Gaming Round-Up: Mods, Demos, and Ashes

Feels like we’re about due for another post on odds and ends of my recent gaming not covered by other posts.

Breaking the fourth wall in the Section 13 demo.RTS mods

Finishing all those Age of Empires campaigns a few weeks back didn’t entirely quell my RTS lust, and I ended up turning to the modding community for more options.

Firstly, I did end up trying that Swedish campaign for AoE3. For fan-made, it was pretty decent, but still well below the quality of professional content, and I quickly remembered why AoE3 is my least favourite installment of the franchise, so I didn’t make it that far before losing interest.

Next, I was looking for some good PvE custom maps for Warcraft III: Reforged. The problem with that is that most of them are RPG campaigns or MOBA-like modes or otherwise radically different from the baseline Warcraft III experience, and I just… like… wanted to play more Warcraft III. A lot of mods aren’t compatible with Reforged, either, and I can’t go back to the old graphics at this point.

I did find one interesting option, though: Advanced Melee AI (AMAI) updates the skirmish AI to behave more like a real person, with more diverse strategies.

The Advanced Melee AI puts me in my place in Warcraft III: Reforged.It may succeed in its goal of replicating ladder players a little too well. I got tower rushed my first game. On the plus side, it did make for a fun comeback as I eventually broke free of the choking siege.

The AI is also programmed to periodically trash-talk you, which is… something. It hasn’t thrown any racial slurs or threats of sexual violence at me, though, so we haven’t quite perfectly replicated a real gamer yet.

I wouldn’t say it’s a perfect solution to skirmishes quickly getting stale, but it definitely added some variety, and I got a good few hours of fun out of it. I’m not ruling out playing more in future, either. Still wish I could have found some proper custom campaign-style missions using the original factions, though.

A Warcraft III version of StarCraft II co-op missions is probably too much to hope for, but it doesn’t stop a man from dreaming.

Steam demos

I’ve tried out a few more Steam demos lately. Most were swiftly uninstalled and forgotten, but a few stood out.

I actually quite liked Section 13 aside from the fact it’s a roguelike. After running the first mission at least three times without beating it, I just lost patience, but I did like the art style and the humour a lot, and the combat was mostly enjoyable. I find the roguelike and soulslike trends have ruined a lot of what would otherwise been great games.

One that did make it onto my wishlist is Tainted Grail: The Fall of Avalon. Gameplay-wise it’s sort of like a low budget Skyrim, which isn’t my favourite thing, but the story was actually pretty intriguing. It’s allegedly based on Arthurian mythology, but aside from using some familiar names it’s pretty much its own thing.  The music and voice-acting were top notch, too, and I really liked the twisted visual aesthetic.

I probably wouldn’t pay full price for it, but it’s definitely something I might pick up on sale one day. I am curious to see where this story goes.

Ashes: Red Rains

I haven’t been playing physical card games as much these days, partly due to a certain degree of burnout and partly due to my ever-worsening mental health leaving me with little energy to, but I did stumble across a new (to me) game I wanted to try.

A promotional image of some cards from Ashes Reborn Red Rains: The Corpse of Viros.Ashes — later rebranded as Ashes Reborn and now rebranding again as Ashes Ascendancy — was originally envisioned as a competitive card game but has since added robust solo/co-op support with the Red Rains expansion line and the upcoming Ascendancy expansions. Intrigued, I picked up The Corpse of Viros, a de facto starter set for the Red Rains line.

I’ve only played one game so far, so I’m still making up my mind, but my early impression is mostly positive with a few quibbles.

The onboarding experience could have been better. The layout of the rulebook wasn’t always intuitive, and the starter deck they give you didn’t feel like it had reliable tools for dealing with all the boss’s mechanics.

The card art isn’t bad, but it isn’t amazing, either. I also would have liked some more context on the lore. There’s basically nothing on the setting, the characters you’re playing, or the boss you’re fighting. I don’t expect much story in a card game — I actually find the amount of story in something like Arkham Horror LCG a bit tiresome — but give me something.

On the other hand, I like how the resource mechanic is based on rolling a dice pool every round, which makes you adapt your strategy on the fly a bit, and the way they implemented escalating boss phases was really cool. In general it feels a bit more dynamic and less predictable than I’m used to solo card games being.

I don’t think I’m going to go all-in on this one like I did with Lord of the Rings LCG (I might have considered it if I was still at the peak of my card game obsession), but I’ll probably pick up a couple more expansions.

Age of Empires: Campaigns and Controversy

Feeling burnt out on the online game grind after a few months of playing WoW and The First Descendant, I’ve returned to my first love, RTS games, with a special emphasis on the Age of Empires franchise.

The war god Chiyou in the Age of Mythology: Retold Immortal Pillars campaign.The crash bug in Age of Mythology: Retold finally got fixed, so I managed to finish the Immortal Pillars campaign at last. It was a pretty anticlimactic ending, made only worse by how long I waited to see it, but I do remain a big fan of the Chinese civilization, even if the campaign disappointed.

