Review: The Dragon Prophecy: Crown of Vengeance

For some time now, Mercedes Lackey and James Mallory have been collaborating on a series of epic fantasy trilogies. These trilogies don’t share an over-arching title as far as I’m aware, but they’re all set in the same universe and are more or less part of an ongoing story, so I’d consider them all part of the same series.

Cover art for "The Obsidian Trilogy, book one: The Outstretched Shadow" by Mercedes Lackey and James MalloryFirst came The Obsidian Trilogy. I loved it — it was a classical high fantasy epic comforting in its familiarity but memorable for its detail and strong execution. I was particularly fond of the Elves in this series, who were among the most intricate and alien interpretations of the archetype I’ve ever seen.

This was followed by a second trilogy called The Enduring Flame. This I found extremely disappointing. It lacked almost all of the action of its predecessor, and its pacing could only be called glacial. It did get interesting by the very end, but I see no good reason why it needed to be a trilogy rather than a single book.

Between that and reading several of Mercedes Lackey’s other novels — and being disappointed by them all — I wonder how I enjoyed the Obsidian Trilogy so much. Part of me wonders if I was just young and easily dazzled and that I wouldn’t be so impressed if I read it again, but I read it around the same time I got into Ian Irvine, and his work has lost none of its luster over the years.

But I’m veering off-topic. The point is that a third trilogy has now been added to this saga, The Dragon Prophecy. This one is a prequel, going back to the earliest history of the world. It’s a story only hinted at in the Obsidian Trilogy, the first war between the forces of the Light and the demonic Endarkened. It is the tale of the greatest hero of Elven history, Great Queen Vieliessar Farcarinon.

But in this first book of the series, Crown of Vengeance, Vieliessar is not yet the Great Queen, and her people are not the Elves we know.

At this point in history, the Elves are a divided people. For thousands of years, the Hundred Houses of nobles have been in a state of unceasing war with each other, each seeking to gain dominion over all others but never succeeding.

These ancient Elves are nothing like their descendants. They are not wise or gentle. They are a warrior people, longing to die gloriously in battle so that they may ride with the Silver Hooves of the Starry Hunt.

Art of Ancaladar and Jermayan from "The Obsidian Trilogy"There is almost nothing recognizable about their culture from the previous books, and to be honest, they don’t feel much like Elves. They’re as selfish, petty, and cruel as humans.

At first, I found this jarring, but I came to realize it makes sense. A core component is the Elven archetype is that they are very ancient, and they have outgrown the pettiness that plagues humanity.

So this is the story of how they outgrew their darker aspects. This is the Elves before they were Elves as we knew them. This is their transition to the wise elder race we know and love.

Vieliessar herself begins the story as an orphan without friends or allies, the last survivor of House Farcarinon. She is haunted by a mysterious prophecy that names her the doom of the Hundred Houses, and for this reason, she is hated and hunted.

It’s a pretty classical fantasy story, to be sure. If you’re looking for originality, you’ll be disappointed, but I found it fresh enough to still be interesting. The dark side of Vieliessar’s destiny adds an interesting twist.

Right away, though, there are some major problems with this book. One of the biggest is its names, which are absurdly long and virtually impossible to pronounce. If you thought “Vieliessar” was a bit of a mouthful, you should know that’s one of the easiest names to manage in this book.

Cover art for "The Dragon Prophecy, book one: Crown of Vengeance" by Mercedes Lackey and James MalloryIt’s always been established that Elves in this series have incredibly long and hard to pronounce names. It didn’t bother me before; it was a source of comedy relief, and since Elves were just one part of the story, it was tolerable.

But in this trilogy, the Elves are the whole story, and it’s just horrible. The authors don’t do anything to lessen the pain, either. Nicknames are in short supply, and to make matters even worse, they also make a point to include the incredibly long titles of each character with needless frequency, so the reader is constantly stumbling over names like “Astromancer Hamphuliadiel” and “War Prince Bolecthindial Caerthalien.”

Also, Celephriandullias-Tildorangelor. I’m just gonna put that out there.

Normally, I’d consider bad names a petty concern, but these are just so absurdly hard to manage that it constantly rips you right out of the story.

Mercedes Lackey also has the awful habit of coming up with goofy fantasy names for ordinary things for no good reason. We can’t just call them knights; they have to be komentai’a!

