Many Games, Handle Them

It is well-known that I enjoy playing multiple different games from day to day. I bore easily, and there’s just too many good games these days to limit yourself to one at a time.

The inner-outer reaches in The Secret World's Facility dungeonBut over the last few months, I think I may have bit off more than I can chew. I’ve been juggling so many games it’s starting to give me a headache just trying to find time for them all (first world problems). It’s at the point now where I fear something has to give.

I thought I’d run down the games I’ve been playing (or trying to play) over the last few weeks, and what concessions I’m willing to make to lessen the load.

Star Wars: The Old Republic

I’m still chugging along in SW:TOR. The “new game smell” has started to wear off a bit, but on the whole I’m still enjoying myself. I’ve nearly finished the agent storyline, and I continue to putter around with my various alts, mainly my sage and assassin.

I do think this game will be a long-term — though not necessarily permanent — investment, but I’m little unsure how to proceed for the immediate future. I plan to play through the various expansions, but I’m not in a rush to. This is an older game with a lot of content, and I intend to take my time working through it all. I had considered focusing on alts to see more of the launch story before moving on to expansions, but I’m not sure.

I’m also undecided as to whether I want to keep subscribing. I don’t want to keep subscribing indefinitely, and I’m definitely starting to chafe under the psychological pressure to play it creates, as I always do, but I’m not eager to give up my subscriber perks.

My Imperial agent and Ensign Temple in Star Wars: The Old RepublicRaids are also a stumbling block. I don’t plan to make raiding a major activity in SW:TOR, but I’d at least like to do them once for the story. Non-subscribers can’t access raids at all, as far as I know. That’s vexing.

The Secret World

I’m in an odd spot with TSW right now. I’m extremely happy with the state of the game, but after three years and ~700 hours, there isn’t a whole lot left for me to do. My Dragon and Templar have finished Tokyo and are well-geared. My Illuminati is moth-balled indefinitely. I do mean to continue leveling my other Dragon at some point, but I’m no rush.

I try to do my daily dungeon run when I can, but I’m often distracted by other things. I still need to do the new Tokyo dungeons at some point.

A lot of people are very excited by the new subscriber perks, but I was fine with the old system, and the new cosmetics aren’t really to my taste. I have nothing against the new system, but it doesn’t do much for me — though the bonus bullion is nice, I grant.

So TSW isn’t doing a whole lot to crowd my gaming plate, though I wouldn’t mind spending a bit more time with it if I could find the time. It remains my favourite game of the modern era.

John confronts Lilith atop Orochi Tower in The Secret WorldAnd since I haven’t evangelized it in a while, I will once again encourage all and sundry to try this game. It’s the perfect marriage of the best of both single-player and MMO elements, equally enjoyable solo or with others, and it features some of the best-storytelling and most inventive gameplay in gaming history. I still have plenty of trial keys — just send me a note through my contact page if you’d like one.

Edit: I have just learned that Funcom has discontinued the buddy key system. There is currently no way to try The Secret World for free. That… sucks.

World of Warcraft

I had intended to play a lot more WoW this month. Don’t want to waste subscription time, even if I paid with gold and not real money.

But once I got my moose, I pretty much stopped logging in but to kill Kazzak once a week on my two max level characters and do my daily garrison chores.

I keep saying I need to put at least some effort into leveling my monk. I do want her ready for Legion. But I didn’t particularly enjoy Draenor the first time, let alone the third time, and with so much else tempting me on the gaming front, WoW keeps getting passed over.

Sooner or later I’ll need to get back to it earnest. I want my monk ready for Legion. There’s the pre-launch event. And the expansion itself, though I still haven’t decided if I want to buy it at launch or wait a while.

Heroes of the Storm

IMMA FIRIN MAH LAZORRationally, Heroes of the Storm would be the best choice for me to abandon. It takes up a lot of time while offering none of the features that usually attract me to games — no story, no artistry. It’s just a mindless slaughterfest.

And I admit I don’t have the best headspace for competitive gaming. I don’t cope well with defeat, especially if I’m already in a bad mood from my real life (which is usually the case). At least I don’t take it out on the other players as so many do.

Yet I do not wish to stop. For all its frustrations, winning is a thrill. Just in the last few days I’ve had some incredibly exhilarating, highlight-reel worthy plays. An hour or so before writing this, I watched my team’s Falstad fly into a bush, watch the enemy team kill the boss mercenary, and then use his gust ultimate to push them all out of the way at the perfect moment, allowing he and I to capture the boss right out from under the enemy team.

Nothing beats the adrenaline rush of stuff like that.

And the constant stream of new heroes and content makes it a game that always feels fresh.

So perhaps I should give up Heroes, or at least put it far on the back burner, but I don’t think I’ll do either of those things.

Fine details on the Sky Temple map in Heroes of the StormAlso, as a reminder, I’m still looking for people to recruit via my referral link if anyone wants to try it. I might even give some coaching or newbie tips if you’d like some.

