Review: Diablo III: Reaper of Souls

Ah, Diablo III. What a strange odyssey this game has had. Massive fiscal success, but panned by fans. It got so much right, and so much wrong. It evolved greatly, eventually solving many of the problems it launched with. Despite its stumbles and my ambivalence toward the Diablo franchise as a whole, I stuck with it through the ups and downs, and now, my patience has been rewarded.

A cutscene from the crusader class in Diablo 3Diablo III has come into its own.

No one can stop death:

I enjoyed the story of the first game. It had some good twists, and an excellent cast of characters kept me emotionally invested. It did have its stumbles, though. Pacing, in particular, was wildly inconsistent, and some sections seemed to drag on forever with nothing particularly interesting happening.

Act V has all of the good of D3’s story, and none of the bad. Far from being sluggish in its pacing, it hits the ground running and continues at a breakneck pace, almost without pause.

There is so much going on in Act V it’s incredible. You can hardly go five paces without stumbling into an event, and there are conversations and pieces of lore everywhere.

The story of Reaper of Souls is suitably epic. The former archangel of wisdom, Malthael, has determined that humanity is the last and greatest bastion of demonic power left following the defeat of the seven Evils, and he has unleashed an army of angels and undead upon mankind to end the Eternal Conflict once and for all.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThis expands on something that has been hinted at but not fully explored before in Diablo: The war between angels and demons is not a battle of good versus evil. It is simply a war between diametrically opposed forces, neither of which gives a damn about humans save as tools.

The message of Reaper of Souls is loud and clear: Angels are as much a threat to humanity as the forces of Hell.

What really impressed about the story, though, is how complex it is. There’s an underlying question of whether Malthael is right about humanity — that we are wicked creatures worthy of extinction. Throughout the story, you’ll be treated to examples of humanity at its very worst. When people should be uniting against the angels, they are turning on each other like rabid dogs.

It reminds me of some of the questions posed by Ron Moore’s Battlestar Galactica reboot, or my own World Spectrum novels. Is humanity worthy of survival?

At the risk of spoiling things a little, Act V does something I’ve wanted from a Blizzard expansion forever: It doesn’t end with everything wrapped up in a neat little package. Just the opposite — there’s quite a cliff-hanger. I think we can take another expansion as a certainty.

The streets of Westmarch in Diablo III: Reaper of SoulsMy only major complaint with the ending is the lack of one of Blizzard’s juicy, juicy cinematics. There’s just a brief cutscene. What is this? WoW?

Reaper of Souls also continues the character arcs of the followers and crafters, one of the best parts of vanilla D3. There are now Bioware-esque follower quests to further expand on the plots. I like the idea of these, and some offer some pretty major revelations about the characters, but if I must pick nits, they weren’t implemented very well. They appear very suddenly and are over too quickly.

Still, it’s great to see more character development.

Aesthetically, Act V is also an improvement over the original game. The environments are very gloomy and spooky and feel appropriate to the Diablo setting. I’ll never be a big fan of D3’s graphics, but the new areas make the best of them. The music is also quite lovely, and a bit less muted this time.

Act V is incredibly short, and I feel like I should be disappointed by that, but I can’t bring myself to be. It was a fantastic ride, however brief, and I wouldn’t change a thing.

Except the lack of a cinematic.

The crusade marches on!

My crusader looking stylish in Diablo III: Reaper of SoulsAside from new story, the thing that most interested me about Reaper of Souls was the addition of a new class, the crusader. I had fond memories of playing a paladin in Diablo II, and I was underwhelmed by the melee classes at launch, so I was eager to get my hands on this holy warrior.

I was not disappointed. The crusader far exceeded my expectations and is now my second favourite class in the game, only narrowly behind the wizard.

Though superficially different, the crusader reminds me of playing Anjali in Dungeon Siege III — one of my all-time favourite RPG characters/classes. Like Anjali, the crusader is a very well-rounded class. It’s a little melee, and a little ranged. It’s a little magical, and a little physical. It’s even got a version of her Fall From the Heavens ability in the form of Falling Sword.

The crusader brings the brutal physicality one would expect from a melee class, but it also has the versatility that comes from a decent number of ranged options and magical abilities. It’s not one-dimensional.

I also quite like the class’s personality. He’s not at all the stuffy holy man one would expect. He’s got a very laid-back, wry air about him. His wit is amusing, and he comes across as an incredibly chill dude.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsPlus, he’s voiced by Gideon Emery, who plays Fenris in Dragon Age II and Lor’themar Theron in World of Warcraft. He’s one of those guys I’d pay to hear read a menu.

And the gear for crusaders looks pretty awesome, too.

Other features:

Most other changes that came with Reaper of Souls were already included in the 2.0 patch, which I’ve already talked about. I don’t wish to repeat myself other than to say that I greatly appreciate the ability to change difficulty settings on the fly now. No more need to wade through incredibly easy content on a low level character. I keep cranking the difficulty higher and higher for my crusader, and he’s leveling absurdly fast as a result. After finishing act one, he’s almost level forty — in my original play through, it took me the entire length of the game to get that high.

There’s a new crafter in the form of the mystic. Her ability to change stats on gear is a bit over-priced in terms of material costs, but it is nice to be able to turn the almost perfect piece of gear into the utterly perfect piece of gear. I prefer her cheap and easy to use transmogrification feature, though even that isn’t as exciting as it could be due to D3’s bland graphics and tiny character models.

