Review: The Incredible Adventures of Van Helsing II

The Incredible Adventures of Van Helsing was one of those diamond in the rough games that came out of nowhere to surprise me with its quality. It may not have been terribly original or offered a lot in the way of deep plot, but it was packed full of enough excitement, humour, and charm to more than justify its low price tag.

Its sequel — part two of a planned trilogy — has all the same strengths as the original, and improves on the formula in many ways.

Battling the forces of General Harker in The Incredible Adventures of Van Helsing 2A smooth transition:

Similar to the Mass Effect games, Van Helsing 2 allows you to import your characters from the previous games. They’ll have all the same abilities, perks, and gear they did when you left off. However, you can also start from scratch at level one, choose from one of six (two for each class) premade level 30 characters, or a start a new level 30 character and customize it as you choose.

It’s also worth noting that you don’t need to pay for DLC to unlock the extra classes in this version, though it’s still necessary in the first game.

The core experience of Van Helsing hasn’t changed much from the original — and that’s a good thing, because the basic mechanics were solid. There are just a few minor tweaks: You can now have more skills slotted on your action bar, and you can now use power-ups on your action bar skills as well as your mouse skills. This creates a little more choice and depth.

The story also picks up immediately after the end of the first game. With Professor Fulmigati defeated, a rogue general has invaded Borgova to establish order at any cost. Count Vlados is captured, and Van Helsing finds himself with the burden of leading the Borgovian resistance against this new threat.

As before, the main plot is incredibly thin, but the game oozes humour and personality, so it’s not just game mechanics with no story or world to immerse yourself in. The greatest joys of the Van Helsing games are the endless Easter eggs, incessant puns and in-jokes, and the acerbic banter between Van Helsing and his ghostly companion, Lady Katarina.

Some moments in this game are laugh out loud funny. I particularly enjoyed an item called the “Masterfully Botched Armor,” which confers the bonus of “Extreme damage versus bunnies.” Or just check out these screenshots (click to enlarge):

An Easter egg in The Incredible Adventures of Van Helsing 2

Half-Life 3 confirmed

An Easter egg in The Incredible Adventures of Van Helsing 2

Na na na na na na…

I don’t think a single game has contained so many secrets and Easter eggs since No One Lives Forever. I found dozens, and I missed almost as many, according to the score screens.

Also like the first game, Van Helsing 2 boasts beautiful environments — with more variety this time — and lovely music.

Basically, anything good I said about the first game is also true of the second.

A few of the flaws of the original have been addressed, too. The difficulty curve is smoother, and scenario mode has been enhanced and is now quite similar to Diablo III’s adventure mode — arguably even more interesting, because in addition to just turning up difficulty, you can also add new and strange mechanics to challenge yourself and gain better rewards.

It also felt to be about twice as long as vanilla Van Helsing, and the production values are higher. Expect a lot more and better cutscenes.

But this isn’t just a carbon copy of the original game with more content.

Viva la resistance!

Whereas the first game was pretty much a straight-up Diablo clone (albeit a high quality one), Van Helsing 2 forges its own path with some pretty interesting new ideas.

A cutscene in The Incredible Adventures of Van Helsing 2Van Helsing now being the leader of the Borgovian resistance isn’t just a plot element. It opens up many new elements of play.

There’s now a mini-game devoted to managing the resistance. You have several lieutenants under your command, and you can send them out on missions for loot and other bonuses. Each lieutenant has its own specialties, so you need to tailor your choice to the needs of the mission.

Similarly, you will also gain the aid of a beast known as the Chimera (or Fluffy, as Katarina likes to call him). The Chimera can be summoned to aid you in battle, or it can be sent to forage through the Ink for yet more loot.

Van Helsing’s new position of leadership affects the quest design, as well. There are times you’ll find yourself fighting large-scale battles through the streets of Borgova alongside dozens of resistance soldiers, calling in artillery strikes on enemy forces.

The first game was an adventure, but Van Helsing 2 is a war.

The tower defense mini-game has been greatly expanded and overhauled since the original game. No longer a handful of isolated quests, you will now find yourself asked to defend the Secret Lair many times throughout the game.

A tower defense map in The Incredible Adventures of Van Helsing 2One minor complaint I do have is that each tower defense quest now takes place on its own map. While this does offer variety, it removes the sense of progression and ownership that came from defending the same patch of turf and improving its defenses over time.