There are some other major stumbles, as well. While I’m pleased to say this is far from the “go nowhere slowly” story Enduring Flame was, the first half of the book is incredibly slow in its pacing, and you’ll need a lot of patience to get to the good stuff.

Crown of Vengeance is also very weak on the character front. This is quite surprising because one of the things that made the previous installments of this series so charming was the depth and strength of their casts. About the only thing that made Enduring Flame worth slogging through was the quality of its protagonists and their banter.

Crown of Vengeance has an enormous cast, but that’s the problem. There are so many characters that almost none of them ever get enough development to become more than a name on a page.

A map of the Fortunate Lands from "The Dragon Prophecy"The only exception — and the main strength of the book — is Vieliessar herself. Vieliessar is a fantastically rich character and one of the best reasons to read through the entire book.

A lot fantasy epics try to present a protagonist who feels like a legendary hero, but rarely do they succeed. Vieliessar is one of the very few characters I’ve encountered who is truly believable as someone who could completely change the world.

The interesting thing about Vieliessar is that she’s not particularly nice. She’s a hero with a very harsh edge. She is admirable in many ways — holding ideals of justice and equality for all — and her goals are pure, but she can be ruthless in pursuing them. She is never cruel, but she is harsh and relentless, and she does not shy away from the fact that her gleaming future can only be achieved by marching across the corpses of her many enemies. She’s inspiring and frightening in equal measure.

There are a few other bright notes, as well. I’m a big fan of the Endarkened. I’m not sure why — they’re pretty much just cliche world-destroying demons. But as cliche world-destroying demons go, there are none better (especially since Warcraft defanged the Burning Legion). They’re just so utterly and completely evil that you just have to love them.

And as is always the case with Mercedes Lackey, the world-building is impeccable. Once you get past the awful names, that is.

Overall rating: 6.9/10 A decent read despite its flaws, but if you’re not already emotionally invested in this world and its history, I’m not sure I’d bother.

However, I would recommend checking out the Obsidian Trilogy, and if you like it, then maybe give Crown of Vengeance a try.

Review: Diablo III: Reaper of Souls

Ah, Diablo III. What a strange odyssey this game has had. Massive fiscal success, but panned by fans. It got so much right, and so much wrong. It evolved greatly, eventually solving many of the problems it launched with. Despite its stumbles and my ambivalence toward the Diablo franchise as a whole, I stuck with it through the ups and downs, and now, my patience has been rewarded.

A cutscene from the crusader class in Diablo 3Diablo III has come into its own.

No one can stop death:

I enjoyed the story of the first game. It had some good twists, and an excellent cast of characters kept me emotionally invested. It did have its stumbles, though. Pacing, in particular, was wildly inconsistent, and some sections seemed to drag on forever with nothing particularly interesting happening.

Act V has all of the good of D3’s story, and none of the bad. Far from being sluggish in its pacing, it hits the ground running and continues at a breakneck pace, almost without pause.

There is so much going on in Act V it’s incredible. You can hardly go five paces without stumbling into an event, and there are conversations and pieces of lore everywhere.

The story of Reaper of Souls is suitably epic. The former archangel of wisdom, Malthael, has determined that humanity is the last and greatest bastion of demonic power left following the defeat of the seven Evils, and he has unleashed an army of angels and undead upon mankind to end the Eternal Conflict once and for all.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThis expands on something that has been hinted at but not fully explored before in Diablo: The war between angels and demons is not a battle of good versus evil. It is simply a war between diametrically opposed forces, neither of which gives a damn about humans save as tools.

The message of Reaper of Souls is loud and clear: Angels are as much a threat to humanity as the forces of Hell.

What really impressed about the story, though, is how complex it is. There’s an underlying question of whether Malthael is right about humanity — that we are wicked creatures worthy of extinction. Throughout the story, you’ll be treated to examples of humanity at its very worst. When people should be uniting against the angels, they are turning on each other like rabid dogs.

It reminds me of some of the questions posed by Ron Moore’s Battlestar Galactica reboot, or my own World Spectrum novels. Is humanity worthy of survival?

At the risk of spoiling things a little, Act V does something I’ve wanted from a Blizzard expansion forever: It doesn’t end with everything wrapped up in a neat little package. Just the opposite — there’s quite a cliff-hanger. I think we can take another expansion as a certainty.

