BlizzCon 2014: Overwatch’s Diversity, StarCraft’s New Units, and More

BlizzCon 2014 is now behind us, but it provided us with a monstrous amount of info and some big surprises, and if you’re anything like me, you’re still still digesting it all.

Art of the cast of OverwatchThere’s a lot to discuss, so let’s get to it, shall we?

Overwatch: An intriguing conundrum

I’m still struggling to decide what I think about Overwatch.

Somewhat to my surprise, there’s a lot I find compelling about it. From what I’ve seen, they’ve built a pretty rich history and mythology around the setting — as with all their games — and of course that intrigues me. Despite the “Saturday morning cartoon” vibe, there is also something intangible about the Overwatch setting that I find appealing.

I think a lot of it may boil down to the fact that — like many Blizzard games, but even more so in this case — the developers were clearly very passionate about Overwatch, and they poured all that love and enthusiasm into the game. They told a story about the pitch meeting for Overwatch, where Chris Metzen (jokingly?) threatened to quit the company if they didn’t greenlight it.

I’m also intrigued by the obvious push towards diversity in Overwatch’s cast. It’s still not perfect — I mentioned Widowmaker in my last post as a stereotypical femme fatale, and while the character’s official name may be Mercy, I can’t think of her as anything but “generic healer girl” — but on the whole, Overwatch is tickling my IDIC feels something fierce, and there’s a lot to commend.

We’ve got one character who’s a Middle Eastern woman with a lawful good personality and practical, badass armour. We’ve got an Indian scientist. The poster character for the game is a sensibly dressed tomboyish lady.

Pharah, a character in OverwatchThis is certainly not something I ever expected from Blizzard, but it’s a most pleasant surprise.

Even putting aside the obvious ethnic diversity and strong push for representation of female characters, it’s very multicultural. It has occurred to me that none of the currently announced characters are American. Tracer is British, Mercy is Swiss, Reinhardt is German…

As someone thoroughly sick of sci-fi treating the future as the sole domain of the United States, I find this incredibly refreshing.

But every time I get myself jazzed up about all that, I then remind myself this is a purely competitive first person shooter, and then I feel sad.

I’m not pathologically opposed to shooters or PvP — I have dabbled in both and enjoyed them — but they’re both way down the list of my gaming interests, and a game that focuses exclusively on them isn’t terribly inspiring.

If Overwatch had a single player campaign, I’d be on it like stink on a monkey. As it stands, I’m feeling pretty conflicted about the game.

A battle between Pharah and Mercy in OverwatchThere may be some hope on that front, though. They did mention there has been talk of some sort of story mode, though it’s still just an idea. Metzen is apparently very keen on the concept, but has not yet succeeded in convincing the rest of the team.

Let’s hope.

If nothing else, I look forward to playing the Overwatch characters in Heroes of the Storm. I can imagine Tracer and Hanzo being a blast to play.

Legacy of the Void: New units and game modes

The other big news comes courtesy of StarCraft II, as Blizzard offered previews of the new units and game modes for Legacy of the Void.

Terran gain the herc, an awkwardly named melee infantry with a grappling hook and high health, and the cyclone, a highly mobile tank with strong single target damage.

Zerg gain the lurker, which is the lurker, and the ravager, which are basically those artillery bugs from Starship Troopers.

Protoss gain only one new unit, though another may be added later: the disruptor, a mobile bomb that enters an energy form to gain brief invulnerability before exploding for massive area of effect damage. It’s not a suicide unit; it can be detonated many times.

The new Protoss disrupter unit from StarCraft II: Legacy of the VoidI’d say all these new units fit into the category of interesting, but not terribly exciting. They’re all solid concepts, but there’s not a lot of wow factor to them.

Several units have also received redesigns, some of them so radical as to make them virtually new units. Swarm hosts, for instance, have gone from being siege units to harassment units. Battlecruisers and carriers have finally gotten some buffs, as well, so hopefully we’ll start to see them used more seriously.

On the downside, immortals have lost their iconic hardened shield in favour of an activated defense buff. I can see the logic in this, but there was something so wonderfully Protossy about just shrugging off siege tanks blasts like they’re nothing. I’m really going to miss that.

They also announced three new game modes.

