Gaming Round-Up: Darkness, Descendants, Delves, and Other Alliterative Things

Battling the Vulgus as Ines in The First Descendant.Once again it’s time for a ramble on games I’ve been playing lately.

Age of Darkness: Final Stand

I bought this on sale during the Steam strategy fest a few weeks ago. Not gonna lie, I was a bit disappointed.

This is one of those cases where there’s no single glaring flaw with the game, but a lot of smaller issues piling up. My biggest complaint is that it just felt too slow. I always felt starved for resources, and there was nothing I could do but wait for them to slowly tick up.

The campaign also wasn’t quite there. I don’t expect a game called Age of Darkness to be a happy story, but it wasn’t the flavour of grimdark I was hoping for. I was expecting some desperate final stand against the forces of evil in the vein of Myth: The Fallen Lords, but it was more of a Game of Thrones style “everyone is horrible” story mostly about humans screwing each other over. The characters I found most sympathetic were the anarchists who just want to destroy everything.

There were also far too many “dungeon crawl” style missions and too few focused on the epic scale wave defense that’s supposed to be the game’s key selling feature. Maybe I should have tried the survival mode before I put it down.

World of Warcraft

Yeah, I’m back in WoW. I haven’t quite gotten fully sucked back into it the way I usually do, though.

Mostly it’s that there hasn’t been that much new stuff added since I last played. Siren’s Isle is another entry in WoW’s long tradition of tedious, overly grindy island zones, and I dropped it pretty fast once I’d unlocked the one or two cosmetics I wanted. If I cared about gearing up, I guess I could take more of my characters through it to unlock the fancy ring.

If.

I’ve been finding other diversions here and there. Surprisingly my demon hunter is rapidly becoming my main du jour. Despite it having almost no meaningful impact on how I play, I find the Fel-Scarred hero talent tree has done a lot to make Havoc more enjoyable to me. All those big explosions make demon form feel a lot more meaningful.

My demon hunter looking goth in World of Warcraft.I got her geared up enough that I was able to take down the basic version of Zek’vir without too much difficulty. I’m debating whether I want to try to do the harder version of him as well. Be nice to have the bragging rights, but… eh…

I did have a surprising amount of fun playing Plunderstorm. Which is to say more than zero. It’s actually a pretty fun PvE mode until you run into another player. Looking for treasure chests, fighting elites. Good times.

The conversion to full action combat within WoW’s engine is an interesting experiment, if a bit janky. I doubt we’ll ever see tab target abandoned in the main game, but it did leave me wishing for more mobs with avoidable attacks that aren’t just patches of fire on the floor.

Ultimately my interest in Plunderstorm didn’t last past unlocking the cosmetics I wanted from it, but it wasn’t the chore I thought it’d be, so I’ll call that a win.

My new Kul Tiran rogue in World of Warcraft.My next big project in the game is to finish catching up by begrudgingly dragging myself through the Battle for Azeroth story. I decided to do the most obvious thing possible by playing a Kul Tiran Outlaw rogue. I also have a Troll warlock lined up to do the Horde side at some point.

I’ve only just made it to Drustvar, and I’ll have more detailed thoughts on BfA once I finish it, but so far it’s… fine? It’s barely had anything to do with the faction war so far, which is weird since that’s supposed to the be the whole theme of the expansion, but I’m not complaining. Learning about Kul Tiran culture has been interesting, if not riveting, and the visual design of the zones is unsurprisingly excellent. It’s not a thrillride, but it could be worse.

The First Descendant

With WoW not grabbing me much as I expected, I’m still playing The First Descendant. I continue to feel as if I’m about to lose interest, as I have pretty much since I started.

I began maining Valby, then switched to Sharen once I unlocked her, and now I’m bouncing around. I was very excited to unlock Ines, and I do think her mechanics are great fun, but she’s so unbelievably broken it can be a boring playing her at times.

My version of Ines in The First Descendant.It’s hard to talk about balance in TFD because gamers are so prone to hyperbole when it comes to these things. I struggle to find the words to communicate that when I say broken, I really mean it. I have never played a game where the balance was even remotely close to as bad as it is here. Ines isn’t a character; she’s a cheat code.

So I do often find myself turning to slightly less godly characters. Lately I’ve been playing a lot of Hailey. It’s a bit surprising as she’s more focused on guns than abilities, which is the opposite of how I usually like to play, but I don’t know, big gun go brrr, and I like her style.

