Review: Diablo III: Reaper of Souls

Ah, Diablo III. What a strange odyssey this game has had. Massive fiscal success, but panned by fans. It got so much right, and so much wrong. It evolved greatly, eventually solving many of the problems it launched with. Despite its stumbles and my ambivalence toward the Diablo franchise as a whole, I stuck with it through the ups and downs, and now, my patience has been rewarded.

A cutscene from the crusader class in Diablo 3Diablo III has come into its own.

No one can stop death:

I enjoyed the story of the first game. It had some good twists, and an excellent cast of characters kept me emotionally invested. It did have its stumbles, though. Pacing, in particular, was wildly inconsistent, and some sections seemed to drag on forever with nothing particularly interesting happening.

Act V has all of the good of D3’s story, and none of the bad. Far from being sluggish in its pacing, it hits the ground running and continues at a breakneck pace, almost without pause.

There is so much going on in Act V it’s incredible. You can hardly go five paces without stumbling into an event, and there are conversations and pieces of lore everywhere.

The story of Reaper of Souls is suitably epic. The former archangel of wisdom, Malthael, has determined that humanity is the last and greatest bastion of demonic power left following the defeat of the seven Evils, and he has unleashed an army of angels and undead upon mankind to end the Eternal Conflict once and for all.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThis expands on something that has been hinted at but not fully explored before in Diablo: The war between angels and demons is not a battle of good versus evil. It is simply a war between diametrically opposed forces, neither of which gives a damn about humans save as tools.

The message of Reaper of Souls is loud and clear: Angels are as much a threat to humanity as the forces of Hell.

What really impressed about the story, though, is how complex it is. There’s an underlying question of whether Malthael is right about humanity — that we are wicked creatures worthy of extinction. Throughout the story, you’ll be treated to examples of humanity at its very worst. When people should be uniting against the angels, they are turning on each other like rabid dogs.

It reminds me of some of the questions posed by Ron Moore’s Battlestar Galactica reboot, or my own World Spectrum novels. Is humanity worthy of survival?

At the risk of spoiling things a little, Act V does something I’ve wanted from a Blizzard expansion forever: It doesn’t end with everything wrapped up in a neat little package. Just the opposite — there’s quite a cliff-hanger. I think we can take another expansion as a certainty.

The streets of Westmarch in Diablo III: Reaper of SoulsMy only major complaint with the ending is the lack of one of Blizzard’s juicy, juicy cinematics. There’s just a brief cutscene. What is this? WoW?

Reaper of Souls also continues the character arcs of the followers and crafters, one of the best parts of vanilla D3. There are now Bioware-esque follower quests to further expand on the plots. I like the idea of these, and some offer some pretty major revelations about the characters, but if I must pick nits, they weren’t implemented very well. They appear very suddenly and are over too quickly.

Still, it’s great to see more character development.

Aesthetically, Act V is also an improvement over the original game. The environments are very gloomy and spooky and feel appropriate to the Diablo setting. I’ll never be a big fan of D3’s graphics, but the new areas make the best of them. The music is also quite lovely, and a bit less muted this time.

Act V is incredibly short, and I feel like I should be disappointed by that, but I can’t bring myself to be. It was a fantastic ride, however brief, and I wouldn’t change a thing.

Except the lack of a cinematic.

The crusade marches on!

My crusader looking stylish in Diablo III: Reaper of SoulsAside from new story, the thing that most interested me about Reaper of Souls was the addition of a new class, the crusader. I had fond memories of playing a paladin in Diablo II, and I was underwhelmed by the melee classes at launch, so I was eager to get my hands on this holy warrior.

I was not disappointed. The crusader far exceeded my expectations and is now my second favourite class in the game, only narrowly behind the wizard.

Though superficially different, the crusader reminds me of playing Anjali in Dungeon Siege III — one of my all-time favourite RPG characters/classes. Like Anjali, the crusader is a very well-rounded class. It’s a little melee, and a little ranged. It’s a little magical, and a little physical. It’s even got a version of her Fall From the Heavens ability in the form of Falling Sword.

The crusader brings the brutal physicality one would expect from a melee class, but it also has the versatility that comes from a decent number of ranged options and magical abilities. It’s not one-dimensional.

I also quite like the class’s personality. He’s not at all the stuffy holy man one would expect. He’s got a very laid-back, wry air about him. His wit is amusing, and he comes across as an incredibly chill dude.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsPlus, he’s voiced by Gideon Emery, who plays Fenris in Dragon Age II and Lor’themar Theron in World of Warcraft. He’s one of those guys I’d pay to hear read a menu.

And the gear for crusaders looks pretty awesome, too.

Other features:

Most other changes that came with Reaper of Souls were already included in the 2.0 patch, which I’ve already talked about. I don’t wish to repeat myself other than to say that I greatly appreciate the ability to change difficulty settings on the fly now. No more need to wade through incredibly easy content on a low level character. I keep cranking the difficulty higher and higher for my crusader, and he’s leveling absurdly fast as a result. After finishing act one, he’s almost level forty — in my original play through, it took me the entire length of the game to get that high.

There’s a new crafter in the form of the mystic. Her ability to change stats on gear is a bit over-priced in terms of material costs, but it is nice to be able to turn the almost perfect piece of gear into the utterly perfect piece of gear. I prefer her cheap and easy to use transmogrification feature, though even that isn’t as exciting as it could be due to D3’s bland graphics and tiny character models.

But it is nice to be totally in control of your character’s appearance.

