Giving Up on Modern Star Trek

I had an epiphany of sorts a few months back while watching the abysmal Disney+ Obi-Wan series. The reason so much of the modern incarnations of big franchises like this are so bad is because they don’t need to be good. We all just keep tuning in based on the brand name and nothing else.

Spock, Captain Pike, and Una "Number One" Chin-Riley in Star Trek: Strange New Worlds.Since then I’ve decided I want to be less of an easy mark for such things, and I think the end result has been that I am throwing in the towel on modern Star Trek.

I skipped season three of Picard. Its second season was the single worst piece of media I’ve ever consumed, the only thing I would rate a 0/10, and based on the spoilers I’ve read, the third season was no better.

I had been assuming I’d show up for the second season of Strange New Worlds, but when it finally started, I found the idea of sitting down to watch it felt more like a chore, and I realized maybe I’m ready to stop showing up to anything just because it has the Star Trek brand name.

Let’s be real: There hasn’t been a single good season of modern, live action Star Trek. There have been some okay seasons, but nothing truly good.

Season three of Discovery started very strong, but it kind of fell apart at the end, the rebuilding of the Federation done offscreen and seemingly overnight like Voyager’s endless miraculous resets. Season one of Picard had some excellent moments, but also some incredible blunders, and it mostly felt like set-up for future stories that the later seasons never delivered.

The titular ship in Star Trek: DiscoveryThere’s been other bright notes here and there, and to be clear, all of these shows have consistently had excellent acting and production values, but none of that really wallpapers over how bad the scripts have been throughout.

Strange New Worlds was pitched as a return to form, and it seems to have won over a lot of classic fans, but at best it’s only achieved basic competence. It’s telling that I’ve already forgotten nearly everything that happened in the first season. I remember Jess Bush being amazing as Nurse Chapel, but I couldn’t describe any of her scenes to you.

Mostly all I remember from SNW season one are the parts that pissed me off.

There are bunch of moments here and there in SNW that made me think that the writers just don’t get Star Trek, but one in particular stands out as emblematic, and since this is already shaping up to be a long post, I’ll focus on it.

For most of the episode, “Lift Us Where Suffering Cannot Reach” is an excellent throwback to classic Trek. The Enterprise encounters a planet where technology has seemingly created a paradise, only to learn that (for unexplained space magic reasons) the technology must be fueled by the sacrifice of innocent children.

A leader of the planet defends her people’s practices to Pike, asking if he can say that no one suffers to keep the Federation’s utopia running.

Captain Pike and an alien dignitary in Star Trek: Strange New Worlds' episode Lift Us Where Suffering Cannot Reach.“This is it,” I thought. “This is the classic Trek moment where the captain gives an epic speech about how we can be better, and it doesn’t need to be this way. This is the moment where Star Trek’s vision of a utopian future shines brightest.”

Because that’s the whole point of Star Trek, isn’t it? That we evolve beyond exploitation and injustice. No one needs to suffer in the Federation. There is no underclass. There is no poverty, no persecution. Just equality and plenty for all.

But that’s not what happened. Pike just looks sad and walks off, and the episode ends. The message seems to be that the Federation is in fact no better, that somewhere people are suffering and being exploited to allow Pike and his people to have the blissful lives they do.

This is echoed in another episode where, in discussing the prohibition on the genetically engineered, Dr. M’Benga talks about how going to the stars led humanity to simply exchange old bigotries for new ones.

I think this is the fundamental premise the new writers are working from, and why modern Star Trek never really feels like Trek: That things didn’t really get better in the future. That we just exchanged our current injustices for new ones. And that defeats the whole purpose of Star Trek.

Soji, Rios, and Picard on the bridge of La Sirena in Star Trek: PicardThat brings me to what was probably the final nail in the coffin for me. Lately there’s been a lot of praise for the episode “Ad Astra Per Aspera,” in which Number One is put on trial for lying about her genetically engineered nature to enter Starfleet. This is being hailed as a classic example of Trek’s morality plays, with Una serving as a stand-in for real world minorities, but I don’t think that works for a variety of reasons.

I don’t want to turn this into a debate about real world politics, but I do want to state for context that I strongly oppose genetic modification in the real world for ethical reasons. I acknowledge that it is a very nuanced issue with some compelling arguments to be made in its favour, and I don’t buy into the misinformation and pseudo-science that often surrounds it, but by and large I still feel it’s a Pandora’s Box we shouldn’t open. I always felt like Star Trek’s opposition to the issue was very smart and forward-thinking.

But even if you don’t think genetic engineering is inherently a bad idea, there’s still a very good reason not to let the augmented serve in Starfleet: Application to Starfleet is a very competitive process, and if you let the genetically engineered serve, you’ll quickly reach a point where those without augmentations can’t compete. It creates an arms race situation where people will have to keep going to more and more extremes to be considered viable candidates.

