Gaming Round-Up: A Scattered September

Now that this segment is increasingly turning into a “what I’ve been playing” series rather than a grab bag of mixed personal anecdotes and industry news, I kind of wish I’d chosen a different title, but I feel like I need to keep the tradition alive.

Leveling Ultimate Blair in The First Descendant.Anyway, September was another month where I bounced around between a lot of different things. Let’s run through the highlights.

Overwatch

I’ve had a topsy turvy relationship with Overwatch Stadium. I had uninstalled due to my inability to consistently win on any character other than Reinhardt, but then a few weeks later, they added Brigitte and Pharah to Stadium. Those were both characters I really wanted to try, so I fired it up again without much hope, and… I actually did okay with them.

More than okay, actually, in Brigitte’s case. While I assume things will level out to a sane number at some point, after about three dozen games I’m sitting at an over 70% win rate with her, which at that point feels more like a matchmaking failure than any achievement of mine.

I’m not even doing anything special. I deliberately picked a very simple build for her. I just go for barrier upgrades and generally make myself as tanky as possible, a build I’m increasingly thinking of as “cockroach Brigitte.” Late game it usually takes at least two or three players working together to bring me down.

Getting a rare Play of the Game as Brigitte in Overwatch Stadium.My proudest achievement to date is winning a 1v1 with a full health Junker Queen. I had the item that gives Rally a health drain effect, and I just pinned her into a corner and bled her out. Wish I’d thought to record the replay…

I’ve not done as well on Pharah, but I’m still staying above a 50% win rate, which is perfectly acceptable and far better than I managed on any other damage character I’ve tried. I started out doing the Barrage spam build and then switched to a Concussive Missile build when that got nerfed into the ground. Neither requires much in the way of precise aim, which is something I’m still terrible at.

I love Pharah’s mechanics and aesthetic, but I do find the squishy characters in this game (which is most of them) very stressful to play. One wrong move and I’m insta-dead.

Brigitte, by comparison, is probably the most chill I’ve ever felt playing a PvP game. Partly because of the confidence winning so much has given me, partly because it’s just an easy way to play. I keep my shield up, I boop people with my mace, occasionally I toss out a heal. It is a simple life.

Preparing for a match in Overwatch Stadium.I’m not sure what it is about these two characters (and Reinhardt) that lets me succeed with them. They don’t need much aiming, but there are other characters who don’t require that kind of precision I’ve also failed at.

Much as I’m happy with Pharah and Brigitte, I hope I’ll eventually find others I can play. I seem to be managing all right with Kiriko, but I haven’t played enough of her to say for sure, and she’s another character that stresses me out severely. I think I might finally be getting the hang of Juno after switching to a Hyper Ring build instead of the stereotypical Torpedo spam. I’m really interested in Illari — I adore her concept and aesthetic — but I fear my poor aim will prevent me from finding success with her whenever she arrives in Stadium.

I really wish I could have figured D.Va out, as she’s another character I love conceptually, but I tried and tried and just couldn’t hack it. I know she can be strong in the right hands, but she feels absolutely powerless to me.

Maybe this is another skill issue, but I feel like Overwatch has very poor mechanical clarity, especially compared to other Blizzard games. If someone outplays me in Heroes of the Storm, or if I see an amazing play in a pro StarCraft II game, I generally know how those players are getting such big results. I may not always have the reflexes or multi-tasking ability to replicate those plays, but I at least know what they’re doing.

Getting Play of the Game as Pharah in Overwatch Stadium.In Overwatch? No idea. As far as I can tell, other D.Va players play her exactly the same way I do except it works when they do it, but not when I do it. I suppose I could try sharing some of my replays on reddit or something, but I’m not sure I care that much, and I suspect what’s holding me back are not things that training can solve.

At least I’m still pretty decent at D.Va in Heroes of the Storm…

The First Descendant

I’ve already covered my recent experiences with TFD pretty well over at Massively, so I won’t repeat myself too much. I’m just mentioning it for thoroughness’ sake as I did play a lot of it in September.

