BlizzCon 2016 Is a Disappointment

I woke up today feeling like it was Christmas morning. BlizzCon is always exciting, and after some of the hints we’ve seen, I was expecting some really huge news.

A promotional image of Overwatch's sombraInstead, it’s turned out to be perhaps the most disappointing BlizzCon to date. Certainly the most disappointing since I’ve started following it closely.

Overwatch: The worst kept secret in gaming

They began with the announcement we all knew was coming: The hacker Sombra will be the next playable character in Overwatch.

I’ll give them some credit for announcing her in a pretty dramatic way. They began with a retrospective video of Overwatch’s launch, only for Sombra to hack the feed — I genuinely thought the stream was crashing for a bit — and for that to dovetail into a new animated short introducing Sombra as she aids her Talon allies in attacking Volskaya Industries.

Sombra looks a lot more interesting than Overwatch’s other antagonists to date. She has an agenda of her own and seems to be playing both sides — her loyalty to Talon seems far from absolute.

That said, Blizzard’s continued reticence to do anything with the Overwatch IP is making it increasingly hard for me to get excited about anything to do with the game.

Overwatch's Sombra in her animated shortI do appreciate that they are maintaining their commitment to diversity in Overwatch, if nothing else. Both characters added post-launch have been women of colour, and the game’s cast is now close to perfect gender parity, as well. Now at ten females, twelve males, one non-gendered.

They also announced a new “arcade” mode that mostly seems to involve death match arenas, some new maps, and an ambitious new eSports league, but again, not really interesting me.

StarCraft: SkyNet, Nova, and Stukov

StarCraft II is the only game coming out of this BlizzCon’s opening ceremony to offer me anything approaching genuine excitement, which is a sad commentary on the whole convention.

Firstly, the final installment of the Nova DLC was confirmed to be launching on November 22 (appropriately enough), which is welcome news. More Nova is always good, and now that all three parts are out, I can finally play through it.

Second, fan favourite and eternal badass Alexei Stukov has been confirmed as the next playable commander in co-op. He would count as a Zerg commander, I suppose, but he seems to be very unique, based mainly on infested versions of Terran buildings and units.

A promotional image of co-op commander Alexei Stukov in StarCraft IIWe’re short on details on exactly how Stukov is going to play at the moment, but it’s good to see more ambitious updates to co-op regardless. And those infested battlecruisers look pretty sweet.

Also, walking bunkers.

Yes.

They’ve also mentioned new co-op maps coming soon. Details on this are only now coming in as I’m writing, but it looks like we’re finally getting that co-op version of Outbreak we’ve all been wanting forever. Awesome!

On the downside, I’m also hearing Blizzard is going to add leaderboards to co-op —  a competitive aspect that I don’t think anyone wanted, and which may lead to co-op ending up on the same endless nerf/buff rollercoaster as 1v1.

Finally, perhaps the most interesting thing to come out of BlizzCon so far is that Blizzard has partnered with the DeepMind team to use StarCraft II for advanced artificial intelligence research. It’s at best unclear what if any benefits this will ultimately have for us as players, but the very fact that the game we love is now going to be at the forefront of AI research is really exciting.

Heroes and Hearthstone: Steady as she goes

A shot from the announcement trailer for Hearthstone's Mean Streets of GadgetzanHeroes of the Storm and Hearthstone are pretty much just chugging along as you’d expect. Nothing to complain about, but nothing to get particularly excited for, either.

As many expected, Varian Wrynn will be joining Heroes as its next playable character. Although I was expecting a very standard warrior, he’s looking to be one of the most unique heroes to date. He’s actually a multi-role hero (I wonder how that will work with quests?) who can radically change his capabilities through several crucial talent choices.

The other new hero is Ragnaros the Firelord. I don’t have any particularly strong feelings about him at the moment.

They also spent a lot of time talking about next week’s brawl. I’m not sure why a weekly brawl is worth so much attention in the opening ceremonies. Were they just trying to fill time?

Meanwhile, Hearthstone is of course getting another expansion, Mean Streets of Gadgetzan. I don’t have a lot of interest in Hearthstone, and I don’t see this expansion changing that, but I will say they seem to have some neat ideas. Tri-class cards are pretty creative, and the Kabal and Jade Lotus factions seem genuinely interesting — would love to explore them in WoW.

Diablo: Remake, necromancer, and disappointment

Concept art for Diablo III's new necromancer classBut by far the biggest disappointment came when they finally got around to Diablo announcements. After the necromancer leak, I was sure we were finally getting another expansion to wrap up Reaper of Souls’ cliff-hanger ending.

Nope.

We are getting the necromancer as a paid DLC, but no new story content. They did mention two new zones (as free updates), but they’re going to be adventure-mode exclusives like Greyhollow Island. Something to poke your head into for an hour and then forget about.

The other big news is that the first Diablo game is being recreated within Diablo III. We’ll be able to use our existing characters, so I guess the original classes aren’t coming back, but they will be bringing back at least some of the original mechanics (including intentionally making the graphics look worse, because apparently common sense and the Diablo franchise have severed all ties).

This is a confusing decision, and I’m not sure who the target audience is. I can understand trying to capitalize on some nostalgia, and broadly I like the idea of resurrecting old games, but it’s going to be too different from the original to satisfy the purists, and I’m not sure how much modern gamers are going to enjoy something that has been deliberately designed to be more clunky and visually unappealing than current content.