It’s the same logic behind not allowing performance enhancing drugs in the Olympics. It’s not about some moral objection to enhancements, or even really about fairness. It’s about protecting athletes. When there’s no limits on what can be used to gain an advantage, people will destroy their bodies using ever more extreme performance enhancers.

(This is also, incidentally, one of the main reasons why genetic engineering has the potential to be terribly destructive in the real world.)

Una Chin-Riley in Star Trek: Strange New Worlds' Ad Astra Per Aspera.So, using Una’s genetic modifications has a stand-in for real world persecution of minorities just doesn’t really work. There’s no harm in accepting visible and sexual minorities. There are real, tangible downsides to letting genetically enhanced people openly serve in a competitive field.

I’ve heard a lot of people compare this story to the plight of transgender people in particular, but if that was their intention, there was a much more effective way to do that: Just make Una actually trans. Say she used Illyrian genetic technology to transition. Then the story has an actual leg to stand on; she broke the letter of the law, but not the spirit.

There’s other, more banal issues with this story, too. For Una to have gone undetected for so long, we’re expected to believe that she has made it all the way to first officer of the flagship without ever getting a single medical scan — and remember, the transporter needs to read your DNA in order to reassemble you properly.

Also — and I grant maybe this makes more sense if you watch the actual episode, whereas I’m just going from reading spoilers — my understanding is that the ultimate solution is for Una to apply for asylum in the Federation to escape the persecution she’s experienced… in the Federation. Which makes no sense on any level.

All that is a very long-winded way of saying that this episode is another example of the kind of sloppy writing that has defined modern Trek. And it just proves to me that things really, truly aren’t going to get better any time soon. I’ve spent years waiting for the new shows to hit their stride — they all do just enough right to make you feel like they’re on the cusp of brilliance — but it just never comes to pass.

Evan Evagora as Elnor on Star TreK: PicardSo I think it’s time to just stop trying. Maybe I’ll change my mind in future, but for now I’m tired of being strung along. Once again I find myself feeling alienated in Trek fandom, and I am reminded of the fact that there has always been more Star Trek I don’t enjoy than Star Trek I do enjoy, and the parts of the franchise I consider to be high watermarks are mostly despised by the larger fandom.

When I was first writing this post, I was going to conclude by saying that Prodigy was the exception to this. It has its rough edges, but so far it’s achieved a level of quality the other recent shows never have.

And more importantly, it feels like Star Trek. It’s hard to define what’s so different, but it just has that intangible Star Trek feel that the others lack. There’s an earnest, genuine optimism to it that stands in stark contrast to the thinly veiled cynicism of Strange New Worlds and its ilk.

But then the news came down that Prodigy had been cancelled. With most of the second season apparently already done, it feels like there’s a better than average chance of it returning, but until it does, I guess I really am well and truly done with modern Star Trek.

Gaming Round-Up: Summer Doldrums

Haven’t done one of these in a while, but I had a lot of things that seemed worth talking about but not worth devoting a whole post to, so let’s do a quick round-up of what I’ve been playing lately.

Exploring Brimstone Sands in New World.(I also considering doing a review of Across the Spider-Verse, but it doesn’t need my help. It’s one of the best movies ever made; if you haven’t seen it, go get on that instead of wasting your time reading about my gaming.)

New World

As you might have surmised from my columns on Massively Overpowered, New World has been my main game for most of the time since it’s launch. I think I’m finally ready to declare it my new “home” MMO, something I haven’t really had since The Secret World went into maintenance mode.

I don’t love New World as much as I did TSW, but it does scratch a lot of the same itches, albeit to a lesser degree, and I’m finding it feels more comfortable and welcoming the more time goes on. As I said in a recent column, it’s not perfect, but it is special.

That said, I have reached a bit of a plateau with it lately. I’ve finished all (solo) quests in every zone, and I’ve got two level-capped characters now. As the raid-focused season two doesn’t have a lot to offer my playstyle, I’m putting the game on the back burner until the fall expansion. I haven’t stopped playing entirely, but I’m giving it less time in favour of other things.

Star Trek: Resurgence

Considering the franchise has traditionally been more about talking than fighting, it’s honestly surprising it took until now for someone to make a Star Trek narrative game. For me, this Telltale-style take on TNG era Trek was an immediate purchase.

Petty officers Diaz and Adsilar in Star Trek: Resurgence.I did see beforehand that reviews were a bit mixed, and having finished it, I can see why. “Mixed” is probably the best description for it.

As a video game, it’s rough. I didn’t encounter many of the reported bugs, but the controls were messy, and the animations more so (what is wrong with the eyebrows of people in this game?!?). You can tell it was done a very strict budget — though you could argue low budget jank just makes it even more of an authentic Star Trek experience.