But it is nice to be totally in control of your character’s appearance.

My wizard showing off her gear in Diablo III: Reaper of SoulsThe other big feature is adventure mode, an alternative to repeatedly playing through the story. In adventure mode, players can travel to any part of the game with ease and complete randomized quests called bounties.

To be honest, adventure mode doesn’t feel much different from just hopping around using the change quest feature. The only real differences are streamlining the process and offering better rewards. Adventure mode is certainly a positive addition, but it’s far from the game-changer Blizzard’s billed it as.

The one somewhat interesting thing about adventure mode is that it can also unlock ultra-randomized dungeons called Nephalem Rifts. These can get pretty crazy with their combinations of enemies and locales from all across the game and epic boss fights.

I also appreciate that they did provide a certain degree of story justification for adventure mode. It’s not exactly a crucial part of the plot, but it’s not just, “Go kill things for phat lewt,” either. That’s a nice touch.

* * *

Overall rating: 9/10 Diablo III has had more than its fair share of stumbles, but with Reaper of Souls, it’s finally reached its full potential.

Now I’m worried they’ve set the bar too high for the next expansion.

Heroes of the Storm: Where Anticipation Meets Concern + New Article

The alpha for Heroes of the Storm, Blizzard’s new MOBA, is upon us… though I suppose this is really more of a closed beta.

Promotional art for Heroes of the StormHonestly, the meanings of these things have become so muddled that I don’t what anything means anymore. Alpha is now beta. Beta is now soft launch. I suppose by traditional terms, Heroes would be in closed beta. But they’re already accepting real money payments!

I’m so confused.

But I’m already off-topic. My point is that Heroes* has been in the news and on my mind a lot lately. I’ve been combing Heroes Nexus for news, dutifully checking my email for an alpha invite that may never come, and watching HuskyStarCraft play matches. Through it all, I find myself filled with excitement, but it’s clouded by a lot of worry.

*(I can’t bring myself to call it HotS, because that still means “Heart of the Swarm” in my mind.)

I’m not worried because it isn’t shaping up to be a good game. Quite the opposite. It looks to be a major improvement over past MOBAs. Many of the heroes look fun to play, the map objectives make battles much more varied and interesting, and I much prefer the talent system to items.

There are a few areas it could probably be improved — the matches still look to be pretty damn long — but on the whole, it’s looking to be a very fun game.

A promotional screenshot for Heroes of the StormBut all throughout, there’s this nagging voice in my head saying, “Tyler, you don’t like these kind of games. You never have, and you never will.”

It’s true. Competitive gaming has never really been able to hold my attention. I consider this a personality flaw on my part.

In the abstract, I love the idea of competitive gaming. It’s a test of wits and reflexes between even opponents. It’s a contest of the mind. I have great admiration for what competitive gamers are capable of, and it’s one of the main reasons I enjoy watching professional StarCraft matches.

But when I try it myself, it quickly becomes more stressful than anything. I tend to be pretty bad at such things, and I lack the patience to wade through loss after loss and improve. Even if I did get good, these things are designed so you always lose at least half the time, and I find that pretty demoralizing.

Competing against other people adds an extra layer of humiliation, as well, and being on a team makes it even worse. It feels terrible to drag down your team with your noobishness — or to have someone else drag you down.

I push a lane in DOTA 2Then there are issues more specific to the MOBA genre. Their communities are infamously toxic and unforgiving. I didn’t find the community in DOTA 2 any worse than what you’d find in your average MMO battleground, but that still puts it somewhere between “terrible” and “I don’t want to live on this planet anymore.”

And World of Warcraft has clearly shown that Blizzard doesn’t really care about the quality of their in-game communities, so I doubt they’ll do much to curtail such behaviour.

There’s no real story, either. It’s not even remotely canon for the lore of any of Blizzard’s universes, and nearly the entire game revolves around PvP. Recent history has shown that it’s all but impossible for me to maintain long-term interest in a game without a story to keep me hooked in.

If this were any other game, I’d have already written it off as not to my taste, as I do all other MOBAs.

But damn it, it just seems so cool. I’ve been a Blizzard fan all my life, and throwing all of the greatest heroes and villains from all their games into a ring and forcing them to fight is the stuff of my darkest, nerdiest dreams. It’s like an even more ridiculously awesome version of Stadium Love.

Several of the playable characters in Heroes of the StormThe idea of Illidan plying his demon-hunting skills on Diablo, of Tassadar laying the psionic smackdown on Arthas, of Nova sniping Tyrael… It just fills me with child-like glee.

I love the art style, too. It makes me painfully nostalgic for Warcraft III, and I wish more than ever that Blizzard would get to work on Warcraft IV.

So I’m filled with excitement for Heroes of the Storm, and I can’t wait to get my hands on it, but I fear I’m only setting myself up for disappointment. This is exactly the sort of game I don’t like. Maybe Heroes will be good enough to force me out of my comfort zone, but somehow, I doubt it.

New article:

My latest article for ADANAI takes a look at how Warcraft and Mass Effect may be the first in a new generation of quality films based on video games.

I know I couldn’t be more excited for the Warcraft movie. Having watched Vikings, I’ve come to the conclusion Travis Fimmel is a great actor, and I think he’ll do very well in the film. His intensity is well-suited to the Warcraft universe.