I find myself with a number of topics I wish to discuss — many of which I’d have devoted full posts to back in the day — but I am once again knee deep in my latest project for Dungeon in a Box, and I just don’t have the spoons, so I’m afraid you’re going to have to get the Coles Notes version.
I was interested in Theros because of the Greek mythology inspiration, but it’s turned out to be far more compelling than I expected, even for reasons beyond the mythological angle. It’s a fascinating setting with tonnes of cool ideas and fresh takes on all kinds of standard fantasy concepts. The fluid line between thought and reality in Theros, in particular, is really exciting. I need more RPG writing projects like I need a bullet in the head, but I’m more than a little tempted to write an adventure or two in Theros — I already like it much better than Forgotten Realms in many ways.
Meanwhile, I’ve watched through season one of Netflix’s new series, Warrior Nun. Between the goofy name and the less than inspiring trailer, I probably never would have bothered with this show, save for the fact it’s brought to us by Simon Barry. Simon Barry also created Continuum, which is one of the best TV series I’ve ever had the pleasure to watch, so anything he’s attached has got to be worth a try.
It’s not Continuum, but I did enjoy Warrior Nun.
Here’s the thing: In most ways, this could be considered a pretty mediocre show. The plots are serviceable, but not remarkable, as are most of the characters. The series is almost entirely carried by the strength of its lead character, Ava, and the actress who plays her, Alba Baptista.
Ava is delightful. The “ordinary person thrust into the role of hero” concept is a very common trope, but rarely is it executed effectively. It’s very hard to make a character both heroic and convincing as a normal, relatable person, but Ava nails that balance. From her dorky sense of humour to the palpable sense of joy she has at discovering what is to her a whole new world, she is incredibly relatable and overwhelmingly lovable, even when she’s thrown into the most outlandish of situations.
The are some other positives to Warrior Nun — most notably the character of Sister Beatrice, who is the only cast member who can share a screen with Ava and not be totally eclipsed — but let’s not mince words: Ava is what makes this show worth watching. I haven’t loved any fictional character this much in a long time.
Also on the subject of Netflix, I watched the Charlize Theron film The Old Guard recently. It was okay; a pretty by the numbers action flick, but it works. Don’t expect anything more than a popcorn flick, and you won’t be disappointed.
Speaking of disappointment, though, I also tried Netflix’s Snowpiercer series. I’d heard some friends raving about it, so I decided to give it a try, and… man, it does not live up to the hype.
Snowpiercer is a cartoonishly unsubtle parody of grimdark, post-apocalyptic, and dystopian tropes. It’s so over the top it’s impossible to take it seriously.
I realized I have the same problem with Snowpiercer I do with Star Trek: Discovery. They’re both really dumb shows that think they’re really smart. Being dumb on its own isn’t a dealbreaker; it’s the lack of self-awareness that ruins it. Lucifer is also a very dumb show, but Lucifer knows it’s dumb. It’s all presented with a wink and a nod; everyone is in on the joke.
With Snowpiercer (and to a slightly lesser extent Discovery), there is no self-awareness of how absolutely cartoonish and absurd the series is. It’s all presented with such deadly seriousness. With a few tweaks, it could work as a dark comedy, Tarantino style, but instead it’s a joyless, bleak slog.
On the gaming front, I’ve been working my way through a backlog newly bolstered by the last Steam sale. I recently finished an action RPG called Shadows: Awakening. It was decent, but could have been better. The setting and characters were interesting, but the plot never quite clicked the way it seems like it should have.
Gameplay-wise, it’s main gimmick is its unusual character-swapping mechanic. Essentially, it’s a party-based game, but you can only have one member of the party on the field at the time, so you’re constantly switching between them.
It’s a cool idea, and overall I liked it, but it could have been even better. I would have liked to have seen each character feel more complete and be a viable fighter on their own, making the choice of when to swap more about the tactical needs of the moment. As it is, the limited toolkit and long cooldowns of each character made it feel like the optimal way to play was often to simply cycle through all your characters, spamming all their abilities on cooldown.
I’ve now moved on to open world shooter Agents of Mayhem. The reviews were lukewarm, so my expectations weren’t terribly high, but I’ve found it extremely addictive. It’s pure junk food gaming — thin plot, dumb jokes, mindless action, and an endless firehose of loot and rewards — but damn it, it works. It’s fun. It can be a bit repetitive, to be sure, but I don’t think it’s exceptionally bad offender on that front relative to similar games, and the moment to moment gameplay is so enjoyable it doesn’t really matter.
I didn’t realize it going it, but Agents of Mayhem actually has largely the same character-swapping mechanic as Shadows: Awakening, though I feel it works a bit better in this case.
I’m mostly playing Kinzie “Safeword” Kensington, a hacker focused on debuffing and mind-controlling enemies (apparently a carry-over from the Saints Row franchise, which I’ve never played). She’s full of personality, and her mind control ultimate is hilarious. I’m mainly backing her up with Braddock, a tanky ex-marine with a versatile toolkit, and Oni, a Yakuza assassin with an aura that debuffs nearby enemies.
I like the gameplay and aesthetics of Rama (a DoT-heavy archer) and Lazarus (an even more DoT-heavy nanite-wielder), but they’re both too squishy, and I like Daisy’s aesthetics, but she’s a bit of a one-trick pony mechanically, so they don’t see as much play. The other characters don’t really interest me much, though I will grant Hollywood’s ultimate is pretty fun.
As for what’s next after Agents of Mayhem, I still have plenty of other options in my backlog, but I’m also considering springing for Horizon Zero Dawn when it launches on Steam next month. What I saw of the gameplay during the brief time Moiren streamed it didn’t entirely blow me away, but the setting and aesthetic seems so unique I think I still want to check it out.
Finally, as I’m writing this I’ve just finished off the final season of Alice Isn’t Dead, the mystery/thriller podcast from the creators of Welcome to Night Vale. The ending felt a bit too sudden and a bit too simple, but overall I think the final season was probably the best. The way they shook up the formula really added new life to the show, I think.