The streets of Westmarch in Diablo III: Reaper of SoulsMy only major complaint with the ending is the lack of one of Blizzard’s juicy, juicy cinematics. There’s just a brief cutscene. What is this? WoW?

Reaper of Souls also continues the character arcs of the followers and crafters, one of the best parts of vanilla D3. There are now Bioware-esque follower quests to further expand on the plots. I like the idea of these, and some offer some pretty major revelations about the characters, but if I must pick nits, they weren’t implemented very well. They appear very suddenly and are over too quickly.

Still, it’s great to see more character development.

Aesthetically, Act V is also an improvement over the original game. The environments are very gloomy and spooky and feel appropriate to the Diablo setting. I’ll never be a big fan of D3’s graphics, but the new areas make the best of them. The music is also quite lovely, and a bit less muted this time.

Act V is incredibly short, and I feel like I should be disappointed by that, but I can’t bring myself to be. It was a fantastic ride, however brief, and I wouldn’t change a thing.

Except the lack of a cinematic.

The crusade marches on!

My crusader looking stylish in Diablo III: Reaper of SoulsAside from new story, the thing that most interested me about Reaper of Souls was the addition of a new class, the crusader. I had fond memories of playing a paladin in Diablo II, and I was underwhelmed by the melee classes at launch, so I was eager to get my hands on this holy warrior.

I was not disappointed. The crusader far exceeded my expectations and is now my second favourite class in the game, only narrowly behind the wizard.

Though superficially different, the crusader reminds me of playing Anjali in Dungeon Siege III — one of my all-time favourite RPG characters/classes. Like Anjali, the crusader is a very well-rounded class. It’s a little melee, and a little ranged. It’s a little magical, and a little physical. It’s even got a version of her Fall From the Heavens ability in the form of Falling Sword.

The crusader brings the brutal physicality one would expect from a melee class, but it also has the versatility that comes from a decent number of ranged options and magical abilities. It’s not one-dimensional.

I also quite like the class’s personality. He’s not at all the stuffy holy man one would expect. He’s got a very laid-back, wry air about him. His wit is amusing, and he comes across as an incredibly chill dude.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsPlus, he’s voiced by Gideon Emery, who plays Fenris in Dragon Age II and Lor’themar Theron in World of Warcraft. He’s one of those guys I’d pay to hear read a menu.

And the gear for crusaders looks pretty awesome, too.

Other features:

Most other changes that came with Reaper of Souls were already included in the 2.0 patch, which I’ve already talked about. I don’t wish to repeat myself other than to say that I greatly appreciate the ability to change difficulty settings on the fly now. No more need to wade through incredibly easy content on a low level character. I keep cranking the difficulty higher and higher for my crusader, and he’s leveling absurdly fast as a result. After finishing act one, he’s almost level forty — in my original play through, it took me the entire length of the game to get that high.

There’s a new crafter in the form of the mystic. Her ability to change stats on gear is a bit over-priced in terms of material costs, but it is nice to be able to turn the almost perfect piece of gear into the utterly perfect piece of gear. I prefer her cheap and easy to use transmogrification feature, though even that isn’t as exciting as it could be due to D3’s bland graphics and tiny character models.

But it is nice to be totally in control of your character’s appearance.

My wizard showing off her gear in Diablo III: Reaper of SoulsThe other big feature is adventure mode, an alternative to repeatedly playing through the story. In adventure mode, players can travel to any part of the game with ease and complete randomized quests called bounties.

To be honest, adventure mode doesn’t feel much different from just hopping around using the change quest feature. The only real differences are streamlining the process and offering better rewards. Adventure mode is certainly a positive addition, but it’s far from the game-changer Blizzard’s billed it as.

The one somewhat interesting thing about adventure mode is that it can also unlock ultra-randomized dungeons called Nephalem Rifts. These can get pretty crazy with their combinations of enemies and locales from all across the game and epic boss fights.

I also appreciate that they did provide a certain degree of story justification for adventure mode. It’s not exactly a crucial part of the plot, but it’s not just, “Go kill things for phat lewt,” either. That’s a nice touch.

* * *

Overall rating: 9/10 Diablo III has had more than its fair share of stumbles, but with Reaper of Souls, it’s finally reached its full potential.

Now I’m worried they’ve set the bar too high for the next expansion.