I’ve been saying I feel like I’m on the outs with this game from the start, so I know it doesn’t mean much to say it again, but I do feel like the end is in sight. I still want to try swords when they get added, but after that…

RTS rogue servers

The Project Celestia rogue server for Age of Empires Online.The current state of Stormgate is such that much of the discussion on its subreddit is about other, better RTS games. This brought my attention to some older MMORTS games I’d never tried, but which live on as fan-run rogue servers. I decided to check them out.

First is Age of Empires Online, which of course I knew of, but I had always had it in my mind it was a purely PvP game. It was mentioned that it had PvE scenarios, so I finally found the motivation to download its rogue server.

I didn’t last long. The gameplay is recognizably Age of Empires, but I found the cartoony graphics off-putting, and the lack of traditional campaigns in favour of generic “quests” made it feel too disconnected from its historical inspirations. It just felt wrong, somehow.

The other game that was mentioned was new to me. Battleforge was apparently a fantasy MMORTS that used TCG-inspired deck-building mechanics. I do love me some deck-building, so I had to try its rogue server, Skylords Reborn.

A PvE scenario in the Skylords Reborn rogue server of the MMORTS Battleforge.The initial impression wasn’t great. It’s hard to get into older games if you didn’t play them back in the day. The jank and dated graphics are very hard to overlook.

Once I built my first custom deck — a fire/nature build using swarms of Orcs backed up by several types of Elven archer — I started to enjoy it more, though. I may play more at some point, but it’s not a big priority. I like a lot of what it’s trying to do in terms of game design, but it is dated, and it doesn’t help that the story feels very thin.

Songs of Silence

I’ve been trying to work my way through Songs of Silence, off and on. There’s a lot I like about the game. The art is spectacular, the setting is interesting, and it’s clearly a game the developers poured a lot of love into. But I do find it an increasing struggle as I go.

Partly it’s that I’m just not that into 4X games, but also the quality of both the story and the gameplay are degrading as I get further into the game. Characters change viewpoints and motivations without any set-up or justification, and the difficulty is getting harsh, and in a very annoying way — constant resource-starvation and such.

A city of the Old Race in Songs of Silence.It’s not a very long campaign, so it wouldn’t be a big commitment to finish, so I’d like to at some point… but still, I struggle to make that final push.

New World

I’ve been dipping back into New World a bit in anticipation of season ten. Mostly I’ve been refreshing my memory of the “recent” story by playing through Brimstone Sands and Elysian Wilds with my Covenant character.

I have complicated feelings on New World these days. The last year has been a very bad time for the game, and these days I have ethical issues around supporting Amazon. But it also needs to be said there’s a reason I’ve put eight hundred hours into this game. There’s so much it does so well.

Revisiting Brimstone has been a bittersweet experience. This was really the high watermark for the game. I wish they’d implement level-scaling in this game, because Brimstone is pretty much irrelevant content these days, but it’s such an incredibly rich, detailed, well-designed zone.

Riding across Brimstone Sands in New World.I’m hopeful that the upcoming Nighthaven is going to be a good experience, but somehow I feel we’ll never see the likes of Brimstone again.

StarCraft II

While my forays back into StarCraft II co-op seem to be growing increasingly few and far between, but they haven’t stopped entirely. I finally got around to unlocking Alarak’s final prestige talent, Shadow of Death, which gives him an air army by removing the time limit on his mothership and build unlimited destroyers.

It was quite a grind, and it turns out you still need to wait until level ten to unlock the Death Fleet, so the talent does literally nothing for the first ten levels. I just went back to Artificer of Souls until ten.

So was it worth it? Well, maybe. I’ve only played one match post-level ten with Shadow of Death so far. It’s nice to not require so many tech buildings and upgrades for your army, but he still feels pretty economically demanding, as you still need supplicants to keep Alarak alive and war prisms to warp them in on the field. If nothing else, it’s a pretty light show, and it’s nice to have another way to play Alarak.