My wizard showing off her gear in Diablo III: Reaper of SoulsThe other big feature is adventure mode, an alternative to repeatedly playing through the story. In adventure mode, players can travel to any part of the game with ease and complete randomized quests called bounties.

To be honest, adventure mode doesn’t feel much different from just hopping around using the change quest feature. The only real differences are streamlining the process and offering better rewards. Adventure mode is certainly a positive addition, but it’s far from the game-changer Blizzard’s billed it as.

The one somewhat interesting thing about adventure mode is that it can also unlock ultra-randomized dungeons called Nephalem Rifts. These can get pretty crazy with their combinations of enemies and locales from all across the game and epic boss fights.

I also appreciate that they did provide a certain degree of story justification for adventure mode. It’s not exactly a crucial part of the plot, but it’s not just, “Go kill things for phat lewt,” either. That’s a nice touch.

* * *

Overall rating: 9/10 Diablo III has had more than its fair share of stumbles, but with Reaper of Souls, it’s finally reached its full potential.

Now I’m worried they’ve set the bar too high for the next expansion.

Review: Vol’jin: Shadows of the Horde + New Article

I didn’t know what to expect from this book.

Most Warcraft novels to date, barring a few exceptions, have been written by Richard A. Knaak or Christie Golden. These are both writers with their share of flaws, but you know what you’re getting, and they’ve got a lot of experience with the Warcraft universe, so they tend to capture it very well.

Cover art for "Vol'jin: Shadows of the Horde" by Michael A. StackpoleVol’jin: Shadows of the Horde is the first Warcraft novel in a long time to be written by a new (to Warcraft) author: Michael A. Stackpole. I admit I was a bit concerned this newbie might not handle the Warcraft universe as well as his more experienced counterparts.

I was pleasantly wrong.

Shadows of the Horde picks up almost immediately after the events of Mists of Pandaria’s Dagger in the Dark scenario. Mortally wounded, Vol’jin washes up in Binan Village and is rescued by Chen Stormstout. Seeing no other way to save his old friend, Chen brings Vol’jin to the peaks of Kun-Lai Summit, to the Shado-pan Monastery.

Much of the rest of the book deals with Vol’jin’s recovery amidst the monks. A little extra spice comes from the fact that Vol’jin is not the only guest — there is also an Alliance soldier recovering amongst the Shado-pan. And just to keep things interesting, there’s a Zandalari invasion brewing on the horizon, too.

What I found interesting about this book is how thoughtful and introspective it is. It’s not the brawling roller-coaster that most recent Warcraft novels have been, but I mean that as a positive. There is fighting when the story calls for it, but much of the novel is given to quiet meditations on Vol’jin’s identity, the true nature of the Trolls, and the purpose of the Horde.

I like this because it capitalizes on the strengths of books as a medium. The advantage of a novel over telling stories in the game is that you grant greater depth to plots and characters, and Shadows of the Horde does this excellently. Instead of constantly trying to one-up his own epicness like Knaak does, Michael Stackpole tells a deceptively simple story focused almost exclusively on Vol’jin, Chen Stormstout, and their Alliance companion.

Art of Vol'jin from World of WarcraftIn fact, if I have one complaint about this book, it’s that it sometimes — though thankfully not too often — gets a little too thoughtful, to the point of navel-gazing. If I had to sit through one more arcane Pandaren parable from Taran Zhu…

The other thing that I greatly enjoyed about this book is that, contrary to my concerns, Michael Stackpole seems to understand the cultures of the Warcraft universe very well. I very much liked how Vol’jin is shown to be honourable and wise figure, but still undeniably a Troll. He has a very vicious and feral side to him. His fondest memories are of breaking the bones of his enemies and smelling their “delicious” blood.

There’s a great balance struck where Vol’jin is neither a mindless, bloodthirsty savage nor a blue human with tusks and a bad accent.

Similarly, the Pandaren are very well-presented. They are shown as a very intricate and thoughtful people, with layer upon layer of complexity hidden behind their seemingly simple personas. Chen Stormstout, for example, is very much the jolly fellow we know from the games, but he is also shown to be quite wise and worldly underneath all his jokes and love of beer.

I found the quality of the prose very high compared to other Warcraft novels, as well. It’s a well-written book even beyond the story and the characters, and some of the dialogue is quite clever and snappy. My only complaint would be that the Trolls’ language is sometimes a little too sophisticated, seeming at odds with their pseudo-Caribbean patois.

Art of Chen Stormstou from World of WarcraftAnd while there isn’t a huge amount of action, the fight scenes that do exist are quite gripping. They’re frenetic, but never confusing, and they pull no punches on the goriness and brutality of battle. I also quite liked that the author seemed to take inspiration for Vol’jin’s combat abilities more from Warcraft III’s shadow hunters than modern World of Warcraft classes. Sweet nostalgia!

Warcraft novels have been in a bit of slump recently — not bad, just not as good as some of classics like The Last Guardian or Lord of the Clans — but between Shadows of the Horde and Dawn of the Aspects, things seem to be turning around.

Overall rating: 8.7/10 It got di righteous groove.

New article:

My latest article for WhatMMO talks about gearless progression.

I really wish game developers would rid themselves on their tunnel vision on gear as the only way to offer players advancement. It’s not very satisfying, and there are so many other ways to keep people engaged.

Part of the reason I’m so hooked on The Secret World is that it has much less emphasis on gear, and there are plenty of other ways to advance your character. Doing that also allows what gear does exist to be much more meaningful. On my Dragon, I used my sword from the first Mayan event for the lion’s share of a year.