Diablo III badly needed a new expansion. There are so many story threads left unfinished, so many lands left to explore. The game can’t survive on adventure mode and seasons forever. I want to play more, but there’s just nothing left in the game for me to do. The base game and its expansion were wildly successful, and there can be no doubt a new expansion would do well. I just don’t get it.

A shot from the announcement video for Diablo III's new necromancer classThe necromancer does look cool — I love necromancers in general, and Diablo’s take on the archetype especially — but is it worth forking over cash just to play through exactly the same content as a new character?

I hate how gamers are always pronouncing premature death on games, but at the risk of hypocrisy, I think we may now declare Diablo III dead in the water. Yes, it’s getting some more updates, but there doesn’t seem to be any kind of true forward momentum here. The story has been abandoned unfinished, and the game is just chasing its tail.

Between this, StarCraft’s apparent abandonment of mission packs, and Overwatch’s inexplicable aversion to exploring its own lore, I’m beginning to wonder if Blizzard is simply moving away from narrative in its games altogether.

That’s pretty much the only thing that could finally break my lifelong Blizzard fandom.

* * *

And that’s it. Nothing at all announced for World of Warcraft. No mention of a Warcraft movie sequel. Undoubtedly more news is to come as the convention unfolds, but it’s not likely to be anything huge.

What a massive disappointment.

Review: Travelers, First Two Episodes

I remember hearing something about a new time travel-themed show called Travelers that sounded interesting. Unfortunately it slipped my mind to keep an eye out for the premiere, but then I got a message from one of my regular readers mentioning that they’d fallen in love with the show and recommending I try it. Showcase’s website had the first two episodes available to watch, so I gave it a go.

Pilot episode:

The cast of TravelersIn the world of Travelers, some unnamed disaster in the far-flung future has wiped out most of humanity. In order to prevent this grisly fate, the technology has been developed to send people’s consciousnesses back in time, where they possess the body of someone moments before their death.

The first episode introduces us to one particular team of travelers (apparently there’s an entire army of them) as they enter their hosts and adjust to life in the twenty-first century.

It’s not a strong start.

Travelers’ pilot is very slow and tells us precious little about what is actually going on. I have a certain feeling of being strung along in the hopes of answers, which is something I truly hate in fiction.

It’s already clear that a lot of the series is going to be devoted to showing the travelers’ struggles to maintain their covers and cope with their new lives — the pilot is devoted almost entirely too this — but that’s not an angle that much appeals to me. I’d rather focus on the sci-fi.

I will grant that a few of the concepts are a bit interesting. One traveler, Philip, landed in the body of a heroine addict and is now struggling to cope with his withdrawals, and another, Marcy, wound up possessing a mentally challenged woman and now has to explain why she can suddenly read and use complete sentences.

Marcy in TravelersThe other characters are far less interesting, though.

There are other problems too, such as numerous plot holes. Supposedly most of their intelligence on the past comes from mining the Internet for data, yet apparently they don’t understand Internet slang?

There’s a lot of stuff like that. One moment, the travelers’ knowledge of the past is encyclopedic, the next they’re running into all kinds of problems due to their incomplete intelligence. Marcy being one of the more prominent examples.

Furthermore, it’s clearly established that their goal is to change the past, on a large scale, and yet sometimes they seem determined not to change history. At one point there’s a scene where one traveler has the chance to save someone from death, but he doesn’t because that death was “supposed” to happen according to history. It would be a powerful scene, but the whole point of the travelers’ mission is to change history and save lives, so it just doesn’t make any sense.

The one thing I can say in Travelers’ favour right now is the cast seems really strong. Every actor seems unusually comfortable in their roles for a pilot, and they’re all putting on strong performances.

A shot from the pilot of TravelersAlso, it is good to see yet more Canadian sci-fi. Already spotting some familiar faces, like Ian Tracey (Sanctuary’s Dr. Jekyll and Continuum’s Jason Sadler) and Leah Cairns (BSG’s Racetrack).

Overall rating: 5.9/10

“Protocol 6”:

Travelers’ second episode is a bit less uneventful, though still not terribly impressive.

With the team assembled, the travelers embark on their first mission: preventing a massive explosion that originally claimed thousands of lives. The sudden shift from fishes out of water to expert team saving the world is a bit jarring, but at least it’s a little more interesting.

There’s not quite as much time wasted on each character’s alter ego, and the pacing isn’t quite so slow, but there’s still a fair bit of problems. There’s still that inexplicable disconnect between their trying to alter the past while also trying not to alter the past. There’s still no clue what happened to make the future so bad, and no hint of any over-arching storyline. It will be a tremendous waste of potential if this turns out to be a “case of the week” show.

I don’t understand why the different traveler teams aren’t allowed to help each other, either, but add it to the list, I guess.

The cast of TravelersThe only thing about this show I’m particularly enjoying so far is Marcy. The dynamic with her social worker is pretty interesting.

Overall rating: 6.1/10 I’m not sure if I’m going to keep watching this show right now. There’s some potential, but it certainly hasn’t impressed me so far.

All apologies to the fellow he recommended it to me. I’m sure this isn’t the glowing review you were hoping for.