This is the 1,000th post published on Superior Realities. Feels like a bit of a crazy number, but when you consider I’ve had this blog for the lion’s share of a decade now, it feels a bit more reasonable.
I wanted to do something special for the 1,000th post, but I’m a bit too short on spoons at the moment to go too wild, so I’ve settled on a simple retrospective. I’m going to dig up links to some of my favourite or most memorable posts. I’m not being super thorough or scientific about this, so undoubtedly I’ll be forgetting some good ones, but off the top of my head these are some that feel worth revisiting.
No less than three posts deconstructing the trinity of traditional group roles in MMORPGs. Put a lot of work and thought into this one.
It’s really funny going back and reading all my hand-wringing about not being a professional game designer now that I am a professional game designer. Admittedly a novice one who is still far from an expert, but still.
In which I outline the world and story I consider to be my life’s work.
My first foray into tabletop RPG design. I’d really like to work more on this at some point, but it’s hard to justify it when I could be spending the time on paying projects.
At the very least I should go back and nerf Exquisite Corpse again. Gods I created a monster with that spell…
Speaking of RPG design…
Not one post, but a massive series covering World of Warcraft: Legion and its myriad class and artifact quests. I still haven’t played WoW since, and it’s starting to feel more and more like this was my way of saying goodbye to the setting.
The Secret World’s Combat Is Fine
I will die on this hill.
World Spectrum: Living for the Future
Always really liked this story. Leha and Alistos are two of my favourite characters to write for.
Literally just me sharing a YouTube link, but this band is so good I’ll take any opportunity I can to plug them.
In which I discuss those rare characters in fiction I can see myself reflected in.
Fan Fiction: The Black in the Red
The story of my Templar character in The Secret World, written in the style of the in-game lore entries. I’m pleased with how well I managed to replicate the style. I actually did some lore entries for all my other characters. Maybe I’ll post them one day.
Probably the piece of game design analysis that I’m most proud of from the history of this blog, maybe my whole career.