I then moved on to Ol’ Reliable, AKA Age of Empires II. My habit since the Definitive Edition’s release has more or less been to come back every few months, knock out a campaign or two, and then play something else, but even after five years and around 150 hours logged on Steam, I was still nowhere near close to finishing them all.

I decided it was time to finally admit to myself that maybe I don’t want to finish all of them. The DE DLCs have focused too much on Europe for my taste, and there’s a lot of very niche “civilizations” that I don’t think the game really needed. My enthusiasm for playing their campaigns is minimal.

So I decided to give myself permission to consider the game “finished” once I had played all the non-European campaigns,* which felt much more achievable.

A Hindustani town in Age of Empires 2's Babur campaign.*(That I currently own — I still haven’t bought the Mountain Royals DLC, though I may yet at some point.)

As of this writing I have technically completed that goal, though I may go back and play Prithviraj again. The first time I played it, it was still using the umbrella Indian civilization from before Dynasties of India, and I kind of want to play it again now that it uses the Gurjaras.

The last fully new (to me) campaign I played was Le Loi (Vietnamese), and I may have saved the best for last. It became one of my favourite Age of Empires campaigns to date. It feels like everything I want from Age of Empires on every level. A bit of history I knew nothing about, a fun underdog story about triumphing over an invading force, long missions full of multiple enemies to defeat, challenging but not unfair.

The second to last mission, A Three Pronged Attack, in particular really stood out. You get multiple bases to manage and several different objectives you can tackle in any order, so there’s a lot of freedom in how to approach the mission. It was quite challenging, and I was brought to the brink of defeat several times, but I managed to hold on. By the end I’d mined out most of the map, but I pushed through in the end. Just epic.

A mission introduction from the Le Loi campaign in Age of Empires II.The Vietnamese civilization itself isn’t my new favourite or anything, but it was enjoyable enough. Using an army composition of the new fire lancer unit combined with rattan archers made for an interestingly different economic equation, since neither costs food.

“Finishing” the campaigns doesn’t mean I’m not going to play the game anymore, of course. I’m sure I will continue to pick it back up periodically. I may still get to those remaining European campaigns, or pick up Mountain Royals. I think it might be fun to replay some of the original campaigns, too. Many of them I haven’t played in over twenty years. And of course there will be more DLCs in the future.

On that note, there’s been a lot of rustled jimmies in the community lately over the recent Three Kingdoms DLC. I’m not as enraged by it as some, but I’m probably never going to buy it, and I do tend to agree it’s a step in the wrong direction.

I’m getting really tired of “variant” civilizations. I hated them in AoE4, and I’m not happy to see the concept now creeping in to AoE2. This franchise is supposed to be about empires and civilizations, not individual armies. The world is full of so many rich and diverse cultures that could be added, but it feels like these days the developers are focused on finding new and creative ways to keep rehashing what we already have, and honestly it’s getting hard not to see it is a bit racist.

A mission from the Le Loi campaign in Age of Empires II.I don’t mean this in a “the developers are secretly MAGA” sort of way. I don’t imagine there’s any conscious malice at play. But unconscious bias exists, and it’s clear that a lot of people in our society think civilization is something that has mostly only existed in Eurasia, in part due to failings of our education systems.

Like, it’s just wrong that we now have twice as many civilizations representing the Han Chinese as we do the entire continent of Africa. We have as many civilizations from the Italian peninsula as we do all of the Americas. People regularly argue that the reason we can’t have North American native civilizations like the Haudenosaunee is because they don’t fit the game’s time frame, but we can break the game’s time frame to add three new flavours of Chinese?

Playing through the Le Loi campaign really got me thinking about how that’s more what I want to see out of these games. I’m pretty sure most of the people playing AoE2 had never even heard the name Le Loi before this campaign, but it’s a really compelling piece of history and a story worth telling.

That’s where I want to see the developers putting their resources. Exploring elements of the world’s cultures and history that haven’t already been done to death in this and other games. I want to expand my horizons.

A mission introduction from the Le Loi campaign in Age of Empires II.I also dislike that the Three Kingdoms campaign is apparently an adaptation of the fictionalized Romance of the Three Kingdoms rather than actual history, and I agree that hero units have no place in AoE2 outside the campaign (and barely even there).

So yes, Three Kingdoms is probably going to remain a no buy for me. On the plus side, since I don’t play multiplayer, I can pretty much ignore its existence entirely.

On a final and tangentially related note, I also did some looking into player made campaigns, mainly for the AoE games other than 2, which don’t have as much official single-player support.

Unfortunately, I didn’t find that much that looked interesting. I was especially hoping to find some player made AoE4 campaigns, but there don’t seem to be any, not even a single standalone scenario. I could have sworn I heard people were making such things, but apparently not. Very disappointing.

A Swedish home in the Age of Empires III Definitive Edition.The only thing I found that looked appealing was a Swedish campaign for AoE3 that looked decently high quality for unofficial content. 3 may be my least favourite AoE game, but I may get around to trying this campaign at some point. I did always like the Swedes; they don’t feel nearly as overcomplicated as most AoE3 civilizations. Plus the sod roof houses are cute.