BlizzCon 2017 Wishlist/Predictions

BlizzCon, the Christmas in November for Blizzard fans, is now just a few weeks away, and as always I’m here to make my predictions and list my hopes for what we’ll see there.

Queen Azshara at her height of powerThis year, I think we all know what the big story will be.

Something something Kul Tiras:

It is at this point about 99.9% certain that the next WoW expansion will be announced at BlizzCon 2017. We know Antorus is Legion’s last raid tier, so the time is right. The question then is not whether an expansion will be announced, but what it will be.

I’ve talked before about the datamined armour set pointing to Kul Tiras. Since then, we’ve also learned that the key art for Warcraft at BlizzCon is a lavish portrait of Jaina Proudmoore, the most famous Tirasian in the Warcraft universe, which I think all but confirms Kul Tiras as the setting of 8.0.

But what will we be doing in Kul Tiras?  As I said in the linked post, Azshara and the Naga are the first thing that comes to mind, but there have been so many false alarms on that front over the years that I’m trying not to get my hopes up.

Kul Tiras has historically been very anti-Horde, and Jaina has pretty much turned into her father at this point, so this could also be another expansion focusing on the faction conflict. I hope not, because that angle is beyond played out at this point, but it’s definitely something I could see Blizzard doing. Maybe this will be Mists of Pandaria 2 with Jaina playing the role of Garrosh.

Sadly, I don’t think that’s as far-fetched as it sounds.

One thing I did find interesting is that one of the panels on the BlizzCon schedule is devoted to the voice actresses who play Warcraft’s female characters. Maybe it’s nothing, but to me that seems a bit of a random thing to do, considering how male-dominated WoW has tended to be.

However, if this is the first expansion with a female villain — Azshara — then it would make a lot more sense.

Then again, it could also make sense for a faction war expansion focused on Jaina and Sylvanas. Hmm…

There’s also a solid chance a Kul Tiras expansion could be something totally unexpected that none of us could have seen coming. Warlords of Draenor proved anything is possible, for better or for worse. Mostly for worse, if I’m being honest.

Features:

So now that we’ve read the tea leaves regarding the story and setting, what about the features?

As always, I want to see a new class and/or new specs. New ways to play are always exciting.

Alleria Windrunner in World of WarcraftThere’s a fair bit of speculation going around that Alleria’s story on Argus is setting up a new void-themed archer class. I would love to see that proven true, because that’s pretty much my dream class.

But realistically I don’t think we’re going to see any new classes or specs so soon after the addition of demon hunters and Legion’s big class shake-ups. I think Blizzard will prefer to play it safe on that front for now — though I do think it’s very likely we’ll see new race/class combos opened up.

However, it has now been more than five years since a new playable race was added to World of Warcraft, and I think odds are very good that drought is about to break.

I’ve wanted Vrykul to be playable for years, and after Legion, I feel like that possibility is closer than ever. Legion did a lot to expand their culture and flesh them out as a people, and given that we’ve now seen equivalents of most playable classes among them (the Valkyra are basically paladins, for instance), part of me suspects Blizzard is prepping them for playable status.

If Vrykul are added, I think they would probably be another neutral race. Their culture fits in well with the Horde, but their connection to humanity gives them an in with the Alliance. It’s too hard to judge which faction suits them more, so why bother? Giant Vikings for all, I say.

The Vrykul land of Stormheim in World of WarcraftIf we don’t get Vrykul, there are still a few other possibilities for new races. I’m surprised Ogres aren’t already a playable race for Horde, and on the Alliance front, Furbolgs could be an option. They’ve long been allies of the Night Elves, so it would make sense.

There’s a lot of speculation around Nightborne being made playable, too. I think they’d be too close to our existing Elven races to really justify the development — they look very close to Night Elves and act very close to Blood Elves — but I can’t rule it out.

If any races do get added, look for them to be the first hero race(s). That is, expect them to start at a high level, similar to demon hunters or death knights. I think Blizzard has just given up on leveling at this point, and even I have to admit 110 levels (presumably soon to be 120) is a daunting prospect for anyone.

There’s also been talk of new character customization options being added for all existing races, and I think there’s a decent chance of that. The new Eredar looks on Argus could be a test of this. Personally, I’d love to be able to give my rogue blue hair.

Of course, we’re bound to get the usual new zones, dungeons, and raids. Beyond that and a possible new race, I don’t expect a lot of big news. I think Blizzard is done with adding permanent new systems or features at this point.

I don’t think class halls will continue to be relevant past Legion, but expect a mission table of some sort — with new followers to restart the grind.

The warlock class hall in World of WarcraftSimilarly, I don’t think class campaigns will continue. Even Blizzard doesn’t have the resources to maintain twelve distinct stories indefinitely. Well, they probably do, but it would cut into their ability to add more exclusive gear, mounts, and boss phases for the 0.1% of people who do mythic raids, and obviously we can’t have that.

However, class campaigns have been popular enough that we might see something similar. One possibility that I see is that instead of each class having its own story, there are a couple of different campaigns shared between several classes. For example, shamans, druids, and hunters could share a campaign, since they’re all nature-themed classes.

