TSW: Halloween 2016 Post-mortem

When last I discussed this year’s Halloween event in The Secret World, I pointed out that we had yet to see the whole event and that my opinion of it might change once we had.

Players /worshipping as part of The Secret World's Rider eventWe now have explored the mystery of the Rider in its entirety, and I do find my view of the event has shifted. Largely for the better.

I’m not going to explain every stage of the event in its entirety, because I have other things to do today. If you want to understand the event and all it’s entailed, I direct you to the official forums.

The meat of it involves world bosses. Every half hour, the Rider will appear in a certain zone, spawning event-specific mobs throughout the zone. Slaying all these mobs before the Rider moves on to the next zone will summon a manifestation.

However, as we discovered halfway through the event, if a number of players use the /worship emote at specific points around the zone while one player utilizes various event drops at the Rider just as the last mobs are killed, you can enact a ritual to summon an empowered version of the manifestation, which drops improved loot.

The empowered bosses also dropped clues that led to the next few stages of the event, ultimately culminating in the Rider making an appearance in Agartha, where he will stay until the end of the event on 8th. If you /bow to him, you get his mask.

A manifestation boss in The Secret World's Rider eventIt’s not a perfect event, and there are legitimate criticisms to be made. What’s bothering me the most right now is how low the drop rates for the new cosmetics are. Given how much work empowered manifestations are to summon and kill, you’d think the drop rates would be a bit more generous. I’ve yet to see a single drop of any of the new fiery eyes items, and the prices for them at auction are usually extortionate.

Still, the event has grown on me. The summoning rituals are a lot of work, but the community is adapting to it incredibly well. In the space of a few days we’ve gone from running around like headless chickens to a (mostly) well-oiled machine that (almost) always successfully completes the summon.

It is does speak very well of the TSW community. I’m mostly pretty cynical about gaming communities in general, but the amount of cooperation TSW’s players have displayed is impressive. In most other games this would probably be much more of a horror show.

Initially I found the summoning process tedious, and to some extent it still is, but it does feel good to be part of something greater. It’s gratifying to see a boss spawn and know that you had a hand in bringing it forth.

Even one of the more annoying aspects of the event, the fact that the lore is not a guaranteed drop, has been greatly mitigated by the community. When a lore piece does drop, someone will usually do a call-out in event chat so everyone can come and collect it. Sometimes that person is even me.

Players summoning a manifestation boss in The Secret World's Rider eventAlso, while my own contributions on the matter were virtually non-existent, it was fascinating to watch the mystery unfold, to see the community fall ever deeper down the rabbit hole.

I have to wonder if this event is actually a fulfillment of a long-held promise, that of the puzzle raid.

Puzzle raids are something Funcom has been promising since the game launched, but which have never materialized. We’ve never gotten a terribly clear picture what they’ll look like, but the general impression was that they would be similar to investigation missions, but on a much larger scale — something requiring mass cooperation by many players.

Sort of like the Rider event.

Food for thought, anyway.

There has been a lot of wailing and gnashing of teeth over datamining in relation to the event, but it seems like a manufactured controversy to me.

Battling zombies in Egypt as part of The Secret World's Rider eventTo be clear, it is true that a small number of players did datamine the event’s details in their entirety, but I’ve not seen any hard evidence they actually influenced how the event played out. Aside from one or two people on the forums spewing off conspiracy theories and calling everyone sheep, all indications are the community solved everything legitimately.

From my perspective, it’s been an intriguing mystery, and a great way to bring the community together, and while it’s a long way from perfect, I’m glad to see Funcom is still capable of ambitious, out of the box thinking.

Playing MMOs can sometimes be something of an awkward fit for someone as antisocial as me, but at times like this I’m really glad I do. Seeing hundreds of people working together in common cause to orchestrate the summoning rituals is unlike anything you will ever experience in single-player games.

There is something truly special about events like this, and I always feel privileged to be a part of them. In time, I know I’ll forget the annoyances of this event, but the fond memories of mystery and cooperation will remain for many years to come.