I also unlocked Kyle the other day, and he’s been surprisingly fun. Real great tanky brawler charging around smashing everything. Pretty underpowered as most male descendants are, but at least he’s not as bad as Blair (whom I also love but who just plain sucks). May have to put some more time into Kyle going forward. Wanna give Noise Surge Luna a try, too.

The First Descendant is such a weird game. It manages to be so fun while being so bad in almost every way. I never understood those “5,000 hours played, do not recommend” Steam reviews until I played this one. I get it now.

A cutscene featuring Hailey in The First Descendant.I’m particularly fascinated by the story. It’s not good; it’s atrociously bad in fact. But it does hold this sort of train wreck allure.

The thing is, it’s not half-assed. They very much whole-assed this story. It’s quite high effort, and some of the plot twists later are on genuinely interesting in theory, but still the end product is just… terrible. It’s just too laden with ridiculous techno-babble, poorly translated nonsense, and jarring tonal dissonance.

The weirdest thing about The First Descendant’s story is how desperately serious and utterly angsty it is, despite how ridiculous literally every other part of the game is. You can make a game that’s all about broken people fighting to overcome their trauma in a world torn apart by war, or you can make a game where one of the main characters is a giggly half-naked girl whose actual legal name is somehow “Bunny Voltia,” but you can’t do both. Not effectively.

The voice acting is equally all over the map. Some actors are playing it entirely straight and actually managing to do a pretty decent job considering. The Guide and Yujin come to mind.

Freyna's personal story in The First Descendant.Some of them recognize how ridiculous the material is and have leaned into the cheese. Luna is a good example of this, and I genuinely love her character because her actress seems to be having so much fun with it.

And some of them recognize how ridiculous the material is and clearly just gave up. Sharen and Freyna are the worst offenders here. Can’t say I blame them. I wouldn’t bring my A-game either if I were asked to read some angsty diatribe about how even the trees despise me. I assume that made sense in the original Korean, but it sure doesn’t in English.

Anyway, I guess for now I’m still sucking down the brain rot.

Gaming Round-Up: Wrapping up 2024

My Sharen in The First Descendant.Time for another grab-bag on the games I’ve been playing lately, focused particularly on what I played over the holidays and into these first days of 2025.

This also marked my first few weeks playing with my very expensive and unnecessarily powerful new gaming computer, which I have dubbed the Thundercougarfalconbird.

New World

New World remains somewhat back-burnered as I remain unhappy with its sudden hard shift towards forcing everyone into raids and PvP in order to progress, but I did log in for my holiday event rewards, and I made some progress with crafting.

Originally I wanted crafting to be my main endgame activity, but the extreme grind involved put an end to that plan. Since then, however, I have occasionally undergone spurts of trying to level up my skills again, usually because my storage was full. In the past I had managed to max out furnishing and cooking, though the value of those skills is limited.

My new armoured bear mount in New World.As the holidays approached, though, I realized that a number of my skills were getting close to maxed, so I made the final push and got to 250 in armouring, weaponsmithing, and arcana.

I still can’t make any useful gear, of course. That would require yet more grinding to get all sorts of rare trophies and crafting gear, to say nothing of the high end materials I’d need (and of course the mats for 725 gear are only available from the raid).

But what I can do now is make my own weapon and armour matrices, and that will save me a lot of gold on upgrading artifacts in the future. There’s also a certain satisfaction in making them yourself instead of just buying them from the trading post.

Saints Row reboot

I’ve only played one or two short sessions in the past few weeks, having finished the game months ago, but GODS IT’S SO PRETTY ON THE NEW COMPUTER.

The Saints Row reboot looks gorgeous on my new computer.Diablo IV

Diablo IV recently ran yet another free trial recently, this one featuring the new spiritborn class.

I didn’t have a lot of enthusiasm for the spiritborn as a concept. It uses the same resource mechanic as the monk from D3, and while I did play a monk and even finished the base game campaign with it, I always found it a bit clunky, and I abandoned it for good once the crusader game along. I wasn’t in love with the idea of essentially the same class but with a new (and admittedly cool) Mesoamerican theming.

I think the spiritborn improves on the monk, but I’m not sure it entirely fixes the fundamental issues. The tuning is a lot better this time, so you don’t feel nearly as resource-starved as you did on the monk, but there’s still a certain clunkiness to a resource that doesn’t naturally regenerate but also requires an inconsistent number of builders per spender.

If you’re going to do a resource that’s not affected by time, I think it would make more sense to use more precise numbers. The spiritborn’s builders are all about three-hit combos, so I don’t know why they didn’t make it take precisely three builders per finisher. Instead it’s always just slightly off of that, and passive abilities add more uncertainty to your resource generation, so you just never quite get into a clean rhythm.