We already know artifacts are going the way of the dodo — though I still can’t imagine why — but I wouldn’t be surprised to see some max level progression system that’s nearly identical to the artifact power grind, just without the artifact.

I expect 8.0 zones will use Legion’s level-scaling system, but I don’t think the Broken Isles will scale past 110, and I don’t see the tech being applied to legacy content. It’s just too big a change, and Blizzard tends to be relatively conservative. Which is a shame because I’d love to see a “One Azeroth” update with global level-scaling. So much potential that could open up.

The rest of the catalogue:

Matt Horner and Nova in StarCraft IIBeyond the WoW expansion, I don’t see a lot of big news coming out of BlizzCon 2017. We already know Diablo won’t have any news, and I imagine it will be steady as she goes for the other games.

Hearthstone will get a new expansion. Overwatch will get a new map and/or character. Heroes of the Storm will announce some new heroes.

I’d love to see some more story content for StarCraft II, but there’s no reason to believe that will happen. Most likely we’ll just see a new War Chest and co-op commander. We already know that the next commander is Terran, and it will probably be Matt Horner. He was one of three unreleased commanders with achievement headings in Legacy of the Void’s beta, and the other two — Stukov and Karax — are now in-game. I’m hoping he’s focused on air units, especially Battlecruisers.

We know Blizzard is working on at least one new game, which is believed to be an MMORTS for mobile platforms. Reeeaally not sure how to feel about that, but I don’t have to decide now, as I very much doubt it or any other new title will be ready for reveal at this BlizzCon.

Similarly, I suspect Blizzard is probably working on more remasters of old games, but they probably won’t announce anything so soon after the release of the StarCraft remaster.

My monk using the Zen Flight ability in World of WarcraftGiven that Blizzard’s idea of a remaster seems to be only a minor tweak to graphics and nothing else, the idea of revamps of their older titles doesn’t excite me much anymore. The one I would like to see is Warcraft III, as it’s the only one whose gameplay can still hold up in 2017. It doesn’t need more than a graphical spit-shine.

In summary, I predict Kul Tiras will be the headline, probably with a new race(s), which I hope will be Vrykul, as well as new race/class combos. There will be only minor updates to the other games, of which Matt Horner will be the only one that really matters to me.

What do you expect or hope to see at BlizzCon 2017?

WoW: Where I’m At

I’ve been pretty diligent about blogging on the various class stories in World of Warcraft as I’ve completed them, but along the way I’ve neglected to talk about the rest of my adventures in Azeroth. It’s time to rectify that, so without further ado, I present you my thoughts on the Tomb of Sargeras, Argus, and more.

My demon hunter soars over Argus in World of WarcraftIf you’re not up to date on the 7.2 and 7.3 content that’s currently been released, here be spoilers.

Tomb raiding:

When you think about it, it’s pretty strange it’s taken so long for the Tomb of Sargeras to appear in WoW, isn’t it? It’s been an important location in Warcraft lore since the 90s.

Anyway, it’s a good raid. I like it. It’s the first raid I’ve done in a long time that feels truly epic and important, and it’s got a lot of fun boss fights.

I was a mixed on Kil’jaeden being a mid-tier boss. He’s the sort of character who’s usually reserved for an end of expansion encounter, and even then, I’ve spent a long time thinking we players should never have the chance to defeat him (Sunwell doesn’t count since he hadn’t even fully entered Azeroth).

But his fight does feel suitably epic and intense, and I realized that I was still thinking of the old Kil’jaeden, the one from before the great Draenei retcon that blew up lore as we knew it.

Fighting Kil'Jaeden within the Tomb of Sargeras in World of WarcraftHe used to be this immortal avatar of evil, the personification of darkness itself. But after the retcon, he’s now just another warlock. An ancient and unusually powerful warlock, yes, but still, just a warlock. He’s not the legendary figure he once was.

So I guess it’s okay for him to be ganked by a gaggle of random mortals halfway through an expansion.

His death cinematic and the reveal of Argus was great, too, though I wish they hadn’t gone through with sticking Argus in the sky for everyone even if they haven’t done the fight yet. Rather spoiled the reveal.

Mind you, it’s impossible to ever avoid spoilers where WoW is concerned. No one in the community — including the devs themselves — has any respect for that sort of thing.

The hand of fate:

Due in large part to my enmity for the Draenei, the seemingly inevitable journey to Argus is something I’ve long-dreaded. I remain relieved that it’s merely a patch and not a full expansion.

As I’ve played through it, I’ve gone back and forth on my feelings on it.

The view of Azeroth from Argus in World of WarcraftThe defeat of the Burning Legion is not something I ever expected or wanted to see, but it does seem increasingly likely that’s where we’re headed. The whole appeal of the Legion was that they were nigh-unstoppable. You could fend them off — you could save your world — but you could never hope to end their threat entirely.

But now we’re invading their home turf, and it looks like the Legion will soon be a thing of the past.