Still, the other additions to the tower defense side of the game — including many deadly new traps — are entirely positive, and the quests are still oodles of fun.

Another new addition to the Lair is the trophy room, which allows you to display the trophies you collect while slaying monsters for various buffs. The really interesting thing about this is that each trophy confers a negative effect as well as a positive effect, so you need to think carefully about which ones you want to display.

Finally, they got a lot more creative with the boss fights this time around. The end boss, in particular, is one of the most absolutely insane brawls I’ve ever seen in an RPG.

Conclusion:

The Van Helsing games are far, far better than anyone has any right to expect from bargain-priced games from a relatively unknown indie developer. The Incredible Adventures of Van Helsing II is a major improvement over the original, and the original was a good game. For $15, it’s a steal.

The Giantswoods in The Incredible Adventures of Van Helsing 2Overall rating: 8.5/10 I’d highly recommend picking up both Van Helsing games if you haven’t already.

Review: The Lotus War: Stormdancer

I don’t normally pay attention to cover quotes on books. I rarely agree with the opinions of others, especially reviewers. I prefer to make my buying decisions based on the book itself, not what people are saying about it.

Cover art for "The Lotus War, book one: Stormdancer" by Jay KristoffBut one quote slapped onto the cover of Stormdancer, the first book of a series called The Lotus War by Jar Kristoff, caught my eye:

“What’s that? You say you’ve got a Japanese steampunk with mythic creatures, civil unrest, and a strong female protagonist? I’m afraid I missed everything you said after ‘Japanese steampunk.’ That’s all I really needed to hear.”-Patrick Ruthfuss.

For the first time in my life, I bought a book based on the cover quote.

And that quote pretty much sums up my thoughts on the book, too. Its strength is entirely grounded in its setting, a spectacularly intricate and original blending of dystopic steampunk and feudal Japanese culture.

The story takes place in the Shima Imperium, an island nation that has undergone an industrial revolution fueled by a toxic plant known as the blood lotus. Blood lotus is used to make chi, which can fuel any number of wondrous and terrible machines.

But this advancement comes at a great cost, as the the fields of blood lotus poison the land, rendering it barren and infertile, and chi exhaust shrouds the entire nation in toxic smog. The people of Shima wither and die in the gutters, ground beneath the military dictatorship of the shogun and the inhuman fanaticism of the cybernetic Lotus Guildsmen.

The strength of the setting is what carries this book. That’s not to say that the actual plot is bad; it’s just not on the same level of quality as the setting, and the best parts of the story are those that take full advantage of the grim horror of life in Shima.

Stormdancer follows a young girl named Yukiko. Along with her father, a legendary hunter fallen from grace, she is sent to help capture a legendary gryphon at the whim of Shima’s deranged shogun. Every member of the party expects to die, for everyone knows that gryphons are extinct, and to disappoint the shogun is a death sentence.

But this is fantasy. If something is thought to be pure myth, then it’s guaranteed the characters are going to stumble across it sooner or later.

Yukiko possesses a special gift, the ability to psychically commune with animals, and she uses this to form an uneasy understanding with the gryphon. Alongside the gryphon, lost in Shima’s last piece of unspoiled wilderness, Yukiko comes to understand just how corrupt and twisted her world truly is.

Art of Yukiko and the gryphon Buruu from "The Lotus War, book one: Stormdancer"Aside from the setting, I think the gryphon is the main mark in Stormdancer‘s favour. Kristoff does an excellent job of convincingly presenting him as a beast, with a different thought process than humans. He’s simple, but not stupid — uncomplicated in the way that animals are. He sees the world through the harsh lens of a predator’s eyes, in stark shades of black and white. He believes that most any problem can be solved with his talons, and he sees no greater joy in the world than being able to soar free among the thunderclouds.

The rest of the cast is strong, as well. Yukiko is a very effective protagonist, good-hearted but fierce, and the other characters are all interestingly imperfect yet still ultimately likable.

However, I did find that the way the characters’ stories were handled could be odd at times. Characters that seem to be important early on will vanish for much of the story, and sometimes characters behave in ways that feel forced or make little sense.

I sometimes get the impression the author was so caught up in the story he simply forgot about some plot threads and left them hanging.

7.9/10 Worth reading purely for the amazing depth and originality of the setting. Everything else is just gravy.