BlizzCon 2015: Overwatch’s Story, Diablo’s Patch, WoW News, and More

The second day of BlizzCon 2015 is coming to a close, and while the big reveals were reserved for yesterday, there’s still more than a few interesting tidbits to discuss.

A shot of the African Numbani map in OverwatchOverwatch story panel: Comics, cartoons, and diversity

The thing I was most interested in on day two of BlizzCon was the “World of Overwatch” panel that promised more information on storytelling in the world of Overwatch. We’re in this odd limbo where Blizzard has created this incredibly rich and colourful world for this game, but yet have no intention of actually telling any story within the game itself.

Unfortunately, that hasn’t changed, but the panel does offer some hope for us story fans.

So far, the plans for expanding Overwatch’s story seem twofold: a series of comics, including a graphic novel and shorter pieces, and some animated shorts to flesh out the backstory of various characters.

It seems like the animated shorts will be around the same quality as the announcement cinematic, which is pretty cool. Also, baby Winston appears to be ridiculously adorable. Knowing what we know about Winston already, that particular short is bound to be a tear-jerker.

The comics… Well, I’ll probably read them. Comic books and graphic novels aren’t my favourite thing in the world, but considering how much inspiration Overwatch takes from super heroes, it makes sense.

Both these seem like good things to have. The animated shorts, in particular, will undoubtedly be awesome, given the quality of Blizzard’s usual cinematics and things like the Burdens of Shaohao.

A young Winston from the Overwatch animated shortsBut none of this is a “meal” from a story perspective. I want something I can really sink my teeth into. I really do not understand Blizzard’s reticence to add a story mode, or campaign, or something.

Interestingly, Activision-Blizzard has recently launched a film and television division. Right now all the planned adaptations are of non-Blizzard games, but perhaps that oft-requested Overwatch Saturday morning cartoon isn’t outside the realm of possibility.

The other interesting tidbit from the panel concerned Blizzard’s ongoing push for inclusiveness with Overwatch. Someone asked if any of the characters are gay, and the answer was an unequivocal, “Yes.” Metzen even added that there is more than one gay character on the line-up.

We don’t know who yet; Blizzard wants to reveal that organically as part of the story. I think this is wise, as it helps prevent stereotyping anyone as “the gay character.”

Of course, this inevitably leads to rampant speculation.

It has been noted that Tracer and Widowmaker, as well as Soldier: 76 and Reaper, have special rivalries with one another, and this has of course led to lots of theories about one or both pairings being some sort of “jilted lover” scenario. Plus Tracer/Widowmaker was already a thing pretty much from the moment the game was announced. Make sure you have safe search on if you Google that.

Tracer and Widowmaker in the Overwatch cinematic. A ship is bornI find both scenarios a tad predictable myself. Plus Tracer/Widowmaker seems more like the sort of thing rooted in “fantasies” than anything. Not that there’s anything wrong with that, but I’m not sure it’s a good basis for canon storylines.

It’s also worth noting that it took less than 24 hours for Mei/D.Va to be a thing. Though that one I really don’t get. They don’t seem to have any common ground or chemistry at all, aside from both being super kawaii. Tracer/D.Va… that I could see.

Personally, my choices for gay characters would be Tracer, because it would be daring to pick the game’s most iconic character, or any of the real macho manly men — like McCree, Reinhardt, or Soldier: 76 — because it would be deliciously non-stereotypical.

I just really hope it’s not Zarya. Way too stereotypical.

Diablo: Patch 2.4

Depending on your perspective, BlizzCon 2015 is really good or really bad for Diablo fans.

Really good because another big, ambitious patch is coming with some significant content. They’re adding not one, not two, but three new areas to the world. The Eternal Woods are an offshoot of the Ruins of Sescheron added last patch, the Royal Quarters are an expansion of Leoric’s Manor in act one, and there’s a large new zone in act five called Greyhollow Island.

A preview image of the new Greyhollow Island zone for Diablo 3Although I’m not generally a fan of D3’s graphics (to put it mildly), the Ruins of Sescheron are incredibly beautiful, and I’m very happy to see more from that tileset. Greyhollow Island also looks like something of a feast for the eyes, though I wouldn’t exactly call it pretty.

The major new feature of patch 2.4 is set dungeons. These are non-randomized class-specific dungeons that are only unlocked when you complete a six-piece class set, and feature challenges tailored to that set’s power.

