WoW: End It All

The first Warcraft game came out in 1994, when I was four years old (though I think I may have been five by the time I got around to playing it). Over the next twenty years and more, the story that began there has continued, through games, books, comics, audio dramas, and even a movie. I’ve been there (nearly) every step of the way.

Antorus, the Burning Throne in World of Warcraft: LegionAnd by and large, that story was the story of the Burning Legion. Even when the demons and their fel magic were not the central theme, it all tied back to them one way or another.

Now, with the release of Antorus, the Burning Throne, the story of the Burning Legion has at last come to an end, and I can’t escape the feeling that this is also the end of Warcraft… or at least Warcraft as we know it.

Yes, recent plot revelations make the Void arguably the greater threat, but it just doesn’t carry the same weight of history the Legion does. Over the years, if I ever pictured a final conclusion to the story of Warcraft, I pictured a final glorious confrontation with Sargeras and his Burning Crusade.

And now it’s here.

I say all this to give you an idea of just how much of my life this story has been, and how surreal it is to finally see its end. In so much as an entertainment product can be, the release of Antorus is a Major Event in my life.

Fair warning: This post will contain copious spoilers for Antorus and all that follows.

Rise, my broken world:

Argus the Unmaker in World of Warcraft: LegionThere’s a lot I like about Antorus, and I don’t want to send the impression that my view of it is entirely or even mostly negative, but if I’m being honest, it did leave me a bit disappointed.

One problem is that over the course of Legion we’ve already fought and killed pretty much everyone who was anyone within the Burning Legion. So most of Antorus is just taken up by fighting no-name demons who feel like filler. Varimathras is really the only big name here, and without his original voice actor, he just doesn’t feel the same.

Things do get a lot more interesting in the later parts of the raid, where the story shifts focus to the Titans. But the trouble there is that it’s a good story… but about 90% of it happens off camera.

For instance, there’s no explanation of how the Titans’ souls wound up in Antorus. Last we heard, they were on Azeroth.

Now, the Legion has been running roughshod over Azeroth for months now, so it’s not exactly far-fetched that they could have grabbed the Titans’ souls somewhere along the line. But it just seems like that’s a story that would have been worth telling.

I’m especially curious what happened to Wrathion, since he was (implied to be) the current host for Aman’thul’s spirit. Did they kill him?

The Argus encounter in World of Warcraft: LegionI also don’t understand how the Titans suddenly resurrected themselves, or how they were able to defeat Sargeras. Last time he fought them, he was able to kill them all himself, and that’s when they were at full power.

It just feels unfinished.

It’s also a bit of a shame to see the Titans so scaled down. They’re living planets, and they’re supposed to have the size to match. I realize there’s no possible way that could have been made to work in a game like this, but it just doesn’t feel right to be fighting Aggramar and have him be “only” forty feet tall.

On the plus side, I love the idea of using a twisted version of Titan architecture for the deeper parts of Antorus. Because of course Sargeras isn’t a demon; he’s a Titan. His inner sanctum would reflect that. It’s not something I ever would have thought of myself, but it makes perfect sense.

Also, the final fight against Argus the Unmaker is glorious. One of the absolute most mind-bending, crazy, over the top boss fights I’ve ever seen in a video game. Even on Raid Finder difficulty, it’s incredibly intense, and it does feel like a worthy end to the epic saga of the Burning Legion.

Taken all in all… I honestly still don’t know how to feel about Antorus, and the Legion’s end. There’s good, there’s bad, and there’s a mountain of expectation and history to overcome. It’s hard to process.

Your crusade is over:

Azeroth and Argus in World of Warcraft: LegionWhat I actually liked a lot more than Antorus was the quest that immediately follows, wherein you deliver Illidan’s last words to his brother and Tyrande. It’s very a personal, touching moment, and it’s the sort of things video games could really use more of.

Both of them seem rather unfairly harsh to Illidan, but then they always have been. Being misunderstood is kind of his thing.

I am very glad Illidan finally got the heroic end he deserves.

On the other hand, the quests in Silithus are crushingly depressing. Not even in an enjoyable “beautifully tragic” sort of way, like the Crusader Bridenbrad storyline. Just in a “I don’t even care anymore” sort of way. Even Khadgar seems to have been broken by it all.

And yes, it does seem clear that Horde players are going to be forced to be evil whether we like it or not once again. At least with Garrosh, it was clear from the start that there was dissent within the ranks. Now everyone seems perfectly fine with being cartoonishly villainous.

Also, did they seriously replace Saurfang’s voice actor? That level of heresy is simply unforgivable.

This only increases my growing conviction that it may be time to move on from WoW after Legion. The story is not going anywhere I like, and flawed though it may have been, I don’t see how they can ever top Antorus.

We just fought and defeated a living planet. There is nowhere to go from here but down.

Gaming Round-Up: How MMOs Changed Me, The Division, ESO, and More

With my goals in SWTOR complete, I’ve spent the last month or so bouncing between various different titles, which means it’s time for another gaming round-up post.

The Wrothgar zone in Elder Scrolls OnlineLong Division:

Around the holidays, I started poking back into The Division. I had trouble articulating why I gave up on the game before, and I’m even less clear on why I returned, but over a few weeks of sporadic play, I’ve managed to complete the main story and explore all of the launch zones.

I managed to solo the main story missions by simply outleveling or over-gearing them. It involved a bit of frustration at first, but once I was ahead of the curve, it was pretty easy to stay ahead of the curve, and I settled into a good rhythm of play as I cleared out zone after zone.

I had only one speed bump, when I hit max level. See, The Division has these things called World Tiers that scale up the difficulty and rewards of everything in the game to keep everything relevant no matter how geared you get.