As an installment of the Star Trek franchise, it’s a lot better, but still imperfect. I loved the first three quarters or so of the game, which were an excellent love-letter to The Next Generation and its more sedate style of story-telling. Nearer the end, though, it starts to fall into the trap of modern Trek: trying way too hard to be epic, shocking, and dramatic. Not every story needs to involve galaxy-ending stakes and heart-breaking tragedies at every turn.

It also felt like a lot of my choices in the story didn’t really matter. This is a criticism that basically every “choices matter” game gets, and I usually feel like people have unrealistic expectations for much their choices should effect the game, but this feels like a particularly egregious example. It’s okay if some outcomes are unavoidable, but don’t give the player numerous opportunities to try to prevent something if none of them are going to have an effect.

Still, I liked it a lot better than any of the modern Trek shows other than Prodigy. I’d probably buy a sequel if they make one.

Dragon Age: Inquisition

My latest Inquisitor Lavellan in Dragon Age: Inquisition.I’ve been thinking about doing another replay of Inquisition more or less since I finished the last one. I had a brief abortive attempt at a Solasmance run aways back, but early on I lost a bunch of progress due to the corrupted save bug, and I got so discouraged I never resumed that run.

The extreme length and grind of the game has always been intimidating, so I finally decided to do something I’ve only done once before (also with a Dragon Age game) and turn to the modding community for help. I installed a bevy of mods to reduce grind and improve quality of life, from infinite crafting mats to faster out of combat movement to a mod that lets you mutli-class.

It’s helped a lot. You can burn through the endless side quests far quicker when you don’t need to bother looting bodies or gathering materials.

Since I don’t think I have two more runs in me, I decided to make this my “canon” playthrough where I make all my favourite choices. This is mostly the same as my first playthrough (Dalish mage, side with mages, romance Sera, befriend Solas, etc.), with the one major difference being I’m going to make Cole more spirit-like this time, which I did on my second playthrough and found I preferred.

I still have somewhat mixed feelings on Inquisition and its overwhelming scale, but it is always lovely to be reunited with your favourite characters whenever you return to an old Bioware game. Sera! Dorian! Solas! How I’ve missed you.

Nextfest demos

Playing the Steam Next Fest demo of En Garde.Another Steam Next Fest is upon us, bringing with it a wave of demos. I don’t like that these demos are often temporary, but it’s a lot better than having no demos at all, which has sadly been the status quo for the gaming world for some time now.

With so many demos, a lot of them are going to be irrelevant to my interests, but a few have caught my eye.

First, there was Jusant, an eccentric climbing simulator from Dontnod. Much as I love Dontnod, I couldn’t get into this one. The controls were far too awkward. Maybe it would work better with a controller, but on a keyboard and mouse, it was borderline unplayable.

Second, there was En Garde, a goofy action game inspired by the likes of Zoro and the Three Musketeers. While I found the humour hit and miss at best, the colourful graphics were appealing, and the gameplay was pretty fun. Will probably get the full version at some point — maybe even right at launch if it’s not too pricey.

Finally, there was the oddly named Gord. Not, as you might expect from the name, a Canadian life sim, but a dark fantasy city-builder loosely based on Slavic history and mythology. This one felt a little slow (yes, even for a city-builder) and a bit rough in places, but I did enjoy the gloomy aesthetic and emphasis on a small group of NPCs rather than a sprawling populace. This feels like a “maybe when it’s on sale” title.

Card games

Sometimes you just need to show the AI who's boss.My obsession with card games continues, albeit at a slowed rate.

Sentinels of the Multiverse and Lord of the Rings LCG remain my favourites. Indeed, despite some significant flaws, I believe LotR LCG has become my gold standard for Lord of the Rings adaptations in the realm of gaming. It does such a good job of expanding the lore while feeling faithful to Tolkien’s vision, and unlike pretty much every LotR video game I’ve ever played, the gameplay actually captures the desperate last stand feel of LotR, as opposed to just being a generic game with a Middle-Earth skin.

My feelings on Arkham Horror and Marvel Champions remain more iffy. I almost sold off my Arkham Horror collection, but I wasn’t quite ready to give up on it, so I just sold some. Maybe I’ll just replay what I have occasionally, maybe I’ll try another full campaign at some point.

As for Marvel… I feel like this meme is already played out, but I still feel the best thing to say is that of all the card games I’ve played, this is one of them. It’s easy and low stress, unlike most of the others, so that keeps it in the rotation for now at least.

On the digital front, I’m still playing Eternal as well, but that’s starting to feel more like a habit than a joy. Partly this is the inevitable consequence of the fact I’ve played about 300 hours of it in less than a year, but also the Gauntlet difficulty does tend to get pretty brutal at the higher levels, and it’s wearing me down.

If I had another option, I’d probably move on, but this is really the only halfway decent digital CCG with robust PvE content. I couldn’t get into Shadowverse or Elder Scrolls Legends. For now, I’ll stick with Eternal.