That’s… odd.

I have no idea what the numbers are on the people with full class sets, but I can’t imagine it’s terribly high. I’ve played a lot of Diablo III, and I still only have four pieces of Tal Rasha’s.

So it’s a cool idea, but it seems spectacularly niche.

There’s also a bevy of quality of life improvements and the usual new items and revamped sets.

It seems like a great patch… but it’s still just a patch, and that’s why it’s also bad news.

I love that Blizzard is adding so much free content basically out of the kindness of their hearts, but I want an expansion. I want a continuation of the main storyline. I want new classes. Big patches are good, but they’re not enough.

A preview image of the new Eternal Woods zone for Diablo 3WoW: New transmog system, class changes, and more

Day two of BlizzCon also saw a great deal of new information about Legion and its systems.

The biggest news to me is the new transmogrification system. You will no longer need to keep old items; you can simply unlock an appearance and keep it forever, like in Diablo III.

When you log into Legion, the appearances of every item in your inventory, your bank, and your void storage, and every single reward from every quest you have ever done will be unlocked.

Nice.

Transmog is also becoming more of a wardrobe system. You will be able to store multiple looks and swap between them easily, perhaps even tying them to specific specializations. A look will also memorize hidden items, such as helms, cloaks, and shoulders.

Finally, transmog will now also include tabards, shirts, and weapon enchants.

This is all just lovely. As a fan of cosmetic customization, I can only offer my whole-hearted approval. This certainly helps solve my issue of “too many cool outfits and not enough gear sets to use them on.”

A preview of the outlaw artifact skins for World of Warcraft: LegionAnother thing that excited me was the preview of artifact weapons. I really love how epic and story-driven the quests to acquire them seem to be, though this does once again make me worry my alt addiction may surge wildly out of control. I also like how artifacts will be something you can upgrade through virtually any kind of content, which should make for a less restrictive endgame.

On the downside, it seems like artifacts won’t be around forever. Blizzard really needs to stop creating expansion-only features; it’s a terrible idea on so many levels.

A big shocker, though not in a bad way, is that dual spec is going away. Spec is now something you change as easily as swapping a stance, and any character can easily access all specializations for their class. Looks like I’m finally giving fistweaving a try! This also means there are more artifact quests I can do.

The many major class overhauls were also touched on, though there are still more questions than answers. The death knight rune system is being greatly simplified — I wonder if I’ll finally be able to enjoy that class now? I always loved DKs in terms of lore and aesthetics, but could never quite get into the gameplay.

Subtlety rogues are also getting an interesting-sounding revamp. Shadow dance is now a passive that triggers throughout combat, putting you into stealth and opening up new shadow-themed abilities. That seems really cool, but I do wonder how it’ll work when soloing. Currently when you vanish, mobs evade and regain all health. It’d be really damn annoying to have no control over that.

A preview image of the customization options for the new demon hunter class in World of Warcraft: Legion.It’s also confirmed that demonology is losing metamorphosis and becoming a more pet-focused spec. This reads to me as, “Demonology has been removed.” This is profoundly disappointing — I have no intention of playing fel beast mastery.

In other bad news, flying is confirmed to not be in at launch for Legion. Which also means that despite my growing excitement for Legion, I probably won’t be there at launch, either. We’ll see how I feel.

The final stand-out for me was mention of when Turalyon and Alleria appear. One gets the impression it’ll in post-launch content, and they said, “The way you view WoW will change.” The optimist in me says this will mean the end of the Alliance/Horde conflict and the beginning of the Army of the Light. The cynic in me says this will be some random nonsensical twist for the lore that doesn’t change much for the game. The realist in my says it won’t be either of those things and is being overhyped.

There’s a lot of other news — including profession revamps and class hall info, as well some info on Heroes of the Storm — but that’s what stood out to me, and I don’t want to make this post too bloated.

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On the whole, I’m pretty happy with this BlizzCon. It may not have had a lot of surprises or huge reveals, and I am disappointed by the lack of a Diablo expansion, but there’s a lot of good stuff to be found.

Hana "D.Va" Song in OverwatchThe Warcraft trailer was outstanding, and flight and demonology issues aside, I really like what I’m hearing from Legion. Despite myself, I find my excitement for the expansion growing.