I was also initially bothered by how many non-Legion Eredar — Broken and Army of the Light alike — have apparently survived and continued fighting the Legion all this time.

I can think of no better symbol of how utterly the Legion has been defanged. They were introduced as the end of all life, and now it turns out they couldn’t even stamp out all resistance on the world that is their base of operations. They’re not very good at this, are they?

But then I realized that the Legion has been neutered for a long time now. I keep wanting them to be as terrifying as they were in Warcraft III, but the fact is that ship has sailed.

When I consider the damage that’s been done to the Legion’s lore over the years, Argus is about making the best of a bad situation. Seen through that lens, it’s doing a very good job, and if you let go of the Legion as the Ultimate Threat and view it simply as a threat, it’s actually a great ride.

The horrors of Argus in World of WarcraftArgus is a scary place. The mobs are pretty tough by WoW’s meager standards, there are elites and mini-bosses everywhere, the environments are hellish, and overall you really do get the impression that this entire planet wants to kill you. It’s one of those places where you feel like a complete badass just for setting foot there, and I haven’t gotten that feeling this strongly since Icecrown.

I’ve heard some people say that Argus is a pain to navigate, and that’s probably true for someone who can’t double jump and glide, but I brought my demon hunter there, and for her, Argus is a playground. I can get almost anywhere by finding a cliff and gliding. It’s wonderful.

Right now, the place is teeming with players, so there’s a great “D-Day” feel to the place, too. This is definitely one of those moments where I’m glad to play MMOs. Single-player games just don’t capture quite the same feeling, no matter how many NPCs you cram in.

I’ve enjoyed the story, as well. Even the Draenei stuff, mostly.

It probably doesn’t hurt that Argus paints the Draenei in an incredibly bad light. Now that we know many of their people stayed behind to fight, the Draenei are no longer these saintly embodiments of all goodness and virtue. Suddenly we realize they’re the deserters who left their friends and family to die. Dare I say, do the Draenei have nuance now?

Alleria Windrunner in World of WarcraftI was a bit suspicious around the reintroduction of Turalyon and Alleria, given how forced Khadgar’s sudden return to the spotlight has felt, but whacky timeline issues aside, I’m finding their stories very intriguing (especially Alleria’s, not surprisingly).

The most interesting thing is that I get the distinct impression their story doesn’t end with Legion’s. In fact, it seems like it’s just getting started…

I just hope Alleria doesn’t wind up too anti-Horde. I mean, historically, she’s been extremely anti-Horde, so it would make sense, but I’d like at least one Windrunner sister to find a place among the Blood Elves. It’s hard for me to get over Vereesa betraying her own people, and whatever Sylvanas may have been in life, it’s clear she no longer feels any loyalty to Quel’thalas.

I want a Windrunner I can cheer for. I don’t want to have to choose between how much I like Alleria and how much I like the Blood Elves.

Overall, I’m feeling pretty happy with Argus, and in fact I’m probably more content with WoW now than I have been in a very long time.

Odds and ends:

A scenic view of Val'sharah in World of WarcraftFew other random things to note.

As I’ve mentioned before, I’m very underwhelmed by the soundtrack in the two most recent WoW expansions. This is a shame because the music used to be a huge part of the game’s appeal for me.

Somewhere along the line it occurred to me to wonder if there was an add-on that could customize the in-game soundtrack. Turns out there are several. I picked Epic Music Player. You can use it to import your own music, but I’ve been content to just play with the existing WoW soundtrack, which is all pre-loaded into the add-on.

I set up customized play-lists for each Legion zone, drawing on my favourite tracks from Wrath of the Lich King, Cataclysm, and Mists of Pandaria, plus some of the better Legion songs. These playlists activate automatically as soon as I enter the corresponding zone.

It’s done wonders for my enjoyment of the expansion, honestly. It’s amazing what a difference a good soundtrack could make.

In other news, I’ve gotten some interesting cosmetics recently.

The Highlord's Vengeful Charger mount in World of WarcraftI’m not much of a mount collector, and while the grind to unlock them is relatively tame, I haven’t the patience to get every single class mount. But as you can see, I did decide to grab the paladin class mount on the grounds that it’s gorgeous (I’ve already had the raven mount for rogues for a while, and I love it).

I especially like the red and grey tint for the paladin mount, as it matches my transmog very well. It leaves silver hoofprints when it runs. It’s lovely.

Also on the subject of mounts, I finally pulled the trigger and got myself the Grand Expedition Yak from Pandaria. It costs almost as much as a full WoW Token, but being able to access a vendor or change my outfit anywhere in the game is a wonderful convenience.

And the Grummles amuse me. It seems very surreal running through the horrors of Argus with the little guys. “WHERE IS YOUR LUCKYDO NOW?”

Finally, as a PSA, it seems the drop rates for many hidden artifact appearances were greatly increased in 7.3. Did someone say…

The Thunderfury, Hallowed Blade of the Windlord hidden artifact appearance for outlaw rogues in World of Warcraft…Thunderfury, Hallowed Blade of the Windlord?