Elder Scrolls Online

And there’s Elder Scrolls Online, a game I have been slowly plugging away at for months now. Thanks its glacial pacing, I’m still nowhere near level cap.

As much as it pains me to say it, I think this is the game I’m going to leave by the wayside to stop my head from exploding. Not because it’s a bad game — it’s a pretty good game — but of all the games I’ve been trying to juggle, it grabs me the least. It may offer little cause for complaint, but there’s also little about it that truly impresses me and makes me go, “Wow.”

I had thought of at least playing long enough to finish the main story and wrap up the Aldmeri Dominion storylines — I have grown rather fond of Raz and Ayrenn — but with how slow this game is, that could still take me many weeks.

Maybe I’ll be back at some point. I certainly won’t rule it out. But even if I’m not, I definitely got my money’s worth.

My Bosmer sorcerer in Elder Scrolls Online's Greenshade zoneI got as far as the end of Greenshade, and I know one of my readers was curious what I’d think of that zone, so I’ll just cover my thoughts on it briefly.

Greenshade was decent — possibly my favourite zone to date, though definitely not by much. I really liked the early bits with the Wilderking. It was the first time I’ve seen ESO cast off its low fantasy shackles and make me feel like I’ve truly come to a world of magic and mystery.

But that was also over far too quickly. And that’s the problem with Greenshade. It has, like, three different storylines that are only loosely connected, and none of them really get enough time to be fleshed out as they deserve. On the whole it’s still a solid zone, but I definitely wouldn’t rate it as anything special in the greater scheme of game stories. It maintains ESO’s standard quality level when it comes to storytelling: okay, not great.

And more

And that’s just what I’ve been able to find time for. There’s other things I’d like to play but can’t find the time for, and even putting ESO aside, I’m not sure how much I’ll be able to get to in the immediate future.

I still have a few unplayed games sitting around in my Steam library. Particularly I still haven’t gotten around to loading up the remastered Age of Mythology, and now that they’ve put out a new expansion (seriously), I really need to make time for that.

Driving my roller in DefianceI’ve also been meaning to get back to Defiance for what must be around a year now. Now that the show’s gone, I would like to experience what the game has to offer while I still can. Though at the same time part of me wonders if it’s even worth investing in the game now.

Part of me would like to get back to Star Trek: Online at some point. It’s a very rough game, but I was enjoying the Romulan story. It might be worth another shot someday.

Then there are co-op missions in StarCraft. Wish I had a regular partner for those, but even without one, they’re decent fun, and I’d probably do more of if I had the time. Plus I want to play through Legacy of the Void on brutal and get some more achievements at some point. And there’s the upcoming Nova DLC.

Then there’s Diablo III, the (perhaps faint) hope of an Overwatch beta invite, and sometimes I have to try new games for work.

Really the list is just endless. Going forward, I’ll have to make more careful choices about what games to play. Go less mad on Steam sales.

You know, I always thought Syp over at Bio Break was a bit mad for his strict game rotations and schedules and the like, but these days I’m starting to see the method to his madness.

WoW: On Change and Impermanence

World of Warcraft is famous, or perhaps infamous, for change, for constantly reinventing itself. Classes change, often radically, with each new expansion, and the game’s systems and content are in a constant state of flux.

The climax of the Shadowmoon Valley storyline in World of Warcraft: Warlords of DraenorThere was a time when I tolerated, even welcomed, this level of change. I enjoy the idea of an ever-evolving virtual world, and I respect Blizzard’s desire to be constantly tweaking, constantly looking for a better way.

Indeed, change is a necessary part of any online game. Change too little, and the experience becomes stale. Minor annoyances become intolerable over the course of years. I’ve spent a long time complaining about the lack of change given to the rogue class, and I’m overjoyed we’re finally getting an overhaul in Legion.

Still, I am now reaching a point where I believe World of Warcraft is changing too much. Or, perhaps more accurately, it’s not offering enough permanence.

I fully grant that this is not a black and white issue; the line between too much and too little change in an MMO is incredibly blurry and probably different for every individual player. But I’m still going to attempt to make the argument that WoW is now in too much flux.

Class war(craft):

I really don’t want this to be a post about my own personal gripes with current class design, but I must bring them up at least a bit just to give an example of what I’m talking about.

A sad. I has oneAlthough my main is a rogue (in so much as the term “main” has any meaning for an altoholic like me), I also play a warlock quite a bit. Now, for the second time just since I started playing one, warlocks are being rebooted as a radically different class. I rather liked the first reboot, but this coming one is tickling my fancy much less, to put it mildly.

I find myself with little enthusiasm to muster about the warlock class as it will exist in Legion. For that matter, I’m also none to keen on the changes planned for monks — windwalker spec aside.

This has me wondering if checking out some new classes might be worth it. Demon hunter is obviously tempting, but with the current state of alpha, it’s hard to say how much I’ll enjoy it.

Hunter, on the other hand, is intriguing. Hunter class mechanics never quite clicked for me, but I love archer classes as a rule, and their changes in Legion look very appealing.