My spiritborn in Diablo IV.I think the spiritborn also suffers from the extreme homogenization of class design in D4. Almost every build of almost every class follows the same formula of a builder, a spender, and four cooldown abilities. It’s not the worst playstyle, but it shouldn’t be how every class plays, and it fits the spiritborn very poorly. Spiritborn clearly wants to be all about hit combos and resource-management, and baby-sitting all these little cooldown abilities doesn’t fit with that at all.

On the plus side, it’s a very aesthetically appealing class. The visual and auditory design of abilities is excellent, and I do think the mix of Mesoamerican spiritualism with martial arts makes for a very fresh-feeling aesthetic.

They also have much better character models than any of the other classes. I’m not one of those person who thinks all video game avatars need to be super hot, but all the classes in D4 pre-spiritborn just look… unhealthy. Every character looks like they have an eating disorder and/or the flu. The spiritborn actually look like healthy, normal humans.

Overall, I liked the spiritborn more than I expected to, but I don’t think it’s going to be the thing that convinces me to finally buy the game.

My spiritborn clearing a dungeon in Diablo IV.The First Descendant

The majority of my gaming time for the last few weeks has gone towards The First Descendant, despite or perhaps because of the fact it’s one of stupidest games I’ve ever played. I’ve put most of my thoughts on that into a column for Massively Overpowered, though, so I’m only briefly mentioning it here for the sake of thoroughness.

I’m not entirely sure right now when Bree plans to publish the column, but hopefully within the next week or so.

Heroes of the Storm

Not much to say about this other than I’m still playing, albeit sporadically. D.va remains my de facto main these days, insomuch as that term ever has any meaning for my indecisive self. She’s now my third most-played hero of all time, though it’ll still be a bit before she catches up to Tassadar and Jaina.

The recent buffs to D.va have only encouraged me to keep playing her. I don’t think she really needed buffs — I feel she’s simply difficult to play rather than underpowered — but I certainly won’t complain about some increased survivability. It’s good to see the game is still getting updates, even if they’re small.

Earning MVP as Li-Ming in Heroes of the Storm.I’ve also returned to playing Li-Ming on a semi-regular basis. Once a favourite, I struggled to relearn her after my long absence, at least in part due to balance changes since her early days. But I tweaked my talents on her (mostly swapping out some Magic Missiles talents for more Arcane Orb support), and I seem to have gotten back into the swing of things with her.

It soothes my disappointment over Diablo IV abandoning III’s story, somewhat. That’s one of the great things about Heroes: All my favourite characters are frozen in time at their moment of greatest coolness. WoW ruined Jaina’s character? She’s still a cool-headed badass in Heroes. D4 pretends Li-Ming never existed? She’s still kicking ass in the Nexus.

Epic Games freebies

Finally, I sampled several free games from the Epic Games Store, though unfortunately none of them quite stuck.

First there was Lord of the Rings: Return to Moria. I loved hearing John Rhys-Davies as Gimli again, and it did seem to be made with some genuine love for the source material, but the gameplay didn’t particularly excite me. Is there some rule that survival games have to have the jankiest animations and combat imaginable? Once again it proves true that I enjoy survival mechanics, but not survival games.

It's naked Norman Reedus.Next up was Death Stranding, which I claimed a long time ago and never got around to playing until now. Based on its trailers and reputation, I was expecting it to be very strange, but it still managed to far more bizarre than I expected. At times I found the sheer surrealism coupled with the breathless seriousness with which it is delivered a bit unintentionally funny, but it’s so different I couldn’t help but be intrigued.

Again, though, the gameplay was the stumbling block. The vast majority of what I played was cutscenes, but when I actually controlled my character, the moment to moment mechanics were a bit dull. I wasn’t prepared to spend forty hours playing a mini-game to keep my backpack’s weight balanced.

I’m glad a game like this exists, though. It’s good to see developers taking chances. I might watch the rest of the story on YouTube at some point or something. Death Stranding may not be a game I enjoy playing, but I respect its originality.

Finally, there was Sifu. Like the original Mirror’s Edge, this is a game that I like, but which I simply suck too hard at to play. I’m pretty bad at this kind of combo-focused combat, and that coupled with an extremely punishing death mechanic was a deal-breaker. Definitely a skill issue on my part, but it is what it is.

Fighting my way down a hall in Sifu.The Secret Level episode based on it was quite cool, though.