Automated tournaments are pretty self-explanatory. This isn’t a feature I see myself using a lot, but it’s been on many fans’ wishlists for years, and I think it will be very popular.

Archon mode is bizarre. This allows two players to control a single base/army in a 1v1 setting. I guess the idea is to make the game more approachable by splitting the responsibility between two people, but it still seems like it’ll lead to a lot of “too many cooks in the kitchen” issues.

Preserver Rohana aboard the Spear of Adun in StarCraft II: Legacy of the VoidAllied Commanders sounds the most interesting. I’ve had trouble finding details on it, but it’s apparently some sort of never-ending online campaign played cooperatively with fellow players. You have a character that will continually progress between matches (like home cities in Age of Empires III), and from what I understand, each match is an objective-based scenario versus AI like the campaign.

It’s hard to imagine what Allied Commanders will be like based on what little information is at hand, but I’m very intrigued. If they can balance the difficulty well and provide more variety than the standard skirmishes versus AI, I could see playing this a lot.

Finally, they also announced some pretty big changes to the core economy of StarCraft II: More workers to start, fewer workers per base, fewer resources per base. Seems they want to speed up the early game, an idea I whole-heartedly support.

Overall, Legacy of the Void looks to be making SC2 much faster and more micro-intensive. Though this may steepen it’s already harsh learning curve, I think these are positive changes on the whole.

Heroes of the Storm: New characters and maps

Rather than any big reveals, Heroes had a lot of little pieces of news at BlizzCon, mostly centered on new hero and battleground previews.

A screenshot of Jaina Proudmoore in Heroes of the StormMost of the attention was given to three long-awaited new heroes: Thrall, Jaina, Proudmoore, and the Lost Vikings.

To my surprise, Thrall is a melee damage-dealer. I was expecting him to be a caster, and maybe a support. But he does have some of his iconic abilities, like chain lightning and earthquake.

Jaina is pretty much your standard frost mage. She focuses on crowd control and very high burst damage. Lot of people are going to hate playing against her.

The stars of one of Blizzard’s pre-Warcraft games from more than twenty years ago, the Lost Vikings seem ready to replace Abathur as the game’s most mechanically unique and challenging hero. Each is a completely separate unit that can be controlled, or killed, individually. I foresee that they will either be completely useless or brokenly overpowered depending on who’s playing them.

They also had some teases for other upcoming heroes. Sylvanas got quite a bit of attention. From the sounds of it, she may actually be a specialist rather than an assassin, which I find very surprising but also intriguing. Her current design has her able to stunlock anything that isn’t a player. Definitely looking forward to learning more about her.

She's wearing a shirt!Most surprising of all, her in-game model appears to be fully clothed.

Miracle of miracles.

Several more in-the-works heroes were mentioned and/or appeared in the background of the trailer shown at the convention: Rexxar, the Butcher, the Skeleton King, the Warcraft III blademaster, Zul’jin, and the Diablo III crusader. It looks like they’re using the female version of the crusader, which I find mildly disappointing purely because I have a man crush on Gideon Emery.

The two new maps are on an Egyptian theme. Details on their mechanics are still a little sketchy, but Sky Temple is supposed to have some kind of PvPvE capture points to unleash fiery blasts on the enemy base. Sounds a bit like Cursed Hollow and Blackheart’s Bay had a baby. I like.

They also showed off concept art for a new map based on the Diablo universe, where one half is styled after the High Heavens and the other after the Burning Hells. Looks very cool.

Concept art for a Diablo-themed map for Heroes of the StormThe rest: Trailer rage and the barbarian capitol

There wasn’t a lot of news for Warcraft or Diablo fans at this BlizzCon, perhaps not surprisingly.

The most interesting thing for Diablo was that they will be adding a new zone in an upcoming patch: Ruins of Sescheron. This will be in act III, and is the remains of the barbarian capitol.

The impression I get is that this will only be in adventure mode, though I’m not sure of that. I don’t see them adding new story to the campaign for it. It’s a neat-looking zone, though: snowy ruins. I like it.

The only Warcraft news of note surrounded the movie. To the great anguish of myself and countless others, there was a trailer at BlizzCon, but it will not be released to the public.

Son of a…

In the end, the most interesting tidbit to reach the public was our first glimpse of the film’s Orcs, which are created using motion capture like Gollum in Lord of the Rings. Looks very good — exactly like in WoW’s cinematics.

