Hearthstoned Out of My Mind

Damn it, Blizzard.

A game of HearthstoneI’ve gone on record before as saying that Hearthstone is the first Blizzard game since pretty much ever that I have absolutely zero interest in. But they finally managed to rope me in with their Hearthsteed promotion.

It’s simple enough. Win three games versus other players in Hearthstone and get a fancy mount in World of Warcraft. I figured, how hard can three wins be? I may not be playing WoW at the moment, but I’ll be back sooner or later, and that mount looks pretty sweet.

So I ended up trying Hearthstone after all.

It turned out to be more fun than I expected, but considering how low my expectations were set, that isn’t saying a whole lot.

I will say that I like how accessible it is. The learning curve is almost non-existant, as it throws you into a tutorial immediately upon logging in and does a very good job of introducing you to the basic mechanics. It’s all very easy to digest, and this is a rare case of Blizzard effectively delivering on its “easy to learn, difficult to master” motto.

I cruised through my tutorial matches and started taking on players. I chose the rogue deck, largely because it’s the only one represented by a Blood Elf, and I always liked Valeera in the comics.

Winning a match in HearthstoneI did enjoy being a rogue, though. Lots of “make your opponent hate you” cards. Oh, you just played the best minion in your deck and spent all your mana buffing it? Yeah, I’ll just assassinate that.

I got my three wins quite easily and decided to keep playing for a bit, if only because I’ve had a rough week and didn’t have the energy to play anything more strenuous. I went on a massive loosing streak after my three wins, but eventually leveled out to a more even win/loss ratio. I made it up to rank twenty, whatever that means.

Even though the gameplay and mechanics are utterly different, it did feel surprisingly like WoW in some ways. Mages are over-powered, and all the noobs play hunters.

It’s also got WoW’s feeling of being just interesting enough to keep you playing. It’s never terribly exciting, but it engages you enough that you keep queueing up for one more match. I’m sure Blizzard has delved disturbingly deep into human psychology to create this effect.

I tried a few other classes, as well. Priest was sort of interesting. All the healing spells were very helpful. I liked druid, as well, but it seemed to lack offensive punch, and I lost badly whenever I tried it.

A game of HearthstoneThat Dwarf announcer is still unbelievably annoying, though. Thankfully, you don’t have to hear him very often, but the rest of the audio is little better. Discounting the characters who have the same voice actors they do in WoW, the voice-overs in Hearthstone are just horrific. I mean, Blizzard’s voice-acting is always a tad hit and miss, but this is just as bad as it gets.

I also disliked how luck-dependent the game is. At the risk of passing the buck, I feel around half my losses were just down to get really bad card draws. And I’m sure a lot of my wins were because of my opponent getting bad draws.

And I still struggle to see the point of online card game. For me, the whole appeal of Magic was actually being able to hold and collect the cards yourself, to admire their artwork when you’re not playing, and to have an excuse to get together with friends. A digital card game just feels kind of empty.

Hearthstone was an interesting diversion for a day or two, but I don’t plan to stick with it. It’s just not that interesting of a game.

Winning the hearthsteed mount in HearthstoneBut hey, at least I got a free sparkle pony out of it.

Review: Warcraft: Dawn of the Aspects

I feel like recent Warcraft novels have been somewhat of a missed opportunity.

Art of the Horde warring with the AllianceYou see, when Blizzard first started putting out novels for its games, they generally didn’t have any direct connection to their current releases. They were just interesting stories from around the game universes that helped to flesh them out. Sometimes this extra development helped illuminate upcoming or recent releases, but their main purpose was just to tell good stories.

Lately, though, Blizzard novels — and Warcraft novels especially — seem to be strictly tie-ins to recent in-game events. This has its advantages, to be sure. It can help to flesh out recent events or drum up hype for a new release.

But Warcraft is such a vast universe that focusing purely on current events is kind of a waste. There are so many potentially fascinating periods in Warcraft lore that have yet to be fleshed out. Why focus on such a narrow band of history?

But I am glad to say that Richard A. Knaak’s Dawn of the Aspects bucks the trend. Here is a return to the roots of Warcraft novels, as it delves deep into the past of Warcraft history.

Dawn of the Aspects was initially released as a series of short ebooks, but they have now been collected into a single physical volume.

In some ways, it’s a bit of an epilogue to the events of Cataclysm. Told from the perspective of poor unfortunate Kalecgos — who was the Aspect of Magic for all of about two weeks — it shows Dragonkind waning as they realize their purpose has been fulfilled, and the world no longer has need of them.

Cover art for Warcraft: Dawn of the Aspects by Richard A. KnaakIn this melancholy state, Kalecgos stumbles upon a mysterious magical artifact within the skeleton of Galakrond, the vast proto-dragon known as the Father of Dragons. This artifact takes over Kalec’s mind, allowing him to vicariously experience the lives of the Dragon Aspects before they were the Aspects — a time when they were merely proto-dragons.

I don’t have a lot of complaints about this book, but I do question the decision to frame the story with Kalec. It adds this odd hurdle for the reader to clear — we’re living through Kalecgos living through Malygos. While the events of the past do have some relevance to the present, I think it would have been best to just ignore the present and focus only on the past.

And the past events are quite gripping once you get past the awkward framing mechanism. It hits the perfect balance for a prequel; the origins of the Dragons are not what we thought they were, but they’re also not so completely different from the story we’ve been told that it feels like a complete retcon or a betrayal of the lore.

Say what you will about Richard Knaak — I’m not entirely blind to his inadequacies as a writer — but there are two things he does very, very well.

One is action. His books are invariably page-turners of the highest order, and his frequent battle scenes are always well-written, inventive, and engaging.

The second is Dragons. Nobody else who has written in the Warcraft universe seems to get Dragons the way he does. He’s very good at making clear that they are not human and do not look at the world in the same ways that we would, but yet he keeps their emotional make-up familiar enough that they’re still sympathetic.

Art of Kalecgos, former Aspect of MagicI love Christie Golden, but she basically wrote Kalec as a human who can turn into a Dragon when it’s convenient. Knaak acknowledges the fact that Kalec is a Dragon, and his humanoid form is merely a guise.

Something else that I really appreciated about this book is its sense of mystery. There are a lot of puzzles in this story, and even if the fast pace and nearly constant action weren’t enough, you would want to keep reading ahead to find out what’s really going on.

The ending was a tad abrupt, and it leaves a fair bit unanswered, but if you’re knowledgeable about Warcraft lore — And why would you read this book if you’re not? — you can fill in the blanks, and I rather like that a certain air of mystery is maintained.

There were a few little stumbles here and there. Knaak’s prose has always been a bit on the rough side, though it seemed to be less of a problem this time around, and Dawn of the Aspects did continue the story of Kalec and Jaina’s romance, which I still utterly loathe.

Thankfully, it’s a fairly small part of the book, and Knaak at least acknowledges some — though not all — of the difficulties inherent in a romance between a human woman and a giant, ancient Dragon.

Still wish I could purge the whole plot from Warcraft lore with holy fire, though. Seriously, I hate this like most people hate Med’an.

Still, despite these occasional stumbles, Dawn of the Aspects is a thoroughly enjoyable book, and one of my favourite Warcraft novels in quite a while.

Overall rating: 8.8/10

Reminder: Rage of the Old Gods free for this week only

As part of “Read an eBook Week,” my science fantasy epic Rage of the Old Gods is free from Smashwords for this week only, and the other books in the series are 50% off. There’s never been a better time to jump into the series, and these deals won’t last, so act now.

Check out my announcement post for details.