Games I Want to See

After years of not playing games and then only playing World of Warcraft, I am now a full member of the gaming community again. I’ve played many games both well-known and obscure in recent months, and there are many more coming down the pipe I’m excited about, but as a true North American, I am never satisfied. There are many other games I would love to play — if only they existed.

Portal 3:

A screenshot from Portal 2We all want it. Who knows if we’ll ever get it, but if it finally does get announced, it will trigger a tidal wave of nerdgasms the likes of which we have rarely seen.

But what could Portal 3 be about? Chell has finally escaped Aperture Labs. Supposedly, the co-op campaign in Portal 2 hints that there may be other potential test subjects locked up down there, but honestly, Chell is Portal — which is odd when you consider she has no personality whatsoever.

Personally, I’ve always wanted to see a Portal game set in the wider world. The idea of running around a city with a portal gun is just too much fun. Leaving Aperture would be a risk, and there would probably have to be a section of the game where Chell returns there (you’d need to involve GLaDOS somehow), but I want to feel the sun on my face as I sling portals.

Mass Effect: Lost Chapters:

The wreck of the Normandy in Mass Effecf 2I’m not as big a Mass Effect fan as some, but I’ll agree with the majority that the game did have some very interesting secondary characters. I think an anthology game devoted to telling their stories of their lives pre-Shepard would be very interesting — maybe more interesting than the main ME games.

Potential stories include:

Call of the Sea: A tortured Thane Krios sets out to hunt down his wife’s murderers, while struggling with his guilt over failing to protect her.

Crisis of Faith: A young Mordin Solus attempts to restore the Krogan genophage while struggling with Krogan who seek to stop him, allies who wish him to annihilate the Krogan altogether, and his own internal ethical crisis.

Good Cop: New to C-Sec, Garrus Vakarian investigates a series of brutal crimes, but the farther along he gets, the more the system fights him, and the more disillusioned he becomes.

Etc.

Diablo III: Wrath of Angels:

Imperius, Archangel of Valor, in Diablo 3We all know Diablo III is going to get at least one expansion pack sooner or later, and with all the loose ends left by the ending of the main game, there’s no shortage of plots to pursue.

I hope they get around to completing all of them, but something in particular I was disappointed we didn’t see more of in Diablo III was angels as villains. The material leading up to the game certainly seemed to be building up Imperius and Malthael, in particular, as potential bad guys.

Following the events of Diablo III, Imperius now has more cause to hate humanity than ever, so I could definitely see him going rogue and trying to exterminate mankind. I think it would be a very interesting break from tradition to have a Diablo game focused on battling the forces of Heaven instead of the forces of Hell.

It’s not enough for a whole expansion, but I’d also love to see some more character-driven quests about the followers and the player classes. I want to see Kormac confront the leaders of his order, and I want to see that mage-slayer finally catch up to Li-Ming.

Warcraft IV: Army of the Light:

Warcraft art featuring several races working together as they would in the Army of the LightI’ve previously discussed the Army of the Light and the fact that I don’t see how it could work in a game like WoW. But I do think it would work perfectly for another strategy game. There’s not the same level of game mechanics reliant on war between the factions.

Furthermore, it seems to me that the Burning Legion is really the chief villain of the Warcraft strategy games. Every one of the RTS Warcraft games involved the Legion somehow, whereas only one WoW expansion has given them a central role. I view WoW’s central villain as the Old Gods — a type of villain much more suited to an MMO’s smaller scale of story-telling than are the massive armies of the Legion.

The first few campaigns could deal with uniting the peoples of Azeroth to form the Army, while casting down those individuals who are an obstacle to peace (I’m looking at you, Sylvanas), and the latter half of the game would focus on taking the battle to the Legion and ending their threat once and for all.

It’s unlikely, but I can dream.

Warcraft HD:

A screenshot of the Orc campaign from Warcraft 2: Tides of DarknessI honestly can’t believe Blizzard hasn’t already done this. Step one: Remake the early Warcraft strategy games with the Starcraft II engine. Step two: Collect money.

It’s just that simple.

The only real question would be whether to precisely preserve the original storylines or alter them to include the latest retcons. I could see a strong argument for either, honestly.

Dungeon Siege III: Seed of Creation:

I don’t care what the haters say; Dungeon Siege III was a great game. At this point, it’s pretty clear they won’t be doing any expansion or continuation for it, but that doesn’t stop me from wanting one.

There are any number of awesome things a DSIII expansion could focus on, but I would love a game where you can play as the game’s villain, Jeyne Kassynder. Jeyne was a really deep and fascinating character, and one of the game’s greatest strengths.