A promotional shot of Orgrim Doomhammer from the Warcraft movie* * *

All in all, this was a very interesting BlizzCon with a lot of surprises. I still would have liked some news on the idea of revamped Warcraft strategy games, as well as a trailer for the movie, but otherwise, I can’t complain.

What say you? What do you make of the revelations from BlizzCon 2014?

BlizzCon 2014 Wishlist/Predictions + New Article

We’re now a little over a month away from this year’s BlizzCon, so now feels like a good time to go over my predictions for the convention’s reveals, as well as what I’m hoping to see.

Warcraft:

A player garrison in World of Warcraft: Warlords of DraenorI can’t imagine there will be much to discuss in regards to World of Warcraft at BlizzCon this year, since Warlords of Draenor won’t even be out yet. A surprisingly large number of people are speculating they’ll announce the expansion after WoD, but I think that’s crazy talk.

Time to face facts, people: Blizzard isn’t going to deliver on their promise of faster expansions. They’ve been saying it for half a decade, and we’ve still gotten a year-long content gap every time.

Even putting aside how absurd it is to think they’d have anything to show from 7.0, they wouldn’t want to spoil the hype around WoD, such as it is.

I could see them making some reveals for the first content patch of WoD, but that’s about it.

I don’t think we’ll be lacking news for the rest of the Warcraft franchise, though.

I fully expect to be hearing a lot about the Warcraft movie at BlizzCon. There was a teaser trailer shown at Comic Con this year, so I would be surprised and more than a little disappointed if they didn’t release the first publicly available trailer at BlizzCon.

A screenshot from Warcraft: Orcs and HumansSomething else that we might see is news of remastered versions of the old Warcraft strategy games. It’s already been announced that Blizzard is working on updating them for newer systems, and this year is the twentieth anniversary of the Warcraft franchise, so now seems a good time to release them.

Unfortunately, I suspect all they’ll do is update the code so the games run well on modern operating systems. Heck, Warcraft I was a DOS game.

But what I’d really like to see is full graphical remakes. They can keep the game mechanics the same — maybe better pathing and some quality of life tweaks, but nothing more — but redo them in the StarCraft II engine. That would be nothing short of amazing.

There have been rumours swirling of an HD remake of Warcraft III, but I dare not get my hopes up. Plus, as much as WC3 is my favourite installment of the franchise, and as much as I would love to see it with revamped graphics, I think the earlier games would benefit from that treatment a lot more. WC3 still runs okay on modern systems, and the graphics have aged reasonably well due to their cartoony style. Even in if the earlier games could run on modern systems, they’d look and play rather poorly.

But I don’t see Blizzard wanting to put forth the effort necessary to fully update those games, sadly.

There’s been a lot of talk of another expansion for Hearthstone lately, so I expect an announcement of it at BlizzCon.

StarCraft:

A screenshot of Zeratul in a StarCraft II cinematicIt’s been a while since Heart of the Swarm launched now, even in Blizzard time, so I think it very likely that we’ll be getting a major dump of information on the final expansion, Legacy of the Void.

Protoss have always been my favourite race, so it’s hard to imagine myself not loving LotV. I’m a little nervous since the story for HotS was pretty underwhelming, but it would take some serious effort to make an entire game full of Protoss not be awesome.

I greatly hope they will make Zeratul a Warcraft III style hero as they did for Kerrigan in HotS. It adds such an interesting extra dimension to the gameplay, and Zeratul is such a legendary figure that he deserves to be more than some guy who only shows up every few levels and just hides in your base.

I’m curious what other unique mechanics the campaign will bring. Given the identity of the Protoss, I think it might be interesting if, instead of applying blanket upgrades to unit types, individual units could become veterans based on their kill counts, gaining better stats and new abilities over time. Your strongest veterans would follow you throughout the campaign, becoming ever more powerful.

I’ve heard it said they don’t plan to add any new units to the multiplayer, but I expect them to renege on that. It feels pretty underwhelming if they don’t add anything to half the game, and why would multiplayer fans need to buy the expansion if there are no new units? Doesn’t make good business sense.

As futile as it seems at this point, I’m still hoping they find a way to make carriers actually useful for something.