I’m also quite glad that StarCraft seems to have a bright future, and while I regret the lack of an expansion for Diablo, at least it hasn’t been forgotten. Heroes is chugging along nicely.

Overwatch I feel torn on. Everything I learn makes me more in love with the Overwatch world and its characters — it’s hitting my IDIC feels something fierce — but the more I think about it, the less appealing Overwatch the game seems. I really don’t get this massive disconnect between the world-building and character development and the game design.

How about you? What are your thoughts on this year’s BlizzCon and its news?

BlizzCon 2015 Wishlist/Predictions

We’re now just a couple weeks away from this years BlizzCon, and as has become my tradition, I will now put together a list of what news I expect to see at the convention, as well as what I hope to see.

The official logo for Blizzard EntertainmentWarcraft:

Honestly, for all that it’s Blizzard’s flagship franchise, I don’t see there being a lot of big Warcraft news at this year’s convention.

Legion has already been announced. We’ll undoubtedly get a lot more details about its content and features, but I don’t expect anything groundbreaking. There’s always the chance Blizzard held back some major features from the initial announcement, but after Warlords of Draenor, I’m not expecting much ambition from Blizzard where WoW is concerned.

I’d love to hear that demon hunters are going to get a third spec after all, that demonology warlocks won’t be gutted for the sake of a new class, or that rogues will get a ranged option, but the ship seems to have already sailed on all of those.

Something else in the “I’d love to see it but I doubt we will” category is the possibility of HD remakes of the old Warcraft strategy games. If it didn’t happen last year for the franchise’s twentieth anniversary, though, I’m not sure it ever will.

The movie is the one potential source of exciting Warcraft news at BlizzCon, though even it’s not a sure thing. We do know that the first official trailer release will be in November, so there’s a pretty good chance it will be revealed at BlizzCon. However, they do want to market the movie to mainstream audiences more than to hardcore Blizzard fans (which is smart), and my hopes regarding a trailer have been dashed many times before, so you never know.

StarCraft:

Preserver Rohana aboard the Spear of Adun in StarCraft II: Legacy of the VoidStarCraft is something else I don’t expect a lot of big news for at BlizzCon. Legacy of the Void will be launching shortly after the convention, and we already know pretty much everything there is to know about it.

They did say they’re going to talk about what the future holds for StarCraft now that the SC2 trilogy is wrapping up, which is interesting, but I don’t imagine they’ll have a lot of definitive statements on that front.

Blizzard is very good at supporting their games over a very long haul, so I’m sure SC2 will continue to receive patches for balance and technical issues for many years to come. I also wouldn’t be surprised if they expanded on Allied Commanders — or is it just called Co-op Missions now? — a fair bit after launch.

Beyond that, though… I have no idea.

Much as I would happily accept more StarCraft, I’m sort of hoping the RTS team will shift focus to something else for a while. Yes, I want me my Warcraft IV.

Or maybe even something totally unexpected. Mage-clan Wars Diablo RTS? Overwatch spin-off about the Omnic Crisis? A totally new franchise?

The new training mode in Starcraft 2There was even talk of them putting out a story-mode for Heroes of the Storm, if you can believe it. Blizzard owns my soul, so I’d play it, but that’s just a bit too ridiculous, methinks.

Diablo:

I would really love to see an expansion announcement for Diablo III at this year’s BlizzCon. It’s certainly around time for one to be due.

However, very surprisingly, that doesn’t look too likely. There’s only one (short) Diablo panel listed on the schedule. If there was to be an expansion announcement, one would expect there would be more Diablo events listed.

It’s not completely outside the realm of possibility that the schedule was made deliberately inaccurate and that more Diablo coverage will appear following an announcement during the opening ceremony, but it doesn’t seem too likely.

This is very confusing. A second expansion to Diablo III is very much expected. The ending to Reaper of Souls was not at all conclusive, and both the base game and the first expansion sold exceptionally well, so it makes both artistic and business sense.

My crusader having a heart-to-heart with Kormac in Diablo III: Reaper of SoulsUnless there’s going to be a significantly longer gap between RoS and the second expansion than there was between the base game and RoS, an expansion announcement must come soon, and BlizzCon is the time that makes the most sense.

Most perplexing, and perhaps a little worrying as well.

As for what an expansion might entail, well, you might as well go back and read last year’s post, because I’d just be repeating myself otherwise. I think we’ll get the druid class, though necromancer is also possible, and I have a totally baseless suspicion we’ll end up in Kurast, though I’d love to see Xiansai.

