Gaming: The Love/Hate Developers

If you’ve followed this blog for a while, you’ll note that there are some game developers towards which I have, shall we say, very intense feelings. You’ll often see me going on epic rants about their blunders or casually putting them down. Yet paradoxically I’ll play virtually anything these companies produce, and I remain rabidly passionate about their games. It could be pretty confusing to a reader.

A vision of the Xel'naga keystone in StarCraft 2: Legacy of the VoidFor all their flaws, though, each of these developers brings something special to the world of gaming, something exquisite that keeps me coming back for more. I thought it would be interesting to look at these companies and explain why I am so loyal to them, despite everything.

Up until relatively recently, only one developer would have fit his category, but these days the number has grown. No prizes for guessing that the original is…

Blizzard Entertainment:

I have been playing Blizzard games since before I knew how to spell my own name, and they remain a company to whom I am so loyal that I often joke they “own my soul.”

But that doesn’t mean I think they’re perfect. Far from it. In fact, they faceplant with alarming regularity, and their games are almost never without some significant flaw.

I think Blizzard’s brilliance and their blunders both stem from the same source: passion.

The Heart of Fear in World of WarcraftHave you ever seen Chris Metzen talk about the games he’s worked on? He’s the living embodiment of childlike joy and enthusiasm. He has so much passion for Blizzard’s games it’s like he could spontaneously combust at any moment.

And I think that’s true of all of Blizzard to some extent. They love games. They love making games. They have fantastic passion for everything they do.

And therein lies their folly. I think much of Blizzard’s mistakes come from them being so caught up in their passion and excitement that they don’t take the time to pause and think if what they’re doing is really a good idea.

I think that’s how we got the trainwreck that is Warlords of Draenor. They thought, “Hey, I bet it’d be cool to bring back all the old Horde characters,” and never considered much beyond that. If they had, they would have realized what a powerfully dumb idea that is.

I don’t know if this preference for passion over common sense can explain every one of Blizzard’s mistakes, but I think it’s one of their most core flaws and the reason why their plots are often a bit shallow, their continuity nonexistent, and their games rough around the edges.

The bridge of the Spear of Adun in StarCraft II: Legacy of the VoidBut that same passion is what makes their games irresistible. Blizzard are so colourful, so larger than life, so bombastic and beautiful and unabashedly fun that nothing else can compete. I often say that Blizzard games may be popcorn movies, but they are the absolute best popcorn movies around.

Their passion means that when Blizzard gets something right, they get it so right. Legacy of the Void was a breathtakingly epic experience and an absolute joy from beginning to end. Ditto for Reign of Chaos, Reaper of Souls, and to a lesser extent Wrath of the Lich King and Mists if Pandaria.

At their best, Blizzard games are the perfect embodiment of the entire concept of “superior realities” that this blog is based on, an utterly engrossing vacation from anything resembling the real world.

Bioware:

I’ve often said that Bioware makes great choose your own adventure novels, but no one told them they’re a video game company. This is my way of saying that they’re good at story-telling, but that they seem to put no real effort into compelling gameplay.

Of all the Bioware games I’ve played, Inquisition is the only one where I’d list the combat and general game mechanics as a mark in the game’s favour. And even then, Inquisition’s combat isn’t great. It’s just decent. And I’m not sure I’d feel so good about if knight-enchanters hadn’t been so crazy overpowered.

My agent at work in her stronghold in Star Wars: The Old RepublicThat leaves story-telling as Bioware’s strength, but even that isn’t entirely true. The main storylines in Bioware games are, at best, hit and miss. The only ones that really impressed me on that front are Dragon Age 2 and Mass Effect 3 (yeah, I’m a freak). Origins’ story was just weak, Inquisition and ME2 had potential but became entirely too bogged down with irrelevant side missions, and ME1’s story was okay but not exactly mind-blowing.

Bioware is also, ironically, one of the worst developers out there for marrying story and gameplay. As in they don’t even try. The story is told through scripted cutscenes that are entirely divorced from the actual gameplay. Game mechanics are almost never used to heighten or enhance the story being told. Part of the reason I was so impressed with Inquisition’s Trespasser DLC was because they finally did start using game mechanics to enhance the story (IE the mark going crazy).

However, there are two things about Bioware games that are truly special.

One is the choices they offer. Even if Bioware’s stories aren’t always stellar, they’re engaging because it’s your story. There’s a tremendous satisfaction to being able to react as you choose to the situations the game throws at you, and it allows you to become so much more deeply invested than you otherwise might be.

I was reflecting recently that I almost never make the “evil” choices in games, but I’m glad they exist, because it makes the “good” choices feel far more meaningful. Sometimes being the hero isn’t about saving the world so much as it is about simply not clicking the button that says, “[Torture him]”.