Using Alarak's Shadow of Death prestige talent in StarCraft II co-op. The Death Fleet descends.I feel like I can claim some minor bragging rights now that I’ve fully prestiged both Alarak and Karax, both arguable candidates for the title of hardest commander to play (though personally I find Kerrigan harder). Alarak is so rarely chosen that I had actually never seen anyone playing Shadow of Death; my first experience with it was playing it myself.

Gaming Round-Up: Gamescom Reactions and What I’ve Been Playing

A night shot from Marvel's Spider-Man Remastered.In this installment of Ye Olde Grabbe Bagg Poste, I’ll be talking about my thoughts on some Gamescom announcements, as well as my recent activities in World of Warcraft and other games.

Minutes to Midnight

Every MMO blogger is contractually obligated to use that pun at least once in the coming months.

I’ve been listing off my hopes and predictions for WoW’s upcoming Midnight expansion over at Massively OP, and following the reveal at Gamescom, it seems I got pretty close on most things.

As expected, I am mildly disappointed by the lack of a new class or other major gameplay features outside of housing (which doesn’t seem to be hitting the notes for what I want from player housing), but it’s what I expected, so I’m not too fussed.

Key art for World of Warcraft: MidnightThe prey feature sounds like it could be fun, but it doesn’t seem like the sort of thing that’s going to shake up the game in any big way. Just something to slightly spice up grinding world quests by the sounds of it. Conceptually the new demon hunter spec sounds awesome, but we’ll have to see what the actual game mechanics for it are like before I get too hyped.

The cinematic, though, was a thing of beauty. I’m a huge Liadrin fanboy, and I’m so glad they seem to be centering her in the story. Plus Gideon Emery is always spectacular in everything he does.

The new zones look great, too. For me the expansion will be worth the price of admission just to revisit Quel’thalas and Zul’aman. I’m also happy to see another underground zone, as War Within didn’t fully capitalize on that premise. The Voidstorm zone looks a little too similar to K’aresh at first blush, but I’ll try to keep an open mind about it.

Overall, I’m pretty satisfied with how Midnight is shaping up.

Age of Empires 4 debases itself further

A Chinese wonder in Age of Empires IV.My expectations for the AoE4 DLC announcement at Gamescom were pretty low, but even so they somehow managed to massively disappoint me.

I was expecting another Sultans Ascend: An over-priced DLC with a short campaign, a couple new civs, and a bunch of dumb variant “civilizations” no one asked for. Instead, we only got the dumb variants.

Yup, that’s right. No campaign, no new civilizations. Just more variants. I’ll give them some credit that at least the Golden Horde was an actual empire — you know, the thing the whole franchise is supposed to be about; does anyone but me remember that was supposed to be the premise? — but the rest I couldn’t care less about.

My flabbers are particularly gasted by the addition of a second Japanese civilization. Even having the Japanese in the first place when the civilization roster is so limited is mildly questionable given Japan wasn’t really a particularly large or influential nation during the Middle Ages, but two different Japanese civilizations is just ridiculous.

A Japanese settlement in Age of Empires IV.Again, it’s getting harder and harder not to feel like the developers are tacitly endorsing racist attitudes towards history that view anything outside of Europe and Asia as being beneath the term “civilization.” We only have one civilization from Africa and none from the Americas, but hey, at least we have two different flavours of Japanese to cater to the weebs.

A lot of people are saying that the developers must be starved for funding and doing the best they can with limited resources, but that doesn’t really add up. Sultans Ascend was supposedly the best selling DLC in the Age franchise’s history. They should have plenty of cash.

Even if that isn’t the case, no one was forcing them to start churning out noble houses and random armies and calling them “civilizations.” If your goal is asset re-use, there are smarter ways to do it. You could make a Scottish civilizations that shares most of its building and unit skins with the English. You don’t need to call it a variant, you can just use similar visual assets like the franchise has from the beginning. Similarly I don’t think anyone would mind if, say, a Vietnamese or Korean civilization shared architecture with the Chinese.

No, this bizarre tangent into variants is an entirely unforced error. We had every opportunity to expand the cultural and historic diversity of the game, and the developers simply chose not to.

