New World and Overwatch: Right Click to Block

My gaming time in November was almost entirely taken up by New World and Overwatch.

Dawn breaks over the Restless Shore in New World.Contrary to how many have reacted, the knowledge that it might all go away soon lit a fire under me to dive deep into New World in a way I haven’t in at least a year. I’ve now got all my gear sets for both max level characters more or less “finished.” Not full best in slot per se, but at least full “good enough in slot.” I could — and very well may — still do more upgrading with umbrals. My most used sets are at around 790, but others are hovering in the 740-770 range.

I’ve also been ticking things off my New World bucket list. I’ve spent a lot of the last couple days filling out my lore collection. It’s sent me back to a bunch of lower level zones I haven’t been to in a while and just been a lovely experience all around.

It’s a shame a bigger fandom never formed around New World’s lore. I realize the main story tends to be merely adequate, but when you step off the beaten path and start reading all the lore notes, you find some truly excellent writing. I feel like almost no one even bothered with these things, but they’re truly one of the best parts of the game.

Also, if you’ve never read the flavour text when you hover over locations on the map, start. Especially where Nighthaven is concerned. It takes real talent to make such tiny blocks of text so evocative. Again, I bet most people never notice these at all, and that’s a crying shame.

I also went through the process of getting all 100 Memory Fragments, a new collection system introduced in Nighthaven. Completing the quest for getting them all awards you with two full outfits, skins for every weapon (except daggers), thousands of gold, tens of thousands of territory standing, and multiple chromatic seals.

I used a guide. I was never going to have the patience to do it the hard way, especially when some are so far out of the way I genuinely have no idea how anyone ever found them. Even so, it wasn’t an easy process, as there’s no way in the game to track which ones you already have. The first 90 or so were easy enough, but trying to find the last few I was missing almost broke me.

The final ones were inside the elite area, and I grabbed the very last one literally seconds before being killed by the surrounding mobs. Ironically a chest run came through there very shortly after, so I guess I could have just waited, but at least I got a dramatic moment out of it.

I also did get that house in Edengrove to use up my main’s last housing slot. I struggled to figure out how I wanted to decorate it, though. I started out doing it up as the site of some sinister arcane ritual, but that felt too similar to her other houses, and it didn’t really fit the settlement’s cozy vibes. But then inspiration struck: She’s a Finn! She needs a sauna!

So as best as I could with the existing decorations, I turned the house’s single room interior into a sauna, while living areas are scattered around the porch.

I’ve warmed to Edengrove’s housing a little bit. I still think the exterior areas should be bigger and have more greenery, but there’s more space to them than it seems at first glance, and you can get some nice views from them.

Finally, I’ve been debating making another alt. Lore collecting had me feeling nostalgic for the starting zones, and I’ve only done the current version of the base game main story once. But we’ll see. I’m certainly not interested in playing another character at endgame.

When I could tear myself away from New World, I continued my journey with Overwatch Stadium. I’ve settled into a steady roster with Brigitte, Juno, and Pharah as my most played characters, roughly in that order.

I also periodically play Kiriko, Torbjorn, Reinhardt, and Hazard. I’ve dabbled with Tracer, and to my infinite shock, I’ve actually done okay-ish with her, but I’m not sure I actually enjoy playing her. My brain is not built to move that fast.

Showing off Juno's Celestial skin with a highlight intro in Overwatch.Frustratingly, I still can’t play D.Va to save my life. I’ve tried every possible build, and all I do is die. I don’t get it. Haven’t really been getting my D.Va fix from Heroes of the Storm, either, as I haven’t enjoyed it much since the big macro patch (although the recent adjustment to comeback mechanics seems to have helped a little). This is one of those moments where I really wish Overwatch hadn’t abandoned PvE, because I really enjoy this character, but I’m just not good enough to play her against other players.

Meanwhile I’m still at around a 70% win rate on Brigitte. Actually, I think it’s about 69% right now. Obligatory “nice.”

I did have an odd thought as to why Brigitte has clicked so well for me (beyond my natural predilection toward paladins): She’s a New World character.

Think about it. Right click to block with your shield, left click to attack, and three active abilities on short cooldowns. That’s a New World character. Brigitte is using much the same skills and muscle memory I’ve spent the last four years honing in New World. Reinhardt’s similar, and I’ve got a pretty absurd win rate with him, too.