My Shepard in Mass Effect 3It appeals to me as a writer, too. All the hard work of building a world and characters is done for me, and I can go nuts telling the story I want to.

Even then the choice system is often very imperfect. If I had a nickel for every time in a Bioware game I made the wrong choice because of a misunderstanding…

But very few games offer this kind of experience on this scale, so Bioware kind of has a monopoly.

The other thing Bioware does better than anyone else is creating amazing characters.

I’ve often tried to explain to non-gamers in my life what the characters in Bioware games are like, but words can’t do it justice. They feel real enough to reach out and touch. Going back and replaying a game feels like a family reunion. I genuinely miss talking to characters like Sera, or Tali, or Thane, or Merrill.

That’s not to say I always like the characters in Bioware games. In fact, every game has had at least one cast member I’d happily shove down a flight of stairs: Alistair, Isabela, Vivienne, Zaeed, Jack, Kaliyo…

NOT ONE WORD, DWARF.But even there, the depth of hatred I have for these characters speaks to their quality and realness.

Dontnod:

It might be a bit early to add Dontnod to the list, since they’ve only put out two games so far, but already they have all the makings of another company I love and hate in equal measure.

Life Is Strange and Remember Me were both brilliant games with serious flaws. On the whole, I found Remember Me was good enough to forgive the flaws, but Life Is Strange not so much. I know the general consensus is the other way around.

But what I respect is that both were games with big ideas, big ambitions. They tried to not only be good video games, but works of art, as well, and largely succeeded, despite their stumbles. I’d rather games that shoot for the stars and fall a little short.

The Saint-Michal District of Neo-Paris in Remember MeI’m already kind of excited about Vampyr, and I don’t even like vampire fiction.

Many Games, Handle Them

It is well-known that I enjoy playing multiple different games from day to day. I bore easily, and there’s just too many good games these days to limit yourself to one at a time.

The inner-outer reaches in The Secret World's Facility dungeonBut over the last few months, I think I may have bit off more than I can chew. I’ve been juggling so many games it’s starting to give me a headache just trying to find time for them all (first world problems). It’s at the point now where I fear something has to give.

I thought I’d run down the games I’ve been playing (or trying to play) over the last few weeks, and what concessions I’m willing to make to lessen the load.

Star Wars: The Old Republic

I’m still chugging along in SW:TOR. The “new game smell” has started to wear off a bit, but on the whole I’m still enjoying myself. I’ve nearly finished the agent storyline, and I continue to putter around with my various alts, mainly my sage and assassin.

I do think this game will be a long-term — though not necessarily permanent — investment, but I’m little unsure how to proceed for the immediate future. I plan to play through the various expansions, but I’m not in a rush to. This is an older game with a lot of content, and I intend to take my time working through it all. I had considered focusing on alts to see more of the launch story before moving on to expansions, but I’m not sure.

I’m also undecided as to whether I want to keep subscribing. I don’t want to keep subscribing indefinitely, and I’m definitely starting to chafe under the psychological pressure to play it creates, as I always do, but I’m not eager to give up my subscriber perks.

My Imperial agent and Ensign Temple in Star Wars: The Old RepublicRaids are also a stumbling block. I don’t plan to make raiding a major activity in SW:TOR, but I’d at least like to do them once for the story. Non-subscribers can’t access raids at all, as far as I know. That’s vexing.

The Secret World

I’m in an odd spot with TSW right now. I’m extremely happy with the state of the game, but after three years and ~700 hours, there isn’t a whole lot left for me to do. My Dragon and Templar have finished Tokyo and are well-geared. My Illuminati is moth-balled indefinitely. I do mean to continue leveling my other Dragon at some point, but I’m no rush.

I try to do my daily dungeon run when I can, but I’m often distracted by other things. I still need to do the new Tokyo dungeons at some point.

A lot of people are very excited by the new subscriber perks, but I was fine with the old system, and the new cosmetics aren’t really to my taste. I have nothing against the new system, but it doesn’t do much for me — though the bonus bullion is nice, I grant.

So TSW isn’t doing a whole lot to crowd my gaming plate, though I wouldn’t mind spending a bit more time with it if I could find the time. It remains my favourite game of the modern era.

John confronts Lilith atop Orochi Tower in The Secret WorldAnd since I haven’t evangelized it in a while, I will once again encourage all and sundry to try this game. It’s the perfect marriage of the best of both single-player and MMO elements, equally enjoyable solo or with others, and it features some of the best-storytelling and most inventive gameplay in gaming history. I still have plenty of trial keys — just send me a note through my contact page if you’d like one.

Edit: I have just learned that Funcom has discontinued the buddy key system. There is currently no way to try The Secret World for free. That… sucks.

World of Warcraft

I had intended to play a lot more WoW this month. Don’t want to waste subscription time, even if I paid with gold and not real money.