Diablo:

A cutscene from the crusader class in Diablo 3I fully expect there to be at least one more expansion for Diablo III. It’s been rumoured since before the base game was even released, and the ending to Reaper of Souls had multiple cliffhangers.

It does seem a bit soon after RoS for another expansion to be announced, but one can still hope. Much to my surprise, I’ve come to greatly appreciate Diablo III, and RoS was nothing short of spectacular, so I’m very excited to get my hands on another expansion.

As for what the actual content of the expansion will be, it’s hard to say at this point. Undoubtedly, we’ll be hunting Diablo himself once again, but beyond that, it’s all guesswork.

My hope is that the destruction of the Black Soulstone means Leah’s spirit has also been freed, and that we may see her be redeemed. She did not deserve her dark fate, and I’d like to see her get her happily ever after, or something close to it, at least.

I also hope to see more conflict with the angels. One of the most interesting aspects of Reaper of Souls was realizing that the High Heavens were as much a threat to humanity as the Burning Hells. And Imperius really needs to be taken down a peg.

We’ve also got to help Shen track down Dirgest, and we have to solve the murder of Lyndon’s brother.

Battling atop the battering ram outside Pandemonium Fortress in Diablo III: Reaper of SoulsThe setting is a big question mark. For some reason, I get the feeling we might end up in jungles of Kurast, but I have no real basis for that. The Dreadlands also seem a likely prospect, being a hotbed of demonic corruption.

Personally, I’d like to go to Xiansai. A far northern land with Asian inspirations? Hell yeah. Plus, it’s the homeland of two of my favourite characters: Covetous Shen and Li-Ming.

I also expect another new class in the inevitable second expansion, whenever it comes around. Necromancer is probably the most commonly requested one, but I think it might be too close to the witch doctor.

Mind you, I said the same thing about monks and paladins, and then we got the crusader. And it is worth noting that a lot of people — myself included — enjoyed the necromancer in Diablo II and do not feel the witch doctor is at all a valid substitute.

But I think my money is going to be on druid. It’s the only class from Diablo II whose archetype does not seem to be at all represented by any of the D3 classes. I’m not sure exactly how a druid would play out in D3, partly because I’m not sure how they worked in Lord of Destruction, but I think it could be interesting, particularly if shape-shifting is involved.

Heroes of the Storm:

My team prepares to begin a match in the Heroes of the Storm alphaWith the final stage of technical alpha before us and the last account wipe behind us, I expect we’ll see an announcement of an imminent beta for Heroes of the Storm at BlizzCon.

I think it will either be an open beta, or a closed beta with the option to buy access through founder’s packs. Either way, I expect this will be another case where “beta” means “soft launch.” The alpha is already surprisingly polished, and the game feels almost ready for primetime to me.

I’m predicting an official release in early 2015.

I hope to see a bunch of new hero announcements at BlizzCon, as well. Hopefully some of the more iconic heroes. It feels very strange to me that they’re already putting out ultra obscure heroes like Rehgar Earthfury and completely new creations like Brightwing when major icons like Thrall, Jaina Proudmoore, Sylvanas Windrunner, Fenix, Mephisto, and Baal are still nowhere to be found.

Would be nice to see a new map or two, as well. I really want to see a StarCraft-inspired space platform map. So far, every map has been fantasy-based. Let’s get some sci-fi in there for flavour.

Other:

Sadly, it was recently announced that the upcoming MMO known only as “Project Titan” has been cancelled. Not that it was likely to be discussed at this year’s BlizzCon anyway, but it’s still a bit disappointing.

That said, there’s still the chance Blizzard might surprise us. There have been rumours of another unannounced game aside from Titan, possibly a shooter similar to the Left 4 Dead series. The term “Overwatch” was supposedly trademarked by Blizzard aways back, so that might be related.

The Jacobs Installation mission in third person shooter mode in the StarCraft: Mass Recall modI wouldn’t mind seeing a shooter set in the StarCraft universe, especially if I can play as a ghost. On the other hand, it might be nice to see Blizzard take a chance with a new IP. They haven’t done that since literally last century.

* * *

What about you? What are you expecting to see at this year’s BlizzCon? What are you hoping to see? Share your thoughts.

New article:

In my latest published article, I delve into the darkest mysteries of the World of Warcraft and seek to uncover the truth behind the enigma of the Old Gods.