A Japanese keep in Age of Empires IV.The only thing about the Dynasties of the East DLC that vaguely appeals to me is the Crucible, a new single-player roguelike mode. I’ve wanted some more repeatable versus AI content in the game forever. But considering that the skirmish AI has been broken since launch, the fact the mode is barely even mentioned on the store page, and the failure of Age of Mythology’s conceptually similar Arena of the Gods mode, my hopes for it are basically zero. It’s pretty clear by now that AoE4 devs only care about catering to PvP sweatlords, so I expect this to be a very half-hearted feature.

The sands of K’aresh

Moving on to what I’ve been playing lately, I’m back in WoW just for a month to catch up on the story. The rest of this segment will have story spoilers for 11.2, so skip ahead if you want to avoid that.

I’ve been a bit underwhelmed with this patch. K’aresh is a cool zone — the art team hit it out of the park as always — but phase diving and ecological succession are pretty weak features, and the story’s conclusion was disappointing.

Xal’atath’s betrayal was the most obvious twist ever. I’m fine with the idea that our heroes had no choice but to work with her against Dimensius, but the fact they actually believed she would be trapped in the Dark Heart strains credibility a lot more, as does the fact Alleria apparently had no contingency plan for the inevitable double cross. This is one of those moments where instead of making the villain look smart, they just made the heroes look stupid.

My Blood Elf demon hunter sporting her heritage armour in World of Warcraft.K’aresh’s world soul surviving also makes it feel like there’s no real danger in the story. If a world soul can survive that, can anything ever actually threaten them?

This is one of the biggest flaws of Warcraft’s story-telling. No one stays dead, nothing is ever really destroyed, and there’s no consequences. It sucks the tension out of the story.

I also don’t really get how Ve’nari went from a morally grey rogue of uncertain purpose to a selfless eco-warrior. That character really lost her edge. While not as bad on that front as Dragonflight, War Within is still suffering from being a bit too saccharine. I’m not saying we need to go back to the ultra-edge of Shadowlands or WoD, but there’s a happy medium between that and the hugbox we have now.

Still, I remain mostly happy with The War Within and its story overall. It’s just a shame it stumbled a bit at the finish line.

Battling the Void Lord Dimensius in World of Warcraft.I do think it’s interesting how much of Xal’atath’s story is about her fighting other agents of the Void. Infighting in that group is common, but she seems to have a special devotion to it. I’m starting to feel like her goal is not to conquer Azeroth in the name of the Void, but to use its power to make herself top dog of the Void. Like we’re just a stepping stone to her greater plans.

Outside of the new stuff, I’ve been half-heartedly leveling a few more alts. My Undead death knight from Pandaria Remix is almost level 80 now, and may be there by the time you’re reading this. My enthusiasm for the character has been waning since the recent Frost revamp, though, which added more pointless attention tax cooldowns to what had been possibly the only spec left without them. Playing Blood now, which is… fine, I guess, but man I just want one spec that’s purely resource-based.

I had planned to put a lot of time into my latest hunter, also from Remix, this time around. I’d collected some cool pets to fit her Dark Ranger ethos and everything. But try as I might, I’m still struggling to enjoy playing a hunter. I’ve tried so many times over the years, and it just never sticks. I wish so much we could get another class that uses bows.

Minidan returns

I’ve also been playing a little of Pandaria Classic. That expansion had my favourite incarnation of the warlock class, with Demonology in particular being possibly my favourite spec in WoW’s history, so I wanted to check it out.

My Blood Elf warlock in World of Warcraft: Mists of Pandaria Classic.MoP Demonology is every bit as good as I remember it (the gameplay anyway; the graphics less so…), but leveling up from scratch all over again has been rough. Theoretically I would like to get to level cap and check out those Celestial dungeons, but right now I’m kind of stalled out around level 30. Classic dungeons are so painful, man.

Spidey sense tingling

Before getting back to WoW, I played through Marvel’s Spider-Man Remastered (they really couldn’t have given that a better name?), one of my latest Steam sale purchases.

