Review: Dogs of War

A few weeks back, Adrian Tchaikovsky held a contest to celebrate the tenth anniversary of Shadows of the Apt. Fans were invited to email in with concepts for kinden that weren’t in the books, and those he liked would win autographed copies of some of his non-Apt books.

Cover art for Dogs of War by Adrian TchaikovskyMy pitch was for Daddy Longlegs-kinden. Given daddy longlegs are creatures which are often mistaken for spiders, my concept was that Longlegs-kinden would superficially resemble Spider-kinden. My thought was perhaps Longlegs are the same as Spiders, except they’re Apt, and as a result have been banished from the Spiderlands and scrubbed from history as a shameful secret.

Apparently, Mr. Tchaikovsky liked my idea, because shortly thereafter I received a package from him containing an autographed copy of a sci-fi novel of his called Dogs of War.

It’s the story of Rex, a genetically engineered “Bioform” soldier. Based on canine DNA, Rex is a massive, highly intelligent (for a dog) super-soldier created as a weapon of terror and destruction. But at the end of the day, all he wants is to be a Good Dog.

Rex fights alongside other Bioforms, including Honey, a bear whose frightening intelligence vastly outstrips anything her creators ever intended, and Bees, a Geth-like distributed intelligence taking the form of a swarm of insects.

Rex and his Bioforms are viewed by the world as monsters, but it is their human master who bears the ultimate responsibility for the horrors they unleash over the course of an anarchic counter-insurgency war. Over the course of the book, the true natures of Bioforms and their role in the war are brought to light, with the potential to reshape society as we know it.

If it sounds like a strange premise, you’re not wrong. Dogs of War is definitely different. Unfortunately, though, it doesn’t fully deliver on the potential of its premise.

Considering the vast scale of Shadows of the Apt, it’s amazing how rushed and incomplete Dogs of War feels. There’s at least a trilogy’s worth of story here, but it’s all crammed into just 350 pages. Nothing is described or fleshed out enough. The story never has room to breathe.

There’s a lot of commentary on relevant real world issues here, but maybe that’s the problem. Dogs of War tries to tackle too much at once: the mentality of a soldier “just following orders,” the effects of AI research and cybernetics, and corporatocracy, among others. It’s spread too thin, and none of the issues get to be explored in the depth they deserve.

It doesn’t feel good giving a negative review to a book I won for free. And don’t let me send the impression I hated it or anything. It does have its strengths, such as the aforementioned originality of the concept.

The main highlight, I would say, is Rex himself. He’s a very well-realized character. He captures the essence of a dog’s temperament very well, tempered with a horrifying level of higher intelligence. There’s this odd emotional feedback loop around the character where he’s terrifying for what he is capable of, yet still lovable because of his simplistic canine worldview, and yet all the more terrifying for the fact that he’s so likable even when he’s doing monstrous things.

Still, it’s not a book I can give a glowing recommendation to, much as I’d like to.

Overall rating: 6.9/10

BlizzCon 2018 Wishlist/Predictions

Right now my usually unshakeable Blizzard fandom is at an all time low. I played Blizzard games for the story, but Blizzard now seems to have given up on meaningful narrative for all of its games with the exception of World of Warcraft, whose plot is currently going off the rails on the lazy train.

The official logo for Blizzard EntertainmentStill, old habits die hard. I’m sure I’ll still be there watching the opening ceremonies live, and if I’m to keep that tradition alive, I might as well also do my traditional post of wishes and predictions for what’s ahead.

What I think will happen:

This is one of those weird BlizzCons where you wonder why they’re even holding the convention. It doesn’t seem likely that there will be any major announcements, and a relative lack of news panels on the schedule seem to back this conclusion. Maybe BlizzCon is just about the eSports now? It would track with the overall direction of the company lately.

There will be announcements, of course. I just don’t see any of them being big news.

WoW has already spilled all the beans on 8.1. We’ll probably get some info on 8.1.5 and a brief tease of 8.2, but big or detailed revelations are unlikely.

Heroes of the Storm and Overwatch will both inevitably announce one or two new heroes and/or maps, but that’s hardly news at this point. Similarly we can expect a new Hearthstone expansion, but again, those come out so often it’s hardly noteworthy these days.

Alarak in StarCraft II's Covert Ops DLCStarCraft is a big question mark. There is a 45 minute “What’s Next” panel listed for StarCraft II on the schedule, so they must have something to announce, but I’m not sure what. A new co-op commander is the obvious answer, but we just got Tychus, and considering how long he took, I doubt we’ll see another for some months yet. A new co-op map is a possibility, but is that enough to fill up a 45 minute panel?

That does leave the elephant in the room, though: Diablo.

There has been a surprising amount of momentum building for Diablo lately. The announcement of the Book of Adria and a new comics series, as well as a bunch of new Diablo apparel bearing the tagline “Reign of Terror,” which does sound suspiciously like an expansion title, though we’ve been misled by things like this before.

Also, a Diablo “What’s Next” panel is scheduled for the main stage immediately after the opening ceremony, a timeslot normally reserved for whatever the biggest news to come out of the convention is.

I’ve been hoping for another expansion for Diablo III for years and been disappointed every time, so I refuse to get my hopes up again. A lot of people are jumping on the Diablo IV bandwagon, but given Blizzard’s, shall we say, stately pace of development, I think a whole new Diablo game this soon is all but impossible. I also think the announcement of an entire new game would call for more than two panels at the convention, but two is all Diablo is getting according to the current schedule.

A cutscene from Diablo III: Reaper of SoulsThere’s also been wild rumours of a Diablo Netflix series of all things, and while I think there’s a decent chance it may be announced at BlizzCon, I don’t see it filling up a “What’s Next” panel, which are always about new game updates.

Considering all that, I believe the most likely scenario is that we will see the announcement of another DLC for Diablo III, possibly alongside (maybe even tying into) the Netflix series. I expect a new class (probably druid or something similar), and maybe a small amount of new story or a new gameplay feature.

What I want to happen:

The trouble is most of the things I’d want to see at BlizzCon this year are so vanishingly unlikely it’s hardly worth mentioning them even as a wishlist.

I want WoW to announce an end to the subscription, Pathfinder achievements, and the Alliance/Horde conflict. I’d also like to see Vrykul, Forsaken High Elves, and Sargerai as playable Allied Races. And hey, might as well throw in that dark ranger class I’ve wanted forever while we’re at it. And bring back artifact weapons! And badges!

With blackjack! And hookers!

I want a single-player campaign and a permanent, repeatable co-op mode for Overwatch. A robust co-op mode for Heroes of the Storm would be pretty cool, too.

Hierarch Artanis and Executor Selendis rally the Golden Armada in StarCraft II: Legacy of the VoidI’d like to see Selendis announced as the next co-op commander — this at least is somewhat within the realm of possibility — with a strong focus on air units, and the Planetcracker.

I’d also love more story DLC for StarCraft II. Again, ideally focusing on Selendis, though I’d also accept stories about Stukov or Talandar.

Most of all, I want a new expansion for Diablo III, with a full graphical overhaul to the Heroes of the Storm/SC2 engine, redemption for Leah’s soul, Imperius as a boss we can kill, a new class, and a final resolution to the Eternal Conflict.

But of all of those, Selendis in co-op is the only that seems even remotely feasible, unfortunately.