Dancing with Brigitte's medic skin in Overwatch.I did also check out the trial for the new melee damage hero, Vendetta. With her wild aerialist mobility, she’s a bit less New World-esque, but she does still have something of a similar feel. I had an absolute blast playing her in bot games (at least until it got stale as bot games always do), probably doing better than I ever have in those before. Pretty sure that’s the first time I’ve gotten a five kill without using an ultimate (or possibly at all) in any game mode.

Mind you, a brief foray into actual PvP games put to rest any delusions of grandeur I might have been having. Perhaps I might be a competent Vendetta in Stadium with the third person camera, but she probably won’t make it to Stadium any time soon.

I do really like her playstyle, though. I appreciate that they did incorporate an element of aim into her kit with the much narrower but more powerful overhead slash that caps off her melee combo. Needing to actually aim even for melee hits is also one of the things I love most about New World’s combat.

There’s clearly a small but significant disconnect between what I enjoy in games and what I’m good at. I really enjoy the need for precise aiming; I mainly played snipers in single-player and co-op shooters, after all, and it’s one of my favourite things about New World. I’m just not good enough to manage it in a fast-paced environment like Overwatch, hence when I have to lean on characters that are melee or can rely on abilities rather than guns.

A replay of Vendetta using her ultimate ability in Overwatch.I also want to say I love how dramatic Vendetta’s voice actress is. Up there with Illari and Ramattra for the best voice acting in the game.

It will of course never happen, but between the fact her ultimate is massive overhead bash and how the Overwatch community tends to be, I really want there to be an April Fools event where they change her ultimate line to, “GO TO HORNY JAIL!”

Gaming Round-Up: Wrapping up 2024

My Sharen in The First Descendant.Time for another grab-bag on the games I’ve been playing lately, focused particularly on what I played over the holidays and into these first days of 2025.

This also marked my first few weeks playing with my very expensive and unnecessarily powerful new gaming computer, which I have dubbed the Thundercougarfalconbird.

New World

New World remains somewhat back-burnered as I remain unhappy with its sudden hard shift towards forcing everyone into raids and PvP in order to progress, but I did log in for my holiday event rewards, and I made some progress with crafting.

Originally I wanted crafting to be my main endgame activity, but the extreme grind involved put an end to that plan. Since then, however, I have occasionally undergone spurts of trying to level up my skills again, usually because my storage was full. In the past I had managed to max out furnishing and cooking, though the value of those skills is limited.

My new armoured bear mount in New World.As the holidays approached, though, I realized that a number of my skills were getting close to maxed, so I made the final push and got to 250 in armouring, weaponsmithing, and arcana.

I still can’t make any useful gear, of course. That would require yet more grinding to get all sorts of rare trophies and crafting gear, to say nothing of the high end materials I’d need (and of course the mats for 725 gear are only available from the raid).

But what I can do now is make my own weapon and armour matrices, and that will save me a lot of gold on upgrading artifacts in the future. There’s also a certain satisfaction in making them yourself instead of just buying them from the trading post.

Saints Row reboot

I’ve only played one or two short sessions in the past few weeks, having finished the game months ago, but GODS IT’S SO PRETTY ON THE NEW COMPUTER.

The Saints Row reboot looks gorgeous on my new computer.Diablo IV

Diablo IV recently ran yet another free trial recently, this one featuring the new spiritborn class.

I didn’t have a lot of enthusiasm for the spiritborn as a concept. It uses the same resource mechanic as the monk from D3, and while I did play a monk and even finished the base game campaign with it, I always found it a bit clunky, and I abandoned it for good once the crusader game along. I wasn’t in love with the idea of essentially the same class but with a new (and admittedly cool) Mesoamerican theming.

I think the spiritborn improves on the monk, but I’m not sure it entirely fixes the fundamental issues. The tuning is a lot better this time, so you don’t feel nearly as resource-starved as you did on the monk, but there’s still a certain clunkiness to a resource that doesn’t naturally regenerate but also requires an inconsistent number of builders per spender.

If you’re going to do a resource that’s not affected by time, I think it would make more sense to use more precise numbers. The spiritborn’s builders are all about three-hit combos, so I don’t know why they didn’t make it take precisely three builders per finisher. Instead it’s always just slightly off of that, and passive abilities add more uncertainty to your resource generation, so you just never quite get into a clean rhythm.