Which is actually a great idea, except for the part where you’re automatically upgraded to the first World Tier (with no option to downgrade) as soon as you hit level cap, meaning you’ll be facing roughly twice as many enemies at roughly twice the strength while still in your crappy leveling gear.

The increased rewards allowed me to gear up very quickly, and soon the game was easier than ever, but it was a little bit of a baptism by fire.

My character in The DivisionThe World Tiers do damage the game’s ambiance a little bit, too. For most of the game, The Division has a relatively scarcity of both mobs and loot, and that helps sell the loneliness and privation of the setting. But then you hit max level, and suddenly it’s Diablo: Enemies are swarming everywhere, and loot is raining from the sky.

On a more positive note, the main story did get a lot more interesting by the end. For most of the game, it’s just a lot of shooting random criminals (many of whom are shockingly racist stereotypes), but the later legs delve a lot more into realms of conspiracy and intrigue, and it’s a lot more enjoyable.

The ending leaves some tantalizing loose ends, too. There’s definitely room for story DLC or even a Division 2, and I’m invested enough that I’d shell out money for either.

Overall, though, the most memorable parts of The Division will probably still be the smaller, more personal stories revealed through cell phone recordings, other lore pick-ups, and environmental storytelling. I was particularly invested in the ongoing trials of April Kelleher, a character you’ll follow through the entire game without ever actually meeting in person, and I became quite an avid listener to Rick Valassi’s “pirate radio podcast for paranoid insomniacs.”

The Division remains a game with more than a few hiccups, but I’m glad I came back and finished it. It’s got a real charm to it, despite its flaws.

Charles Bliss in The DivisionBoresinium:

I’ve also dabbled with a little Elder Scrolls Online in the past weeks. I bought the Orsinium DLC on sale ages ago, and this seemed like a good time to finally play it.

Despite Orsinium’s near-universal praise, I was concerned going in because my experience to date has been that Elder Scrolls Orcs are very boring. They seemed to just be the bog standard stereotype of, “Me Orc. Me hit things and eat bugs.”

Unfortunately, Orsinium did nothing to change this perception. I found the story so dull I struggled badly to find the motivation to even finish the DLC.

There are a few silver linings. One is that Wrothgar is a gorgeous zone. Man, why do all the best looking zones in this game belong to the most boring races?

Another is that Orcs have surprisingly bad security, and I never feel bad for robbing them. I made a lot of gold in that DLC.

Finally, I did enjoy Eveli. Yes, I liked the quirky Elf girl. I’m sure you’re all shocked by this unforeseeable turn of events.

My Bosmer sorcerer looking stylish in Elder Scrolls OnlineWhat was a more positive experience was the ESO Plus free trial, which gave everyone subscriber perks for a week. I’ve long been of the view a subscription in ESO is not worth it, but this may have changed my mind, at least a little. There’s a lot of very nice quality of life perks.

One of the biggest is the ability to freely dye costumes, which makes much more of a difference than I would have expected. Some of the costumes have a totally different feel with better dye jobs, and I’m now using them a lot more.

Also, rented access to all DLC is nice for one reason: A lot of DLC give you rewards just for zoning into the new area, and you’ll keep those rewards even if you let your sub lapse. I got a great assassin personality just for taking the thirty seconds to teleport to the Gold Coast.

I had hoped to play through the Imperial City DLC during the free week, as it is ostensibly the conclusion to the game’s “main” story about Molag Bal, but that proved untenable. Going in, I was worried about the open PvP nature of the Imperial City, but I never got ganked once. Instead, I was simply unable to solo the boss at the end of the first quest.

The Molag Bal story is actually fairly dull, so never seeing the conclusion isn’t the end of the world, but on principle, I dislike it when MMOs suddenly require groups to see the end of an otherwise soloable story. It’s one of the genre’s worst habits.

My sorcerer's latest new look in Elder Scrolls OnlineAlso, I was underwhelmed by the environmental design of the Imperial City. After hearing about it all game, I was expecting something amazing, but it’s just the standard Imperial architecture you see elsewhere, but with more holes.

Oh, and as you can see, I have changed my character’s look yet again. In my defense, this was the hairstyle I had in mind when I revamped her the first time; it just wasn’t available yet.

…And then I got her some new tattoos because I had some crowns leftover. On the plus side, these tattoos cover so much more skin that I can head canon these are genuinely new tattoos, rather than a “retcon” of her appearance.

Free mediocrity:

When the release date for the Age of Empires remaster got pushed back, everyone who’d pre-ordered got a free copy of a game called Rise of Nations. Recently I had the flu, and a slow-paced strategy game seemed like the way to go, so I loaded up RoN.

It’s definitely in a similar vein to the Age franchise, but it’s even slower, and feels kind of clunky and dull overall. It’s actually a lot closer to Empire Earth, the massively over-ambitious and deeply unsatisfying attempt to one-up Age of Empires.

A Korean town in Rise of Nations: Extended EditionThe strangest thing about it is how drunk on upgrades RoN is. I mean, AoE always had tons of upgrades, but RoN is on a whole other level. It feels like you spend all your time researching upgrades. There are literally upgrades for your upgrades.

So yeah, I didn’t last long in Rise of Nations. The one thing I can say is that the graphics hold up really well for what’s clearly an older game. It’s kind of like an impressionist painting, and the towns just look so pretty.

The music was nice, too.

New articles:

Finally, I’ve had a few more articles published at MMO Bro. One of my favourite articles that I’ve gotten to write in a long time discusses how playing MMOs has changed me as a gamer and altered my approach to gaming as a hobby. Surprisingly, it’s almost all good things.

I also go old school and rant about how subscriptions suck — something I did a lot of in the early years of this blog — and discuss how I believe the future of the genre lies with niche MMOs.