It’s a contest of the mind. I have great admiration for what competitive gamers are capable of, and it’s one of the main reasons I enjoy watching professional StarCraft matches.

But when I try it myself, it quickly becomes more stressful than anything. I tend to be pretty bad at such things, and I lack the patience to wade through loss after loss and improve. Even if I did get good, these things are designed so you always lose at least half the time, and I find that pretty demoralizing.

Competing against other people adds an extra layer of humiliation, as well, and being on a team makes it even worse. It feels terrible to drag down your team with your noobishness — or to have someone else drag you down.

I push a lane in DOTA 2Then there are issues more specific to the MOBA genre. Their communities are infamously toxic and unforgiving. I didn’t find the community in DOTA 2 any worse than what you’d find in your average MMO battleground, but that still puts it somewhere between “terrible” and “I don’t want to live on this planet anymore.”

And World of Warcraft has clearly shown that Blizzard doesn’t really care about the quality of their in-game communities, so I doubt they’ll do much to curtail such behaviour.

There’s no real story, either. It’s not even remotely canon for the lore of any of Blizzard’s universes, and nearly the entire game revolves around PvP. Recent history has shown that it’s all but impossible for me to maintain long-term interest in a game without a story to keep me hooked in.

If this were any other game, I’d have already written it off as not to my taste, as I do all other MOBAs.

But damn it, it just seems so cool. I’ve been a Blizzard fan all my life, and throwing all of the greatest heroes and villains from all their games into a ring and forcing them to fight is the stuff of my darkest, nerdiest dreams. It’s like an even more ridiculously awesome version of Stadium Love.

Several of the playable characters in Heroes of the StormThe idea of Illidan plying his demon-hunting skills on Diablo, of Tassadar laying the psionic smackdown on Arthas, of Nova sniping Tyrael… It just fills me with child-like glee.

I love the art style, too. It makes me painfully nostalgic for Warcraft III, and I wish more than ever that Blizzard would get to work on Warcraft IV.

So I’m filled with excitement for Heroes of the Storm, and I can’t wait to get my hands on it, but I fear I’m only setting myself up for disappointment. This is exactly the sort of game I don’t like. Maybe Heroes will be good enough to force me out of my comfort zone, but somehow, I doubt it.

New article:

My latest article for ADANAI takes a look at how Warcraft and Mass Effect may be the first in a new generation of quality films based on video games.

I know I couldn’t be more excited for the Warcraft movie. Having watched Vikings, I’ve come to the conclusion Travis Fimmel is a great actor, and I think he’ll do very well in the film. His intensity is well-suited to the Warcraft universe.