My spiritborn in Diablo IV.I think the spiritborn also suffers from the extreme homogenization of class design in D4. Almost every build of almost every class follows the same formula of a builder, a spender, and four cooldown abilities. It’s not the worst playstyle, but it shouldn’t be how every class plays, and it fits the spiritborn very poorly. Spiritborn clearly wants to be all about hit combos and resource-management, and baby-sitting all these little cooldown abilities doesn’t fit with that at all.

On the plus side, it’s a very aesthetically appealing class. The visual and auditory design of abilities is excellent, and I do think the mix of Mesoamerican spiritualism with martial arts makes for a very fresh-feeling aesthetic.

They also have much better character models than any of the other classes. I’m not one of those person who thinks all video game avatars need to be super hot, but all the classes in D4 pre-spiritborn just look… unhealthy. Every character looks like they have an eating disorder and/or the flu. The spiritborn actually look like healthy, normal humans.

Overall, I liked the spiritborn more than I expected to, but I don’t think it’s going to be the thing that convinces me to finally buy the game.

My spiritborn clearing a dungeon in Diablo IV.The First Descendant

The majority of my gaming time for the last few weeks has gone towards The First Descendant, despite or perhaps because of the fact it’s one of stupidest games I’ve ever played. I’ve put most of my thoughts on that into a column for Massively Overpowered, though, so I’m only briefly mentioning it here for the sake of thoroughness.

I’m not entirely sure right now when Bree plans to publish the column, but hopefully within the next week or so.

Heroes of the Storm

Not much to say about this other than I’m still playing, albeit sporadically. D.va remains my de facto main these days, insomuch as that term ever has any meaning for my indecisive self. She’s now my third most-played hero of all time, though it’ll still be a bit before she catches up to Tassadar and Jaina.

The recent buffs to D.va have only encouraged me to keep playing her. I don’t think she really needed buffs — I feel she’s simply difficult to play rather than underpowered — but I certainly won’t complain about some increased survivability. It’s good to see the game is still getting updates, even if they’re small.

Earning MVP as Li-Ming in Heroes of the Storm.I’ve also returned to playing Li-Ming on a semi-regular basis. Once a favourite, I struggled to relearn her after my long absence, at least in part due to balance changes since her early days. But I tweaked my talents on her (mostly swapping out some Magic Missiles talents for more Arcane Orb support), and I seem to have gotten back into the swing of things with her.

It soothes my disappointment over Diablo IV abandoning III’s story, somewhat. That’s one of the great things about Heroes: All my favourite characters are frozen in time at their moment of greatest coolness. WoW ruined Jaina’s character? She’s still a cool-headed badass in Heroes. D4 pretends Li-Ming never existed? She’s still kicking ass in the Nexus.

Epic Games freebies

Finally, I sampled several free games from the Epic Games Store, though unfortunately none of them quite stuck.

First there was Lord of the Rings: Return to Moria. I loved hearing John Rhys-Davies as Gimli again, and it did seem to be made with some genuine love for the source material, but the gameplay didn’t particularly excite me. Is there some rule that survival games have to have the jankiest animations and combat imaginable? Once again it proves true that I enjoy survival mechanics, but not survival games.

It's naked Norman Reedus.Next up was Death Stranding, which I claimed a long time ago and never got around to playing until now. Based on its trailers and reputation, I was expecting it to be very strange, but it still managed to far more bizarre than I expected. At times I found the sheer surrealism coupled with the breathless seriousness with which it is delivered a bit unintentionally funny, but it’s so different I couldn’t help but be intrigued.

Again, though, the gameplay was the stumbling block. The vast majority of what I played was cutscenes, but when I actually controlled my character, the moment to moment mechanics were a bit dull. I wasn’t prepared to spend forty hours playing a mini-game to keep my backpack’s weight balanced.

I’m glad a game like this exists, though. It’s good to see developers taking chances. I might watch the rest of the story on YouTube at some point or something. Death Stranding may not be a game I enjoy playing, but I respect its originality.

Finally, there was Sifu. Like the original Mirror’s Edge, this is a game that I like, but which I simply suck too hard at to play. I’m pretty bad at this kind of combo-focused combat, and that coupled with an extremely punishing death mechanic was a deal-breaker. Definitely a skill issue on my part, but it is what it is.

Fighting my way down a hall in Sifu.The Secret Level episode based on it was quite cool, though.