Returning to Writing: A Manifesto

For the last couple years, I’ve been having an extended period of unproductivity in my fiction writing. I’ve managed a few short stories, but they’ve been very sporadic, and work on my books has ground to a screeching halt. This is due to some personal issues that are not really appropriate for discussion on a public blog, but the point is not much is getting done.

When I stopped writing, I was a little less than halfway through a new series, which I consider to be my life’s work, having been developing it for the last twenty years. I’m tentatively calling it The Soulcleaver Saga, and it’s set in the universe of The Wounding and Lady of the Dawn, both of which tie into the books.

The issues in my life that derailed my work on it have not abated — if anything they’ve worsened — but I think the time has come to stop making excuses and get back to work regardless. Therefore, I am developing a new schedule to that end.

For the record, I’m not posting this to boast or show off that I’m “hashtag am writing” or whatever. I’ve been at this long enough to know most of my blog readers aren’t interested in my fiction (no judgment; you’re not obligated to). I’m posting this because if I put all this out in a public form, I’ll lose face if I don’t follow through. I’m deliberating shaming myself into working.

My plan is thus:

  • I will do seven hours of writing work per week. In theory, one hour per day, but with the flexibility to maybe skip one day and catch up later or something. This idea shamelessly stolen from Ashley at Robo♥beat.
  • “Writing work” is defined as actually writing, revising, proofreading, or doing major plotting or world-building (IE coming up with new stuff, not just writing down things I’ve already defined in my mind).
  • During this hour, I will not use the Internet except for research or Internet radio. No distractions.
  • I may skip days due to illness or other extreme/unusual circumstances, but I will try to keep such instances to a minimum.
  • I will prioritize fiction over working on my blog. I don’t think there will be much conflict or that my posting schedule will be much affected, but I’ll mention it just in case.

My goals are:

  • To rewrite the first two Soulcleaver books with more depth and detail, among other changes.
  • To complete the remaining three Soulcleaver books.
  • To rewrite and republish Rage of the Old Gods. It was the first book I wrote, and I believe I can now do better in some ways, especially regarding the beginning, which I’ve never been happy with. I may also revisit the later books in the series, but right now I’m pretty content with them, and I’m not sure they need to change.
  • To write any good short story concepts that occur to me along the way, especially if they are part of the Soulcleaver universe.

I do not promise to complete those goals in that order, or any order. Only that they will eventually all get done. Once they are completed, I will give myself permission to resume giving up, if desired.

Because I like to procrastinate, this new schedule will begin on the first Monday after this post is published.

I have several reasons for doing this, but one utterly outclasses all others: My father. While it is likely he will be around for many years to come, and I certainly hope he will be, the fact is he’s not going to live forever, and I don’t think I could live with myself if he didn’t see the completion of my life’s work. I want to get it done while there’s still time.

My writing was never meant to be about me anyway. I lost sight of that over the years. True creativity must be unselfish, I think.

For the two of you who are still reading this, I leave you with one of the main characters of the Soulcleaver series, as recreated in Black Desert Online.

Seesha Avallen, Elven RunnerI’m coming home, Seesha.

Review: Dark Matter, “Welcome to the Revolution” + PvE Survival Sandboxes

One of the things I love about Dark Matter is that it’s incredibly consistent. Maybe not every episode will blow your mind, but it’s always solid. In its entire run, there’s been just one bad episode: that fembot mess from season one.

A promotional image for Dark Matter season threeThat is, only one bad episode, until now. I fear it’s time to add another to the list.

“Welcome to the Revolution” has a lot of cool ideas, and some scenes are very good, but it’s trying to do way too much, and the end result is confusing, half-baked, and downright damaging to the series going forward.

While attempting to meet up with Tabor, their handler, the crew of the Raza once again finds themselves embroiled in corporate intrigue, as the local miners foment rebellion against their corporate overlords.

It’s a story that’s eerily — and I believe intentionally — similar to the series premiere, but this time it’s far less black and white. The corporate soldiers aren’t all brutal tyrants, and the rebels aren’t entirely guiltless, either. At times they seem more villainous than their oppressors, in fact.

And that part I liked. They managed to cram a lot of moral complexity into just one episode, and it once again shows that the Raza crew’s efforts to reinvent themselves as heroes will never be easy or simple. Again, being better is so much harder.

Things get even more interesting when a late twist ties the conflict into bigger plot arcs from Dark Matter’s past, but unfortunately, that’s also when things start to go off the rails.

Five (Jodelle Ferland) and Six (Roger Cross) in Dark Matter“Welcome to the Machine” is a complicated story, and there’s not nearly enough time to do it all justice. This needed to be a two-parter at least. But it isn’t, and so it feels rushed and unfinished, and the resolution honestly just doesn’t make sense given past context (this is a very hard episode to review without violating my spoiler policy).

Ultimately, the goal of “Welcome to the Machine” seems to have been to provide another cast shake-up, and that’s the worst thing about it. The show has now lost one of its best characters, who has always been essential to its core themes, not to mention arguably its most talented actor.

In exchange, the cast seems to have picked up two new characters. One has already proven himself finger-nails-on-a-chalkboard irritating, and the other could potentially be interesting but has yet to do much or display any real personality.

This is not a good trade.

In general I am now growing frustrated with the extent to which Dark Matter hemorrhages cast members. I was never the biggest One fan, so I didn’t mind his death (though it’s disappointing that mystery was never solved), and the senselessness of Devon’s end was sort of the whole point of it, but Nyx and the latest loss are just examples of wasting potential. The show is worse for their loss.

These losses are beginning to undermine the core themes of Dark Matter. It’s about the crew, about the unique family they’ve created with each other. The more those bonds are broken, the more the show loses its heart and soul.

Left to right: Alex Mallari Jr. (Four), Roger Cross (Six), Anthony Lemke (Three), and Melissa O'Neill (Two)This has to stop.

Overall rating: 5.2/10

New articles:

In other news, I’ve had some more articles published on MMO Bro.

First, I imagine the possibility of a purely PvE survival sandbox, and how it could perhaps be superior to the PvP focused games currently dominating the genre.

Interestingly I wrote this article before the Fortnite reveals at E3, but Fortnite seems pretty close to the PvE survival sandbox I was imagining (though smaller in scale than my hypotheticals). There’s still a lot of unanswered questions about Fortnite, but I gotta say the trailer made it look really fun, and it’s now on my radar.

My main concern is that it seems like a game that’s really meant to be played with friends, but I don’t have a lot of gamer friends. It doesn’t seem like a good game for PUGing, and it’s not clear to me if playing solo is even an option, let alone an enjoyable playstyle.

But I’m definitely going to keep an eye on it.

Also at MMO Bro, I list off six ways World of Warcraft still has the rest of the MMO world beat. WoW is really showing its age these days, but there are a few specific areas it’s still trouncing the competition.