An expansion could depict Jeyne trying to atone for her past crimes by helping the Tenth Legion rebuild Ehb, while she also searches for the lost power of Creation to fulfill her mother’s mission and resurrect the Creator Gods.

Yes, this would mean ignoring most if not all of the player choices surrounding Jeyne’s fate at the end of the first game, but I don’t care. Jeyne’s just too awesome.

A man can dream…

Honestly, all of these games are pretty unlikely to ever be made, and even less likely to be made how I want them, but speculation is fun. I can dream.

What about you? What are some games you’d love to see made down the line?

Voice Acting in Games: Why It’s Good to Be Bad

Voice acting in games:

World of Warcraft and other Blizzard games are famous — or perhaps infamous — for their hammy, over-the-top voice acting. Love it or hate it, you can’t forget it. We’ve all heard the memes: “THE WILL OF THE TEMPLAR IS STRONGER,” “BETRAAAAAAAAAAAAYS YOU,” and such.

Suffer, mortals, as your pathetic magic BETRAYS you!Many people criticize it, and sometimes, it can be pretty bad, but I believe there is method to Blizzard’s madness, and recent events have strengthened this belief.

I’ve swallowed my dislike for Bioware and picked up a copy of Mass Effect II — starting halfway through the trilogy because Bioware never bothered to make the original compatible with the most modern operating systems. I was tired of wondering what everyone was raving about. I plan a more detailed post on it once I finish the whole game, but for now, the voice acting is one issue that stands out to me.

Bioware’s voice acting is pretty much the opposite extreme from Blizzard’s. It’s down to earth and realistic to the point of bordering on the dull.

Some characters have memorable voices, but they’re the exception, and even the most passionate characters seem almost incapable of displaying emotion most of the time. I find it’s seriously hurting my ability to enjoy the game, and it shows me my hunch about video game voice acting was correct.

My version of Commander Shepard in Mass Effect 2You see, the thing about video games is that most don’t have the graphical technology to show facial expressions, and even those that do generally can’t get it right. ME2 has the best graphics I’ve ever seen by a wide margin, but even so, I cringe at the uncanny valley rictus that is Miranda Lawson smiling.

So video games need to rely on other methods to convey emotion, and voice acting is by far the best way to do that.

But normal conversational tones don’t convey enough feeling on their own without expressions to back them up. Thus, you need to dial the emotion up to eleven to get the point across. I liken it to how stage actors have traditionally worn masks or makeup to exaggerate their expressions so that even those seated far away can see them.

And this is where Mass Effect’s voice acting tends to fall flat. By trying to make their dialogue realistic, Bioware is instead making it seem dull and lifeless. I want my Shepard to scream and rage at the Illusive Man, but all she does is sound kind of frustrated, at best.

And I know it’s not the actress’s fault, because Jennifer Hale also voiced Leah in Diablo III and did a stellar job, infusing each and every one of her lines with life and personality. It’s merely a directing issue. Bioware took the wrong path in its voice acting decisions.

Leah in the Black Soulstone cinematic in Diablo 3I don’t think it’s a coincidence that the only characters in ME2 I find compelling right now are Mordin and Thane — both individuals with very unusual voices and/or speech patterns.

So I think Blizzard’s hammy, occasionally ridiculous voice acting is a lot closer to the ideal for a video game.

Not to say it’s perfect, of course. They do have a tendency to go overboard, and I certainly won’t defend “BETRAAAAAAAAAAAAYS YOU.” But certainly characters like Zanzil and Kormac would not be nearly so fun without their exaggerated voices. You can actually hear Kormac grin when he says, “I tried to count how many we’ve killed… but I’ve lost track.”

Take as an example one of the most popular WoW patch trailers, Gods of Zul’Aman. The universal love for this trailer basically comes to down to just one thing: the voice actor playing Zul’jin.

He obviously got into the role. Ten thousand years of inborn hatred seethes from every word he utters. I can just picture him spitting into the mic in the recording booth as he rants. It is, in a word, awesome.

Now, if they’d told him to be just a little more sedate, a bit more grounded and realistic in his voice acting, this would just be a generic trailer for an unremarkable raid from way back in Burning Crusade, instead of one of the most beloved WoW cinematics.

Blizzard games aren’t the only example of this, either. The Portal games were also a great illustration of how making your voice-overs a bit larger than life can improve a game.

And so if nothing else, Mass Effect has given me a key insight into what makes a good game. I now feel confident my hunch was correct and that voice acting in games needs to be a little flamboyant, a little ridiculous, to be effective.

…It occurs to me I just said WoW is better than Mass Effect in at least one area. I’m about to be lynched, aren’t I?

New article

My latest WhatMMO article is on MMO rites of passage. How was I supposed to know you don’t use arcane spells as a frost mage?