I wasn’t really motivated to do the whole open world grind shtick, so I ignored most of the side activities and just blitzed through the story. It wasn’t Shakespeare, but it was a fun romp full of Spidey nostalgia. I appreciated the wholesome, classically heroic vibe of it. Peter’s just a good person doing his best to make the world a better place. Feels good, man.

I found the boss fights pretty annoying (yet another recent game where my reflexes held me back), but otherwise the gameplay was fun enough. Tossing around goons was a good time, and the web-slinging was well done.

Spider-Man and Yuri Watanabe in Marvel's Spider-Man Remastered.I’ll probably buy the sequels at some point, but I’ll definitely wait for sales.

ARPG ennui

I’ve run out of steam in Path of Exile and Diablo: Immortal. PoE did finally start to get a bit challenging, but mostly in the form of being one-shot by boss mechanics I couldn’t see because the visual clarity in that game is terrible.

I still kind of want to finish it, but it was really starting to feel like a slog. I may just watch the rest of the story on YouTube or something, IDK. The story isn’t even that interesting, really, but closure would be nice.

I realized after a while the story is actually incredibly basic but just seems deep at first because the dialogue uses such flowery language. And don’t get me wrong, I love how over the top dramatic the language is, and the voice acting is great, but there is something off-putting to the realization of how much of it is just smoke and mirrors to make things seem deeper than they are.

Fighting Kitava in Path of Exile.Everything in Path of Exile is like that, and I realized that’s my biggest issue with the game. It’s how hard it works to seem deeper and smarter than it is. It would be so much more fun if it just embraced its own dumbness. ARPGs aren’t meant to be a cerebral genre; they’re just dumb violence simulators, and that’s why we love them. Path of Exile feels so ashamed of what it is.

Meanwhile in Immortal, I really was loving their take on the druid, but — in stark contrast to what people will say the problem with mobile games is — it’s just far too generous.

I’ve never said that about a game before, but it’s true. If I play for twenty minutes, the first 15 of that will just be claiming freebie rewards and sorting my inventory. I’m only a few zones deep into the campaign, but I’m already level-capped with legendary gear in most slots. Nothing is challenging, and none of the rewards I get from actually playing compare to what the game gives away for free.

What a bizarre game.

Overwatch struggles

Posing as Reinhardt in Overwatch.I’ve uninstalled Overwatch for the moment. Even with the accessibility aids of Stadium, I’m just hopelessly bad at it, to the point where it felt unfair to make other people play with me. You’d think eventually the MMR would put me low enough to reach a 50% win rate, but I don’t think there’s an MMR low enough for me.

I can play Reinhardt okay because he’s so brain dead easy, but I don’t want to be limited to playing just one character, and I’m pretty hopeless otherwise. It’s frustrating because I otherwise enjoy the game, but I just get curbstomped every time I try to play it.

I may give it another try at some point. I was looking forward to Brigitte joining the Stadium roster. But I worry I’m just never going to be good enough to hack it in this game.

Future plans

I’ve only got a few days left in my WoW sub. I’m kind of leaning towards doing more frequent but shorter stints in the game, at least for the near future. Once the current jaunt ends, I’ll be on to other things.

The NPC version of Nell in The First Descendant.I’m planning to revisit The First Descendant soon. My always shakey interest in the game was feeling like it was running out, but Nell is my favourite character in the game (not for any good reason; I just like the cut of her jib), and making her playable is enough to entice me back, or at least poke my nose in.

I also picked up Songs of Silence on the last Steam sale, and I want to get to that soon. Like Clair Obscur, it’s another turn-based game that seemed interesting enough to give it a shot, despite my usual dislike of such things.

Farther down the line there’s the upcoming Legion Remix, which doesn’t excite me the way Pandaria did but will probably be worth playing a bit of, and in theory the release of Heavenly Spear for Age of Mythology: Retold shouldn’t be too far off.

After AoE4’s recent embarrassments, I find my criticisms of Heavenly Spear feel a bit less relevant. I still wish they’d prioritized something else over the Japanese, but it does look to be shaping up to be a cool civ based on the previews, and at least it will have an actual campaign, and skirmish AI that meets the bare minimum of functionality.