The only thing to add is that some concept art for a druid class was supposedly leaked, so the odds of it being added have gone even higher.

If there’s no expansion announcement, I expect we’ll just hear about the next patch. Expect some new sets and rebalancing of old gear, plus maybe another small zone for adventure mode like the Ruins of Sescheron. My money would be on Skovos Isles. They’ve been foreshadowed, but don’t seem interesting enough to carry a whole expansion.

Overwatch:

I’m not sure what to expect from Overwatch at this year’s BlizzCon. On the one hand, it’s the new hotness, and I can’t see any of the other games having a lot of big news (assuming there is no Diablo expansion announcement), but at the same time, Overwatch’s beta is beginning on October 27th, shortly before BlizzCon, and since that will undoubtedly be a huge infodump, I’m not sure what will be left to reveal at the convention.

Tracer, a playable character in Blizzard's new Overwatch shooterAt the very least, I imagine we’ll get some new hero reveals. Maybe another map, though their map list already seems pretty big going into beta.

It’s hard to say what else we might learn without knowing what beta will reveal. If we don’t learn what the game’s business model will be by the time beta rolls around, we definitely will at BlizzCon, I think. Free to play is the smart bet, considering they’re already talking about offering custom skins for heroes — microtransactions ahoy!

What I’m hoping to hear about are an optional third person mode, the removal of the ability to swap heroes on the fly in a match, and a story mode, but unfortunately none of those things seem likely. Story mode, in particular, was recently once again stated to not be in the cards, which seems like an enormous waste of potential.

Heroes of the Storm:

That just leaves Heroes.

(Well, there’s also Hearthstone, but I don’t much care about it. It’ll probably get a new single-player adventure, since they had a major expansion not that long ago.)

Artanis capturing a temple on Sky Temple in Heroes of the StormIt’s pretty easy to predict what we’ll get for Heroes: new hero announcements and a new map or two.

As for specifics, it’s already been confirmed they’re working on another StarCraft hero to be released soon. I’m putting my money on Stukov. He’s a fan favourite, and assuming they use his infested version, that’ll be one hero of every StarCraft race released in succession: Morales for Terran, Artanis for Protoss, Stukov for Zerg.

The other major possibility would be Dehaka, who would also fulfill the role of a Zerg hero in this release cadence and who was datamined in a partial state of completion long ago. Dehaka would likely be a warrior, while I see Stukov being a specialist or assassin.

I also think we’re due for news on Zul’jin soon. His model appeared in a trailer at the last BlizzCon, and he’s now the only character from that trailer who isn’t in-game.

There’s also talk of Kel’thuzad being in development, and I’ve heard some rumours they might be adding another classic Blizzard character soon, which probably means Blackthorne.

My guess is that Stukov (or Dehaka) and Zul’jin will be in a high state of completion, with full previews and probably even playable versions at the convention, while any other heroes will only be teased.

My team zoning into a match in Heroes of the StormAs for who I’d like to see, well, Stukov and Zul’jin aren’t bad ideas. Honestly pretty much of all my “must have” heroes are already in the game. Right now the only major oversight in my view would be the lack of Varian Wrynn. I’d also like to see more of Diablo’s archangels and Evils, especially Auriel and Mephisto.

Could also use more Blood Elves. Valeera Sanguinar would be cool, but only if they don’t just make her a generic rogue hero. If Mark of Kathra’Natir isn’t one of her ultimates, I will be sorely disappointed. While we’re on the subject, Meryl Felstorm would be an awesome character to add to Heroes, but he’s so obscure that I doubt it’ll happen.

The new map is anyone’s guess. I still really want a sci-fi map, but they’ve already confirmed there’s no StarCraft map in the works. There was some datamining of a Warcraft map featuring the Horn of Cenarius a ways back, but I’m not sure if that’s something being seriously worked on or just an experiment that was abandoned.

I had the idea recently for a “zombie apocalypse” map similar to StarCraft II’s Outbreak mission, where both teams are periodically assaulted by hordes of hostile minions, but I’m not sure how it’d work in a PvP context.

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Reading it back, it doesn’t look to be a terribly exciting BlizzCon. Well, hopefully I’m wrong, and we’ll get some big, exciting news.

What are you expecting or hoping to see Blizzard reveal in November?