It might not be over, either. The lore makes mention of “deep December,” which has some people wondering if our Rider friend may be visiting again over the holidays…A close-up of my Templar in The Secret World

Review: Travelers, First Two Episodes

I remember hearing something about a new time travel-themed show called Travelers that sounded interesting. Unfortunately it slipped my mind to keep an eye out for the premiere, but then I got a message from one of my regular readers mentioning that they’d fallen in love with the show and recommending I try it. Showcase’s website had the first two episodes available to watch, so I gave it a go.

Pilot episode:

The cast of TravelersIn the world of Travelers, some unnamed disaster in the far-flung future has wiped out most of humanity. In order to prevent this grisly fate, the technology has been developed to send people’s consciousnesses back in time, where they possess the body of someone moments before their death.

The first episode introduces us to one particular team of travelers (apparently there’s an entire army of them) as they enter their hosts and adjust to life in the twenty-first century.

It’s not a strong start.

Travelers’ pilot is very slow and tells us precious little about what is actually going on. I have a certain feeling of being strung along in the hopes of answers, which is something I truly hate in fiction.

It’s already clear that a lot of the series is going to be devoted to showing the travelers’ struggles to maintain their covers and cope with their new lives — the pilot is devoted almost entirely too this — but that’s not an angle that much appeals to me. I’d rather focus on the sci-fi.

I will grant that a few of the concepts are a bit interesting. One traveler, Philip, landed in the body of a heroine addict and is now struggling to cope with his withdrawals, and another, Marcy, wound up possessing a mentally challenged woman and now has to explain why she can suddenly read and use complete sentences.

Marcy in TravelersThe other characters are far less interesting, though.

There are other problems too, such as numerous plot holes. Supposedly most of their intelligence on the past comes from mining the Internet for data, yet apparently they don’t understand Internet slang?

There’s a lot of stuff like that. One moment, the travelers’ knowledge of the past is encyclopedic, the next they’re running into all kinds of problems due to their incomplete intelligence. Marcy being one of the more prominent examples.

Furthermore, it’s clearly established that their goal is to change the past, on a large scale, and yet sometimes they seem determined not to change history. At one point there’s a scene where one traveler has the chance to save someone from death, but he doesn’t because that death was “supposed” to happen according to history. It would be a powerful scene, but the whole point of the travelers’ mission is to change history and save lives, so it just doesn’t make any sense.

The one thing I can say in Travelers’ favour right now is the cast seems really strong. Every actor seems unusually comfortable in their roles for a pilot, and they’re all putting on strong performances.

A shot from the pilot of TravelersAlso, it is good to see yet more Canadian sci-fi. Already spotting some familiar faces, like Ian Tracey (Sanctuary’s Dr. Jekyll and Continuum’s Jason Sadler) and Leah Cairns (BSG’s Racetrack).

Overall rating: 5.9/10

“Protocol 6”:

Travelers’ second episode is a bit less uneventful, though still not terribly impressive.

With the team assembled, the travelers embark on their first mission: preventing a massive explosion that originally claimed thousands of lives. The sudden shift from fishes out of water to expert team saving the world is a bit jarring, but at least it’s a little more interesting.

There’s not quite as much time wasted on each character’s alter ego, and the pacing isn’t quite so slow, but there’s still a fair bit of problems. There’s still that inexplicable disconnect between their trying to alter the past while also trying not to alter the past. There’s still no clue what happened to make the future so bad, and no hint of any over-arching storyline. It will be a tremendous waste of potential if this turns out to be a “case of the week” show.

I don’t understand why the different traveler teams aren’t allowed to help each other, either, but add it to the list, I guess.

The cast of TravelersThe only thing about this show I’m particularly enjoying so far is Marcy. The dynamic with her social worker is pretty interesting.

Overall rating: 6.1/10 I’m not sure if I’m going to keep watching this show right now. There’s some potential, but it certainly hasn’t impressed me so far.

All apologies to the fellow he recommended it to me. I’m sure this isn’t the glowing review you were hoping for.