But once I got my moose, I pretty much stopped logging in but to kill Kazzak once a week on my two max level characters and do my daily garrison chores.

I keep saying I need to put at least some effort into leveling my monk. I do want her ready for Legion. But I didn’t particularly enjoy Draenor the first time, let alone the third time, and with so much else tempting me on the gaming front, WoW keeps getting passed over.

Sooner or later I’ll need to get back to it earnest. I want my monk ready for Legion. There’s the pre-launch event. And the expansion itself, though I still haven’t decided if I want to buy it at launch or wait a while.

Heroes of the Storm

IMMA FIRIN MAH LAZORRationally, Heroes of the Storm would be the best choice for me to abandon. It takes up a lot of time while offering none of the features that usually attract me to games — no story, no artistry. It’s just a mindless slaughterfest.

And I admit I don’t have the best headspace for competitive gaming. I don’t cope well with defeat, especially if I’m already in a bad mood from my real life (which is usually the case). At least I don’t take it out on the other players as so many do.

Yet I do not wish to stop. For all its frustrations, winning is a thrill. Just in the last few days I’ve had some incredibly exhilarating, highlight-reel worthy plays. An hour or so before writing this, I watched my team’s Falstad fly into a bush, watch the enemy team kill the boss mercenary, and then use his gust ultimate to push them all out of the way at the perfect moment, allowing he and I to capture the boss right out from under the enemy team.

Nothing beats the adrenaline rush of stuff like that.

And the constant stream of new heroes and content makes it a game that always feels fresh.

So perhaps I should give up Heroes, or at least put it far on the back burner, but I don’t think I’ll do either of those things.

Fine details on the Sky Temple map in Heroes of the StormAlso, as a reminder, I’m still looking for people to recruit via my referral link if anyone wants to try it. I might even give some coaching or newbie tips if you’d like some.

Elder Scrolls Online

And there’s Elder Scrolls Online, a game I have been slowly plugging away at for months now. Thanks its glacial pacing, I’m still nowhere near level cap.

As much as it pains me to say it, I think this is the game I’m going to leave by the wayside to stop my head from exploding. Not because it’s a bad game — it’s a pretty good game — but of all the games I’ve been trying to juggle, it grabs me the least. It may offer little cause for complaint, but there’s also little about it that truly impresses me and makes me go, “Wow.”

I had thought of at least playing long enough to finish the main story and wrap up the Aldmeri Dominion storylines — I have grown rather fond of Raz and Ayrenn — but with how slow this game is, that could still take me many weeks.

Maybe I’ll be back at some point. I certainly won’t rule it out. But even if I’m not, I definitely got my money’s worth.

My Bosmer sorcerer in Elder Scrolls Online's Greenshade zoneI got as far as the end of Greenshade, and I know one of my readers was curious what I’d think of that zone, so I’ll just cover my thoughts on it briefly.

Greenshade was decent — possibly my favourite zone to date, though definitely not by much. I really liked the early bits with the Wilderking. It was the first time I’ve seen ESO cast off its low fantasy shackles and make me feel like I’ve truly come to a world of magic and mystery.

But that was also over far too quickly. And that’s the problem with Greenshade. It has, like, three different storylines that are only loosely connected, and none of them really get enough time to be fleshed out as they deserve. On the whole it’s still a solid zone, but I definitely wouldn’t rate it as anything special in the greater scheme of game stories. It maintains ESO’s standard quality level when it comes to storytelling: okay, not great.

And more

And that’s just what I’ve been able to find time for. There’s other things I’d like to play but can’t find the time for, and even putting ESO aside, I’m not sure how much I’ll be able to get to in the immediate future.

I still have a few unplayed games sitting around in my Steam library. Particularly I still haven’t gotten around to loading up the remastered Age of Mythology, and now that they’ve put out a new expansion (seriously), I really need to make time for that.

Driving my roller in DefianceI’ve also been meaning to get back to Defiance for what must be around a year now. Now that the show’s gone, I would like to experience what the game has to offer while I still can. Though at the same time part of me wonders if it’s even worth investing in the game now.

Part of me would like to get back to Star Trek: Online at some point. It’s a very rough game, but I was enjoying the Romulan story. It might be worth another shot someday.

Then there are co-op missions in StarCraft. Wish I had a regular partner for those, but even without one, they’re decent fun, and I’d probably do more of if I had the time. Plus I want to play through Legacy of the Void on brutal and get some more achievements at some point. And there’s the upcoming Nova DLC.

Then there’s Diablo III, the (perhaps faint) hope of an Overwatch beta invite, and sometimes I have to try new games for work.

Really the list is just endless. Going forward, I’ll have to make more careful choices about what games to play. Go less mad on Steam sales.

You know, I always thought Syp over at Bio Break was a bit mad for his strict game rotations and schedules and the like, but these days I’m starting to see the method to his madness.