In particular, the dark ranger talent has perked my ears up. I’ve wanted to play as a dark ranger for years, archery and shadow magic being two things I love. It’s the chocolate and peanut butter of class design.

My hunter in the Arathi HighlandsYet I have to wonder: Is it worth getting invested in a new class when all these new toys that excite me might be thrown out later? Perhaps Blizzard will later decide to add an actual dark ranger class and remove those abilities from the hunter — they’ve already proven themselves willing to gut existing classes to build new ones.

That would make all the time I spent leveling, gearing, and growing to love a hunter a waste.

Constantly trying new classes used to be one of the main things that kept me playing WoW, but now I struggle to find the motivation. Class design now seems so mutable that there’s not even any point in getting invested in something new and exciting.

And yes, I’m looking forward to the upcoming rogue overhaul, but I imagine there are more than a few who are upset by how much their class is changing — almost into something unrecognizable — and I can’t say I blame them. While these particular changes appeal to my tastes, the truth is we probably didn’t need change on this scale. All we rogues ever really wanted were some quality of life tweaks, better animations, and one or two cool new abilities.

Plus, I do wonder if it’s even worth getting excited about the new rogues when there’s a good chance all the things I like are going to be thrown out and replaced in an expansion or two anyway.

A shaman's cave in World of Warcraft: Warlords of DraenorAgain, I don’t want this post to be about my personal gripes. You might not agree with my complaints about Legion’s class design. But I wager most people who’ve played WoW for any length of time can think of at least one example of a class they loved changing into something unrecognizable that they no longer enjoy.

Fleeting features:

Ever-changing class design isn’t the only issue, though. I’m also growing increasingly distressed by Blizzard’s new policy of adding features that are only used for one expansion, such as scenarios, garrisons, and now artifact weapons.

This, to me, just seems asinine on so many levels. I’ve always felt that the point of an expansion — what justifies the price tag and separates it from a content patch — is that it expands the game. It adds new features and avenues of play that we’ll continue to enjoy for years to come.

I still miss scenarios. A lot. They were fantastic story-telling tools, they were a lot of fun, and they fit perfectly into the ecosystem of WoW’s endgame. I loved how I could queue for a scenario, a dungeon, and a raid, and have each pop as I finished the previous, with no wait times.

Garrisons got a lot of hate, some of it deserved and some of it not, but I still believe they were a feature with incredible potential. To see them abandoned is a great disappointment. Here’s a case where Blizzard’s endless tweaking would have been most welcome. We were so close to a compelling player housing system that would have fit well with the personality of Warcraft, but now it seems WoW’s hopes for true player housing have been dashed forever.

My rogue's garrison in World of Warcraft: Warlords of DraenorI’m excited for artifact weapons in Legion — they fit very well with my own ideals for how RPG progression should work — but we already know they’re not going to be sticking around after Legion.

Just think about that for a minute. Imagine how much it’s going to suck to take the bloody Ashbringer and stick it in your bank, where it will gather dust and never be seen or used again.

So, again, I struggle to find motivation going forward. Why should I bust my hump to upgrade and max out an artifact that I’m just going to replace with a quest green three days into World of Warcraft: Still Not an Azshara Expansion Because Screw You That’s Why? I can tell you knowing garrisons aren’t being supported going forward killed a lot of my motivation for alt play in WoD, since garrison and character progression are so strongly linked.

It’s supremely hypocritical on Blizzard’s part, too. We’re constantly being told that we can’t have X feature or Y improvement because of limited resources (the “cost us a raid tier” meme), but yet they can find the resources to design massive, intricate features that are simply thrown away after one expansion? That’s mind-bogglingly wasteful.

I can see pitfalls for the idea of carrying things like garrisons and artifacts forward — for example, some people might not like being stuck with a single weapon forever more (though I’d be fine with it) — but I certainly don’t think these are problems that can’t be solved. To use the artifact example, Blizzard could add more artifacts to compete with the old ones, or create a system where artifacts and drops are both valid choices.

A preview of the outlaw artifact skins for World of Warcraft: LegionThis can even tie-in to my favourite ranting topic: Blizzard’s attempt to remove flight in content going forward. Though they eventually backed down (partially), they had no problem invalidating mounts that players had spent months or years grinding for.

Why should I pursue any goal in this game when Blizzard has so little regard for the effort I’ve expended? I like collecting transmog gear, but should I even bother? Who’s to say Blizzard won’t try to remove or severely limit transmog at some point? Makes as much sense as their attack on flight.

* * *

Here’s what it boils down to: I can live with the current changes, even if I dislike some of them, but I have so little faith left in the game’s stability going forward that it’s hard to become invested in anything where WoW is concerned. It’s not the current round of overhauls that bothers me so much is it is the next one, and the one after that, and the one after that.

Change is a key part of an MMO, but so are investment and permanence. Change is only good so long as it doesn’t overly threaten one’s desire to build and develop a character over months and years.

After all, why build a house on sand?